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Sinsemil
04-06-2005, 06:01 PM
<DIV>Looking for feign values on Belin's still mind (adept 2)</DIV> <DIV>and Play Dead (adept 3)</DIV> <DIV> </DIV> <DIV>Please include your level along wiht max feign value for both :smileyvery-happy:</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>p.s. if you do not know how to check feign value, type  <EM> /show_window MainHUD.Character</EM>    Must be exact caps and all.  You will find your feign value in the bottom scroll box it down toward the bottom.</DIV>

Wiou
04-06-2005, 07:03 PM
Dont bother with feign. It sucks. It is no more than an emote IMHO <div></div>

FitzChevalerie
04-06-2005, 08:07 PM
<BR> <BLOCKQUOTE> <HR> Wiou wrote:<BR>Dont bother with feign. It sucks. It is no more than an emote IMHO<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Yeaaaah of course...And I'm Antonia Bayle.</P> <P>FD is a life saving thing....</P>

digitalfre
04-06-2005, 08:52 PM
You could probably do her voiceover better than Heather Grahm did.  Ick.

digitalfre
04-06-2005, 08:52 PM
You could probably do her voiceover better than Heather Grahm did.  Ick.

Nemi
04-06-2005, 09:01 PM
<blockquote><hr>FitzChevalerie wrote:<BR> <BLOCKQUOTE> <HR> Wiou wrote:<BR>Dont bother with feign. It sucks. It is no more than an emote IMHO<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Yeaaaah of course...And I'm Antonia Bayle.</P> <P>FD is a life saving thing....</P> <hr></blockquote>Yes its life saving...when it works.I've had it fail 4 times in a row on a Grey (12 levels below me). On anything yellow and up its a lottery win if it works

Wiou
04-07-2005, 04:09 AM
<DIV>The negatives of feign death far outweighs the bad. Dont kid yourself.</DIV> <DIV> </DIV> <DIV>You use feign and die because you plopped to the floor with no defense.</DIV> <DIV> </DIV> <DIV>That is feign KILLING you. Feign is not a win-or-keep-running skill like it was in eq1.</DIV> <DIV> </DIV> <DIV>Its a flip a coin, tails you die, heads you live. And THAT's being generous. If you tallied up the kills vs survival rate that FD has provided you would be astounded. (If you use it anyway)</DIV><p>Message Edited by Wiou on <span class=date_text>04-06-2005</span> <span class=time_text>05:10 PM</span>

FitzChevalerie
04-07-2005, 05:33 AM
<DIV>I've never died from FD....The only time it wasn't working on the first or second try is when i hitted lvl26 27. Feign Death was blue/green and I had to wait for Play Dead...</DIV> <DIV>Now I have Play Dead Adept III and it always works, even on 30+ mobs.</DIV>

Bewts
04-07-2005, 01:00 PM
In a no run situation, a CHANCE to avoid death beats no chance at all. <div></div>

stfields
04-07-2005, 04:40 PM
<DIV>For the OP: I believe you can see feign values by doing /show_window mainHUD.character.  Somewhere on that window it lists all kinds of good info like your current haste as well as your feign value when you attempt to feign.</DIV> <DIV> </DIV> <DIV>I took Beslin's Still Mind once, back when it had a separate reuse timer from FD/PD.  Back then it was good.  I didn't compare the values between them.  Even if the feign value was 1 better on Still Mind, I wouldn't pick it myself.  When I /respec-ed, I took Phin's Open Hand.  I used it up to 39.  Great skill. </DIV> <DIV> </DIV> <DIV>A tip for fellow monks:  pick up the snare hex doll that is appropriate to your level.  If you get aggro and have a safe place to run off to (not aggroing everything in your path), start running and hit your hex doll snare.  The snare, when it lands and mine was only resisted so far by red mobs or ^^^ mobs, slows the mob down about 25%.  You can actually outrun the mob while engaged if the snare lands.  When it does land, you hit /yell anyway so you are running at whatever speed buff you have while the mob is 25% slower. </DIV> <DIV> </DIV> <DIV>That is a lifesaver.</DIV>

Wiou
04-07-2005, 07:20 PM
Perhaps. In 90% of situations, running is a ton more safer than feigning. <div></div>

