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TheGoodR
07-06-2005, 06:02 PM
<DIV>I played a Paladin to 25, but curiousity got me playing Monk, and until 20 I was loving it, but I was bitterly dissapointed when I found out that the extent of Monk Healing is 'Mend', a 10% heal on a 5minute timer...</DIV> <DIV> </DIV> <DIV>It can come in handy, but generally the Monk takes about 10% damage whilst attempting to cast it, and on a 5minute timer, its very much a token heal.</DIV> <DIV> </DIV> <DIV>Has this been a common complaint by Monks? Does Compress do a considerably better job? </DIV> <DIV> </DIV> <DIV>It seem like a lot of Skills in EQ2 have been heavily diluted by SOE, to avoid any possible balancing issues... </DIV>

BLOODka
07-06-2005, 06:09 PM
<DIV>I only use Mend after battles if I am in a hurry to get to another one.</DIV> <DIV> </DIV> <DIV>I have a Halfling Race Trait called "Lunch Time" that is a HP regen buff out of battle that I use as well. Other than that if I am in danger of dying in battle I simply FD to save my skin.</DIV> <DIV> </DIV> <DIV>Mend isnt like it was in EQ1 (sadly <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> ) but Monks arent healers, the closest fighter to a healer you're going to get is a Paladin.</DIV>

bonesbro
07-06-2005, 06:24 PM
You'll end up healing for 25% or so.  Mend is nice because it's targetted - you can use it to emergency heal someone else in the group, like the MT on a raid.  25% of a 10k hp Guardian is a pretty decent heal. <div></div>

NamaeZero
07-06-2005, 06:31 PM
Bruisers get Mending abilities that are closer to what Monks had in EQ1, with shorter casting times, self only, more % effect healed, and 1/3 the recast delay. So the ability still exists, it just went to Bruisers.

i3ry
07-06-2005, 09:30 PM
A lot of people talk down our mend, but I have saved TONS of mages/priests with it before (even purple clubbed one with it).  If used correctly its one of our greatest tools we get. <div></div>

TheGoodR
07-07-2005, 02:22 AM
<P>I was suprised to hear that the Bruiser (who is the offensive version of the Monk), has the better heals, because the tank has more use for healing, as he tries to stay alive while getting belted.</P> <P>Id prefer to see a self-only heal to assist with Monk Tanking/Soloing. </P>

Desulto
07-07-2005, 02:51 AM
<BR> <BLOCKQUOTE> <HR> TheGoodRev wrote:<BR> <P>I was suprised to hear that the Bruiser (who is the offensive version of the Monk), has the better heals,<STRONG> because the tank has more use for healing</STRONG>, as he tries to stay alive while getting belted.</P> <P>Id prefer to see a self-only heal to assist with Monk Tanking/Soloing. </P> <BR> <HR> </BLOCKQUOTE><BR>Ahh...but bruisers are tanks too. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

TheGoodR
07-07-2005, 06:02 PM
Do <STRONG>Mend</STRONG>,<STRONG> Compress </STRONG>or<STRONG> Heal</STRONG> Stack? i.e. can you rip off 2-3 heals, or are they on a shared timer?<p>Message Edited by TheGoodRev on <span class=date_text>07-07-2005</span> <span class=time_text>07:25 AM</span>

Melr
07-07-2005, 06:54 PM
There all on the same timer.

SirensSong
07-07-2005, 06:54 PM
<P> </P> <P>No, they replace each other.</P> <P>Mend may seem sucky to someone who's come from playing a Paladin, but to us monks (well, me anyway) it's great.  I've saved my own life and the life of many others w/ it.  I like that I can target others unlike in EQ1, though I do wish it worked a little faster.  You'll get an upgrade Mend option at some point, and I recommend taking it.  I also recommend always having Mend at Adept 1 or better; like I said, it'll save your butt and other people's, too, and the better it works, the more butt it'll save!</P>

Crunion
07-07-2005, 07:29 PM
<P>According to their written descriptions both Compress master 1 and heal master 1 heal for 33% of max hp. I've tried using this on a Guardian with over 10K hp and only manage to land for 2015 at  most. Also when used on myself it has never healed for more than 1K even with 4K+ hp, so it seems to use the base max hp and not buffed ones.</P> <P> </P> <P>Choo</P> <P>Gnome Monk on Butherblock</P>

deaddeadde
07-08-2005, 03:22 AM
i'd have to look at it again, but i'm fairly certain it's not so much based off the base HP as it is hardcapped at 22%.. which is very very broken. mend/heal/compress all do the same, regardless of skill level.  IIRC the +tranq did bump it up a bit, was 20% w/o and 22% with. this was like a month ago though, fuzzy memory... and talking to bruisers, their's was similarly a few percent shy.. so maybe it is based off of the base.. doesn't seem to match the numbers though (all data captured self-buff only.. and we have no HP/STA buffs, so you're looking at gear and racial buffs only.. which should not account for the 600+ hp difference..) And the healing on others in raid situations (max buffed 9k+ tanks) does almost exactly 22% as well.

