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chromespa
06-18-2005, 08:58 AM
<DIV>So here is my question i am a lvl 36 monk curently and have splurged on quite a few legendary equipments to get my avoidance to 77.6% but the more i watch my avoidance really only seems to come into play on green con and below. I know that for instance in zek the orcs that con blue are heroic's most of the time so i can give em a little leway but at 2 lvls higher than them i have watched and avoid more like 25% of the time and i couldn't dodge a fly if it was a lvl above me. And before you blast me my Agi with no buffs other than staggering is 158 at lvl 36. even if i have a troub in group and i have over 200 agi i still get hit about 90% when tanking higher lvls. I am not complaining just wondering if i am missing something to increase my avoidance.</DIV>

woo
06-18-2005, 10:07 AM
<P>you dont get hit 90% of the time, you get hit 100% minus your avoidance (20-25%).  its just an illusion.. if your on a plate tank you will get hit even more, just for less each time.</P> <P>the avoidance % is based on a white con mob.  your avoidance decreases by ~2% per 1 mob level higher than you..  mitigation also scales, and the same calculations are used for both plate tanks and avoidance tanks so the logic of "well plate tanks have mitigation" fails -- they have the same scaling as us.  the only difference is they have more HP, which comes to final factor if you are grouping with an average healer.  run the numbers and use a good/appropriate healer and brawlers are quite powerfull tanks.  sadly, the mentality of the EQ2 community in general is that guardian/templar is the only good combo.</P>

Cusashorn
06-18-2005, 04:16 PM
<DIV>77.6% at 36... If that's not counting any buffs, then that's quite impressive.</DIV>

woo
06-19-2005, 01:15 AM
77.6% is average..  at 41 mine is 80.4% fully buffed, and 78.7% unbuffed.

chromespa
06-19-2005, 05:56 PM
Ok thank you for the explanation but that isn't exactly what iwas trying to say. What i meant was i DO know plate tanks take less damages and have mor hp's i might avoid once or twice more thant they do but it's not at a 77.6% clip or even a 40% clip on blue cons even regardless of what my avoidance stat says the stat is VERY misleading until you look at how it's calculated by the 4 i think it is categories. which show you that i have at least 3 things there over 40% while that did make up some of the discrepancy it just seems that given that 1 of those 4 things will occur a block a parry a dodge or whatever else. So i guess i mean that while i understand it will never actually be 77% because it runs 4 seperate modifiers at 40% that it still is a little off when you figure you lose 2% per lvl above th mob is cause that drops you into hardly avoidng at even 3 lvls above lik say 34% per modifier. And i tank just fine even if a healer might have to work a little harder lol was just an observation i guess but i think it would be of a fair nature to maybe tweak that in our favor a little so that the balanced thing comes into play i mean we have way less mitigation and hp than plate tanks so why is it avoidance tanks don't avoid so great. Just a thought still love my monk and will cahllenge any plater that thinks we can't tank. <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>P.S. that avoidance is with staggering stance only and deflection is the other modifier i beleive :<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><p>Message Edited by chromespade on <span class=date_text>06-19-2005</span> <span class=time_text>06:58 AM</span>

woo
06-19-2005, 11:21 PM
<P>actually our overall average damage taken is less than a plate tanks..  we can just get a few bad luck streaks and because we have less hp we are dead fast.  can work the other way too though.. </P>

chromespa
06-20-2005, 06:37 AM
<P>ok so it is just me and my bad luck lol well good to know <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> thanks m8</P> <P> </P>

Shinko Samur
06-20-2005, 08:58 PM
<P>monk+shammy+dirge = best combo </P> <P><< mobs cant hit you and hit you slowly + your dps can kill mobs faster than guard+temp+coercer combo >></P> <P>in my opinion, a monk can be best tank when grouping with debuffing classes and warrior best tank when grouping with buffing classes.</P> <P>as a monk, i even like to group with inq more than temp cuz they can debuff the mob so mob will not hit me.</P> <p>Message Edited by Shinko Samurai on <span class=date_text>06-20-2005</span> <span class=time_text>10:01 AM</span>

Skha
06-24-2005, 08:54 PM
<span><blockquote><hr>woode wrote:<p>actually our overall average damage taken is less than a plate tanks..  we can just get a few bad luck streaks and because we have less hp we are dead fast.  can work the other way too though.. </p> <div></div><hr></blockquote>You think? </span><div></div>

Cyngii
06-25-2005, 01:00 AM
<BR> <BLOCKQUOTE> <HR> Skharr wrote:<BR><SPAN><BR> <BLOCKQUOTE> <HR> woode wrote:<BR> <P>actually our overall average damage taken is less than a plate tanks..  we can just get a few bad luck streaks and because we have less hp we are dead fast.  can work the other way too though.. </P> <BR> <HR> </BLOCKQUOTE>You think? <BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR> <DIV>In theory against "individual" mobs of same or lower level I think most fighters are pretty close in amount of damage taken.  I'm not sure what the average mitigation for plate tanks is, but in theory (self buffed) my monk should avoid 79% of incoming attacks and of the 21% that land I mitigate 35% of the damage.  So for an infinite length fight my monk should take .21 x .65 = 13.6% of a mobs possible damage output.  Just pulling numbers out of the air... say a plate tank had 60% avoidance and 65% mitigation, they should take .4 x .35 = 14% of theoretical damage... so basically the same.  The big diff being during a finite length battle when you get hit by 65% of the damage that lands, getting hit 3 times instead of 2 is a huge difference (especially when you get hit back to back... aka bad roll).  Now the win is having a group with 2 monks, troubador, and whatever healer you want since you'll barely get hit (maybe fury/warden for the additional agi buff).  Having buffed 86%+ avoidance plus having Martial Discipline cast on you is pretty potent.  I can only imagine how things were pre AGI nerf <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

chromespa
06-29-2005, 03:39 PM
<P>Yup it was sure enough my bad luck my question was more for solo encounters as groups will always at first be outside your front arc (1 or 2 mobs for sure). But honsetly i dinged 40 and noticed a huge difference with the gear I could upgrade to and until 40 honestly I had never had a troub or fury in group and WOW at the difference either of those will make. So thanks to all who replied i have no more beef <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</P> <P> </P> <P>                                                              </P> <P> </P><p>Message Edited by chromespade on <span class=date_text>06-29-2005</span> <span class=time_text>04:41 AM</span>