View Full Version : Why do Gi's lack so much?
Kaleyen
12-16-2005, 06:12 PM
Meaning why are the stats on Gi's lacking compared to the level that the brawler has to be to wear it and that the crafted armor at the same level is so much better? (Talking about the pristine imbued stuff) <div></div>
Bladewind
12-16-2005, 08:55 PM
<P>We've been focused on just getting decent gis into the game period. It is unsettling that I had to kill several groups of heroic 55+ mobs just to spawn a mean named 58^^^ heroic with adds to get the disciple gi, but then have the stats on the gi be absolutely horrid, so I still have to wear my leather tunic in any challanging combat. As a rough comparison, I think the gi has 150ish mit and adds 8 to str and agi while the tunic has 250ish mit and adds 14 to str and agi. Even the common crafted tunic ( 200ish mit and 10 str and agi) is better than this gi that you have to kill multiple 55 heroic and a named 58^^^ to get <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>I think the best solution is to have a gi recipe that requires a rare pelt or root added to the tailor books for each tier. The final product could use an existing gi texture and have stats identical to the rare crafted tunic of the same level (ie, almost zero effort to create the item).That would make a lot of people happy.</P>
Shiverr
12-16-2005, 09:40 PM
<P>Thats a great & simple idea Bladewind. It would provide us with much more opportunities to get Gi's at all tiers, provide more work opportunity for crafters, and let monks have appropriate gear with better stats.</P> <P> </P>
zabor
12-16-2005, 10:35 PM
what would be so great about Gi's if everyone was running around in them. I like it as it is now. There is a great gi dropping at the final mob of the gates raid instance, and it drops most of the times so good chances to get it.
Kaleyen
12-16-2005, 11:10 PM
We're not talking about everybody, we're talking about brawlers. <div></div>
Kichigai Daidoji
12-16-2005, 11:16 PM
<BR> <BLOCKQUOTE> <HR> zaboron wrote:<BR>what would be so great about Gi's if everyone was running around in them. I like it as it is now. There is a great gi dropping at the final mob of the gates raid instance, and it drops most of the times so good chances to get it.<BR> <HR> </BLOCKQUOTE> <P><BR>because everyone who plays a monk and or bruiser should be able to look like a monk or bruiser instead of a warden or fury.</P> <P>i think thats a great idea, only if it makes the item then only wearable to those w/ brawler.</P>
/agreed. A simple way to make lots of people happy. What could be wrong with that?
Gaige
12-16-2005, 11:53 PM
I seriously doubt they are going to do crafted gis, and I doubt people would be happy with them if they did.
boarde
12-17-2005, 12:46 AM
<DIV>Ain't that the truth... While crafted Gi seem fair, it does take away some of the appeal of the Gi if anyone could get their hands on em. Plus pretty much like what Gaige said, people would find a reason not to be happy with them anyways. I tend to like the distribution of the gi, I just agree that they should be more worthwhile considering the hoops that you have to jump through to get one. But if you really want to get into realism, how much protection do you think you have when half your torso is exposed? If anything, it should provide a very noticable avoidance buff since it is such light armor that is designed to not restrict movement as much as possible. Whoever thinks a gi should absorb as much of a hit as a fully covered fighter in leather armor or whatever else, come on think about that a bit. </DIV> <DIV> </DIV> <DIV>Ironfist</DIV> <DIV>Lvl 53 Monk</DIV> <DIV>Permafrost</DIV>
ArivenGemini
12-17-2005, 01:48 AM
<blockquote><hr>boarderx wrote: <DIV>Ain't that the truth... While crafted Gi seem fair, it does take away some of the appeal of the Gi if anyone could get their hands on em. Plus pretty much like what Gaige said, people would find a reason not to be happy with them anyways. I tend to like the distribution of the gi, I just agree that they should be more worthwhile considering the hoops that you have to jump through to get one. But if you really want to get into realism, how much protection do you think you have when half your torso is exposed? If anything, it should provide a very noticable avoidance buff since it is such light armor that is designed to not restrict movement as much as possible. Whoever thinks a gi should absorb as much of a hit as a fully covered fighter in leather armor or whatever else, come on think about that a bit. </DIV> <DIV> </DIV> <DIV>Ironfist</DIV> <DIV>Lvl 53 Monk</DIV> <DIV>Permafrost</DIV><hr></blockquote>I think that tailors should definately be able to make a GI for each tier, and that it be locked specific to brawlers (or even one for monk and one for bruiser) ... but I also think that class specific armor looks should exist too.
