View Full Version : Normalization of procs
Laereneth
01-24-2006, 03:02 AM
<div>I've been reading all over the boards about how procs are normalized over 3 seconds. Can anyone explain this a little better? As I understand it, a fast and slow weapon will proc the same number of times over 3 seconds due to this code. Is this true? Does this hold true for both weapon and CA procs? Does this hold true if you're DWing 2 weapons that both are imbued?</div><div> </div><div>Can anyone explain further?</div><div> </div><div>Thanks for your time!</div><div>Laer</div>
Sandheaver
01-24-2006, 04:11 AM
its easier for me when i think of it over a minute. 5% chance on a three second swing = once per minute. 5% goes into 100% 20 times, and 3 seconds goes into 60 seconds 20 times.in practice it is sometimes more, sometimes less, but overall i think you'll see that 5% = 1 per minute.<div></div>
Laereneth
01-24-2006, 04:19 AM
<div></div>Yes, I was able to do the computation with a percentage, but there have been a few posts here and there about the number of procs per min being the same whether you're using a fast DW or a slow 2H. Just wanted to know if anyone else has read about this?
x0rtrun
01-24-2006, 04:52 AM
I'm sure someone with a better memory than i can find the dev post on the matter. Basically, the purpose of the 3 minute mormalization is to make procs go off with the same regularity regardless of actual delay so as to eliminate a gravitation towards low delay weapons to maximize procs.If it wasn't normalized, lower delay would equate to more procs. But as it is, as the delay lowers, so does the percentage chance to proc with each swing. Also, as the delay increased, the chance to proc per swing increases. It all works out to be x% chance to proc in a 3 second period. Where x is the % listed on the item.<div></div>
Sandheaver
01-24-2006, 06:11 AM
<div></div>-edited- guess i was wrong<div></div><p>Message Edited by Sandheaver on <span class="date_text">01-24-2006</span><span class="time_text">02:14 AM</span></p>
tbkib22
01-24-2006, 06:47 AM
<div>i thought that the no secondary weapon procs just applied to added effects such as poisons and ca's. I believe procs on the weapon will proc in the secondary spot.</div>
x0rtrun
01-24-2006, 09:30 AM
<div></div><div></div>poster above is correct. Inherent weapon procs will still proc in the off hand. The recent changes to off-hand procs only affects APPLIED procs, ie, from poisons, spells, etc.Weapon procs ignore which hand they are in. IE, if both weapons are imbued, both weapons will proc independant of each other, although moorgard has stated that it isn't a simple as getting twice as many procs, but it is better than having only one. I'd like to see some more recent parses on this to see if we could get better bang for our buck using 1 imbued weapon and 1 non imbued weapon, since non imbued weapons have slightly better stats than their imbued counterparts.<p>Message Edited by x0rtrunks on <span class="date_text">01-23-2006</span><span class="time_text">08:30 PM</span></p>
Nacire
01-25-2006, 12:26 PM
<div></div><blockquote><hr>x0rtrunks wrote:I'm sure someone with a better memory than i can find the dev post on the matter. Basically, the purpose of the 3 minute mormalization is to make procs go off with the same regularity regardless of actual delay so as to eliminate a gravitation towards low delay weapons to maximize procs.If it wasn't normalized, lower delay would equate to more procs. But as it is, as the delay lowers, so does the percentage chance to proc with each swing. Also, as the delay increased, the chance to proc per swing increases. It all works out to be x% chance to proc in a 3 second period. Where x is the % listed on the item.<div></div><hr></blockquote><p>Exactly. Well if you only autoattack that is.</p><p>CA's are extra swings in the same timeframe and share the same chance per swing to proc as a normal autoattack would. This creates for scouts and fighters the exact opposite from the effect the devs were trying to eliminate. For anyone with combat arts a HIGHER delay will proc more.</p>
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