View Full Version : What can you solo now?
<DIV>Ok i was so far happy with the changes, but as i tried to kill a Golden "something" (a chest that spawn near docks in SS top of a isle if you solo the other lil blue chests), i cant remember now the lvl, but it was blue + ^ and i couldnt kill it, well nearly but i had to fd all the times i tried.</DIV> <DIV> </DIV> <DIV>I am a Lvl 50 monk in full legendary armor with 1 fabled chest piece, got other average treasured and fabled jewelry and fought with a RGF.</DIV> <DIV>I buffed myself with Spider Stance, Quiet Purity, Control Breathing, Everburning Fire and with agi, str and sta rings.</DIV> <DIV> </DIV> <DIV>Any other average monks have the same probs, soloing some of these mobs? I can easily tho kill non upgraded solo mobs, but i cant kill those???</DIV> <DIV> </DIV><p>Message Edited by Uthar on <span class=date_text>09-15-2005</span> <span class=time_text>02:32 PM</span>
Rohlstu
09-15-2005, 05:22 PM
Worked my way into learning how to kill a 50^^ white con mob. It's takes a little time but once you relearn strategies, it comes easier.
Prediant
09-15-2005, 05:55 PM
Blue ^ are no problem for me, best I've been able to solo (or I should say tried) is a 51^ and a 52 no arrow. I'm level 50, no fabled gear.
Xxooo-Coav
09-15-2005, 06:13 PM
<P>The hardest for me so far was the named scorpion in the city, Singesting... lvl 48 ^ mob....</P> <P>I have taken ^white that wasnt too hard, but nothing I could chain kill.... even normal blues I have to rest a few seconds before taking another.</P> <P> </P>
Ildarus
09-15-2005, 06:14 PM
<DIV>My main is a Mystic and after revamp I pulled my lvl 24 Monk out and I am having a blast. So much fun that my Monk may become my main or at least to the point everyone in the guild will know that I will be playing both on a regular basis. When it comes to killing green or blue mobs, it is a very fast paced kill and that is the way it should be for blue and greens, I love it. I am not going to do a lot of bragging but after figuring out all my stances I am able to take out green^ and green^^. I can take out blue^, but if it is a caster chances are I will die if I am not able to use Mend.</DIV> <DIV> </DIV> <DIV>I am going to ask though that we not get to carried away in this thread. I really like my Monk now and I don't think we need another SOE nerf bat because we are bragging too much.</DIV>
Grabaan
09-15-2005, 06:28 PM
I'm currently a 51 monk with mostly fabled gear and primarily master 1 attacks. I've not tried to solo anything crazy yet but I took down a lvl 55 ^ without much trouble. He took me to about 40% or so. Haven't tried to solo a ^^ or anything, mostly cause I've been grouped for a large portion of my play time. <div></div>
Taharn
09-15-2005, 06:47 PM
<P>Level 48 monk in Legendary gear...Ive been soloing 50-54 guards in Maj'Dul ..mostly come in groups of 2-4 VV's, and my highest achievement is a 52^ named.</P> <P>I find I really like blue V's though, since one round of CA's can almost knock the mob out without even being touched.</P>
<DIV>As a 44 monk, I was able to solo the Pit Champion last night. Previously I could only get him down to about 1/3 health before I fell over. (this is without any potions).</DIV>
Ribbitz
09-15-2005, 07:08 PM
<DIV>As a 42 monk in all legendary t5 gear I can solo pretty much any non-heroic encounter up to around and about 46 without problems. I've succeeded in soloing 48's and 49 as well under the right circumstances. I'm pretty sure I even managed a 50 once, but I was pretty darn tired when that thief attacked me in Maj'Dul so I'm not sure if he was 50 or 49 now, but I wanna say he was 50.</DIV> <DIV> </DIV> <DIV>As per the up to 46, I can handle any shape or form of non-heroic. One mob with a single up arrow, one mob with no arrows, two mobs with a down arrow, three mobs with two down arrows, or whatever. In fact, the Court of Tears mini-scale dungeons toss a 45^ at me at the end regularly and I tear through them np.</DIV> <DIV> </DIV> <DIV>Honestly the new system is perfect. Due to the changes, our ability to solo is about the same if you think about it: previously, we would engage blue heroics as well as anything within 5 levels of us - Now, heroics are properly scaled so that we don't want to mess with them, but if we want a challenging fight like that we can engage a higher level non-heroic mob. Instead of simply not being able to hit them at all, it scales in difficulty. So if I want to solo a heroic encounter, I find a level 50 non-heroic mob - and it's like a heroic encounter for me because its 8 levels above me. Darn challenging, but fun!