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myska
11-12-2005, 12:47 AM
<DIV>I'm curious how I'm stacking up in the monk world (if I've been choosing my stats right or if I need to make use of that handy veteran respec reward). </DIV> <DIV>I was feeling like my strength was too low, but looking now I'm wondering if maybe I shouldn't put more focus into stamina? or wisdom for resists...</DIV> <DIV>I trust y'alls' judgement better than mine. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><IMG src="http://img.photobucket.com/albums/v122/rnkis/stats.jpg"></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>add-edit* This is equipped. I got tired of waiting for my food buffs to wear off but can get a nekkid stats shot if that would be better to go on.</DIV><p>Message Edited by myskaal on <span class=date_text>11-11-2005</span> <span class=time_text>01:49 PM</span>

Kaleyen
11-12-2005, 12:52 AM
I'll post mine when I get home tonight, only a few levels above ya so wouldn't be too far out. <div></div>

Gaige
11-12-2005, 01:17 AM
Looks decent.  I would pump up your wisdom and strength, if it were me.

Colossaltitan
11-12-2005, 10:53 AM
Wisdom & STR?  His STR is second highest, wisdom nearly the lowest if not the lowest (just skimmed) wis = for tanking.<BR><BR>Why not STA & Wis if you tell him wis <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

myska
11-12-2005, 11:16 AM
<P>More times than not I end up being the tank when grouped. I was figuring wis for sure for resists but was unsure between str for damage/power or sta for health. </P> <P>As is solo, I'm doing ok on blue no arrow singles but it can get a little rough on blue duo no arrow singles. I'm not sure if that's because I'm not dealing enough damage or just don't have the health pool for it. </P> <P>Should I be able to take whites and yellows with no trouble? Up arrows should be easy? I couldn't handle a duo group of 1 up arrow blues in Feerrott tonight. Sadly I've only been able to get adept 1's on all my current skills (other than the level granted Master II) and I know this has something to do with it.</P> <P>I'm in a small .. no make that tiny... guild and have limited play time and I admit my research on what I should be able to handle at this level is lacking.</P> <P> </P> <P>I'd love to see the comparison, Kulil/Kaleyen <BR></P>

Balmore
11-12-2005, 12:17 PM
Choosing your target wisely affects what you can beat. Remember this well.Some blue/white ^ ^ in the game are very weak, some are over powered and some in the middle. You can't beat any ^ ^ you see and always.You could some times beat ^ ^ white while you can't beat some blue ^ ^ or beat with trouble.How I love to kill mobs:- Have your damage proc up- Open with a stun- Jump or just walk behind the mob and hit one damage combat art or two I pick 'Lunging Mongoose'- Stun again and deal as much damage as I canBrawlers have high avoidance, right? Avoid getting hit, right? Don't just count on this! Stun your mob, hit it from the back and so on. Don't let the mob hit you as much as you can. This is good when soloing.When tanking too, some of this apply, like stun, hit from the back and so on.One more tip: Debuff mob's defense as soon as you can then apply your damage over time combat art.You know what's cool about all of this? It keeps you fresh while fighting. Not just plain -- button mashing -- but few stuns, jumps and damage. It adds to the fun factor that the Monks and Bruisers have.Try it! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />===Now to your stats:Tell me when soloing what are the mobs you always try to avoid? I always try to avoid high level casters. So I have my wisdom high and resist spells nicely. You're a Monk -- we're good caster-mobs fighters because of the buff we get to Wisdom and Strength.<div></div>STA: is very hard to raise up -- even with legendary gear.STR: is what you need for multiple things here, damage and power pool. Increase it as much as you can but avoid the cap. That's what I learned from many good Monks.AGI: See, this doesn't add big amounts to your avoidance but don't forget the accuracy. Missing alot is not cool. You want to hit your mob. Less hitting = could result in less aggro by the way. Why? Taunt proc for the Dragon line.WIS: Adding to this stat is always under estimated by fighters.INT: I have not seen a single case where this proved to be good for Monks.Enjoy it! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

i3ry
11-12-2005, 07:35 PM
<span><blockquote><hr>Balmore wrote:AGI: See, this doesn't add big amounts to your avoidance but don't forget the accuracy. Missing alot is not cool. You want to hit your mob. Less hitting = could result in less aggro by the way. Why? Taunt proc for the Dragon line.<hr></blockquote>I think you can still proc on a miss.  Not positive now that I think about it, but I know that's how it worked on EQ1.  Can anyone confirm this for me?</span><div></div>

