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View Full Version : Which crafting path to take?


Juri
06-20-2005, 04:02 PM
<DIV>Yes, apologies for the oft-tread question. I used search, but did not find exactly what I was looking for. I'm looking at starting up some tradeskill path on my lv17 Brawler, Monk to be. Now, what I would want is something that is mainly for my own use, not something to make vast piles of gold from. What I would like is not requiring bits and pieces from other crafts, but rather being as self-sufficient as possible. The currently viable options seem to be...</DIV> <DIV> </DIV> <DIV><STRONG>Woodworking</STRONG> would allow me to create bos and clubs. And...totems (no knowledge of these, temporary buffs)? Is it useful compared to how often you need those? I mean, you don't need a new weapon all that often. Also, do you need mainly just wood, or do you need metal bits and pieces from other trades often?</DIV> <DIV> </DIV> <DIV><STRONG>Provisioner</STRONG> would allow me to make drinks and foods, which are needed all the time. But is it worth the time investment? Would it just be easier to adventure and then buy (player-made) drinks/foods?</DIV> <DIV> </DIV> <DIV><STRONG>Tailor</STRONG> would allow me to make armor pieces, but are dropped/quested armors better generally (when the adventurer/tradeskill levels are roughly equal)? And is it possible to use it for creating your own stylish outfits, for showing off, not effectiveness? That is, are there very definite limits to the bits you make, or can you build a fitting-together outfit from different pieces (i.e. have enough different color options)?</DIV> <DIV> </DIV> <DIV>These are the three I see as useful - are there other good ideas for a path for a Monk? It is mostly as a diversion and for my own fun, but I would not want to do something and find it is totally useless in the long run, as that would take point away from advancing it.</DIV>

Sa'meria
06-20-2005, 04:11 PM
If I was to do it all over again, I would have made a provisioner. Alche is nice to craft your own combat upgrades but not the money maker that provisioner can be.

Vorham
06-20-2005, 04:29 PM
<P>don't go alchemist whatever you do... everyone on the friggen planet has an alchemist alt... my 28 alchy, which i made before I knew of all this, can't sell his wares for crap, it's a money sink...  you won't make [expletive ninja'd by Faarbot] until you hit T4 T5 and even then you're gonna compete withe tons of [Removed for Content] who have alchy alts... </P>

stfields
06-20-2005, 07:29 PM
<P>Another option is weaponsmith.  They make fistwraps, cestii, knuckles and cestus.  </P> <P>In my opinion, Tailor has the most utility for a monk:  head, body, shoulders, bracers, gloves, legs, boots, 2 dolls, ranged, 6 bags.  </P>

Faynne
06-20-2005, 08:49 PM
Any of those 3 would be a good choice for stated reasons. They would also be, or could be a money maker on the side. Just try some of each out and see which you are comfortable with in the below lvl 10 range and go from there.

zabor
06-20-2005, 08:54 PM
I wouldn't recommend a provisioner. there are too many around, you can already buy player made food at very low prices, so why making your own?I have the same problem, and I'm still not sure if I should go woodworker or tailor. One of those two for sure though.

IrulanDunedanc
06-21-2005, 12:13 AM
Go carpenter!  That way you don't have to worry about how much use you're getting out of your tradeskill class, 'cause it's practically useless! :smileytongue:

Juri
06-21-2005, 09:41 AM
<DIV>I think that tailoring it is. There's many armor parts, but I only need to find one good bo. It'll be annoying to make thread and harnesses and such for all pieces, but on the other hand, I did not really envision my ogre tampering around with Honeyfilled Cookies and Rumdum Snatzerpatz Cocktails.</DIV> <DIV> </DIV> <DIV>And yeah, shame about that whole Carpenter thing.</DIV><p>Message Edited by Juriel on <span class=date_text>06-21-2005</span> <span class=time_text>08:43 AM</span>

Fleaba
06-21-2005, 10:06 AM
<P>Well I have a T5 alchemist, T4 woodworker, T4 weaponsmith and a friend has a lvl 50 provisioner. </P> <P>Guess who makes the best profit? The woodworker. I spend the better part of 2 days making up a ton of subs, then craft Wolf, Chameleon, Bat, and Tiger totems and then throw them on my merchant mule. Every finished combine nets me 3 totems if pristine. The raws are cheap as dirt and they constantly sell, not fast, but at least 10 a day or so if not more. On the weekend I'll sell over a hundred total at 75sp a pop.</P> <P>I also use merchant mode as much as possible. Many people will do a little traveling to save a few silver. (Meaning that you can have the same prices as the competion who is selling out of there bank box and still get most of the sales) Well it could be that or maybe I've found myself a fan club since I raised one heck of a stink in our server forums about crafting alliances setting prices on stuff. </P> <P>My personal recommendation, ONLY craft if you have nothing else to do. You will want to beat yourself over the head before too long if you try to do a straight out crafting grind. Nothing really sells like it used to. The days when crafted stuff was the uber gear to have and nobody had found all the good quests yet are over. Heck, even my provisioner friend and I both just buy our food and drink from the broker now cuz it's just more time efficent to buy and head to Everfrost and kill green's for loot drops for money. </P> <P>If you are thinking about provisioner, go check the cost of raws on the broker first. Yeah they constantly sell there stuff, but for the cost of raws, the profit just isn't there. If you want to harvest your own, have fun. You can harvest for a couple hours straight before you come up with enough of the specific raws you'll need for recipes to make a couple stacks of anything. In 2 hours I can loot a plat worth of junk off of greens in EF easy. </P> <P>Not trying to be a Nay sayer, but the only rich crafters are the ones who got a jump on the market and had monopolys......and are very serious about there crafting.</P> <p>Message Edited by vcjester on <span class=date_text>06-20-2005</span> <span class=time_text>11:09 PM</span>

