PDA

View Full Version : BUG: Stilled Life (Adept III)


Duave
10-20-2005, 02:07 AM
<div></div>There is no absolute way the percent chance for succession is 94%. I harvest ALOT and still get that green aggro, but I fail atLEAST once every 10 feigns [usually 6-8 I get 1 failure]. Logically speaking, you should fail once every 19-20 Feigns.. I was wondering if I was the only monk having this problem, or what.. Oh, I think this should be fixed too.. The reason I posted it here is for other monk feedback and if I'm doing anything wrong, I'd like to know.. (If there's more than just using the skill..) Thanks! <div></div><p>Message Edited by Duave on <span class=date_text>10-19-2005</span> <span class=time_text>03:17 PM</span>

Zoan
10-20-2005, 02:38 AM
<DIV>theres a 94% chance to succeed, that leaves a 4% failure rate..its totally random, its like rolling 2d10(percentile dice) everytime you feign death. So theres a 4% chance everytime you feign to fail. So you must of had a bad day,</DIV>

Isidien
10-20-2005, 02:57 AM
Also like with other success/failure things, you're going to notice the failures whereas you don't really notice the successes (since you expect them, but don't expect failure).  So even if on a given day you had a perfect 90%-something success rate, it'll still feel like you failed way too often.  Sucks, but what can you do!<div></div>

Duave
10-20-2005, 03:03 AM
Yeah, I figured I would expect more successes anyways, but then I decided to count and still only got 8-10 successes per fail.. <shrugs> I just wanna make sure SoE coded it as a 94 and not a 49 (the way it's acting).. <div></div>

Germo
10-20-2005, 03:06 AM
<div></div><span><blockquote><hr>Duave wrote:<div></div>There is no absolute way the percent chance for succession is 94%. I harvest ALOT and still get that green aggro, but I fail atLEAST once every 10 feigns [usually 6-8 I get 1 failure]. Logically speaking, you should fail once every 19-20 Feigns.. I was wondering if I was the only monk having this problem, or what.. Oh, I think this should be fixed too.. The reason I posted it here is for other monk feedback and if I'm doing anything wrong, I'd like to know.. (If there's more than just using the skill..) Thanks! <div></div><p>Message Edited by Duave on <span class="date_text">10-19-2005</span> <span class="time_text">03:17 PM</span></p><hr></blockquote>Q: If you filp coin 99 times, and get heads everyone of those times what are the chances that you will get tails on the 100th flip? A: 50% Past trials have no bering on future outcomes. You have a 4% chance to fail each time you attempt FD irreguardless of how many times you have succeded or failed in the past.</span><div></div><p>Message Edited by Germork on <span class=date_text>10-19-2005</span> <span class=time_text>04:07 PM</span>

Duave
10-20-2005, 03:47 AM
Where do you guys keep pulling the 4% from? 94 + 4 = 98..? <div></div>

Talen_Ram
10-20-2005, 04:00 PM
<span><blockquote><hr>Germork wrote:<div></div><span><blockquote><hr>Duave wrote:<div></div>There is no absolute way the percent chance for succession is 94%. I harvest ALOT and still get that green aggro, but I fail atLEAST once every 10 feigns [usually 6-8 I get 1 failure]. Logically speaking, you should fail once every 19-20 Feigns.. I was wondering if I was the only monk having this problem, or what.. Oh, I think this should be fixed too.. The reason I posted it here is for other monk feedback and if I'm doing anything wrong, I'd like to know.. (If there's more than just using the skill..) Thanks! <div></div><p>Message Edited by Duave on <span class="date_text">10-19-2005</span> <span class="time_text">03:17 PM</span></p><hr></blockquote>Q: If you filp coin 99 times, and get heads everyone of those times what are the chances that you will get tails on the 100th flip? A: 50% Past trials have no bering on future outcomes. You have a 4% chance to fail each time you attempt FD irreguardless of how many times you have succeded or failed in the past.</span><div></div><p>Message Edited by Germork on <span class="date_text">10-19-2005</span> <span class="time_text">04:07 PM</span></p><hr></blockquote> Okay, so each time he has a 94% chance of succeeding.  Over time (a very long period of time) it will average out to 94% over all those attempts.  However, saying it's bugged because it fails one time in 10 once or twice is misguided.  If it fails one time in 10 in 10,000 attempts, <i>then</i> it's bugged.  Random samplings have to be large enough to ignore any runs created by the RNG.</span><div></div>

ShashLigai
10-20-2005, 10:38 PM
<DIV>There is another post around here on this same subject, but I have found that my success rate goes way up if I try to run away from the mobs a little, and way down if I try to FD when I'm surrounded. I think there's more to it than just random success/fail.</DIV> <DIV> </DIV>

Faynne
10-20-2005, 11:11 PM
<blockquote><hr>ShashLigai wrote:<DIV>There is another post around here on this same subject, but I have found that my success rate goes way up if I try to run away from the mobs a little, and way down if I try to FD when I'm surrounded. I think there's more to it than just random success/fail.</DIV> <DIV> </DIV><hr></blockquote>Yep I have notice this too.