Beldin_
11-13-2005, 09:58 AM
<P>Just for the stats it looks not really so good for over 40, thats what i have with 38, and only my Staff and Breastplate is Legendary, so i think with </P> <P>40 there will be a nice boost of stats with new equipment.</P> <DIV><IMG src="http://mitglied.lycos.de/Drizzt/EQ2/chiara_38.jpg"></DIV>

x0rtrun
11-13-2005, 09:21 PM
<div></div>AGI does not influence accuracy. If the tool tip still says it does, it shoudn't. There was a dev post a while back clarifying this. Your attack rating influences your to-hit chance, and strength influences your attack rating. Now that you're in T5, look into getting some T5 rare pieces. Chest and legs especially. With T5 leagendary crafted stuff there was very little that I couldn't take on. (within reason of course) <div></div><p>Message Edited by x0rtrunks on <span class=date_text>11-13-2005</span> <span class=time_text>08:23 AM</span>

Balmore
11-13-2005, 11:12 PM
" Agility – The higher your character's Agility, the greater their chances to hit an opponent in melee combat... " -- source: <a href="http://eq2players.station.sony.com/en/classes/playguide.vm?classId=5" target=_blank>http://eq2players.station.sony.com/en/classes/playguide.vm?classId=5</a>Please, provide me with dev post you're talking about so I can make the required corrections to my post.Thank you! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />[Edit: apply hyperlink]<p>Message Edited by Balmore on <span class=date_text>11-13-2005</span> <span class=time_text>09:14 PM</span>

myska
11-18-2005, 02:20 AM
<P>Thanks all for the comments and  input. I think I'll see what I can do about raising my wisdom up and then go for strength without an actual respec.</P> <P> </P>

Neimhidh
11-18-2005, 03:16 AM
I found the effect sta has on hit points to be disappointing, so  would boost AGI, WIS, and STR befor STA.  I try to keep it balanced and not go overboard on any one stat.

x0rtrun
11-18-2005, 03:43 AM
<div></div>I'll look for the post. (search function is down. i'll look later) But check your tool tip, it doesnt say anything about acuracy anymore. The info in that link is false. <div></div><p>Message Edited by x0rtrunks on <span class=date_text>11-17-2005</span> <span class=time_text>02:51 PM</span>

Bladewind
11-18-2005, 03:49 AM
I would say balance is key as well.  Some other classes can try to get away with focusing on a single stat, but as tanks, we can't.  My breakdown fully self-buffed is something like 205 str 190 agi 140 sta 180 wis.  This works very well, but I'd love to boost wis a bit more.  I would say wis is our #2 stat behind strength now.  Agi and Sta are both good to keep high, but the effect they have is minimal.  The impact from str on both damage and power pool is appreciable and the impact of wisdom on resists is self-evident once you start playing with wis buffs and equipment.  I fooled around a few weeks ago and noticed I was getting approximately 13 resist points per wisdom point.  I am sure that number shifts both relative to your level and wisdom score, but that gives you an idea of how much of a difference a piece of gear that gives an extra 10 wisdom makes.