</DIV> <DIV> </DIV> <DIV>That's how it seems to work for me anywho, I haven't even tried to solo a heroic encounter simply due to my experience fighting them in a group. But yah, I love the way the difficulty scales now instead of remaining about the same through 1 level over you to 5 levels over you, then suddenly becoming impossible. Now it scales appropriately, heroics are now really heroic and need groups, and epics appear to be.. well, epic.</DIV> <DIV> </DIV> <DIV>I'm trying the splitpaw champion later on, I've never beat him. We'll see how it goes tonight! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
HailinKOP
09-15-2005, 09:01 PM
<P>I am a lvl 32 monk. I was messing around in EL last night. I was shocked. I could walk through about 4 32 to 34 turtles before resting. I took out a lvl 36 warmonger. They are a lot smarter now. I think the mob changes made for an interesting battle. What I did was just work on him slowly allowing him to drain his power then just went to town. On my second attempt at another one I would watch for him to start his heal and stun him. It worked half the time but also gave me the chance to rip him apart. After that attempt I got jumped by some eye thing with 1/3 hp and put him in dirt. </P> <P>I have all adept1s that I could find and just crafted armor. </P> <P> </P> <P>TY so much to the monk beta testers you did a wonderful job. I am one happy halfling now.</P>
Cusashorn
09-15-2005, 09:18 PM
<DIV>On the first night of DoF, I reached level 49, and found myself soloing level 55--- harpies in the Pillars of Flame.</DIV> <DIV> </DIV> <DIV>The harpies are casters, and were able to put up a fair fight. Most of the time when I killed one, My HP would be in the 20-60% range.</DIV> <DIV> </DIV> <DIV>So I am now able to solo orange caster mobs but only if they're 2 and 3 arrows down.</DIV> <DIV> </DIV> <DIV>As far as Blues go:</DIV> <DIV> </DIV> <DIV>I Blue+ mobs give me a little difficulty. If they're caster mobs, I can take them, but not without a fight.</DIV> <DIV> </DIV> <DIV>If they're melee mobs... well I haven't actually tested this out yet for the most part.</DIV> <DIV> </DIV> <DIV>I've been fighting level 50 and 51 mobs in Maj'Dul all day yesterday. I've found that I can take Yellow+ mobs but I may be required to use my Heal now and then. It depends on the class of the NPC, but generally caster mobs are easy, but I do need to work on my resistances, so it's not hard for them to get in some damage.</DIV> <DIV> </DIV> <DIV>Healing Mobs...</DIV> <DIV> </DIV> <DIV>I fought a Blue+ mob last night who was a priest class. I actually had a lot of trouble with this guy, because it was healing itself a lot more frequently than I could stun it. Even after using my Heal on myself, I was barely able to defeat him with about 7% HP left myself.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Scout Mobs: Dangit these guys stun way too much. WAAAAAAAAAAAY too much. Otherwise they arn't too problematic.</DIV> <DIV> </DIV> <DIV> </DIV>
Almeric_CoS
09-15-2005, 09:47 PM
<DIV>I soloed a level 48 Templar, but a level 49 Shadowknight beat me down quite a few times <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>(I'm level 45)</DIV>
<P>Ok after tonights gaming hours i recognized, i can solo other blue ^ easily and i tried a white ^ which i killed too.</P> <P>The Chest i fought before must have been some kinda named blue ^ , maybe thats why i couldnt defeat him.</P> <P>One thing xp is very slow in my opinion, quest give not much xp, but the rewards are nice. </P>
Indigo-B
09-16-2005, 02:59 PM
