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View Full Version : Pristine Imbued Cedar Cudgel


Gaige
04-03-2005, 03:44 AM
<DIV><IMG src="http://img232.exs.cx/img232/5278/cedarcudgel7ze.jpg"></DIV>

Tully
04-03-2005, 04:32 AM
<DIV>I saw those on the market Gage.  How are they compared to other cedar imbued?</DIV>

Gaige
04-03-2005, 06:53 AM
Pretty sure they have the highest agility of any crafted.

Bur
04-03-2005, 01:05 PM
I've had one since a few days after imbued items came out.  It's a decent weapon but nothing amazing next to other t5 rare crafted. <div></div>

Wiou
04-04-2005, 12:12 AM
2x of those - yummy <div></div>

Taeda
04-04-2005, 04:59 AM
<DIV>guss whenever i come back from WoW ill pick up two of these as my replacement weapons.</DIV>

Gaige
04-04-2005, 06:03 AM
<BR> <BLOCKQUOTE> <HR> Taedaen wrote:<BR> <DIV>guss whenever i come back from WoW ill pick up two of these as my replacement weapons.</DIV><BR> <HR> </BLOCKQUOTE>What WoW server?  I just picked up Matrix Online on Friday, something else to grind in until expansion.  Its pretty CoH'ish though.<BR>

kennethh
04-04-2005, 06:24 AM
<DIV>i will prefer the t5 fist weapon (the 1.4 delay one)</DIV> <DIV>since delay smaller can make it always proc ~</DIV> <DIV>btw when the #6 patch release ? i think the receip will add on this patch ~</DIV>

Bur
04-04-2005, 09:04 AM
1.4 delay is WORSE then 1.7 delay.  The 30-48% haste + FBSS should bring a 1.7 delay down to the cap (1.0 or 1.2).  <div></div>

kennethh
04-04-2005, 11:21 AM
<DIV>o have lowest delay cap ?</DIV> <DIV>wht is the excact value ?</DIV> <DIV>does anyone prove it by the dps calculator  ?</DIV>

Raidi Sovin'faile
04-04-2005, 11:54 AM
<P>Some weapons already have 1.2... I seriously doubt they'd make a weapon type that wouldn't benefit from haste as equally as others.</P> <P>I'm curious too.. where'd this "haste cap" come from? Is this an idea brought over from EQ1 (which did have a cap, but it was below 1.0... I had a monk with celestial fists, so I know).</P>

Nemi
04-04-2005, 02:53 PM
<blockquote><hr>Raidi Sovin'faile wrote:<P>Some weapons already have 1.2... I seriously doubt they'd make a weapon type that wouldn't benefit from haste as equally as others.</P> <P>I'm curious too.. where'd this "haste cap" come from? Is this an idea brought over from EQ1 (which did have a cap, but it was below 1.0... I had a monk with celestial fists, so I know).</P> <hr></blockquote>The EQ1 cap was 1.0 seconds I'm pretty sure, but in Eq1 when you were hitting 5 or 6 times each swing + specials it was hard to believe.

Ja
04-04-2005, 07:00 PM
The idea of a haste cap came from a limitation of EQ1 log files in that the could not handle fractions of a second. So if you only get the info every second, then there is the assumption that the lowest delay is 1 second. I'm pretty sure that effective delay can go lower the 1.0 second, its just very hard to be absolutely sure. <div></div>