Juri
06-21-2005, 12:13 PM
<DIV>Not going to try and get rich via this, as the life of a factory worked doesn't hold that much appeal to me. I just want to have it as a 'take a break' option for when killing stuff and running on quests is a bore, and to make some use of all the crafting materials I spot when out and about.</DIV> <DIV> </DIV> <DIV>That's good to know about provisioner, needing a lot of different reagents and combining them. Bah.</DIV> <DIV> </DIV> <DIV>Tailors can create hex dolls, whereas Woodworkers create totems? Both of these function as stat boosts, then, so that's not a remarkable difference between them?</DIV> <DIV> </DIV> <DIV>Edit: Ah, I was mistakenly under the impression that the dolls were consumables. Well, that reduces their value, since you just need one.</DIV><p>Message Edited by Juriel on <span class=date_text>06-21-2005</span> <span class=time_text>11:56 AM</span>

Fleaba
06-21-2005, 01:57 PM
Well woodworkers not only make totems, they also make bows, crushing weapons, arrows, and instruments. It's just that the totems are the only thing that constantly get sold. BTW, alchemist make a ton of various potions that give stat increases too. It's just that I rarely use them at this time so I didn't mention them.

Vitasoy
06-21-2005, 04:46 PM
<div></div><div></div>I myself am a carpenter, believe me i make more money than you guys can imagine a carpenter could. biggest single order to date                 -    200 x 24slot boxes. average order per week  is around     -    45 x 24 slots I try to have 56 x 24 slots in my house vault and i also craft in my own room which helps alot when moving around like 2 stacks. People buy boxes everyday, its all good if you ask me. <div></div><p>Message Edited by Vitasoy on <span class="date_text">06-21-2005</span> <span class="time_text">01:47 PM</span></p><p>Message Edited by Vitasoy on <span class=date_text>06-21-2005</span> <span class=time_text>01:48 PM</span>

Alluna E
06-21-2005, 05:33 PM
If I had to start all over again, I would still choose Carpenter.    I also have a woodworker and they are nice.   Tailor or Provisioner will probably give you the most use, but you can make money in any tradeskill (My spouse has a 34 Alchemist and makes 30g a day even at that level, you just have to know which items to make). 

IrulanDunedanc
06-21-2005, 10:06 PM
Yeah, it's definitely possible to make money as a carpenter (people on my server apparently love the Kaladim wall chains to death), as long as you don't have people undercutting so much there's no way they could be making a profit unless they managed to harvest everything themselves (4g pristine bone furniture when severed bone is going for 5g *grumbles*).

Faynne
06-21-2005, 10:09 PM
<blockquote><hr>Juriel wrote: <DIV>I think that tailoring it is. There's many armor parts, but I only need to find one good bo. It'll be annoying to make thread and harnesses and such for all pieces, but on the other hand, I did not really envision my ogre tampering around with Honeyfilled Cookies and Rumdum Snatzerpatz Cocktails.</DIV> <DIV> </DIV> <DIV>And yeah, shame about that whole Carpenter thing.</DIV><p>Message Edited by Juriel on <span class=date_text>06-21-2005</span> <span class=time_text>08:43 AM</span><hr></blockquote>but an Ogre in a nice frilly apron making Honeyfilled Cookies and Rumdum Snatzerpats Cocktails would be so UNIQUE! ps : sorry but that image just gave me a laugh ../slinks away trying not to giggles

Naldien-Rat
06-22-2005, 10:52 PM
I hated Provisioner. So much. So boring. Ahh.

Cyngii
06-25-2005, 02:20 AM
I went tailor thinking how cool it would be to be able to supply myself with my own armor... well that lasted til about level 20 <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  The problem with tailoring is you don't get the entire set of armor at a given level.  You would have to be like a 36 tailor to be able to make a full set or armor you can wear at 30 so not only would you have to worry about keeping your tailoring level on par with your adventure level... you would have to keep it substantially higher if you wanted to wear your own stuff.  Other thing i don't like (affects tailors/armorers) is getting through T2 is a blast since most just use AQ armor <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Personally i would pick what you would benefit the most from financially and not even worry about providing for yourself.