Arrowheart
04-08-2005, 05:57 PM
<P>42 monk</P> <P>Beslin's Still Mind</P> <P>75% chance of success versus 26 or lower mobs</P> <P>0% chance of success versus 35 or higher mobs</P> <DIV>Spell is gray and at max scale. (feign value seems to be around 31-41 with avg being around 35) Currently not on same timer as Play Dead or Stop Heart makes it somewhat useful as a backup to Play Dead which doesnt come till 8 levels later.</DIV> <DIV> </DIV> <DIV>I do not have Play Dead adept 3 but I would guess it to be around 75% vs level 31 and lower mobs and 0% vs 41 and higher mobs, but that is only an estimate. (used app4 version of this till 42 and is still green, feign value ranges on this one 33-47 with average being around 3<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />. This would be a worthwhile spell to upgrade to adept 3 for the max effectiveness if you have the funds.</DIV> <DIV> </DIV> <DIV>You didn't ask but the next/last in the line is Stop Heart, app4 at 42 is 75% versus 31 and lower mobs and 0% versus 41 and higher mobs. (Successful feign value on this seems to range 39-49 at app4 with the avg being around 43).</DIV><p>Message Edited by Arrowheart on <span class=date_text>04-08-2005</span> <span class=time_text>07:20 AM</span>

SGrim
04-09-2005, 12:03 AM
I use feign dead (specifically Beslin's) very frequently and more often than not, it saves me.  Most of my failures to survive when using it are a result of a dot killing me after I'm down. I don't understand the poster who said it's more damaging than beneficial because you are down with no defense.  First off, you don't lose your buffs unless it succeeds.  Secondly, if you fail the FD, just stand up and keep running.  If you haven't already, set a key to stand so you just hit it and keep on running then try FD again when it refreshes. More importantly than saving myself, it has saved my group from a complete wipe many a time. Always make sure you have a rez reagent for every type of priest in your group and when the sh** starts hitting the fan (eg: your only priest dies right away), get to a "safe" spot and feign so that when the rest of the group wipes, you can stand up and rez the priest in once the mobs reset to their spawn point.  In places like Nektropos where revive takes you outside the zone and resets the instance and there's really no place to run safely, it can save you a 2-3 hour re-clear. And, of course, it's very handy for going AFK in not entirely safe spots when soloing. There are a lot of other very significant uses for feign dead that any good monk should be able to figure out.  Just remember that it's not supposed to be and never will be a 100% "get out of jail free" card.  That would be incredibly unbalancing. <div></div>

MoonglumHMV
04-09-2005, 12:06 AM
<FONT color=#ffff00></FONT><BR> <BLOCKQUOTE> <HR> SGrim wrote:<BR>I use feign dead (specifically Beslin's) very frequently and more often than not, it saves me.  Most of my failures to survive when using it are a result of a dot killing me after I'm down.<BR><BR>I don't understand the poster who said it's more damaging than beneficial because you are down with no defense.  First off, you don't lose your buffs unless it succeeds.  Secondly, if you fail the FD, just stand up and keep running.  If you haven't already, set a key to stand so you just hit it and keep on running then try FD again when it refreshes.<BR><BR>More importantly than saving myself, it has saved my group from a complete wipe many a time. Always make sure you have a rez reagent for every type of priest in your group and when the sh** starts hitting the fan (eg: your only priest dies right away), get to a "safe" spot and feign so that when the rest of the group wipes, you can stand up and rez the priest in once the mobs reset to their spawn point.  In places like Nektropos where revive takes you outside the zone and resets the instance and there's really no place to run safely, it can save you a 2-3 hour re-clear.<BR><BR><FONT color=#ffff00>And, of course, it's very handy for going AFK in not entirely safe spots when soloing.<BR></FONT><BR>There are a lot of other very significant uses for feign dead that any good monk should be able to figure out.  Just remember that it's not supposed to be and never will be a 100% "get out of jail free" card.  That would be incredibly unbalancing.<BR> <BR> <HR> </BLOCKQUOTE>Just a quick question...if you use it while not in combat does it automatically work?<BR>

bonesbro
04-09-2005, 02:12 AM
<BR> <BLOCKQUOTE> <HR> MoonglumHMV wrote:<BR><FONT color=#ffff00></FONT><BR>Just a quick question...if you use it while not in combat does it automatically work?<BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Nope</DIV>

bonesbro
04-09-2005, 02:13 AM
<BR> <BLOCKQUOTE> <HR> SGrim wrote:<BR>I use feign dead (specifically Beslin's) very frequently and more often than not, it saves me.  Most of my failures to survive when using it are a result of a dot killing me after I'm down.<BR><BR>I don't understand the poster who said it's more damaging than beneficial because you are down with no defense.  First off, you don't lose your buffs unless it succeeds.  Secondly, if you fail the FD, just stand up and keep running.  If you haven't already, set a key to stand so you just hit it and keep on running then try FD again when it refreshes.<BR><BR><BR> <HR> </BLOCKQUOTE>When you feign, every attack will hit you, regardless of the level of the mob, and they seem to hit for full damage.  Furthermore, there is a several second delay before you can stand back up.  I've died before I could stand back up, from full life, when FD fails against an encounter.<BR>