Bladewind
12-17-2005, 03:17 AM
<P>There are already 3 gi models in game. The gi assigned to tailors for rare crafting could use one of the existing models (gi of ashen disciple perhaps) with different colors over the tiers. That would still leave two other models for loot/quest rewards. I have severly disliked looking like a druid since level 30. While some of the armor sets do look nice (i personally love the look of etched and scaled/augmented), they do not at all evoke a feeling of being a monk/martial artist. While some people will always be dissatisfied with the implementation of new models, having a rare-crafted gi available vs having to get into a full raid and be lucky enough to loot a gi will undoubtedly leave many people, especially the majority who do not go on large raids, glad that they have an option that allows them to look like their class each tier. Limiting it to a rare recipe will will preserve the inherint value of having a proper gi and give all brawlers a choice to wear a leather tunic or a martial arts outfit. Fabled gis can still have their unique model and the associated wow-factor upon recognition. I do not see a drawback to this. I see it being greeted either by enthusiasm or indifference.</P> <P>If this is something that cannot/will not happen for whatever reason, the stats on non-fabled looted gis need some serious work. Actually, they need work either way. The Rujarkian gi is by no means easy to obtain and has stats that make it inferior to the common crafted t6 tunic. The gi of the Ashen Disciple is even harder to obtain, yet it has stats that are about equal to the common crafted t5 tunic. Having to kill an indertiminate amount of heroic 55+ mobs, then kill a mean heroic named 58^^^ with adds to get an item should warrant that the item be servicable within t6. I'd propose a tweaking to make the Rujarkian somewhere between the stonehide and scaled tunic and the Ashen Disciple gi equivalent to the scaled tunic.</P>
Gaige
12-17-2005, 03:55 AM
<BR> <BLOCKQUOTE> <HR> Bladewind wrote:<BR> <P>There are already 3 gi models in game. The gi assigned to tailors for rare crafting could use one of the existing models (gi of ashen disciple perhaps) with different colors over the tiers. </P> <HR> </BLOCKQUOTE> <P>If they ever do that, I hope and pray the Ashen graphic is the one they do NOT use.</P> <P>Its my favorite gi graphic and it should be reserved and not used often.</P> <P>If there is a crafted gi each tier it should have the AQ graphic.<BR></P>
Bladewind
12-17-2005, 04:20 AM
I'm fine with it being the AQ one, just so long as there is one. I want the fabled ones to retain their own appearances. I'd love it if the ashen disciple gi had stats that befitted its level and the difficulty of obtaining it, rather than being a t4 tunic with a lvl 50+ requirement. it is also my favorite of the three, and I would love for it to remain a 'special' appearance that only popped up as a rare loot once in a while.
Colossaltitan
12-17-2005, 04:21 AM
Something easy to acquire shouldn't be that great.<BR>Be happy we get something that is class specific and original.
Bladewind
12-17-2005, 04:32 AM
<BR> <BLOCKQUOTE> <HR> Colossaltitan wrote:<BR>Something easy to acquire shouldn't be that great.<BR>Be happy we get something that is class specific and original. <BR> <HR> </BLOCKQUOTE><BR>Although it does not take a raid, it is by no means 'easy' either. The current stats are about the same as a common t4 tunic. I certainly would say spawning and defeating a 58^^^ heroic named encouter is more difficult than gathering the resources for a common t4 leather tunic. As far as class specific goes, there are a whopping 5 non-fabled gis in game, two of which are monk and bruiser AQ rewards. Plate armor is class-appropriate for warriors, crusaders, and clerics. There are versions of it for both clerics and warriors/crusaders in most tiers. There are several flavors of medium armor in every tier such that either a scout or mystic can get things tuned for them. The lion's share of light armor appearences are for druids, not brawlers. There are several types of light in every tier with varying stats, but in almost every case, the appearance is druid. I'm not trying to be an alarmist or claim we are beiing ignored, I am just asking for a simple change to be made that uses existing resources to allow brawlers to look like brawlers rather than druids.
