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View Full Version : Better Stats or Higher Dmg on Weapons?


FlowerFist
11-23-2005, 11:57 PM
<DIV>Im looking to invest in a good lvl 40 weapon, Which would be a better choice? Right now I have a scaled great flail with about 72 dmg on the low end, but not a lot of stats only power and health, or would a weapon with lower damage and more stats be better? I group and solo at about a 50-50 rate, but I could use the stats too... any suggestions?</DIV>

x0rtrun
11-24-2005, 12:04 AM
See if you can find a piece of cedar on the broker and have a weapon made. I snagged one up the other day for a guldie for only 30gp. another 2gp for a luminous stone to imbue, and the crafter fee and you get a pristine imbued cedar bo staff. <div></div>

stfields
11-24-2005, 12:50 AM
<P>The number you want to look at is the damage rating.  For solo work where you plan to burn the mob down quick, you want a 2-hander with high delay (crafted great mace is 2.5 delay).  For group work, you should go dual wield.  </P> <P>In almost every case, I'd go with the highest damage rating you can get when picking weapons.  For T5, you can't go wrong with crafted legendary items (cedar weapons, leather cestii/cestus, or cobalt maces/knuckles).  Even if you find a nice treasured weapon with great stats, if the damage rating is lower than T5 legendary, I'd go with the T5 legendary still.</P> <P>When you get into T6, the only exception to the rule is the prismatic weapon.  They are 3-4 damage rating lower than T6 legendary weapons, but the 12 power regen can be worth it.</P>

FlowerFist
11-24-2005, 03:44 AM
<DIV>Thank you both, It was a lot of help...:smileyhappy:</DIV>

Bi
11-24-2005, 10:12 AM
im using augmented dual wields on my 45 monk atm, the proc hate on M2 Dragon Advance is 49% so.. basically every hit gives a 200 threat proc (ad3 infurating calm is 6-800 threat) I use this on group mobs especially - pull with grp taunt, single taunt then switch target, rapid swings, switch target, single taunt, AOE( cant remember what its called) start bashing- aoe taunt when its up again for extra agro. I find with this setup as long as i keep switching through targets I can hold agro with warlocks doing good ae dps (sadly it also  means that any scouts in the grp are going to be [Removed for Content] off with you switching so much <div></div>