View Full Version : Bring It BACK!!!!!!!!!!!!!!!
Sinsemil
05-01-2005, 02:08 AM
<DIV><STRONG><EM><FONT color=#33cc00 size=4>Petition / Feedback / Scream and Shout</FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=4>Bring Back the old /Feign </FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3>What i am talking about is the command removed around january or december. You type /feign and it would display the Feign value along with your targets see feign.</FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3></FONT></EM></STRONG> </DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3>It's frustrating having to see the Big HUD window pop up ever time i hit my Feign hotkey. Was much easier to just see the fein value print in text in my chat window.</FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3></FONT></EM></STRONG> </DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3>Dont get me wrong i am happy there is /show_window MainHUD.Character but the /feign was so much better and they removed it without notice or explaining why it was just p00f gone.</FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3></FONT></EM></STRONG> </DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3>Either way i think it should be brought back, Everquest 1 had the message if we failed and i think they should put it in for the Everquest 2 monks bruisers. May even suggest in your /feedback to make it show the feign value automaticly when you use the skill to make it easier on use to know if have suceeded in our skill.</FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3></FONT></EM></STRONG> </DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3>i do a feedback on this subject 2 to 3 times a week but i am certain if all the monks bruisers /feedback on this we can again see our skill's feign value.</FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3></FONT></EM></STRONG> </DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3>Example of /feign the text shows up in chat window like a tell or /say</FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3>Your feign Value is: 43</FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3>Your targets See Feign is: 37</FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3></FONT></EM></STRONG> </DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3>To have this show up when we use the skill would be the bestest thing ever!</FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3></FONT></EM></STRONG> </DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=4>Everyone go /feedback this Now lets bring it back we need to know if our skill works or not when we use it!</FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#ff9900 size=3></FONT></EM></STRONG> </DIV>
Gaige
05-01-2005, 02:30 AM
It was a developer tool that I do not believe was ever intended to be in the live game.
Sinsemil
05-01-2005, 02:38 AM
<DIV><STRONG><EM><FONT color=#33cc00 size=3>I think they should still bring it back, or have the feign value appear when we use our skill.</FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3>Not trying to argue with you :smileytongue: I just think that we should be able to see if we failed or not. rather than lay on the ground dying when we could get up and run some more. </FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3>This would be a big help to all monks and in some cases save your group form a long shard recovery if your able to tell if you have Feign properly and can rez your healers to rez the rest of the group.</FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3></FONT></EM></STRONG> </DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3>At least we can all /feedback this and hope and pray they grant us the knowledge of knowing if we have suceeded.</FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3></FONT></EM></STRONG> </DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3>It would be alot diffrent if it was a 50 / 50 like in EQ1 you either Feign or fall to the ground. but they have feign values now and we need to know if the mob see's thru our feign death.</FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3></FONT></EM></STRONG> </DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3>MAYBE i am crazy but i think it would help out alot and make our class just a little more complete and easier to play.</FONT></EM></STRONG></DIV> <DIV><STRONG><EM><FONT color=#33cc00 size=3>I suppose we can all just Lay there and take it but why not try and just /feedback let them know we need this.</FONT></EM></STRONG></DIV><p>Message Edited by Sinsemilla on <span class=date_text>04-30-2005</span> <span class=time_text>03:40 PM</span>
sglant
05-01-2005, 03:47 AM
if anything, bring back the coffin in ToN so we can finish the Devastation Fist.... O M G
Arrowheart
05-01-2005, 04:01 AM
<BR> <BLOCKQUOTE> <HR> sglanton wrote:<BR>if anything, bring back the coffin in ToN so we can finish the Devastation Fist.... O M G <BR> <HR> </BLOCKQUOTE> <P><BR>Fix for the coffin is on test server patch notes, so its coming but not till LU8 I guess.</P> <P>Back to the original topic, I agree I also miss the /feign command, was definately alot easier to compare feign values than using the HUD utility.</P>
<div></div><div></div><div></div><div></div>Try out this UI mod, <a href="http://www.eq2interface.com/downloads/fileinfo.php?id=3351" target="_blank">Spell Effects Window by Quib</a> over at www.eq2interface.com. Its the MainHUD.Character window, except with all the fat cut out, leaving only the Spell Effects portion (which lists the Feign value). Much smaller and easier to fit on the screen. I do agree that we should have an easier way of telling if we've feigned, but I believe the /feign command was removed because it showed the mobs see feign value. In my opinion they should have removed the line that told us that information and left the command intact.<p>Message Edited by Cwiyk on <span class=date_text>04-30-2005</span> <span class=time_text>05:53 PM</span>
BLOODka
05-01-2005, 06:08 PM
I've noticed my feign works a lot more now. I am level 23 and was exploring the southern portion of Thudering Steppes with level 25+ giants and gnolls everywhere, suddenly I realized I was surrounded by giants and they were closing in so I feign death and it works. You know how I know it works? The red border around their names (the one that indicates they are aggro to you) dissapears. That is how you can tell feign works. Now on mobs you fight that dont aggro normally, I always feign and they back off, not sure if it is luck or what but meh.