JudyJudy
12-17-2005, 04:48 AM
<BR> <BLOCKQUOTE> <HR> Gaige wrote:<BR> <BR> <BLOCKQUOTE> <HR> Bladewind wrote:<BR> <P>There are already 3 gi models in game. The gi assigned to tailors for rare crafting could use one of the existing models (gi of ashen disciple perhaps) with different colors over the tiers. </P> <HR> </BLOCKQUOTE> <P>If they ever do that, I hope and pray the Ashen graphic is the one they do NOT use.</P> <P>Its my favorite gi graphic and it should be reserved and not used often.</P> <P>If there is a crafted gi each tier it should have the AQ graphic.<BR></P> <BR> <HR> </BLOCKQUOTE> <P><EM>I'm going to go with Gaige on this one.</EM></P> <P><EM>One of the most rewarding things in this game is finding something new or rare, including and especially gi's. </EM><EM>I don't raid (not that I don't want too, mind you...) but am in a very small family oriented guild - so when our guild get's the opportunity to raid, getting that rare master drop will seem very rewarding - or planning with a friend to finally drop that named Ashen Disciple in PoF for the Ashen Gi will be worth the effort.</EM></P> <P><EM>Making a rare graphic common does nothing but turn every brawler into the cookie-cutter martial aritst - we'll all look the same.</EM></P> <P><EM>If anything, they should take the AQ and switch the colors with each tier - according to the Silent Fist color progression and vice versa for the bruisers (whatever colors they like - mauve, puce and pansy pink right? LOL Just teasin ya bruisers) :smileyhappy:</EM><BR></P>
Colossaltitan
12-17-2005, 09:56 AM
<BR> <BLOCKQUOTE> <HR> Bladewind wrote:<BR><BR> <BLOCKQUOTE> <HR> Colossaltitan wrote:<BR>Something easy to acquire shouldn't be that great.<BR>Be happy we get something that is class specific and original. <BR> <HR> </BLOCKQUOTE><BR>Although it does not take a raid, it is by no means 'easy' either. The current stats are about the same as a common t4 tunic. I certainly would say spawning and defeating a 58^^^ heroic named encouter is more difficult than gathering the resources for a common t4 leather tunic. As far as class specific goes, there are a whopping 5 non-fabled gis in game, two of which are monk and bruiser AQ rewards. Plate armor is class-appropriate for warriors, crusaders, and clerics. There are versions of it for both clerics and warriors/crusaders in most tiers. There are several flavors of medium armor in every tier such that either a scout or mystic can get things tuned for them. The lion's share of light armor appearences are for druids, not brawlers. There are several types of light in every tier with varying stats, but in almost every case, the appearance is druid. I'm not trying to be an alarmist or claim we are beiing ignored, I am just asking for a simple change to be made that uses existing resources to allow brawlers to look like brawlers rather than druids. <BR> <HR> </BLOCKQUOTE><BR>Warriors etc get plate gear, simple, plain, colorful as a clown looking plate gear.<BR>Plate gear that almost all the time any cleric, crusader or warrior can equip.<BR>We get Brawler only UNIQUELY designed Gi's. No other classes get this, we also get zones like the Eldarr Grove, and a whole point in a major zone (PoF/T'narev) that is based off of the Brawler community.<BR><BR>True, the Gi's could use better stats, but again, an hours worth of work of a 6 man team for something that doesn't have great stats, but hey, IMO its more for looks & RP than to go out raid tanking in.<BR><BR>The stats *Could* afford some bonus, but; I feel their are more important pressing things at hand.
x0rtrun
12-17-2005, 10:49 AM
Wariors/crusaders get all of freakin qeynos. The Ashen order was a big part of eq lore, it only makes sense they would be represented somewhere. They weren't exactly doing us a favour with that one.I'm not sure I agree with those that are advocating keeping Gis uber rare and sekret! It reminds me too much of the people who complain about run speed increases or shard removals or anythign else that supposedly makes the game too easy. There's always the the people that have already been there and done that back in the day who fear that their experience will be watered down some how if a new player can go there and do that without the same level of hassle.IMO, the game is broken if you have totally different classes looking identical to each other, or classes wearing things that they really shouldn't be wearing.A Gi is appropriate monk armor, and to hide it away and make it hard to access for the average monk just doesn't make any sense. You're saying you'd rather have monks walking around looking like druids so that you can look unique, than to have all classes wearing unique and cool armor.Why settle for having only 3 Gi models? Start demanding original artwork for this game. It's getting stupid how easily they can get away with merely reshuffling existing appearences instead of using their million dollar Sony budget to hire a few artists.I expect more from sony and eq2, and you should too.<div></div>
zabor
12-17-2005, 11:48 AM
i didnt like shard removal either.Oh [expletive haxx0red by Raijinn], i am at barakahs island in pof but need a repair? what do i do? undress and die, revive at mender. too [expletive haxx0red by Raijinn]ing easy.
