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Supp
01-03-2006, 10:41 PM
<DIV>I wanna be clear on this because it seems like an oversight on the part of SOE. </DIV> <DIV> </DIV> <DIV>There are 3 recipe books called Anclient K'lorn Teachings of...</DIV> <DIV> </DIV> <DIV>They can be scribed by Sages, Alchemists and Jewelers. </DIV> <DIV> </DIV> <DIV>I am a Sage. I make Adept3's for Priests and Mages. My K'lorn book contains recipes for all 6 priest and mage subclasses. My main is a Warden, and she gets Spirit of the Bat, a totally awesome spell. </DIV> <DIV> </DIV> <DIV>So when I rolled a monk and got to 35, I contacted an Alchemist, who promptly told me his K'lorn book contains two recipes, one for Warriors and one for Crusaders, but none for Brawlers. I examined the Jeweler K'lorn book, and it covers all 3 scout subclasses.</DIV> <DIV> </DIV> <DIV>So now Im trying to find info on this on the web, which is not so easy. I see a CA called Devastation Fist and another called Corpsecrush. Corpsecrush requires an 11 quest bloodlines series and is useless because it only works against vampires. Devastation Fist requires 3 quests worth of Bloodlines faction, so it's easier to get, and it appears at first glance to be quite good. But, it has so many catches attached to it that I feel quite disgusted and ripped off about it. </DIV> <DIV> </DIV> <DIV>Now dont get me wrong. I would make an adept3 for Devastation Fist if I could. Yet, the recipe doesnt exist. </DIV> <DIV> </DIV> <DIV>Spirit of the Bat is a bloodlines spells, and upgradeable to Adept3, but there are two for bloodlines spells for monks. I dont know which the upgradeable one would be. I dont know why there isnt one for brawlers in the Alchey K'Lorn book. Is it an oversight?</DIV>

Bladewind
01-03-2006, 10:44 PM
The reason they never made recipes for devestation fist is that there are no tier variations for it, ie ap 2 is the same as adept 3.  The bum about this is that you need to buy bloodlines to get it, since purchasing from the camp merchant after completing 3 quest lines is the only way to obtain the art.  I'd love to see at least an adept 3 recipe added so everyone has some form of access.

Supp
01-03-2006, 11:04 PM
<P>Spirit of the Bat comes in Appr2, Appr4, and Adept3 formats. </P> <P>It provides In-Combat power regen of 7.2, 8, and 9.4 respectively. Its an always-on single target buff that requires no concentration, and can be used by all druids. It can even be cast on another group member, such as a tank low on taunting juice. It provides the equivalent of Flowing Thought 9 for free. </P> <P>The Adept3 for this spell is in the Sage K'Lorn recipe list and is an upgrade, so I presume that all K'Lorn recipes are an upgrade. All subclasses get lovins from K'Lorn except the brawler.</P> <P>Again I must ask, is this an oversight?</P>

Junaru
01-04-2006, 12:48 AM
It's not really an oversight and if it is SOE must know about it since more then enough posts have been made about it.The thing is cause Devastation Fist kills any mob that meets is requirments upgrading it does NOTHING for it so there is no need for upgraded versions of the skill. App I would do the same as Adept III of this skill. If anything the oversight was SOE not seeing people upgrading a spell/skill without buying Bloodlines. Brawlers just didn't get the chance to take advantage of the "exploit". <div></div>

Supp
01-04-2006, 01:12 AM
<DIV>Well its definitely a tradeoff Jun. I did buy the bloodlines when it came out, but it was so boring that I blew it off. If the CA didnt have so many caveats....</DIV> <DIV> </DIV> <UL> <LI>Can only be used when 4 or more mobs are present in the group (monks only have one AoE dmg, at least up through 39, so what's the point as I'd be going for the fewest numbers of mobs possible in a group)</LI> <LI>Cant be used when a named is in the group (sure, rare circumstance, np there)</LI> <LI>Cant be used against against heroics (now that's a bummer since most groups are of the same level and such)</LI> <LI>Stifles you for 30 seconds, tho you can still attack and move (now that's a real bummer, but if you use it to finish off that last mob in a group, it could be somewhat useful, tho that last mob has some decent health loss by the time you get to him)</LI> <LI>Costs you 25% of your power (now this makes it pointless. you have to look at soloing efficiency. Monks suck powah like a vacuum, and this could cost you upwards of what, 500 powah?)</LI></UL> <P>All in all, I guess Im not that upset, cause of all these caveats. I guess druids lucked out with their spell, and brawlers didnt. Oh well.</P> <P>In this thread, I just wanted to make sure wasnt some other L35 spell besides the two Ive listed that could be made, and I think that's been answered.</P>