Dravius
07-08-2005, 12:11 PM
<div></div>The mend line has always been useful to me.. *xcept the class trait one thats supposed to cure disease and poison*  More than once has it saved me or someone else on a raid.. of course it would be sweet if it had a faster cast time.. but I don't think thats necessary..   I was lucky to get my heal at master, it heals for 33% of their life.. but I don't think it works as well as it says it does..  I'm not sure how its supposed to work exactly .. being that most of our skills are kinda not functioning correctly to begin with..  but when I did that quest in splitpaw that gave you super hps etc.. when I used it.. it barely healed over 3k.. if I remember right .. it healed for around 3011 or something.. when if correctly did heal 33% it shoulda been for around 5k or so, based on the calculations anyway.. so it appears to have a cap or just doesn't heal for the amount it says.. or is just a mystery skill thats true ability will be really revealed bout the same time they fix the countless bugs that currently exist with all the other skills. Talthos 50 Monk Steamfont Server Monolith <div></div><p>Message Edited by Dravius on <span class=date_text>07-08-2005</span> <span class=time_text>01:17 AM</span>

LordPazuzu
12-18-2006, 11:50 PM
At level 70, my heal is one of my most useful abilities.  With AAs put into it I can heal for up to about 50% of max health every 3 minutes or so.  The casting time is faster than that of most healing spells so I use it as a rescue heal on the main tank usually.  I can usually bring the tank back just in time then let  the group healer finish him to full.  I've prevented many group wipes with it.<div></div>

wushupork
12-19-2006, 12:28 AM
Pulls out the shovel and throws some dirt back on... Carry on.

Illustrious
12-19-2006, 04:17 AM
It mends more that the base hp for sure to whoever said that. You can get some pretty big heals off on an MT with 13k HP, far too long timer to be great but it saves the odd wipe im sure to get a 3-4k heal off with a 1 sec cast time.

NightEve
12-19-2006, 03:37 PM
<DIV>Monk is the fifth class I've tried, Fae race, and I thought it would be fun. It was until about level six. I've been fighting goblins, and I can take on one, one level lower than me. If I get two, I'm dead. They hit for 6/7 and I hit for 4, with 6/9 on my best attack skill that takes 30 secs to respawn. At level six, I can't afford to get better apprentice III. I've never played a Monk before that is such a pansy. Come on, I'm fighting blues and barely holding my own. All my other classes have either better heals or pets to assist them. A heal that takes three minutes to respawn, no extra buffs for protection, only one new skill each level. I say Monk leaves a lot to be desired in this game. My hats off to you Monks who like that kind of challenge, but it's not for me. </DIV>

Dord
12-19-2006, 04:14 PM
I feel your frustration Nighteve but you have chosen one of the weakest races to go melee with and then only up to level 6, so there has been no opportunity to up your stats with extra equipment/levelling etc or indeed get the stance skills that will help you.

NightEve
12-19-2006, 05:43 PM
<DIV>Thanks, but I guess I lack the patience. I should have said level 8, don't know why I said 6. At that level with my other classes, I had little problem and could take on more than one mob, and that's important since it happens often. I think the biggest thing is that healing respawn time. </DIV>

Teksun
12-19-2006, 06:09 PM
I'm really confused... I had no trouble at all with my monk, at least from 1-28. I didn't even realize I do more damage empty handed until lvl 15.<div></div>

Bladewind
12-19-2006, 07:10 PM
<P>Why was this thread necro'd in the first place?  There have been 3 major changes to game abilities, 20 additional levels added, and the addition of AAs since the original discussion was carried out, so of course the heal% of our art has changed.</P>

Junaru
12-23-2006, 01:39 AM
<div><blockquote><hr>NightEve wrote:<div>Thanks, but I guess I lack the patience. I should have said level 8, don't know why I said 6. At that level with my other classes, I had little problem and could take on more than one mob, and that's important since it happens often. I think the biggest thing is that healing respawn time. </div><hr></blockquote>Wow level 8.. What did that take a whole 5 minutes? How can you begin to rate a class after only making it to L8? As for a weak class. Well between my fear, heal, outter calm and tsunami I have little trouble with heroic mobs and have figured out ways of taking out green/blue named.I solo alot and die alot trying to figure out ways to kill them but thats what is fun for me.And I agree why was this thread dug back up? Clearly that skill has changed since this was posted. Geez I barely remember when it was like this.. </div>

Caliga
12-23-2006, 03:11 PM
<div><blockquote><hr>Teksun wrote:I'm really confused... I had no trouble at all with my monk, at least from 1-28. I didn't even realize I do more damage empty handed until lvl 15.<div></div><hr></blockquote>It's because of the revamp.  What happened was when they redid everything, there is now a HUGE gap between being level 10 and right before level 10.  I recently started 5 alts (more than that actually, but I only kept 5) so I've tried multiple classes after the revamp.   Most of them had a hard time getting from level 7-10, after that it was easy again.  My fury and warden had the easiest time making the transition while my monk and my conjuror had the hardest.  It used to be really easy to zip through those levels but now being level 7 in level 2 armor, with level 2 weapons makes a big difference, even if you upgrade your spells.  I made an adept 3 pet for my conjuror and one hit would take a quarter of its health.  I thought they nerfed the mess out of conjurors and didn't want to play it anymore til my higher toon grouped with a conjuror and its pet acted normally.  So I gave it another try.  At level 9 she couldn't take a level 10.  At level 10 she can solo 13s.  Realizing this problem with the new system I stuck with my monk, and believe me it was hard sailing, but the moment she dinged ten the same mobs that were making her run for the guard every ten seconds were dropping at her feet like flies.  So I understand the other poster's frustration, when two blues kick your butt, its just depressing.  But its not actually the class (though my monk did have the hardest time getting through those levels), its the new combat system.</div>