View Full Version : Wind Walk was changed with the last patch. It's a major power sucker now.
Cusashorn
10-06-2005, 08:01 PM
<DIV>Before yesterday's Patch, Wind Walk would last me quite a while given it's power drain. I'd be able to stay invised a good 3 minutes or so before I ran out of power, without the aid of drink or buffs.</DIV> <DIV> </DIV> <DIV>I just timed it right now.</DIV> <DIV> </DIV> <DIV>Level 51 with a power pool of 1,800 even, and I'm not consuming any drink to increase power regen.</DIV> <DIV> </DIV> <DIV>The description says</DIV> <DIV> </DIV> <DIV><FONT size=4>35 to cast</FONT></DIV> <DIV><FONT size=4>35 every 1.0 seconds</FONT></DIV> <DIV><FONT size=4></FONT> </DIV> <DIV>I just timed myself at 1 minute 20 seconds before I ran out of power.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I know this isn't what it was before the patch... I'm pretty sure it consumed power every 2.0 seconds or so, but deffinitly not 1.0.</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Cusashorn on <span class=date_text>10-06-2005</span> <span class=time_text>11:18 AM</span>
Tilane
10-06-2005, 10:24 PM
19 power per 1 second ...so it basicly doubled now :/ and finaly it was usefull
Reposa
10-06-2005, 10:28 PM
49 every 1 second. Although I don't see any difference in overall time, of course, I'm using a T6 drink now.. <div></div>
Almeric_CoS
10-06-2005, 10:52 PM
<DIV>I never tested it before, but it was listed as a 1-second power drain before LU14. Maybe it just wasn't working right and now they fixed it?</DIV>
<DIV>and here i thought i was just crazy last night! i said to my monk friend 'do you notice that wind walk is using a LOT more power' he thouht i was nuts... hehe i love when i get to say 'i told you so' <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
zabor
10-07-2005, 05:20 AM
it was on a 3 second tic before. Now it's very bad <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I better get a stack of chameleon totems
Deathspell
10-07-2005, 03:23 PM
I can't find this back in the Live Update notes. Invisibility has undergone many changes for all classes and perhaps it was a typo? You can laugh about it, but just after the revamp with my Warlock the invis increased my speed with 672%, it said so in the spell description as well (I've got a screenie of it), obviously it was fixed the day after. I can only hope for this, coz i see no reasons why it should drain power, I rather have it on a 1 min duration then. <div></div>
Ribbitz
10-07-2005, 04:26 PM
<DIV>As of now as far as I am concerned our ability to use invisiblity was taken away from us entirely. We're better off feigning creatures off at this rate.</DIV> <DIV> </DIV> <DIV>While I did not complain about a lesser invisiblity, with the recent changes to everyone elses invisiblity I don't see why ours even costs power to begin with now. :</DIV>
NamaeZero
10-07-2005, 06:25 PM
<DIV>I agree there.</DIV> <DIV> </DIV> <DIV>I always thought we paid a power cost because we didn't have a speed decrease associated with our invisibility. Now no one has a speed decrease, and we still pay the massive power costs. </DIV> <DIV> </DIV> <DIV>They need to remove the power over time costs, and just make it a flat '800 power for 10 minutes of invis' ability.</DIV>
Cusashorn
10-07-2005, 07:32 PM
<DIV>The patch message said that Movement debuffs associated with various invisibility spells still apply though.</DIV>
x0rtrun
10-07-2005, 09:24 PM
That only means that if you have some sort of slow on you, you will still be just as slow when you invis. Basically when you invis, any movement buffs will drop, but and movement debuffs will remain. So if you have no debuffs on you, your run speed will be normal. Geeze, first this, then they take away our epic stuns/stiffles. way to go! time to start /feedbacking that they takes way the power drain entirely to be inline with other invis spells. I guess they figured we were TOO able to avoid "content" with our invis and feign. gotta limit one of those, better it be invis than FD. <div></div>
<BR> <BLOCKQUOTE> <HR> NamaeZero wrote:<BR> <DIV>I agree there.</DIV> <DIV> </DIV> <DIV>I always thought we paid a power cost because we didn't have a speed decrease associated with our invisibility. Now no one has a speed decrease, and we still pay the massive power costs. </DIV> <DIV> </DIV> <DIV>They need to remove the power over time costs, and just make it a flat '800 power for 10 minutes of invis' ability.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>yeah i was happy with the power drain to move at full speed while invis, to give everybody else full speed and up our power drain...</P> <P>hey did you just hit me with the nerf bat?!?</P> <P> </P>
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