Gaige
01-04-2006, 01:22 AM
<BR> <BLOCKQUOTE> <HR> Supple wrote:<BR> <P>Again I must ask, is this an oversight?<BR></P> <HR> </BLOCKQUOTE>No.  Its intended.<BR>

Bladewind
01-05-2006, 12:23 PM
<BR> <BLOCKQUOTE> <HR> Supple wrote:<BR> <DIV>Well its definitely a tradeoff Jun. I did buy the bloodlines when it came out, but it was so boring that I blew it off. If the CA didnt have so many caveats....</DIV> <DIV> </DIV> <UL> <LI>Can only be used when 4 or more mobs are present in the group (monks only have one AoE dmg, at least up through 39, so what's the point as I'd be going for the fewest numbers of mobs possible in a group)</LI> <LI>Cant be used when a named is in the group (sure, rare circumstance, np there)</LI> <LI>Cant be used against against heroics (now that's a bummer since most groups are of the same level and such)</LI> <LI>Stifles you for 30 seconds, tho you can still attack and move (now that's a real bummer, but if you use it to finish off that last mob in a group, it could be somewhat useful, tho that last mob has some decent health loss by the time you get to him)</LI> <LI>Costs you 25% of your power (now this makes it pointless. you have to look at soloing efficiency. Monks suck powah like a vacuum, and this could cost you upwards of what, 500 powah?)</LI></UL> <P>All in all, I guess Im not that upset, cause of all these caveats. I guess druids lucked out with their spell, and brawlers didnt. Oh well.</P> <P>In this thread, I just wanted to make sure wasnt some other L35 spell besides the two Ive listed that could be made, and I think that's been answered.</P><BR> <HR> </BLOCKQUOTE> <P>Those caveats are incorrect - here is how it works in practice:</P> <LI>I have not expereinced any restriction on the number of mobs.  I use it on lone mobs.  I use it on mobs in groups of any size.</LI> <LI><U>Can</U> be used when a named is in the group.  It can even be used on nameds, so long as none of the other restrictions are broken by the named.</LI> <LI><U>Can</U> be used against against heroics , but only those with no up arrows (same goes for solo mobs) No arrow, one down, and multi down are all fair game.</LI> <LI>Stifles you for 30 seconds, though you can still attack and move (you just have to plan a bit - I often use tsunami and then kill an add in a large group to open a fight when soloing)</LI> <LI>Costs you more like 5-10%ish of your power.</LI> <P>Regardless of what the description of the art reads (you may have found a pre-combat change one), this is how it works practice.<BR></P> <P>The only requirement I have observed is that the mob you use it on cannot have any up arrows.  Also, you have to score a hit with the art, so using it on high con mobs can be problematic.</P>

Coccinea_Maga
01-05-2006, 10:52 PM
<BR> <BLOCKQUOTE> <HR> Bladewind wrote:<BR> <P>Stifles you for 30 seconds, though you can still attack and move (you just have to plan a bit - I often use tsunami and then kill an add in a large group to open a fight when soloing)</P></BLOCKQUOTE> <P></P> <HR> <BR> <DIV> <P>I believe that it only stifles you for 10 seconds now, but I would have to double check once I get home.</P></DIV>

Bladewind
01-06-2006, 04:22 AM
<BR> <BLOCKQUOTE> <HR> Coccinea_Maga wrote:<BR> <BR> <BLOCKQUOTE> <HR> Bladewind wrote:<BR> <P>Stifles you for 30 seconds, though you can still attack and move (you just have to plan a bit - I often use tsunami and then kill an add in a large group to open a fight when soloing)</P></BLOCKQUOTE> <P></P> <HR> <BR> <DIV> <P>I believe that it only stifles you for 10 seconds now, but I would have to double check once I get home.</P></DIV><BR> <HR> </BLOCKQUOTE><BR>I think you are right.  I left it at 30 because I did not have access to the game when I posted.

scivias
01-06-2006, 10:23 AM
Skill description says 7,5 seconds, though it appear shorter, more like 4-5 seconds<div></div>