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PantherXX
09-21-2005, 08:05 PM
<DIV>I am a little disappointed in the new version of silent palm.  Not only has the duration been lowered (I can see that maybe 30s was overpowered), but the description says it has a "slight" chance of breaking when the mob is hit.  I don't know what the definition of slight is, but it breaks all the time, even when I am the only one hitting a mob.  I am lucky if I get 5 seconds out of it in a grp, which is pretty disappointing for a major class skill.  And forget about using it in raids, when maybe 20 other people are attacking a mob.  Even in a x2 raid, I barely have a chance to see the buff icon appear before it gets knocked off.  With such a short duration, I think the skill should have a chance to be resisted, then be unbreakable.  And if devs are worried about a raid with too many monks chain stifling, then make the mob immune for 20s or something after it drops.</DIV> <DIV>Thoughts?</DIV>

Ethelwo
09-21-2005, 09:30 PM
Yeah this rarely sticks to solo mobs anymore and much less to heroic or better mobs. Most time the effect isnt even applied.

Gaige
09-22-2005, 12:54 AM
Works for me.  I like the way it works now actually.

PantherXX
09-22-2005, 01:00 AM
<P>Gaige,</P> <P>A few questions:</P> <P>First, what quality (ie adept, master, etc.) is your silent palm.  Although it is not listed in the effects, I wonder if the breakability improves with quality.</P> <P>Second, are you really getting the full 11s out of the stifle most of the time?</P> <P>Finally, have you raided much with the new version?  I have found it really only worked as an interupt in with large numbers of people hitting the mob.  At best it lasted 1 or 2 seconds as a stifle.</P>

Gaige
09-22-2005, 01:04 AM
<BR> <BLOCKQUOTE> <HR> PantherXX wrote:<BR> <P>Gaige,</P> <P>A few questions:</P> <P>First, what quality (ie adept, master, etc.) is your silent palm.  Although it is not listed in the effects, I wonder if the breakability improves with quality.</P> <P>Second, are you really getting the full 11s out of the stifle most of the time?</P> <P>Finally, have you raided much with the new version?  I have found it really only worked as an interupt in with large numbers of people hitting the mob.  At best it lasted 1 or 2 seconds as a stifle.<BR></P> <HR> </BLOCKQUOTE> <P>We aren't raiding atm, so no.  Mine is adept 3.  As for full 11 seconds, it depends on the mob.  The thing is with huge DPS groups (which I like - normally grind with solo fury healer and a ton of DPS) - the mob may not stay stifled long, but it dies super fast.</P> <P>So to me its all relative.</P> <P>Now, the raid thing does have me concerned, and that I'll have to work with when I get there.</P> <P>But for now, I like the skill.  I think it also makes sense, being able to break with damage done.<BR></P>

Realix
09-22-2005, 03:28 AM
<BR> <BLOCKQUOTE> <HR> Gaige wrote:<BR> <BR> <BLOCKQUOTE> <HR> PantherXX wrote:<BR> <P>Gaige,</P> <P>A few questions:</P> <P>First, what quality (ie adept, master, etc.) is your silent palm.  Although it is not listed in the effects, I wonder if the breakability improves with quality.</P> <P>Second, are you really getting the full 11s out of the stifle most of the time?</P> <P>Finally, have you raided much with the new version?  I have found it really only worked as an interupt in with large numbers of people hitting the mob.  At best it lasted 1 or 2 seconds as a stifle.<BR></P> <HR> </BLOCKQUOTE> <P>We aren't raiding atm, so no.  Mine is adept 3.  As for full 11 seconds, it depends on the mob.  The thing is with huge DPS groups (which I like - normally grind with solo fury healer and a ton of DPS) - the mob may not stay stifled long, but it dies super fast.</P> <P>So to me its all relative.</P> <P>Now, the raid thing does have me concerned, and that I'll have to work with when I get there.</P> <P>But for now, I like the skill.  I think it also makes sense, being able to break with damage done.<BR></P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Breaking when damage is done doe s make sense but when you have 20 people doing damage to a raid mob all at once, the stilfe will never stick for more thena few seconds, if that.  They have already lowered the time from 20 seconds to 11 seconds, they should just change it to stick for the entire 11 seconds.  Unless they make that change, this skill will be useless on raids for the most part. </DIV>

Cisgo
09-22-2005, 09:18 AM
  Before you start saying you like it now, might wanna try it on raids (which I have done-adept 3). This was our best skill, it was what we brought to table for raiding. Now it is not that good at all. We traded this skill to not be one-shot by Epic mobs, (now takes two shots). Don't get me wrong, lot of positive changes, but our best spell as we knew it is gone.