Bur
04-04-2005, 07:44 PM
It's generally agreed apon that there is a delay cap. There has to be one (and 99% likely it's .9 at the very least) because with a .1 or 0 delay the lag would be immense. <div></div>

bonesbro
04-04-2005, 08:40 PM
I had a moss-covered twig for a while in EQ1 (delay 10)  and I definitely did receive benefit from haste buffs. <div></div>

kerra
04-05-2005, 09:39 PM
Thank you for helping me decide getting 2 of these done now. :smileyhappy:

stfields
04-05-2005, 09:45 PM
<DIV>since delay smaller can make it always proc <HR> </DIV> <DIV>From this thread: <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=items&message.id=30217#M30217" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=items&message.id=30217#M30217</A></DIV> <DIV> </DIV> <DIV> <DIV><FONT color=#ff0000>Actual proc rates on weapons depend on a ratio of the delay of the weapon and the displayed chance to proc. The actual chance to proc is:</FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0000>(Weapon Delay / 3.0 Delay ) * Proc Percentage.</FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV><FONT color=#ff0000>You can think of every procing weapon has having its proc percent chance to trigger every 3 seconds. That way, a longsword and a dagger will proc the same amount over time, even though a dagger may swing faster and yield a smaller proc chance per hit.</FONT></DIV> <DIV><FONT color=#ff0000></FONT> </DIV> <DIV>This developer claims the proc rate will be "equal" over time.   </DIV></DIV>

RSZ
04-08-2005, 04:07 AM
<DIV>In my experience getting only one imbued is enough.  You get glyph cast on you thru the use of any weapon slot (even ranged) and getting additional imbued items doesn't help over and above that.</DIV>

Gaige
04-08-2005, 05:10 AM
Frizz posted that if you have two items with the same proc, they are both cast on you, thereby giving you twice as much chance at procing.

bonesbro
04-08-2005, 05:29 AM
<DIV>Gage, I've been looking for that post - could you please dig up a link to it?  Thanks!</DIV>

Wiou
04-08-2005, 05:41 AM
whoa, way thread jack here but.. Gage, how is it ? I have a ton of questions about that game, if you dont mind, maybe if  you have AIM, want to chat with me for a few minutes if you would? 'Preciate it.. <div></div>

Gaige
04-08-2005, 06:07 AM
<P>Yeah I can get on aim in a few after I get dinner, pm me your aim name.</P> <P>Yeah Bone, its here:</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=57525#M57525" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=general_tradeskill&message.id=57525#M57525</A></P> <P>He was asked about the sanguine feedback of leggings/shield, but I presume it works for the weapon procs too, since they are the same.</P> <p>Message Edited by Gage-Mikel on <span class=date_text>04-07-2005</span> <span class=time_text>07:14 PM</span>

stfields
04-08-2005, 05:39 PM
<P>I had 2 of these cudgels made the other day... and maybe my chat filters aren't set correctly, but I have a really hard time picking out how often they proc.  </P> <P>Aside from the "Your Gleaming Strike hits a rat for 150 points of damage" is there any "you cast" filter that can make it more visible to me that these are procing often?</P>

RSZ
04-09-2005, 03:57 AM
<P>That's exactly why they don't stack cause they are the same.  Leggings/chest items stack cause their effect is different.  Putting on two imbued weapons doesn't stack in my experience.</P> <P> </P> <P>Have 2 fighters with exactly same weapons, and one is double imbued while the other is single imbued.  No difference in proc frequence -- I am sticking to this story until someone proves otherwise.</P>

Tully
04-09-2005, 06:44 AM
<DIV>How about you prove that the frequency is the same...weapons have always both proc'ed.</DIV>

bonesbro
04-09-2005, 09:57 AM
This would be an easy test.  I now have two identical pristine imbued augmented cestii.  Tomorrow, I will log and compare proc rate with two weapons and with a second weapon that has the same delay but no proc. <div></div>

Gaige
04-09-2005, 10:10 AM
<BR> <BLOCKQUOTE> <HR> RSZ wrote:<BR> <P><FONT color=#ffff00 size=4>That's exactly why they don't stack cause they are the same</FONT>.  Leggings/chest items stack cause <FONT size=4><FONT color=#ffff00>their effect is different.</FONT> </FONT> Putting on two imbued weapons doesn't stack in my experience.</P> <P>Have 2 fighters with exactly same weapons, and one is double imbued while the other is single imbued.  No difference in proc frequence -- I am sticking to this story until someone proves otherwise.<BR></P> <HR> </BLOCKQUOTE><BR> <DIV> <BLOCKQUOTE> <HR> Frizznik wrote:<BR><FONT color=#ffff00 size=4>They stack.</FONT>  When you equip the items, you can see the sanguine imbued buff icon.  <FONT size=4><FONT color=#ffff00>Having two items with the same sanguine effect will place two of the same icon on you, increasing the chance of a reactive proc.</FONT> </FONT> <BR> <HR> </BLOCKQUOTE>I think you are misunderstanding <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></DIV>