x0rtrun
12-17-2005, 11:57 AM
No. That's not easy, that's you abusing the system. If you ACTUALLY wanted "hard" you wouldn't do that. A better solution is player made repair kits so you don't have to do that. But I guess that'd be too easy as well. How bout one death = 50% damage. Or 100% damage to a random piece of gear. Or how bout perma death? If you're tempted to do that, the xp debt isn't high enough. I think it'll be going up for 50+ chars to detere the type of abuse you describe. And maybe for lvl 60 chars, instead of debt you actually lose xp and risk deleveling. I had my fill of corpse runs in eq1. No more thanks.<div></div>
<div></div><div></div>I agree that the stats on treasured gi's should be improved however in order to fit into the tier of quality that EQ2 uses they will need to remain below Handcrafted tunics in terms of stats. I also agree that it would be nice if there was a crafted gi for each level tier, but that it should not use the Gi of the Ashen Disciple appearance. I would say they should use the gi graphic that is already used for the Blooddrenched Gi, Gi of the Disciple, Gi of Madness etc for the crafted gi, except that it doesn't really dye well since its base color is brown and people would complain about getting the same brown gi at every tier. Perhaps Sony could actually hire an extra hand or two for the Art Department and create a new graphic for a crafted gi... but thats just crazy talk. What I'd really like to see is a monk AQ at every level tier from 20 to 60 that rewards the monk a dyed AQ gi of a different color every tier. I'd also like to see the gi of each suit being made Legendary rather than Treasured (with stats at least equal to rare crafted tunics and perhaps slightly better), so monks would still want to get the rest of their armor upgraded to rare crafted except the tunic. As a matter of fact, I think this idea would be nice for every subclass in the game. In order to warrant giving players a Legendary item for doing a quest, the last quest of each AQ series could require the defeat a "great threat" for that level tier; something that the quest givers for each class view as a potential threat to their city and ask the character to team up with a group of their fellow adventurers to defeat. Hell, while I'm imagining, they could even go so far as to create an instance version of one of the dungeons of each tier for the characters to have to fight through in order to defeat the "potential threat." I think players would feel a much larger sense of satisfaction with their armor after doing that than simply being told to go out and defeat X number of mobs repeatedly. However, I don't think they should go back and do this right now; I think they really need to concentrate their man-hours on creating enough end-game content to keep people playing once they reach the level cap. <div></div><p>Message Edited by Cwiyk on <span class=date_text>12-17-2005</span> <span class=time_text>09:03 AM</span>
Bladewind
12-17-2005, 09:43 PM
<P>I agree Brice, that would be nice. I proposed the one crafted gi each tier using one of the existing graphic sets (I could care less which) as a quick fix that would take minimal resources - ie copy the existing rare tunic and change the skin on it for each tier and then add the recipe into each tier of advanced tailor books alongside the rare tunic - viola, no more druid clones running around. If there are still two other gi appearances that are never used for crafted, people will still get all of the wow factor and just deserts of going out and getting a fabled gi since it will still have a unique appearance as well. This will keep 'uber rare' gi models in game while letting us look like monks.</P> <P>I agree with Jargoon that keeping all gis so rare that most monks never own a usable one aside from their AQ gi is silly. If the AQ model is used, the current Elddar Grove and Fabled models will remain exactly as rare as they are now, and thus not be cheapened in any way.</P> <P> </P>
<BR> <BLOCKQUOTE> <HR> x0rtrunks wrote:<BR>Wariors/crusaders get all of freakin qeynos. The Ashen order was a big part of eq lore, it only makes sense they would be represented somewhere. They weren't exactly doing us a favour with that one.<BR><BR>I'm not sure I agree with those that are advocating keeping Gis uber rare and sekret! It reminds me too much of the people who complain about run speed increases or shard removals or anythign else that supposedly makes the game too easy. There's always the the people that have already been there and done that back in the day who fear that their experience will be watered down some how if a new player can go there and do that without the same level of hassle.<BR><BR>IMO, the game is broken if you have totally different classes looking identical to each other, or classes wearing things that they really shouldn't be wearing.<BR><BR>A Gi is appropriate monk armor, and to hide it away and make it hard to access for the average monk just doesn't make any sense.<BR><BR>You're saying you'd rather have monks walking around looking like druids so that you can look unique, than to have all classes wearing unique and cool armor.<BR><BR>Why settle for having only 3 Gi models? Start demanding original artwork for this game. It's getting stupid how easily they can get away with merely reshuffling existing appearences instead of using their million dollar Sony budget to hire a few artists.<BR><BR>I expect more from sony and eq2, and you should too.<BR> <P><BR></P> <HR> <P>Good post.</P></BLOCKQUOTE><BR>
