View Full Version : Just what attack speed buffs stack?
GDeWan
12-07-2005, 06:49 AM
Just what attack speed buffs stack? between Everburning Blaze, Calm Tranquility, and Halcyon Blessing, I can generate 81.6% before adding my items. But I heard that you only get one CA included in that. Also how does weapon speed factor into it? I heard that with faster weapons you max out sooner then with slower ones. <div></div>
x0rtrun
12-07-2005, 09:43 AM
<div></div><div></div><span><blockquote><hr>Quoting myself...1. illusionists and bards also have haste they can cast on others. I'm not sure if there are any other classes that have self haste or group haste. haste seems to be a key ability of monks.<span>2. there is a similar question about haste stacking here: <a target="_blank" href="message?board.id=6&message.id=23437">http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=23437</a></span>but basically, haste effects from different spell lines will stack. for instance, a monk has a self haste and a group haste which will both stack, as well as haste from stances and one item haste. if you have more than 1 haste item, the item with the most haste will take effect, as you cannot stack item haste anymore. You can also add haste effects from other classes to your self haste. So an illussionist or bard could stack with your monks self haste.3. all stances now take 0 concentration slots and last until canceled. but you can only have 1 stance up at a time.here's an example.. as a 52 monk i have have about 90% haste. Everburing flame M2 30% + wisdom of zephyl M2 14% + FBSS 15% + offensive stance 31% = 90%the haste cap is 100% meaning that if you have a weapon with 2.0 delay, with 100% haste the delay would now be 1.0.There is also a delay cap of 0.8, meaning that no matter how much haste you have, you can never swing faster than once every 0.8 secs.For this reason, a delay of 1.6 is the sweetspot if you have 100% haste. You'd be using up all the headroom of both caps allowing you to apply the max dmg as often as possible.<div></div><hr></blockquote></span><div></div><p>Message Edited by x0rtrunks on <span class=date_text>12-06-2005</span> <span class=time_text>08:43 PM</span>
ArivenGemini
12-07-2005, 10:29 AM
<blockquote><hr>x0rtrunks wrote:For this reason, a delay of 1.6 is the sweetspot if you have 100% haste. You'd be using up all the headroom of both caps allowing you to apply the max dmg as often as possible.<hr></blockquote>Except how do debuffs come into play? Wouldn't exceeding the "cap" be a good thing then? this would allow for you to have a greater chance of still being speed capped if you were able to get higher levels of haste.. (in theory).. sort of like hitting the 80% mitigation barrier..
x0rtrun
12-07-2005, 10:35 AM
I'm not sure what you mean by debuffs... There is a hard cap to both haste and delay: 100% haste and 0.8 delay respectively. As far as I know there is no way to transcend the hard cap. In eq1 bards had the ability to raise your haste above the 100% cap, but I don't believe this is so in eq2. Also, eq1 had no delay cap, but that's neither here nor there. You can't swing faster than 0.8 secs and you can't lower your delay by more than half. Knowing these two rules you can find the sweet spot. 1.6 delay at 100% haste is 0.8 delay (half). You've hot both caps. <div></div>
ArivenGemini
12-07-2005, 10:51 AM
<blockquote><hr>x0rtrunks wrote:I'm not sure what you mean by debuffs... There is a hard cap to both haste and delay: 100% haste and 0.8 delay respectively. As far as I know there is no way to transcend the hard cap. In eq1 bards had the ability to raise your haste above the 100% cap, but I don't believe this is so in eq2. Also, eq1 had no delay cap, but that's neither here nor there. You can't swing faster than 0.8 secs and you can't lower your delay by more than half. Knowing these two rules you can find the sweet spot. 1.6 delay at 100% haste is 0.8 delay (half). You've hot both caps. <div></div><hr></blockquote>What if a mob debuffs your attack speed? Does this reduce it from your capped speed? Or if you have more than enough haste to bypass the hard cap, would it allow for maybe still hitting the cap?
x0rtrun
12-07-2005, 11:07 AM
Ok, i see what you mean. here are some made up numbers... Say you have 115% haste. Only 100% of it will actually do anything because of the cap. The 15% is being wasted. Now say a mob puts a 15% slow on you.... Do you now have 85% haste, or 100%? The way I see it, is that the game ignores everything over 100%, even though you are at 115%. And even though you are slowed, your haste is still the same 115%, you now just have an additional modifier imposed that reduces your haste by 15%. But since the game only sees 100% max to begin with, that extra 15% doesn't come into play at all. 115% haste... game sees 100%... 15% slow imposed... game sees 100% - 15% = 85% If this is wrong, someone will have to correct me, but as far as i know, this is the way it works. <div></div>
Gaige
12-07-2005, 11:08 AM
100% haste .8 delay, period. That's it. Its not a soft cap.
-UGG-Andy
12-07-2005, 02:19 PM
<DIV>That caps a bit low imo,easy to hit it..im lucky enough to have m1 halcyon,and thats 36% i think..so a few adept3's and i guess you would be more than capped.</DIV>
Colossaltitan
12-07-2005, 02:30 PM
w/ All Adept3's @ 60 & FBSS you can hit the haste cap, if not be at 99.99999%, I think...<BR><BR>Either way. That cap seems reasonable b/c much more than that and I'd say its overpowered. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Harpax
12-07-2005, 10:42 PM
<BR> <BLOCKQUOTE> <HR> -UGG-Andy wrote:<BR> <DIV>That caps a bit low imo,easy to hit it..im lucky enough to have m1 halcyon,and thats 36% i think..so a few adept3's and i guess you would be more than capped.</DIV><BR> <HR> </BLOCKQUOTE><BR>Don't forget that most classes (probably all the other classes) won't have a group haste buff, plus a self haste buff, plus a stance haste buff on them at all times. Monks are unique in that espect.
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