Nerill
04-11-2005, 03:57 AM
<DIV>Armor provides a "buff".</DIV> <DIV> </DIV> <DIV>Weapons "proc". Each weapon has a % chance to proc on a successful hit.</DIV> <DIV> </DIV> <DIV>Two imbued weapons mean double the chance at a proc.</DIV>

bonesbro
04-11-2005, 07:16 AM
Oh.  I forgot to post my results earlier.  Sorry.  I parsed it this weekend and you proc twice as often with two of the same imbued weapon compared to having only one equipped. My test: I have two pristine imbued augmented cestii.  I equipped both of them and used autoattack to beat down three great kodiaks.  I was 46, they were 35, with 51% haste on 2.0 delay weapons..  Logged a few hundred hits and a 2.2% proc rate.  Then I switched the offhand weapon for a merchant feyiron cestii, max level 40, and did three more kodiaks.  A couple of hundred hits later I had a 1.11% proc rate.  Only 500-600 attacks, so a larger sample set would be good, but the initial results are pretty conclusive. <div></div>

Nerill
04-11-2005, 07:51 AM
<P>Thank you, Bones, for taking the time to confirm the proc rate.</P> <P>You never can be too sure when it comes to SOE.</P> <P>5 stars for you brother.</P>

stfields
04-12-2005, 07:09 PM
<P>I finished the Hierophant's Crook Heritage last night.  It was a wild ride with a 5 40-42s doing it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  </P> <P>Anyway, I hit 42 last night after completing the JBoots quest and was able to equip the crook.  As I posted ealier, I have 2 pristine imbued cedar cudgels.  I set my filters correctly and am seeing a reasonable amount of Gleaming Strikes go off.  </P> <P>Crook or cedar cudgels?  Any experience with a comparison on those?  Is the proc really want the description says?  My Gleaming Strikes hit for at least 100 on yellow/orange mobs.  Does earthquake do 50ish?  Is the melee damage much better?  </P>

bonesbro
04-12-2005, 08:53 PM
The cudgels will probably slightly outdamage the crook, but it'll be close.  You'll get a few more ripostes with the cudgels (assumption - I don't think anyone has hard data on riposte %) but I think the damage you take from a riposte is based on the damage/delay of your weapons (assumption), and you're getting higher stats from the cudgels. But really, I don't think it's going to change your overall damage by more than 5% whatever you decide, so just pick whichever one makes you happier at the time and run with it. <div></div>

kerra
04-12-2005, 09:01 PM
<DIV> <P><SPAN>I have two of these and they proc very often and over all kick massive *$%#&!. I am looking forward to having one of these and a prismatic. Equiping two of these does in fact increase the amount of times the actual item procs and when the both hit for an extra 301 you will see it.</SPAN></P></DIV><p>Message Edited by kerra on <span class=date_text>04-12-2005</span> <span class=time_text>10:02 AM</span>

bonesbro
04-12-2005, 09:22 PM
<span><blockquote><hr>kerra wrote:<div></div> <div></div> <div> <p><span>I have two of these and they proc very often and over all kick massive *$%#&!. I am looking forward to having one of these and a prismatic. Equiping two of these does in fact increase the amount of times the actual item procs and when the both hit for an extra 301 you will see it.</span></p></div><p>Message Edited by kerra on <span class="date_text">04-12-2005</span> <span class="time_text">10:02 AM</span></p><hr></blockquote> I've run a test to verify that if you DW two weapons with the same proc, you get double the proc rate compared to one of those weapons and one non-proc weapon.  However, I don't think we've run a test to find out if a 2h weapon procs more or less than two DW weapons with the same delay.</span><div></div>

