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View Full Version : More CA changes...


Gaige
08-10-2005, 05:52 AM
<DIV><IMG src="http://img360.imageshack.us/img360/1069/newskills1pc.jpg"></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I LOVE the change to control breathing.  About time we got a stat buff, and the STR is very welcome, I'll have to play with the new system to see how the WIS helps out, or if it does.  But it should, given the way combat mechanics have changed.</DIV> <DIV> </DIV> <DIV>Stats on Live:</DIV> <DIV> </DIV> <DIV><IMG src="http://img360.imageshack.us/img360/4411/livestats4kf.jpg"></DIV> <DIV> </DIV> <DIV>Stats on Test:</DIV> <DIV> </DIV> <DIV><IMG src="http://img360.imageshack.us/img360/8913/teststats4lj.jpg"></DIV>

MadBarman
08-10-2005, 06:31 AM
Looks good. I especially like the look of the new control breathing. Hopefully it will make its way onto the test server soon so those of us not lucky enuff to get into beta can test it. If you have the time could you show the lower end of the control breathing spell line as well as thudering fists? (i think that gets upgraded to shocking hand doesnt it?) <div></div>

zabor
08-10-2005, 06:41 AM
I saw a guardian post his stats with 80% mitigation (capped) and 65% avoidance, how does that compare with your 38% mitigation and 68% avoidance? doesnt look fair to me.

Gaige
08-10-2005, 06:53 AM
<BR> <BLOCKQUOTE> <HR> zaboron wrote:<BR>I saw a guardian post his stats with 80% mitigation (capped) and 65% avoidance, how does that compare with your 38% mitigation and 68% avoidance? doesnt look fair to me.<BR> <HR> </BLOCKQUOTE> <P>In this pic I'm in defensive stance but using my higher STR setup, so my avoidance is a bit lower than it usually is.  Although I've yet to come close to 80% mit, I've gotten about 75% avoidance with 58% mit I think.</P> <P>If it goes to live with Guardians being 80/65 it'll be how it is now, except all the other fighters will have lower DPS.  /shrug<BR></P>

Dandeli
08-10-2005, 09:21 AM
<DIV>you gotta be kidding me, guatrdians are 80/65 in combat revamp? </DIV> <DIV><BR>So basically they're avoidance didnt change much at all, and they're mitigation went way up?<BR><BR>saddening... </DIV>

Juk
08-10-2005, 03:09 PM
<span><blockquote><hr>zaboron wrote:I saw a guardian post his stats with 80% mitigation (capped) and 65% avoidance, how does that compare with your 38% mitigation and 68% avoidance? doesnt look fair to me.<hr></blockquote> that guardian had old unfixed trait on which didnt need any concentration slots and had extra defense, so he basically had better stats then in live servers. devs have stated that all traits will be changed too.</span><div></div>

Bildorm
08-10-2005, 05:10 PM
Nice, so far I like the changes...

Doug
08-10-2005, 08:10 PM
<DIV>Wasen't the point of this combat revamp to lower our dps and increase our tanking ability?</DIV> <DIV> </DIV> <DIV>You are in defensive stance but your mitigation is the same as live.</DIV>

Crunion
08-10-2005, 08:12 PM
<P>what was your agil at Gaige to get 75% avoid. On live server 271 agil (self buffed) is giving me around 82.8% avoidance.</P> <P>was wondering how much of a change we are looking at.</P> <P>(no longer) Choo</P> <P>50 Monk on (no longer) Butcherblock</P> <P> </P><p>Message Edited by Crunion on <span class=date_text>08-10-2005</span> <span class=time_text>09:13 AM</span>

Rohlstu
08-10-2005, 09:09 PM
<DIV>Nice!  Any experiences so far with our CA that were to increase DPS and Attack Speed?  Just curious to see how those arts have changed.</DIV>

Almeric_CoS
08-10-2005, 09:18 PM
<DIV>THEY FIXED RESCUE!</DIV> <DIV> </DIV> <DIV>Yay for a rescue skill that will actually stand a good chance of rescuing someone! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Control Breathing looks nice, but no more Water Breathing effect?  That's a bit of a bummer.  I guess the Fishbone earring is just going to never ever get banked <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>

