View Full Version : Bug thread for LU #13 and DoF
bonesbro
09-15-2005, 10:14 PM
<DIV>Please post any Monk-related bugs or issues you've had with DoF and with the combat changes in LU #13. A consolidated list of bugs makes it more likely that we'll get things fixed.</DIV>
zabor
09-15-2005, 10:19 PM
a very serious, almost game breaking bug:Tiger form still drops when zoning <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Crest
09-16-2005, 05:32 PM
They changed Wind Walk to no longer have a speed penalty the day after LU13 but when I turn it on I definitely notice a slow down. Seems that the speed penalty did not come off right.
Anasyn Silverdagg
09-16-2005, 05:34 PM
<DIV>Is FD not breaking encounter anymore and resetting mob? I've noticed a lot of mobs that once I stand up just run right back to me.</DIV>
my observation: when you aggro a mob, it leaves it's set path. you fd, it forgets you and heads back to said path. if you get up before it reaches it's path, he realizes you were faking it, and comes back for you. also, don't get up from fd if a mob has you dot'd. <div></div>
Squallaby
09-16-2005, 07:08 PM
I've also noticed this.. happens a lot with me.. A great example of this: Using a wolf totem, I run along.. I hit wind walk.. and BAM I drop down to normal run speed.. its like I don't get any run speed increase at all with the wolf totem. Happens every time. Its almost like when they fixed it they coded it to ALWAYS move at normal run speed.. so it also now ignores any speed buffs as well. <div></div>
Edyil
09-16-2005, 07:12 PM
<P>Are we including CA descriptions here?</P> <P>Our single haste still cause us to take damage but doesn't indicate so in the description.</P> <P>I saw another error but cant remember it right now.</P>
Crashhn
09-17-2005, 01:56 AM
<P>I noticed on the first night that Everburning Flame Master II (the one you can choose) had identical haste and hp consumption as the Master I version. I /bug 'd it, but figure I can post here as well.</P> <P> </P>
Grabaan
09-17-2005, 02:14 AM
When grouping with a bruiser, if they place Shrug Off on you it removes Trascendant Vision from you, no matter who you have it cast on. Vice versa, if you cast TV on them, they'll lose SO from their buffs. Quite annoying. <div></div>
Gaige
09-17-2005, 02:29 AM
<BR> <BLOCKQUOTE> <HR> Grabaan wrote:<BR>When grouping with a bruiser, if they place Shrug Off on you it removes Trascendant Vision from you, no matter who you have it cast on. Vice versa, if you cast TV on them, they'll lose SO from their buffs.<BR><BR>Quite annoying.<BR> <BR> <HR> </BLOCKQUOTE>We reported that in beta. I know for a fact that in beta this happened to all fighter classes.<BR>
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