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View Full Version : Newb Needs Some Help With Picking A Tradeskill


Krazed
12-17-2005, 12:49 PM
Okay, so I'm not technically a monk yet.  But I plan to be, so don't hold it against me. Anyway, I just got to Qeynos, and I hadn't really thought about tradeskills until now.  My only worry is that if I start too late I'll have a lot of catching up to do.  So if possible I'd like to level my tradeskill alongside my character level. But I don't know what I would want to be.  What's helpful for a monk?  The obvious choice is between weaponsmith and tailor so I could make my own weapons or armor. I don't know what the other tradeskills offer, though.  Alchemy looks interesting, and I've read that it can provide you with skill enhancements, though I'm not exactly sure what that means. Cooking is usually helpful, but I don't know how higher level store bought food compares to what players can make. Is this even something I should be worrying about right now?  I had planned to just play and level until I had a clear idea of what tradeskill I wanted.  I thought it would be wiser to ask first, however, so I don't make a serious mistake and regret it.

x0rtrun
12-17-2005, 02:05 PM
Tailor or weaponsmith is a popular choice for the reason you mentioned. You do have to keep your tradeskill level pretty far in advance of your adventure level if you want to be able to make things you can actually use. Provisioner is always good too. Crafted food and drink are a must later on. Once you start using it you really notice the difference in downtime.Alchemists make our spell upgrades. Apprentice4 and adept3. The higher the level, the more powerful the spell is. apprentice 1, 2, 3, 4, adept 1, 2, 3, 4, master 1, 2, 3, etc. Apprentice 1 is what your skill starts as. App2 you can buy from trainers. and you never see app3. App4 is crafted. Adept1 is mob drop, and basically the standard. Never see adept2, and adept3 is crafted. Master1 is master drop from mobs. Master2 is a training choice. Master3 is rumoured to be playermade sometime in the future.There's a quick run down on spell quality for ya.It's a good idea to start working on a tradeskill as you go. It beats having to catch up later in one big push.Personally, I hate tradeskilling and just harvest or buy the rares for what I want made. It's as easy as finding a nice tradeskiller, getting the rare, and sending an ingame mail. Of course... maybe you want to be that nice tradeskiller. <span>:smileywink:</span><div></div>

Nerill
12-17-2005, 02:28 PM
<P>I'd go Alchemist.</P> <P>Being able to make your own Adept III skills and not have to rely on others is really nice.</P> <P>I started down the path of tailoring and it's really a big pain in the [Removed for Content]. I stopped doing it. Now I only make food and drink with my alt.</P> <P>Trust me .... go Alchemist or maybe Provisioner. But Alchemist would be my advice.</P> <P> </P>

Cwi
12-17-2005, 07:19 PM
There are at least a couple other threads in this forum about this exact topic. :p Actually, most of the questions that are being asked lately have already been asked multipe times and answered very throughly.  A few minutes spent looking through the last few pages of this forum will answer most questions any newbs have... just something to keep in mind folks. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> As to the topic, I choose Provisioner and its not a bad choice. However, since someone else in my guild also chose Provisioner and pretty much cooks for everyone that gives her raws, I wish I could respec to being an Alchemist. Alchemist can craft their own spells and can also create a variety of useful potions: +Str/Sta, +Max HP, +mitigation vs pretty much everything, etc. They are very handy and if you're the Alchemist the only thing holding you back from using them is how much time you spend collecting raw materilals. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Another good choice in my opinion is Woodworker. Woodworkers can make their own wooden weapons and can make Totems which, like potions, are useful for a variety of purposes, invisibility and power/health regen being my favorites. With either of these tradeskills you will always have something useful to create for yourself and things to create and sell for profit. <div></div>

Colossaltitan
12-17-2005, 09:11 PM
Make sure the tradeskill you pick you find enjoyment out of.<BR>The problem I had was I went Bruiser/Alchemist, got up to about 27 Alchemist, got bored, continued Adventuring to 60 and just now getting around to tradeskilling again.  I had such a blast adventuring as a Bruiser, I forgot about tradeskills.<BR>Tailor is the most self-sufficient, but you can benefit from all classes except a sage.

Pari
12-19-2005, 07:24 PM
<DIV>I did choose Taylor but am not really happy with it. I have a hard time selling the stuff I make and am 10 lvl's below my adventurer lvl so.. I either spend hours in the craft shop pushing my TS lvl or have my armor made by another taylor wich seems a bit shameful...</DIV> <DIV> </DIV> <DIV>I also lvl a provisioner to lvl 36 and it went much faster and a more steady income (as mentioned above, higher lvl adventurers prefer good food/drink)</DIV> <DIV>The reason I lvl much faster might be, that I already know how to craft and can do it somehow more sufficiently with better results.</DIV> <DIV> </DIV> <DIV>But you have to choose the profession you enjoy. The quest you get as you arrive in Qeynos should show you what you prefer best.</DIV>