View Full Version : Faction Abilities.
Reposa
08-30-2005, 10:28 AM
Been hearing a lot of rumors about our group FD and our Ward being faction based.. so a few concerns.. Since there are 3 factions, I assume, if the spells are faction based, they will add another.... However, being that there are only two spells, leads me to believe that the faction-based spells are completely different..? Any confirmation on anything? Will the faction spells be generic like the Splitpaw spell? (one for each archtype).. Will they be class based? (Brawler/Warrior/Crusader).. Or will our group FD and ward become stuck inside some faction? <div></div>
Ribbitz
08-30-2005, 10:54 AM
<DIV>My only concern with this is that guilds would have to likely seperate on faction, which could be counter-productive as far as inner-guild grouping goes. If I want Group FD and that is, for example, Coin - and my Fury friend wants whatever Blade gives, we would not be able to participate with each other in MajDul events, due to factional problems and me not wanting to give her city control <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Hehe, but who knows, I'm sure thats being worked out. I do believe, if memory serves, killing a factional NPC doesn't actually change your faction unless you turn the coins in.</DIV>
Gaige
08-30-2005, 12:10 PM
<DIV>Another weird thing I noticed is my lvl 50 copy has the ward and my lvl 60 copy has the ward and the group fd. But the group fd is listed as lvl 50 required.</DIV> <DIV> </DIV> <DIV>I'm not too sure what the deal is with that.</DIV>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.