Winn
10-21-2005, 09:43 AM
<P>I harvest alot... ALOT and use Stop Heart Adept 3 to help with this effort.</P> <P>I was bored one day, so i got up to doing some testing while watching LOTR: Two Towers on my 2nd PC. I didn't count the failures at first, I just kept pressing "X" to stand and " 1 " to Feign Death, and kept doing that until the palm counter (the silver sphere with the button to press and it keeps track of number of presses) reached 109 until which my thumb was aching and my fingers were sore.</P> <DIV>Well, sadly, of the 109 feigns, there were 37 "You have fallen to the ground." messages.</DIV> <DIV> </DIV> <DIV>37/109 = 33.95% .</DIV> <DIV> </DIV> <DIV>That means overall success rate was 66% .</DIV> <DIV> </DIV> <DIV>That's kinda different from what it says which is 80%+.</DIV> <DIV> </DIV> <DIV>I guess over 10,000 feigns it will be 84% or something.... but I think i will be playing Everquest 3 : The Return To Luclin, before I even hit 7000 feigns.</DIV>

Talen_Ram
10-21-2005, 04:22 PM
<span><span><blockquote><hr>Winnoe wrote:<div>I guess over 10,000 feigns it will be 84% or something.... but I think i will be playing Everquest 3 : The Return To Luclin, before I even hit 7000 feigns.</div><hr></blockquote> </span>Which is why you take 100 attempts across 100 people.  A lot quicker that way.</span><div></div>

stfields
10-21-2005, 06:02 PM
<DIV> <HR> Past trials have no bering on future outcomes. You have a 4% chance to fail each time you attempt FD irreguardless of how many times you have succeded or failed in the past.<BR> <HR> </DIV> <DIV> </DIV> <DIV>That is very true in the world of probability.  Not true with a software pseudo-RNG (which is what the EQ2 engine uses).  Future outcomes are based on the past.  Talen_Ramel's idea makes a lot more sense to me.  </DIV> <DIV> </DIV> <DIV>Besides, we all know those descriptions are horribly wrong.  They always have been.  Remember pre-DoF that Stop Heart was listed as a 0% chance to feign against a level 50 opponent (or something like that).  However, any monk that has done a little raiding has probably feigned with success against level 55+ mobs.  </DIV> <DIV> </DIV> <DIV>As for myself, I don't care what the number in there says.  It is far far better to have it just be a pass/fail FD rather than a pass/fail/mob check FD like it used to be.  I have noticed a lot less failures with my lousy AppIV stilled life vs my old AdeptIII Stop Heart.  Is it a 10% increase of successes?  Don't really care.  It works more often though.</DIV>

Gungo
10-23-2005, 10:07 PM
<P>If anybody remeber the old / feign command</P> <P>the 94% is the chance your fd succeeds thus granting you a feign value the mob also has a feign value vs your feign value if the npc feign value > yoru feign value you still get seen. Also it scales to a mobs level so a higher con mob will have a greater chance to see your feign.</P>

MadLordOfMilk
10-23-2005, 10:56 PM
Maybe this is me, but some mobs seem to be more "resistant" to feigning than others - for example, Weavemaster Esh'Rax (for manastone) seems to require multiple uses of Play Dead to get him off me (Stop Heart seems to work very often, oddly enough, though...). <div></div>

x0rtrun
10-23-2005, 11:21 PM
It's not like that anymore gungo. That system was far more complex and obfuscated than it needed to be. The system now is simply a chance to feign. No mobs have a better chance of making you fail, or seeign through it. You either feign, or you fall on the ground. Even if someone casts on you while feigned, or if a mob is casting when you feign and the spell lands afterwards, it doesnt matter. If your feign is successful, you are dead to the mob until you stand up. In a group setting, the hate list remains active and if you stand up, the mob will reagro. if solo, the encounter will reset. FD isn't the mysterious ability it used to be. it's very straight forward and thankfully so, <div></div>

Gungo
10-24-2005, 01:11 AM
Well if thats the case i got no clue because its really not the same % as listed.