SGrim
04-09-2005, 09:14 PM
<div></div><span><blockquote><hr>MoonglumHMV wrote:<font color="#ffff00"></font><blockquote><hr>SGrim wrote:<font color="#ffff00">And, of course, it's very handy for going AFK in not entirely safe spots when soloing.</font><hr><font color="#ffff00"></font></blockquote>Just a quick question...if you use it while not in combat does it automatically work?<div></div><hr></blockquote>No, but you can tell if it works either by having a buff maintained when you FD and if the buff shuts off, then it worked or by conning some mob that should be aggressive because it will show non-aggressive if FD worked.</span><div></div>

MoonglumHMV
04-10-2005, 12:06 AM
<BR> <BLOCKQUOTE> <HR> SGrim wrote:<BR> <SPAN><BR> <BLOCKQUOTE> <HR> MoonglumHMV wrote:<BR><FONT color=#ffff00></FONT><BR> <BLOCKQUOTE> <HR> SGrim wrote:<BR><BR><FONT color=#ffff00>And, of course, it's very handy for going AFK in not entirely safe spots when soloing.<BR></FONT> <HR> <FONT color=#ffff00><BR></FONT></BLOCKQUOTE>Just a quick question...if you use it while not in combat does it automatically work?<BR> <BR> <HR> </BLOCKQUOTE><BR>No, but you can tell if it works either by having a buff maintained when you FD and if the buff shuts off, then it worked or by conning some mob that should be aggressive because it will show non-aggressive if FD worked.<BR></SPAN> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Just because I don't know the innerworkings of FD...I follow what you are saying, but say for example a named spawned by you and wandered into aggro range...one that I would normally expect FD to fail on...if you establish that it's working from the methods above will it work for every MOB I guess is what I'm asking...I should have clarified that before...</DIV>

Arrowheart
04-10-2005, 12:40 AM
<DIV>The buffs dropping means it worked but not that you got a high enough feign to fool your target or all targets. Usually it will be enough but if you get on the low end of a feign versus some high level mobs they can still see thru it. The only way you can be certain is if they stop hitting you or you target or already had targetted the mobs and they have lost the aggressive border/outline.</DIV> <DIV> </DIV> <DIV>If you use it for afk, you can use the method mentioned by a couple in this forum post to see your stats/feign value and anything on the high end should be safe till you return.</DIV>

SGrim
04-10-2005, 09:50 AM
Well yeah. There are limitations obviously.  Like don't use it to go AFK where you expect a red mob to spawn. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> But for general use where you expect any close spawns to be similar level to the ones already there, it's a pretty safe bet. <div></div>

Tweak
04-10-2005, 03:31 PM
Feign is an INCREDIBLY useful, class-defining skill. It allows me to explore a LOT more than I otherwise could, and saves me from death easily 95% of the time.A few notes:1) Watch the maintained buffs. If they don't drop when feigning, pop back up ASAP (there is NO delay) to avoid taking the big hit.2) Sprint to stay out of damage range, then feign. If it fails, you can usually stand up before the enemy reaches you for that free shot.3) If it fails, back away while waiting for feign to recharge. Most of our defensive skills drop to 0 when hit from behind, so backing away can keep you alive long enough for another feign attempt (dropping in a Mend can help too).Feign is not a 'get out of jail free' card. It won't always save you, and will rarely save you if you've done something immensely foolish. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> But when used properly, Feign will reduce your deaths by a HUGE amount, and allow you to explore and fight alone in areas many classes can't.If we had a usable invis skill at 40+, Monks would be the best exploring class in the game. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Wiou
04-10-2005, 05:43 PM
should be 75% to everything not red to you, 85% for blues, 90% for greens, 100% for greys 15-20% for reds <div></div>

Cron
04-11-2005, 04:13 PM
I've died from FD twice in my 20 levels.  Once it just failed and I didn't have a chance to stand up because I ran to late <low HP's> and the other was low HP's and I was Dotted.  I died watching them continuing to run away. I take off running from the battle <no sprint - because I have no power> and FD once I've had 10-15 seconds to run.  In all but 1 case did they not continue to run and that's the first event above.  I can't say I've had the same experience running from mobs.  I've died many times because I wasn't able to get away or I pulled more on me. Charsi <div></div>