Bladewind
11-18-2005, 03:52 AM
<BR> <BLOCKQUOTE> <HR> x0rtrunks wrote:<BR>I'll look for the post.<BR><BR>But check your tool tip, it doesnt say anything about acuracy anymore. The info in that link is false.<BR> <BR> <HR> </BLOCKQUOTE><BR>I was curious as well, and the link he/she provided takes you to the new brawler guide that explicitly states agility plays a roll in melee accuracy. <DIV> </DIV> <DIV> </DIV> <DIV>I am glad it effects something other than avoidance since that relationship has been nerfed to hell and back.</DIV>

x0rtrun
11-18-2005, 04:30 AM
I think having agi play a role in accuracy was an idea tossed around during the LU13 build up, but it never came to be. I sent a PM to moorgard about it, but I dunno if i'll get a reply. Once hte search feature is back up i might be able to find the post. Does anyone else have an idea? Gaige perhaps? I'm almost 100% certain that it does not affect accuracy in anyway. Period. <div></div>

Harpax
11-18-2005, 05:19 AM
<BR> <BLOCKQUOTE> <HR> x0rtrunks wrote:<BR>I think having agi play a role in accuracy was an idea tossed around during the LU13 build up, but it never came to be. I sent a PM to moorgard about it, but I dunno if i'll get a reply. Once hte search feature is back up i might be able to find the post. Does anyone else have an idea? Gaige perhaps?<BR><BR>I'm almost 100% certain that it does not affect accuracy in anyway. Period.<BR> <BR> <HR> </BLOCKQUOTE><BR>It doesn't.. I remember the post you are talking about as well.  Accuracy is based on your attack and the level of the mob you are fighting.  Information in the players guide on the website is horridly outdated.

Bladewind
11-18-2005, 09:21 AM
That is sad since the player's guide was published about a week ago, lol.

myska
11-18-2005, 08:05 PM
<DIV>Sad it is but I have never relied on anything SOE has ever said about combat and stats. I always turn to the players who love to figure those things out for themselves. From EQ1 to now.</DIV> <DIV>I'm horrible at that sort of thing so I'm glad those who are good at it like to share. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I'm looking now to try and find information on what levels we get our character traits/racial abilities/etc. At 42 I took the boost to health pool character trait but now I'm wondering how long it's going to be before I'll be able to actually bump my wisdom up with one of those.</DIV> <DIV> </DIV> <DIV>I may actually take that respec if it's more than 3 levels off. </DIV>

myska
11-18-2005, 10:15 PM
<P>Right so remind me not to respec ever again.</P> <P> </P> <P>At the end of it, with carefully picking and choosing boosts, I end up with a strength of 111 (119 with food boost as in the original post screenshot), agi 116, same stamina, same wisdom. Apparently that's all I get unless I don't choose any strength or agility for my personal traits and put them into wis.</P> <P> </P> <DIV>So basically I was able to give myself a 4 strength boost and lose a 4 agi boost. I didn't want to use the 2 +4 personal traits for wisdom and lose out on agi and str. I took Commune with the Spirits as a Racial Tradition this time for the divine and wisdom boost but it has a 30 minute reuse timer (blah!)</DIV> <DIV> </DIV> <DIV>I guess it's time to look into different jewelry pieces and bust my tail for the lvl 48 +4 personal trait as I've used all my stat boost racial traditions.</DIV> <DIV> </DIV> <DIV>Only concern I have now is should I go with a +4 wisdom or reboost my agi by 4 for avoidance...</DIV> <DIV>Buffed up now my strength is 157 (!!), wisdom is 108,  but my agi is still 116.</DIV> <DIV>:smileysad:</DIV> <DIV> </DIV> <DIV> </DIV>

x0rtrun
11-19-2005, 12:07 AM
Personally I really wouldn't worry about agi at all unless i planned on it being my absolute focus. In small doses it's useless. str/sta/wis is where it's at, with agi coming in a distant 4th. Losing 4agi lost you... 0.1% avoidance. Big deal! 4 sta would have gotten you 20 hp. If you agility is above 100 with gear, don't waste a trait on it imo. Agility really is the red headed step child of the stat tree post LU13. Had they kept with the accuracy thing that would have made a big difference, but in order to keep avoidance levels reasonable, they really had to [Removed for Content] agi. <div></div>

myska
11-19-2005, 03:24 AM
<P>Yeaa. After playing for a bit today I have to admit I'm not at all as disappointed as I thought I was going to be. I'm really not seeing any difference as far as avoidance and though I'm not really noticing a huge difference in how much damage I'm doing it does seem to be somewhat better than before - plus I did up my power pool as well which helps in the close fights.</P> <P> </P> <P>Anyway thanks again everyone for the input. It's helped me get a better grasp on what to look for and even how to handle different combat situations.</P>