<DIV>By the way, the plural of Gi is Gis - no apostrophe. I know it looks funny but that's the English language for you. </DIV>
bluefish
12-19-2005, 02:52 AM
<BR> <BLOCKQUOTE> <HR> Bladewind wrote:<BR> <P>We've been focused on just getting decent gis into the game period. It is unsettling that I had to kill several groups of heroic 55+ mobs just to spawn a mean named 58^^^ heroic with adds to get the disciple gi, but then have the stats on the gi be absolutely horrid, so I still have to wear my leather tunic in any challanging combat. As a rough comparison, I think the gi has 150ish mit and adds 8 to str and agi while the tunic has 250ish mit and adds 14 to str and agi. Even the common crafted tunic ( 200ish mit and 10 str and agi) is better than this gi that you have to kill multiple 55 heroic and a named 58^^^ to get <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>I think the best solution is to have a gi recipe that requires a rare pelt or root added to the tailor books for each tier. The final product could use an existing gi texture and have stats identical to the rare crafted tunic of the same level (ie, almost zero effort to create the item).That would make a lot of people happy.</P> <BR> <HR> </BLOCKQUOTE> <P>My goodness you are so correct .. I would hate to die becuase on the raid I had 340 STR instead of 346 and my MIT is only 2200 instead of 2300 .. </P> <P> </P> <P>OH THE HORROR!!!!!!!!!!!!!</P> <P> </P> <P><BR> </P>
Bladewind
12-19-2005, 03:24 AM
<BR> <BLOCKQUOTE> <HR> bluefish wrote:<BR><BR> <BLOCKQUOTE> <HR> Bladewind wrote:<BR> <P>We've been focused on just getting decent gis into the game period. It is unsettling that I had to kill several groups of heroic 55+ mobs just to spawn a mean named 58^^^ heroic with adds to get the disciple gi, but then have the stats on the gi be absolutely horrid, so I still have to wear my leather tunic in any challanging combat. As a rough comparison, I think the gi has 150ish mit and adds 8 to str and agi while the tunic has 250ish mit and adds 14 to str and agi. Even the common crafted tunic ( 200ish mit and 10 str and agi) is better than this gi that you have to kill multiple 55 heroic and a named 58^^^ to get <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>I think the best solution is to have a gi recipe that requires a rare pelt or root added to the tailor books for each tier. The final product could use an existing gi texture and have stats identical to the rare crafted tunic of the same level (ie, almost zero effort to create the item).That would make a lot of people happy.</P> <BR> <HR> </BLOCKQUOTE> <P>My goodness you are so correct .. I would hate to die becuase on the raid I had 340 STR instead of 346 and my MIT is only 2200 instead of 2300 ..</P> <P> </P> <P>OH THE HORROR!!!!!!!!!!!!!</P> <P> </P> <P><BR> </P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Congratulations on missing the context entirely.</DIV>
Kaleyen
12-19-2005, 08:18 PM
Some very good posts in here, but the sad thing is that I doubt Sony will listen. I have been giving feedback over feedback reguarding this issue since I was level 30 (when my AQ Gi finally outgrew it's usefulness) and I had to start looking like a druid. Some key points that I agree with on the above posters. <ul> <li>There should be a Gi for every tier that is equal to or slightly better then the rare crafted Gi so that we would actually want to get it instead of the tunic.</li> <li>There needs to be more Gi models...PERIOD!</li> <li>Gis should have the appropriate stats for the level and the difficultly </li> </ul> <div></div>
x0rtrun
12-20-2005, 12:52 AM
I think we need to remember that this isn't just about Gis specifically, but rather the general lack of unique class specific armor and itemization. All classes need the same treatment. We're uniquely lucky in that we even HAVE Gis in the first place. We are lucky in that regards, but it also gives the monk community a responsibility to demand the same treatment for all classes. The fact that there ARE Gis in game proves that they CAN do it. Now we just have to make them. <span>:smileytongue:</span><div></div>
Kaleyen
12-20-2005, 01:40 AM