Lareal
09-22-2005, 01:31 PM
I'm using Master I SP. It doesn't stick on anything but mobs way below my level for more than 5-6 sec. It has been annoying the hell out of me since day 1 of DoF. Even on Non-heroic mobs at my level, it doesn't stick for long. I like some of the things they did in the revamp, but they totally destroyed Silent Palm's usefullness. Our best Raid tool, and they destroyed it for us. <div></div>

Lareal
09-22-2005, 01:34 PM
And why would it breaking when dmg is done make sense? This isn't a Mez. No reason for it to break because someone taps the mob. <div></div>

zabor
09-26-2005, 07:21 PM
I've got silent palm on adept3, and in full groups, the stifle doesn't last more than a second. even worse on raids. The spell as it is now, is just a better interrupt. I'd really like to see the stifle stick for 11 seconds. I don't think monks chain stifling raid encounters is a problem. If 3 monks can time their attacks that perfectly that a mob is stifled for the whole time, they should be rewarded, not punished.

Kota
09-26-2005, 07:54 PM
<div></div>mt <div></div><p>Message Edited by Lahkota13 on <span class=date_text>09-27-2005</span> <span class=time_text>09:15 PM</span>

i3ry
09-27-2005, 07:49 AM
SP doesn't seem to break for me when I only use autoattack.  Doesn't help much in groups but when you're soloing/dueling it makes a big difference. <div></div>

Nefari
09-27-2005, 07:57 PM
Hmm I'll have to try using just autoattack, I had not... At master1 SP usually lasts about 3-4 seconds when solo, usually less than 2 secs in groups.  Haven't tried it in raids yet...grind grind grind. I love the dmg, but the stifle really has little to no effect in groups.  Marginal effect when soloing.  If the "autoattack only"  thing works, I can see a much larger benefit. Nefalu Bald Monk of Halcyon Affinity <div></div>

Lareal
09-27-2005, 09:28 PM
I have had it break on autoattack. It has a chance to break on each attack, so more attacks=more chance to break. Mongoose=[expletive ninja'd by Faarbot] near 100% chance to break for me. Only real uses for it atm are on multi-mobs, Hit one with SP, switch targets for 10 sec, repeat. Or possible to Hit a Mob and sprint away. IMO SP is pretty much broken atm. Absolutely worthless on raids, you barely even see the icon before it is gone. I'd rather have a guaranteed 8 sec stifle than a possible 11, that in reality turns out to be 2-3. Supposedly the old SP was overpowering. BS. My guild used it constantly on raid, it helps a lot, but so does Insight, Bard buffs, etc. It was never an absolute victory. Guild still wiped plenty(although not as much as now on the New improved old world mobs lol). <div></div>

PantherXX
09-27-2005, 10:10 PM
It definitely has broken on autoattack for me as well.  I agree with Lareal, I would rather haved an 8s stifle that sticks once it lands instead of this easily breakable one.  Or at least really make it a "slight" chance to break -- say maybe 1-5%.  I don't disagree with the chance to break ... just the frequency with which it does.  I would say the odds of it breaking now are in the range of 25-50% for each attack.  If my "slight" chances of winning the lottery were this good, I would be a millionaire!

stfields
09-27-2005, 10:43 PM
I have Master I and it breaks immediately in solo or group settings.  It might as well just be a damage-only combat art.  And their definition of "slight" is probably at around 50%. 

zabor
09-27-2005, 10:48 PM
a 5 second stifle on a 20 sec timer would be a good solution imho. Chain stifling would be quite hard, you'd need 4-5 monks, and we'd have a combat art ready during that awful pause when all our ca's are recycling

Nerill
09-27-2005, 11:07 PM
Funny, when a <STRONG>MOB</STRONG> hits me with a stifle combat art it sure seems to last a good 8 - 11 seconds. <STRONG>( hint hint ! )</STRONG>

Jobeson
09-28-2005, 04:30 AM
From what I have seen is it doesnt depend on the mob but on the group.  As it stands SIlent palm Has a chance to break every time the mob is struck.  This works for duels aswell.  To realy use it you dont want to be swinging fast and hard meaning CAs for a lot of it on the mob while soloing and if your in a group its the same thing. I normaly put it up on an add.  The add will then be stifled for a full 11 seconds unless an AE takes it down.  I have never had it stop working when the mob did not take any damage.  Its also hard hiting so if Its a solo con just use it for a 300+ damage attack <div></div>

Ribbitz
09-28-2005, 10:58 AM
<DIV>I don't think Silent Palm is remotely worth anything anymore other than another damage combat art. In raids its absolutely useless, which is a shame because it was one of the main reasons to take a monk over another DPS or healer slots. I still am very happy with my DPS and whatnot and can do extremely well especially with my Halcyon Blessing adept 3 and my Royal Great Flail, but its still a shame to hit that SP and see the icon vanish faster than it appears. In groups its the same situation. Even when Soloing its usefulness is about 3-4 seconds tops.</DIV> <DIV> </DIV> <DIV>Darn shame. Im still very happy with the new monks, but I woulda liked to have at least gotten that 11 second stifle. Alot of classes can stifle and stun mobs for decades, coercer for example. Our ability to hinder a mob is severely limited. Were pretty much damage when we arnt tanking, we don't provide alot more than that.</DIV> <DIV> </DIV> <DIV>Don't get me started on our brawler defining skill, feign death. 81% chance of success and it fails about 7 out of 10 times. Don't get that at all.</DIV>