Gaige
08-10-2005, 09:49 PM
<BR> <BLOCKQUOTE> <HR> Rohlstusk wrote:<BR> <DIV>Nice!  Any experiences so far with our CA that were to increase DPS and Attack Speed?  Just curious to see how those arts have changed.</DIV><BR> <HR> </BLOCKQUOTE> <P>Its a 13.7% group haste now at adept 3 if you were referring to Quiet Purity.</P> <P>As for why my avoidance was "low" its probably a few things:</P> <P>I had most of my str gear on in that SS, wasn't using my agility dolls or agility setup; and I'm a low agility monk anyway, I focus on stamina.</P> <P>As for that guardian's stats being due to a trait, I was under the impression no traits worked on beta or test.<BR></P>

Crunion
08-10-2005, 10:14 PM
<P>with the pieces of information and Gaige's screenshot i'm not seeing much of a change to the solo monk here.</P> <P>I don't really remember what adept 3 haste was but master 1 is 48% and it looks like they just broke the haste up to cover 2 skills instead of 1. I really only used 3 or 4 CAs when I solo'd and except for some stun and stifle changes and root being added they do the same (roughly) the same damage. Lunging Mongoose also seems to have had one of its attacked lowered so all are the same damage (trivial nerf) and stun removed.</P> <P>I never really used any of our other CA's and now most of those seem to be our new tanking line with taunts, hate and such added to them. So no big lose/gain here from a solo point of view.</P> <P>I always have and looks like always will rely on my weapons to generate most of my dps. with instant cast timers and the same refresh it should be alot easier to drop weak caster mobs.  My only hope is that caster mobs also lose the ability to parry/block attacks.</P> <P>HP's still seem low and even with the increased Mitigation WoF is still gonna bury a monk tank. As well as still rely on luck when a monk tanks. Which by first glance still leaves us from being a raid tank against epic x4 mobs, but time will tell on this one. I hope the DPS/Tanking ability within the fighter archtype is still staggered with monks being the middle of dps/tanking and the other 2 groups split between better tanking / sucky dps and better dps / sucky tanking.</P> <P> </P> <P>Gnomfu</P> <P>50 Monk on Faydark</P>

Kota
08-12-2005, 03:21 AM
did i miss something ?  why are we getting a wis buff ? <div></div>

Lebr
08-12-2005, 03:24 AM
Wisdom is suppose to have a purpose after revamp  in how you mitigate spell damage.

Kota
08-12-2005, 04:04 AM
swell.  more potions to buy <div></div>

Sa'meria
08-12-2005, 04:05 AM
<BR> <BLOCKQUOTE> <HR> Lahkota13 wrote:<BR>swell.  more potions to buy<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Sweet, more potions to sell. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P> </P>

Juk
08-12-2005, 04:13 AM
<span><blockquote><hr>Gage-Mikel wrote: <p>As for that guardian's stats being due to a trait, I was under the impression no traits worked on beta or test.</p> <div></div><hr></blockquote> Sorry, meant the lvl 40 training trait buff, dunno if +defense ie. traits work tho. that buff just makes that guardian able to use 2 extra buffs without losing hp and gains allmost 20 defense and loads of mitigation.</span><div></div>

WhiteLig
08-12-2005, 07:07 AM
Eeep.  Shocking hand was looking so promising before... I was hoping for a constant buff that lets us proc a stun (the dd was a nice bonus) not an 8 hit melee damage bonus.  Honestly its stun and constant chance to proc I want here, even if its not a very high chance, a Thunder Fists upgrade that perhaps even hits epics is what I had in mind.  They seem to have reduced it to a situational ability for a little extra dps... Ah well, the rest looks alright for the most part but i was most looking forward to shocking hand so I am really bummed to see it totally killed like that.  <div></div>

Secret-P
08-12-2005, 08:36 AM
<DIV>dragon stance still makes me want to come =)</DIV>

Kota
08-12-2005, 05:31 PM
/gasp<div></div>