<span><blockquote><hr>x0rtrunks wrote:I think we need to remember that this isn't just about Gis specifically, but rather the general lack of unique class specific armor and itemization. All classes need the same treatment. We're uniquely lucky in that we even HAVE Gis in the first place. We are lucky in that regards, but it also gives the monk community a responsibility to demand the same treatment for all classes. The fact that there ARE Gis in game proves that they CAN do it. Now we just have to make them. <span>:smileytongue:</span><div></div><hr></blockquote>Exactly, a few posts over on the art forum about this total disreguard for anything that is unique and special with armor.</span><div></div>
Kichigai Daidoji
12-21-2005, 12:16 AM
<BR> <BLOCKQUOTE> <HR> x0rtrunks wrote:<BR>I think we need to remember that this isn't just about Gis specifically, but rather the general lack of unique class specific armor and itemization. All classes need the same treatment. We're uniquely lucky in that we even HAVE Gis in the first place. We are lucky in that regards, but it also gives the monk community a responsibility to demand the same treatment for all classes. <BR><BR>The fact that there ARE Gis in game proves that they CAN do it. Now we just have to make them. <SPAN>:smileytongue:</SPAN><BR> <BR> <HR> </BLOCKQUOTE> <P><BR>right you are. i agree w/ this gi or no gi a monk should not be running around looking exactly like a fury. this is a longshot so stay w/ me but what about different appearances based on class? for example its already assumed that an ogre buying a pristine augmented tunic is buying a different sized one as opposed to a gnome right? so why wouldnt a monk for example buy a slightly looser one for moving around better? or one w/ a different pattern? just a thought doubt it would ever be implemented.</P> <P>as for the gi patterns...... i agree the ashen gi patterns shouldnt be widely used because they are the best looking and rare. i mean whats next they going to put a dojo in the eldar woods w/ a whole bunch of monks wearing this uber rare gi? please get off the uber horses, every NPC monk wears this same exact costume, your not rare or special your just a monk. i for one hope they re-use this graphic on something that i might actually be able to attain, because i like the look it says monk more than the sassy sailor chippendale collar wcw championship belt outfit.</P>
x0rtrun
12-21-2005, 12:41 AM
I don't mind the leather gear. I think the T5 rare is pretty nice looking. And it fits with what you'd expect a tank to wear. something a bit heavy and padded. I can live with that.But how bout instead of having Gis replace the tunic or have it merely as a graphical option with identical stats, how bout make it very light armor like a robe, but give it +deflection or something to reflect the increased ease of motion. Mitigation would naturally be a bit lower, but the deflection increase to our avoidance would hopefully make up for it. What I would like to see is Gi quests given at the dojo in eldar grove, similar to the head band/sash quests from eq1. They could use the poofy pants graphic and just change colour to match the ranks. That's what monks would be wearing anyway. The crafted tunics would still be in game if you wanted or needed more mit, or simply prefered the graphic. They could be treasured with decent stats, leaving the more rare Gis as they are. This way monks can look like monks, and uber monks can look like uber monks, and druids can look like whatever it is they wanna look like.<div></div>
Ghaleon
12-21-2005, 02:35 AM
<DIV>They should add minor haste to gis to balance them out with the stats/imbuing on the crafted armor =P</DIV>
x0rtrun
12-21-2005, 02:56 AM
That'd be awesome. A small short duration over-cap haste proc. For the high end stuff you could have, say 30 seconds of 25% haste that would go above the 100% limit. <div></div>
Apelord
12-22-2005, 04:19 AM
<P>If they were really forward thinking and wanted to do Monk's right you'd have tattoo's for graphics. Big dragon tattoo on your back gives str & heat resist, bird one more agility, etc.</P> <P>As an alternate armor path go down the Samurai road, less agility but more mitigation.</P> <P> </P>
<DIV> <DIV>Can I just say this thread has had me giggling like a girl? Nice to read posts with a point <EM>and</EM> a sense of humour. Thank you Bladewind, Xortrunks, et al.</DIV> <DIV> </DIV> <DIV>By the way, lose the apostrophe on tattoos.</DIV></DIV>
lagerone
12-23-2005, 04:18 AM
We need more desirable Gi's in the game, other than the Gi of the Dark Grape in Ahket Aken. Yes, you can wear Rujarkian or Ashen, but they are Treasured, and that gives me a rash [insert micro violin]. I would like to see another 2 Gi's dropping in the game Fabled or Legendary. Maybe one in an instance and one in a raid zone. Fortunately we still do SOTL for kicks, so there's a chance on a T5 Fabled.
