Tiao
11-24-2005, 01:29 PM
<DIV> <DIV> <P><STRONG><FONT color=#ffcc00>*** Headlines ***</FONT></STRONG></P> <P> </P> <P>- The Ruins of Varsoon now offers improved challenge and loot!</P> <P>- Adventure writs added for high-level players!</P> <P> </P> <P> </P> <P><STRONG><FONT color=#ffcc00>*** Desert of Flames ***</FONT></STRONG></P> <P> </P> <P>- Level 60 characters can now obtain keys from the sweepers.</P> <P> </P> <P> </P> <P><STRONG><FONT color=#ffcc00>*** The Bloodline Chronicles ***</FONT></STRONG></P> <P> </P> <P>- The Mold Reaper in the Tombs of Night is no longer quite as hungry for your party’s power.</P> <P> </P> <P> </P> <P><STRONG><FONT color=#ffcc00>*** The Splitpaw Saga ***</FONT></STRONG></P> <P> </P> <P>- The Trial of Harclave quest now awards less experience per encounter defeated within the zone but more XP for completing the quest. Loot will drop less frequently within the zone. While the quest can still be completed once per level, the reuse timer for the zone has been reduced to 8 hours to allow new players more chances to gain the trust of the gnolls. The quest will scale with level from 20 up to a maximum of 50.</P> <P> </P> <P> </P> <P><STRONG><FONT color=#ffcc00>*** Writs ***</FONT></STRONG></P> <P> </P> <P>- Adventure writs have been added that target level 50 to 55 creatures. Characters level 45 and higher can obtain these writs.</P> <P>- There are writs available for both soloers and groups.</P> <P>- Writs completed for one city faction no longer decrease your standing with other city organizations. More extensive changes to city factions are planned for a future update.</P> <P> </P> <P> </P> <P><STRONG><FONT color=#ffcc00>*** Dungeon Exploration ***</FONT></STRONG></P> <P> </P> <P><STRONG>The Ruins of Varsoon</STRONG></P> <P>- Many existing named encounters have been changed, and the treasures gained by defeating them have been improved. Loot will be unique to each named rather than shared across a global drop table.<BR>- New items have been created that will drop from some of the named encounters.<BR>- Named mobs tend to have recognizable placeholders. While named encounters are still rare spawns, in many cases they will be seen more often.</P> <P> </P> <P> </P> <P><STRONG><FONT color=#ffcc00>*** Gameplay ***</FONT></STRONG></P> <P> </P> <P>- Other group members no longer gain hate when one member aggros or engages an encounter. If the party member who attacked or aggroed a creature dies or feigns death before others in the group do something to generate hate, the encounter will break instead of attacking the other group members. Please note that certain very wise and powerful opponents will still know everything they need to about your raid force and will act accordingly.</P> <P> </P> <P> </P> <P><STRONG><FONT color=#ffcc00>*** Zones and Population ***</FONT></STRONG></P> <P> </P> <P>- Most non-humanoid creatures (except where it makes sense for them to do so) no longer make use of player spells and combat arts. Instead, they have their own abilities that befit the type of creature they are. If you catch any baby deer casting Ice Comet, please let us know.</P> <P>- The Sootfoot goblins have assigned a somewhat weaker sentry to patrol the entry tunnel to Lavastorm.</P> <P>- There should no longer be epic x2 encounters spawning or roaming through Stormhold.</P> <P> </P> <P> </P> <P><STRONG><FONT color=#ffcc00>*** Quests ***</FONT></STRONG></P> <P> </P> <P>- Tarby Boulderboom can now be hailed by right-clicking him.</P> <P> </P> <P> </P> <P><STRONG><FONT color=#ffcc00>*** Spells and Combat Arts ***</FONT></STRONG></P> <P> </P> <P>- The run speed effect from Spirit Totem of the Wolf no longer stacks with run speed buffs.</P> <P>- Signet of Intuition (Enchanter), Signet of Insight (Coercer), and Rune of Understanding (Illusionist) no longer have stacking issues that prevent one buff from being cast while others from this spell line are active.</P> <P> </P> <P><STRONG>Assassin changes:</STRONG></P> <P>- Concealment now has a hate reduction effect that improves with spell scroll upgrades.</P> <P> </P> <P><STRONG>Brigand changes:</STRONG></P> <P>- Snarl will now properly upgrade in level, and the initial snare amount was increased.</P> <P> </P> <P><STRONG>Bruiser changes:</STRONG></P> <P>- The proc for Roughhousing now deals damage according to the type of weapon being used.</P> <P> </P> <P><STRONG>Conjurer changes:</STRONG></P> <P>- Cat's Eye no longer has descriptive text referring to Turtle's Eye. Because cats != turtles.</P> <P> </P> <P><STRONG>Defiler changes:</STRONG></P> <P>- Spiritual Circle had its pet appearance changed into a glowing spinning object.</P> <P> </P> <P><STRONG>Illusionist changes:</STRONG></P> <P>- Fleeting Thoughts now greatly increases focus and casting techniques while in effect.</P> <P> </P> <P><STRONG>Mystic changes:</STRONG></P> <P>- Ancient Balm spell scrolls now correctly indicate the type of upgrade they provide.</P> <P> </P> <P><STRONG>Necromancer changes:</STRONG></P> <P>- Servile Soul should now correctly scale with level.</P> <P> </P> <P><STRONG>Paladin changes:</STRONG></P> <P>- Consecrate had its spell name fixed to match the spell scrolls and recipe names.</P> <P>- Blessing of the Penitent will now proc an item component less frequently.