sglant
05-01-2005, 07:28 PM
<BR> <BLOCKQUOTE> <HR> BLOODkane wrote:<BR>I've noticed my feign works a lot more now. I am level 23 and was exploring the southern portion of Thudering Steppes with level 25+ giants and gnolls everywhere, suddenly I realized I was surrounded by giants and they were closing in so I feign death and it works. <STRONG>You know how I know it works? The red border around their names (the one that indicates they are aggro to you) dissapears. That is how you can tell feign works.</STRONG> Now on mobs you fight that dont aggro normally, I always feign and they back off, not sure if it is luck or what but meh. <BR> <HR> </BLOCKQUOTE>Is that a recent change? I have FD'd near aggroed mobs and they still have the red border on their name, however dont attack unless I get up<BR>
<P>the losing-the-red-border thing has been in affect for a few weeks now.</P> <P>as to FD working more often... i dont know about that.</P>
Whited_Sepulch
05-02-2005, 01:49 AM
Sure it would be a convience to the game if you had /feign back. I know its hard to give up something once you have gotten accustomed to it. We all know this game seemed rushed and that /feign was just something kinda left in somehow. But if everything was handed to you in the game when would you feel the excitement of not knowing if you can take a monster or not? Living on the edge of your seat makes the game keep you involved. Otherwise if you comprimse it can cascade and suddenly you find it just point click, repeat until lvl 50. <div></div>
Arrowheart
05-02-2005, 03:46 AM
<DIV> <P><BR>You can already use the MainHud command to check feign values, just let us use the command so we dont have to sort thru the rest of the junk, and if they want to remove the see feign value of the mob that makes sense, that should be discovered by self testing / experimenting through regular play. Bringing this back would ease testing real FD values which wouldnt be needed if they fixed the delve values to make more sense and list a range of success values that actually match what you get when you check with the commands versus the values it shows currently that seem meaningless. </P> <P>Losing time in a bad situation affects gameplay. We are not asking for gameplay to be unbalanced, but yet we deserve to know if our spell fails or not. Having to watch buffs drop is a sad way of knowing, give us something better than that. At least let it fizzle similar to way caster spells work or give us a message that you feigned with poor form and have not likely fooled anyone and instead of bringing us to a stop on a failed attempt if it fizzled we could continue to run and retry the feign instead of insta-death. If the art turns green/blue why dont we also get the right of it always going off like casters do (note I am meaning for it to succeed not stating we should automatically feign off anything above the delve value of the art or always get the highest possible feign) though if you are near mastering the skill of the art it should be more consistent on having values towards the higher end upon success.</P></DIV><p>Message Edited by Arrowheart on <span class=date_text>05-01-2005</span> <span class=time_text>05:49 PM</span>
maluv
05-02-2005, 11:07 PM
<DIV>"Numm has fallen to the ground"</DIV> <DIV>I want it, i need plz give me more of it! =P</DIV> <DIV>jk</DIV> <DIV> </DIV> <DIV>But I really think it should be put back in. Was a very usefull thing, i see no reason why it shouldn't be in here. If someone knows, Gage? hehe, just wondering if any of the Devs have said anything about that, bcuz i know it has come up b4. it was a VERY good message, quick easy, and whats wrong with it? its like an emote... if someone around u fails a fd and u see "has fallen to the ground" then /shrug they failed to of feign, i can say "Numm farts on jimbo" or something =p why not one for a failed fd, </DIV> <DIV> </DIV> <DIV>also, bcuz im rambling, <( ITS A VERY GOOD MESSAGE )> </DIV> <DIV> </DIV> <DIV>=)</DIV> <DIV> </DIV> <DIV>thanks</DIV>
Sinsemil
05-28-2005, 09:08 AM
<DIV><STRONG><EM><FONT color=#33cc00>Still think they should Bring it Back! ! ! ! ! :smileyvery-happy:</FONT></EM></STRONG></DIV>
Fflurry
05-29-2005, 07:54 AM
i dont get why yall want it back? there was no advantage.. if any concentration buffs are on, and u Fd succesfully you will lose your concentration and know ur safe, if u dont u get up and run and try again..
elitewizurd
05-30-2005, 10:33 AM
yeah. it will say encounter is broken if u feigned successfully. <p>Message Edited by elitewizurd on <span class=date_text>05-29-2005</span> <span class=time_text>11:33 PM</span>
Dagrean
06-04-2005, 09:03 PM
<P>Concentration isn't always a safe way to look at it - you can' "successfully" Fiegn death, have your concentration buffs drop, and still be in trouble, since the underlying mechanic depends upon the level of the mob, and a roll by you to determine if you fooled the mob. ie, you can fiegn, not fail, roll a 18 on your "fiegnvalue" And if a mob has a 18 or greater seefiegn value you will still be alive to said mob. Thus, it's an unreliable workaround to a skill that is an "emergency" save skill. </P> <P>Encounter breaking a good indicator? Not really, for the same reasons. What if a group member has already yelled for help, or it's an encounter you have yet to engage that you are trying to fiegn off? this would seem to be a sign, in certain circumstances, but doesn't really work in group situations, since your Group members are still on the mobs agro list ( and thus the encounter wouldn't break). </P> <P>For KoS mobs, there is a viable alternative that was added in and actually fixed recently - The red lining around a mob's name dissapears if you FD succesffully to said mob, As if you were invisible to them. (it works much faster then it does with invis too) Again, this has it's faults though, but narrows the situation down quite a bit. if you are attacking non-kos mob, it doesn't really help, though you can usually use one of the previous indicators to help determine your success or failure.</P> <P> </P>
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