Gaige
12-23-2005, 10:52 AM
I would hate to see a fabled gi in an instance.
Colossaltitan
12-23-2005, 09:18 PM
/agree, ...with one thing atleast.<BR><BR> <DIV>a fabled gi in an instance would just be another knockoff, with the same look as the rujarkian, v2 aq gear.<BR><BR>And the stats...well...um...yeah : /.</DIV>
lagerone
12-25-2005, 06:27 PM
<DIV>Actually I was thinking Legendary in an instance and another Fabled in a raid zone. But frankly the whole Legendary/Fabled thing is so [Removed for Content] at the moment I couldn't really care. </DIV> <DIV> </DIV> <DIV>In fact, I am not aware of any Legendary or Fabled chest (Gi or otherwise) that drops for brawlers other than the Grape Gi in Ahket Aken.</DIV> <DIV> </DIV> <DIV>Personaly, I think the fact that decent quality stuff drops in zones other than raid zones to be the single most significant step forward in the game's development. The best stuff should always come from the raid zones, but having some nice stuff dropping in Scornfeather Roost, Ancients Table, Cazels Meza, and Poets Palace keeps me busy when we are not raiding. Those zones take up around 60% of my play time.</DIV> <DIV> </DIV> <DIV>More zones like these are absolutely essential in the future, and more valuable in gameplay experience than raid content IMHO. They have returned the critical importance of the concept of the "group" to the game which was looking terminally sick in the post-Harclavian Norrath. By itemising these zones appropriately we now have entertaining an <STRONG>rewarding</STRONG> group content which was previously lacking. As a result most people I play with are enjoying the game much more than previously (pre-DOF).</DIV>
NamaeZero
12-28-2005, 08:54 PM
<DIV>Personally, I'd like to see all subclasses periodically get special quests for armor that only that subclass could wear, and had a unique look. Like the AQ is now, but every 10 levels, for example. </DIV> <DIV> </DIV> <DIV>In order that it doesn't compete with tradeskillers, the final reward should be tradable, and have normal Treasured stats. It should also be a component in a rare recipe that allows you to get the same appearance but with Legendary stats. There could even be a way to upgrade to a Fabled chest piece at certain levels, but it would require a drop from normal Fabled dropping raid encounters. The Fabled for a level could use the more unique textures.</DIV> <DIV> </DIV> <DIV>This would be easy to do with Monks. At certain levels, they could seek out Masters to teach them more of the deeper mysteries of Martial Arts, and the reward for learning is a colored Gi. But every class should have an opportunity, as well. Necromancers could get their quests from books written by great Necromancers of the past. Paladins and Templars could go to churches and recieve divine guidance on their quests, etc. Other than getting the artwork organized, and writing the quests themselves, this would not be tough to do.</DIV> <DIV> </DIV> <DIV>I think EQ2 needs this because there's a real lack of identity between classes. Plate tank classes look and feel the same, except for a few key abilities. Ditto for Mages and Scouts. Having a quest line unique to your class, and a look unique to your class would really push EQ2 in the right direction, I feel.</DIV>
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