</P> <P> </P> <P><STRONG>Ranger changes:</STRONG></P> <P>- Stream of Arrows had its hate amount reduced, and hate amount reduces further with upgrades.</P> <P> </P> <P><STRONG>Swashbuckler changes:</STRONG></P> <P>- Hail of Steel had its hate amount reduced, and hate amount reduces further with upgrades.</P> <P> </P> <P><STRONG>Templar changes:</STRONG></P> <P>- The proc from Unyielding Benediction will once again absorb physical attacks.</P> <P> </P> <P><STRONG>Wizard changes:</STRONG></P> <P>- Surging Tempest should be resisted less often every damage update.</P> <P> </P> <P> </P> <P><STRONG><FONT color=#ffcc00>*** Tradeskills ***</FONT></STRONG></P> <P> </P> <P>- Low green recipes should once again award experience.</P> <P>- Recipes for Sylvan Touch should now appear in the correct book according to their rarity.</P> <P>- Weaponsmith Essentials Volume 21 now contains Carbonite Foils and Carbonite War Axes.</P> <P>- The recipe for Shadow Slip should correctly appear in the level 47 Jeweler books.</P> <P>- Removed the duplicate recipes from the Advanced Tailor Volume 51 recipe scroll.</P> <P>- Added a new recipe for Tin Throwing hammers to Artisan Essentials Volume 6.</P> <P>- Minor Ripped Material can now be countered by Fasten, Seam, Tack, and Embellish.</P> <P>- The Sage recipe for Vulian Interference is now in the level 38 essentials/advanced books to match the level that the spell is gained.</P> <P>- Steel Arrow will now indicate the correct primary component that is required for the recipe.</P> <P>- Jeweler Sandcloth Cloth recipe will now correctly use Jewelry special events to match the skills used to make the item.</P> <P>- The Sage recipe for Intensify is now in the level 35 essentials/advanced books to match the level that the spell is gained.</P> <P>- The Scholar recipe for Stinging Swarm is now in the level 11 essentials/advanced books to match the level that the spell is gained.</P> <P>- The Scholar recipe for Symbol of Transal is now in the level 16 essentials/advanced books to match the level that the spell is gained.</P> <P>- Changed the name of the 54 Alchemist recipe for Quelling Blow to Quelling Strike to match the name of the Combat art that it makes.</P> <P>- Changed the name of the Sage recipe for Transcendent Blessing to Transcendent Grace to match the name of the Spell that is made.</P> <P>- Adjusted recipe for Imbued Briarwood Bo Staff to require the correct level of fuel for the recipe.</P> <P>- Adjusted recipe for Imbued Briarwood Fighting Baton to require the correct level of fuel for the recipe.</P> <P>- Adjusted recipe for Imbued Briarwood Greatstaff to require the correct level of fuel for the recipe.</P> <P>- Adjusted recipe for Imbued Briarwood Quarter Staff to require the correct level of fuel for the recipe.</P> <P>- Adjusted the level for the recipes for Fulginate and Ebon Greatspears to be a level 47 recipe instead of a 41/42 recipe respectively.</P> <P>- The Sage recipe for Suffocating Cloud is now in the level 28 essentials/advanced books to match the level that the spell is gained.</P> <P>- The Sage recipe for Dark Pact is now in the level 26 essentials/advanced books to match the level that the spell is gained.</P> <P> </P> <P> </P> <P><STRONG><FONT color=#ffcc00>*** Art ***</FONT></STRONG></P> <P> </P> <P>- The spell effect used in many types of heals has been replaced with a less obtrusive effect that is easier to see through.</P> <P><STRONG>- Legendary level 50 crafted leather armor (scaled) now has a darker tint, and the leggings no longer have skirting.</STRONG></P> <P> </P> <P> </P> <P><STRONG><FONT color=#ffcc00>*** Commands, Controls, and User Interface ***</FONT></STRONG></P> <P> </P> <P>- Asking a guard to help you find an NPC will now allow you to search according to purpose tag. For example, you can search by "mender" to find a mender.</P> <P>- The /emote command should now correctly show your character's name.</P> <P>- Hotbar icon size is now set with a slider.</P> <P>- Charms, expendable items, and some pieces of equipment with clickable effects will now show reuse timers and distance tinting like spells do. This can be toggled on or off in the Options menu under User Interface --> Inventory --> Show recast timer for items.</P> <P>- Characters created with SOGA models switched on can now correctly change their appearance.<SPAN> </SPAN>Appearance changes had been saved but were not being displayed, so after the update your SOGA character will appear with whatever changes you most recently made.</P> <P>- The Factions tab on the Persona window now displays the current faction value and shows progress within the current degree of faction.</P> <P>- There is a new command called /showhelm that will allow you to toggle showing a helmet or mask when lowering a robe hood via the /showhood command. This command is temporary until we integrate the two commands together into a single option.</P> <P> </P> <P> </P> <P><STRONG><FONT color=#ffcc00>*** UI Files Changed ***</FONT></STRONG></P> <P> </P> <P>eq2ui_hud.xml</P> <P>eq2ui_hud_slider.xml (new file)</P> <P>eq2ui_mainhud_persona.xml</P> <P> </P> <P> </P> <P>-----------------------------------------------------------------------------------------------------------------------------------</P> <P> </P> <P>So Scaled armor now has a darker tint, thanks SOE that must have taken you weeks of hardwork to come up with that idea! Genius.</P></DIV></DIV>