<DIV>I'm only low level (26.5) and after last night I doubt I'll become 26.6, tb(sadly)h. :smileysad:</DIV> <DIV> </DIV> <DIV>Taking on small groups of green (20 - 22 often with down arrows) gnolls I struggled if there was a caster present.</DIV> <DIV>Previous to the patch my tactic was always (common sense really) take down the caster(s) first but after the revamp this takes so much longer that the caster can get off a couple of heals and stay up long enough for his friends to wear me down and FD isn't worth spit at this level.</DIV> <DIV> </DIV> <DIV>As others have said on this board, I also chose monk thinking it was a DPS class (ala EQ1 or Live or whatever the *eff* they want to call it now) it turned out I was wrong but a monk was what I wanted the character to be so a Monk he was...Now tho' I just don't feel like the monk character I had in my mind, I feel like a meat shield in white PJ's :smileymad:</DIV> <DIV> </DIV> <DIV>I suppose I should consider myself lucky that this happened only a couple of months after started playing again.</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Indigo-Bro on <span class=date_text>09-16-2005</span> <span class=time_text>12:00 PM</span>
Ildarus
09-16-2005, 05:33 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Indigo-Bro wrote:<BR> <DIV>I'm only low level (26.5) and after last night I doubt I'll become 26.6, tb(sadly)h. :smileysad:</DIV> <DIV> </DIV> <DIV>Taking on small groups of green (20 - 22 often with down arrows) gnolls I struggled if there was a caster present.</DIV> <DIV>Previous to the patch my tactic was always (common sense really) take down the caster(s) first but after the revamp this takes so much longer that the caster can get off a couple of heals and stay up long enough for his friends to wear me down and FD isn't worth spit at this level.</DIV> <DIV> </DIV> <DIV>As others have said on this board, I also chose monk thinking it was a DPS class (ala EQ1 or Live or whatever the *eff* they want to call it now) it turned out I was wrong but a monk was what I wanted the character to be so a Monk he was...Now tho' I just don't feel like the monk character I had in my mind, I feel like a meat shield in white PJ's :smileymad:</DIV> <DIV> </DIV> <DIV>I suppose I should consider myself lucky that this happened only a couple of months after started playing again.</DIV> <DIV> </DIV> <DIV> </DIV> <P>Message Edited by Indigo-Bro on <SPAN class=date_text>09-16-2005</SPAN><SPAN class=time_text>12:00 PM</SPAN><BR></P> <HR> </BLOCKQUOTE> <DIV><BR>Don't take this wrong I am just asking a question to try and figure the challenges you are having. Are you using the Offensive and Defensive stances. At first I wasn't and I was having the problems you are talking about then I figured out my stances and whole world of difference. I can solo greens and blues without a problem. As a matter of fact I am working on AQ5 for my monk and the Swarm Beetles are part of it. They are a blue Heroic mob group at level 24. I soloed them. After the 1st two I would FD and then when health was back up I would re aggro and finish off the other 3 or 4.</DIV> <DIV> </DIV> <DIV>I am very happy with my Monk and I have said in other threads that I may end up becoming my main. I am a little disgusted with my Mystic because now it seem like he is destined for group only. His solo kills take way to long.</DIV>
CelibateOf
09-16-2005, 07:02 PM
<DIV>First the legal stuff... I don't claim to be a post-CU expert, I'm still sifting thru. Also, I don't play EQ2 every waking moment... still play a little SWG & EQ1 too. Lastly, what EQ2 I have played has been mostly solo. I'm a 43 human monk with the top end imbued weaps, chest & legs. I also, I fully realize that there will likely be some more tweaking pushed down the pipe... I'm simply relaying what I myself have observed thus far. So flames are welcome in the bit-bucket. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>That being said... I had been doing mostly Harclaves for exp & cashflow. I have done a LOT of Harclaves... I mean a LOT. I usually did them on the middle (difficult) level. I never had any problems that weren't self-inflicted... like fell down in the hole, or just got careless because I hadda camp soon.</DIV> <DIV> </DIV> <DIV>My avoidance used to be just over 75%, now it's just over 50%. Unfortunately, I never noted my mitigation numbers pre-CU. </DIV> <DIV> </DIV> <DIV>When I do Harclaves now, at any level of difficulty, I don't seem to have a prayer. Getting to the ark is pretty much cake. But once I click the ark & start to have to deal with groups of mobs, I get creamed once I move down off the ledge. From my observations, this seems attributable to 2 things... first, my reduced avoidance & mitigation. I just get beat down by the other mobs while I'm workin on killin the first one or two. Secondly, the ark used to heal for 400+ per heal, now it's only healing for 91... that's a pretty steep drop right there.