Arielle Nightshade
11-19-2005, 09:39 PM
<DIV><SPAN class=time_text>Also good to beef up the wis stat for the heal.</SPAN></DIV><p>Message Edited by Arielle Nightshade on <span class=date_text>11-19-2005</span> <span class=time_text>12:55 PM</span>

x0rtrun
11-20-2005, 12:37 AM
<div></div>The heal is percentile based, and as far as i know, not affected by anything other than tier quality. Edit: Just checked it out. Examining heal ad3 before and after applying inner calm, our wis buff, produced the same heal percentage. 25-31% Wis does not affect it. <div></div><p>Message Edited by x0rtrunks on <span class=date_text>11-19-2005</span> <span class=time_text>04:45 PM</span>

Arielle Nightshade
11-20-2005, 01:53 AM
<DIV><SPAN class=time_text>I play a monk very casually..but have been paying attention to this stat for the reason stated in the post above...eek!  Guess I was wrong <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></SPAN></DIV><p>Message Edited by Arielle Nightshade on <span class=date_text>11-19-2005</span> <span class=time_text>12:56 PM</span>

Jezekie
11-20-2005, 02:49 AM
<span><blockquote><hr>x0rtrunks wrote:I think having agi play a role in accuracy was an idea tossed around during the LU13 build up, but it never came to be. I sent a PM to moorgard about it, but I dunno if i'll get a reply. Once hte search feature is back up i might be able to find the post. Does anyone else have an idea? Gaige perhaps? I'm almost 100% certain that it does not affect accuracy in anyway. Period. <div></div><hr></blockquote>Agi doesn't affect your Accuracy at all, and quite possibly never has. I can't recall offhand that it was ever acknowledged by anyone post beta (original, not DoF) that it affected accuracy.</span><div></div>

x0rtrun
11-20-2005, 05:51 AM
<div></div>Last night someone in my group mentioned that int affected their proc damage and the rate at which you gain skill-ups. As far as I know this is not the case and int has absolutely no value for a monk. Anyone have any proof of int being beneficial? Examining my proc damage before and after adding a piece of gear with int on it had no visible effect. And skill-ups seem to happen pretty [expletive haxx0red by Raijinn] quick at the beginning of the level now anyway, so if it is sped up by int, it's not useful in any real way. EDIT: after doing testing it does appear that int affects proc dmg. but not by much. 11 int had +3min and +5max damage. <div></div><p>Message Edited by x0rtrunks on <span class=date_text>11-21-2005</span> <span class=time_text>12:35 PM</span>

SpiritofWolfE
11-22-2005, 12:25 AM
<BR> <BLOCKQUOTE> <HR> x0rtrunks wrote:<BR> AGI does not influence accuracy. If the tool tip still says it does, it shoudn't. <BR> <P>Message Edited by x0rtrunks on <SPAN class=date_text>11-13-2005</SPAN> <SPAN class=time_text>08:23 AM</SPAN><BR> <HR> </BLOCKQUOTE><BR> <DIV>The tooltip is changed.  It no longer mentions "accuracy" bonus.</DIV> <DIV> </DIV>

myska
11-29-2005, 09:39 AM
<DIV>As far as skill ups... my int is only 29 and I skill up pretty bleepin fast.</DIV> <DIV> </DIV> <DIV>Sooo int effects proc dmg? Weapon proc only or does that include buff procs like jolting hands (etc) ?</DIV> <DIV>Does it also effect frequency on weapon procs?</DIV> <DIV> </DIV> <DIV>Will have to play with it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>