Inv
04-13-2005, 03:45 PM
<P>Hey bonesbro Can ya do me a huge favor and paste up a PIck of the Imbued Cesti and stats <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> want to see one before I go thru pelts to make one. Also maybe ingame look?    Fan of cesti and no one seems to have any info on them <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <DIV align=left></DIV>

Gaige
04-13-2005, 04:01 PM
<P>The look is in this thread, like the old cestii of the master.</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=14957" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=14957</A></P> <P>They have 10 agi, 10 str and like, um 34ish h/p I think.</P>

stfields
04-13-2005, 07:06 PM
<DIV>You know how the proc effect for Gleaming Strikes is sort of an extended lightning bolt?  And the proc on earthquake is some rocks and shaking? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  Either I'm not "seeing" Gleaming Strikes as often visually or Earthquake goes off a lot more than Gleaming Strikes. </DIV> <DIV> </DIV> <DIV>I was in Feerrott the other day trying to get the Invoker Robe drop.  Fighting groups of mobs, Earthquake is extremely useful since its an AOE.  It also appears to go off fairly often.  I believe I saw it proc 3 times in about 15 seconds. </DIV> <DIV> </DIV> <DIV>I'm going to wait till I get into a real grouped situation again going up against yellow mobs and then see what I can see.  Earthquake is not going to be as useful as Gleaming Strikes going up against a single ^^ mob vs. a whole group.  So, I guess it all depends on what I am fighting and I'll have to use that to decide which weapons to use.</DIV>

Inv
04-14-2005, 03:54 AM
<BR> <BLOCKQUOTE> <HR> Gage-Mikel wrote:<BR> <P>The look is in this thread, like the old cestii of the master.</P> <P><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=14957" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=14957</A></P> <P>They have 10 agi, 10 str and like, um 34ish h/p I think.</P> <BR> <HR> </BLOCKQUOTE><BR>Thanks Now Just need its stat break down lol its like the never ending quest to find a link <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Dmg rating and such as trying to size it up for other weapons.  Really wish we had a breakdown of them all statwise kinda what I was hoping to do bu tbeinga  pia to find screenies of their stats <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Thanks tho gage for that saw that and had forgoten

bonesbro
04-14-2005, 04:43 AM
Cestii of the Master, according to a 47.9 Monk: +9agi +7str +29health +31power Damage Rating: 21.8 Your Damage: 25-75 (26-79 at level 49) Base Damage: 11-33 Delay: 2.0 Required: Fists (220) Mastery: Fists (245) By comparison, T5 rare imbued Cestii: +10agi +10str +32health +36power Damage Rating: 24.6 Your Damage: 27-82 Base Damage: 12-37 Delay: 2.0 Required: Fists (200) Mastery: Fists (250) 5% chance to proc a 152-282 dd. <div></div>

Blutzo
04-29-2005, 01:56 PM
can anyone please post a pic of the Pristine Imbued Cedar Cudgel? i'd like to see how it looks when equipped <div></div>

zabor
04-29-2005, 02:46 PM
you don't want to know how it looks equipped, trust me.

Blutzo
04-29-2005, 03:18 PM
i need visual proof <span>:smileywink:</span> <div></div>

Bur
04-29-2005, 03:27 PM
Here's a signature I made when I was bored; has the cudgel on it. <img src="http://img221.echo.cx/img221/7510/gifferooony2wz.gif"> <div></div>

Blutzo
04-29-2005, 03:44 PM
thanks a lot <span>:smileyhappy:</span> <div></div>

Crunion
04-29-2005, 08:23 PM
<P>Looks like they used the same graphic for mu cudgel as the tier 5 rare  :smileymad:</P> <P>I'm currently using cudgel of reflection and ironfist knuckles</P>