</DIV> <DIV> </DIV> <DIV>So I guess my conclusion from what LIMITED action I've seen, is that it feels like the avoidance for monks may have been cut a bit too much. Hopefully, either I'll get better gear & learn to play better, or they'll tweak a little shortly.</DIV> <DIV> </DIV> <DIV>On a final note... the old (new?) "you're not SUPPOSED to be able to solo 6 or 8 orange mobs" comment simply does not apply here. This is Harclave. It's a solo zone. Yes, you are indeed SUPPOSED to be able to do it. It's instanced to your level. It seems to me that at normal level, an average geared/skilled player should have a moderate challenge... ie: pay attention & you'll get thru. Difficult should probably require some higher end gear and be a significant challenge. I'd assume very difficult would be a coin toss for even the best geared/skilled player.</DIV> <DIV> </DIV> <DIV> </DIV>
calvin
09-16-2005, 08:27 PM
<BLOCKQUOTE dir=ltr> <DIV><A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=108462" target=top><SPAN>CelibateOfPC</SPAN></A> said</DIV> <DIV>------------------------------------------------------------</DIV> <DIV>First the legal stuff... I don't claim to be a post-CU expert, I'm still sifting thru. Also, I don't play EQ2 every waking moment... still play a little SWG & EQ1 too. Lastly, what EQ2 I have played has been mostly solo. I'm a 43 human monk with the top end imbued weaps, chest & legs. I also, I fully realize that there will likely be some more tweaking pushed down the pipe... I'm simply relaying what I myself have observed thus far. So flames are welcome in the bit-bucket. <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-wink.gif" width=16 border=0></DIV> <DIV> </DIV> <DIV>That being said... I had been doing mostly Harclaves for exp & cashflow. I have done a LOT of Harclaves... I mean a LOT. I usually did them on the middle (difficult) level. I never had any problems that weren't self-inflicted... like fell down in the hole, or just got careless because I hadda camp soon.</DIV> <DIV> </DIV> <DIV>My avoidance used to be just over 75%, now it's just over 50%. Unfortunately, I never noted my mitigation numbers pre-CU.</DIV> <DIV> </DIV> <DIV>When I do Harclaves now, at any level of difficulty, I don't seem to have a prayer. Getting to the ark is pretty much cake. But once I click the ark & start to have to deal with groups of mobs, I get creamed once I move down off the ledge. From my observations, this seems attributable to 2 things... first, my reduced avoidance & mitigation. I just get beat down by the other mobs while I'm workin on killin the first one or two. Secondly, the ark used to heal for 400+ per heal, now it's only healing for 91... that's a pretty steep drop right there.</DIV> <DIV> </DIV> <DIV>So I guess my conclusion from what LIMITED action I've seen, is that it feels like the avoidance for monks may have been cut a bit too much. Hopefully, either I'll get better gear & learn to play better, or they'll tweak a little shortly.</DIV> <DIV> </DIV> <DIV>On a final note... the old (new?) "you're not SUPPOSED to be able to solo 6 or 8 orange mobs" comment simply does not apply here. This is Harclave. It's a solo zone. Yes, you are indeed SUPPOSED to be able to do it. It's instanced to your level. It seems to me that at normal level, an average geared/skilled player should have a moderate challenge... ie: pay attention & you'll get thru. Difficult should probably require some higher end gear and be a significant challenge. I'd assume very difficult would be a coin toss for even the best geared/skilled player.</DIV> <DIV>---------------------------------------------------------------</DIV> <DIV> </DIV></BLOCKQUOTE> <DIV>Okay I don't mean this to sound mean or rude so please don't take it the wrong way.....I solo harclave at the very hard lvl all the time now and its not as hard as you think. If your getting your [expletive ninja'd by Faarbot] kicked by the 6 pops after the ark or any time after then your not playing your monk right. and your blindly attacking the closest mob to you. Its all about stratagy and knowing your opponents as well as yourself. One I always go in Harclave fully tanked buffed. Now you also need to know your abilities.....I can't say it enough stun stun stun interupt stun stun....rinse repeat this is your montra as a monk now if it was not before it is now. Now on the occasion that you see that the next encounter is going to be a workout be sure you do three things: 1. find a open safe spot to pull to (mobs in walls still hurt) 2. know your enemy - a caster mob go's down faster than a fighter mob get them first. 3. If you have done the first two correctly you will be free to use one of the stone stance spells (i would not recommnd the one that stuns you when soloing unless you like death lol) this will root you but with the mobs surrounding you you can still turn and hit them with everything aslong as they are not in walls (see item 1). No the only other advice i will offer is be smart peal the mobs away and widdle them down, always pull and kill the roamers first, be patient and wait for the roamers to come to you when there are many others in the area. If you do all that you will be fine in harclave. I will note the exp seems much less in there even in very hard mode so unless you are going for the gold I would recommend a grp for exp.</DIV> <DIV> </DIV> <DIV>Hope that helped and was not offensive to you.</DIV> <DIV> </DIV> <DIV>Tasi</DIV> <DIV>48 Monk</DIV> <DIV>Mistmoore</DIV>
bonesbro
09-16-2005, 09:11 PM
<BR> <BLOCKQUOTE> <HR> CelibateOfPC wrote:<BR> <DIV>My avoidance used to be just over 75%, now it's just over 50%. Unfortunately, I never noted my mitigation numbers pre-CU. </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <DIV>That's pretty low. My avoidance is about 50% when I'm not using a stance. Are you in defensive?</DIV> <DIV> </DIV> <DIV>Also, at 44, you'll get a couple of new stances which should help a lot. You'll get a new defensive stance (Winding Dragon) and a balanced stance (Spider Stance) which has smaller offensive/defensive bonuses and no penalties.</DIV>
JudyJudy
09-16-2005, 09:32 PM
<BR> <BLOCKQUOTE> <HR> bonesbro wrote:<BR><BR> <BLOCKQUOTE> <HR> CelibateOfPC wrote:<BR> <DIV>My avoidance used to be just over 75%, now it's just over 50%. Unfortunately, I never noted my mitigation numbers pre-CU.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE> <DIV>That's pretty low. My avoidance is about 50% when I'm not using a stance. Are you in defensive?</DIV> <DIV> </DIV> <DIV>Also, at 44, you'll get a couple of new stances which should help a lot. You'll get a new defensive stance (Winding Dragon) and a balanced stance (Spider Stance) which has smaller offensive/defensive bonuses and no penalties.</DIV><BR> <HR> </BLOCKQUOTE> <P><EM>I would have to agree. Even at level 34, my avoidance is not lower than 60%. Stances are super important - the defensive one is my favorite unless I really need to pull some DPS, then I through down my offensive stance. Also, Karmic Focus is a nice add when I know I'm about ready to get busy with some groups. I love harclave as well and have done a TON of runs - 4 of which since the new patch. Now granted we do have to monitor our health much more, but all in all - it shouldn't be that bad.</EM></P> <P><EM>A real big help in DPS is to use your 5sec stun, then run behind the mob and use your R</EM><EM>apid Swing line of attacks to ensure they all hit. Good damage there - plus if you have imbued weapons you'll have a better chance at a proc going off. You can do this with your Winty Talon line as well, since there is a stun there. At level 44, you should be oozing of stuns that, myself at level 34, can only dream of. Use them creatively to keep the mob perma-stunned.<BR></EM></P> <P><EM>Good luck!</EM></P> <P>Message Edited by JudyJudy on <SPAN class=date_text>09-16-2005</SPAN><SPAN class=time_text>10:35 AM</SPAN></P><p>Message Edited by JudyJudy on <span class=date_text>09-16-2005</span> <span class=time_text>10:35 AM</span>
Indigo-B
09-17-2005, 05:07 AM
<BR> <BLOCKQUOTE> <HR> Ildarus wrote:<BR> <DIV> </DIV> <DIV><BR>Don't take this wrong I am just asking a question to try and figure the challenges you are having. </DIV><BR> <HR> </BLOCKQUOTE> <P>I don't, don't worry. I welcome any constructive comments that may help me get back the desire to play my Monk.</P> <P>What you are saying about swarms of beetles I believe I would still have no trouble with these. My only problem was with casters. It's not that I can't take them down, it's that it takes so long now (as before I could drop them in short time and make use of interrupts to makes sure they didn't get off too many spells) that their buddies and whittling me down to next to nothing.</P> <P>Against such things as a swarm of beetles I would have no problems. In the same way as against a group of gnolls that are all melee I have none either. It's those [expletive ninja'd by Faarbot] casters, healing themselves...I just can't drop them fast enough so the fight drags on too long and there is only so much pounding I can take. :smileysurprised:</P> <P>I tested this further by being captured by a Tesch Mal abductor. AFAIK that encounter is meant for a solo player...Well I just about beat the first white Gnoll...beat the 2 blues that followed with no dramas as I also did the spiders. The first group I came to tho...I didn't manage to kill one before I was running for the terraporter. I used to clear that zone, it took some care and I would often die at least once from picking up an add I hadn't seen but I could kill everything in there. Now, the Pariah cons yellow ^ heroic and it tells me I should be grouped to think about it. The first group con said they were very weak and would pose little threat...Sadly they posed plenty of threat. :smileysad:</P> <P>It's not really that I am crying nerf here, although I do admit I kinda feel that way with my Monk. They've changed the class to be more inline with a main tank role (not what I wanted) and that's my problem...It's a balance, I understand that. I just don't seem to have the DPS that I used and that kinda was the point of making my Monk. Oh well, maybe I'll give a few days and then try him again maybe I'll just have to avoid any groups with casters in them.</P> <P>I've seen the worst of Combat Revamps, it was in SWG and was laughably called an "Upgrade"...This isn't anything close...I actually like a lot of what I read in the patch notes and have mainly read positive things about it from others. I do have some qualms with it but that's another thread...With my swashbuckler I am quite happy with the change, it's just with my Monk I would rather have him the way he was before :smileyindifferent:</P>
Drow_Raid
09-17-2005, 04:00 PM
<DIV>At such a low level, not sure that it matters much, but at 23-24 was able to solo green ^^^ named skelly (think was heroic) in Stormhold, once i split and kilt off his buddies with a little help from FD <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Also solo'd a couple of blue ^^ heroic trash mobs as well.</DIV> <DIV> </DIV> <DIV>To be honest, from my perspective, low 20s seemed to get a boost in dps /boggle... this could have been due to the alteration in mob mitigation of our damage. Also- i hadn't played in awhile, so was wondering [Removed for Content] happened to my free haste taunt i had got back in the teens? lol <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </DIV> <DIV> </DIV> <DIV>Regardless, even with the lowbie haste buff gone, I was solo-ing nicely in SH, and pre-patch that was a no-go, due to GREEN slime casters nuking me to death, in one-on-one encounters pre-patch >.< ... Very glad this was adjusted, no way a single non-heroic green-con slime whould wtfpwne a monk in decent STR/AGI gear.</DIV> <DIV> </DIV> <DIV>oh yeah before i forget, Oger monks are the win <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></DIV> <P>Message Edited by Drow_Raider on <SPAN class=date_text>09-17-2005</SPAN> <SPAN class=time_text>05:00 AM</SPAN></P><p>Message Edited by Drow_Raider on <span class=date_text>09-17-2005</span> <span class=time_text>05:07 AM</span>
Rukar
09-19-2005, 07:01 AM
Today I was finally able to beat the solo Arena in Splitpaw. Who knows, maybe the Arena isn't working right, but I finally beat it dangit! Most of the fights went fairly well. Phosm gave me a little trouble as he was blocking a fair bit but I wore him down. The only fight I had to use Mend (well, Compress at my level) for was the fight before the champ with the 3 mobs. Just needed it for a boost in hps on the last one. I had tried the arena a couple of times in my late 30s with no luck. Phosm was about as far as I could get. I tried it for the first time after the expansion just today and owned it. Now I don't have to run through the dang Upper Tunnels anymore. Woot!
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