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Aurid
03-24-2005, 06:36 AM
<DIV>*Note: This started as a response to another thread until I realized that I had gone so offtopic I should start my own thread, here it is*</DIV> <DIV> </DIV> <DIV> <DIV>Level 29 monk, and I can tank oranges just fine. I focus on Agility more than anything else, I have 1007 mitigation and 71.4% avoidance unbuffed. What I've been doing to determine who should be tanking in a group is take the % of hits I am not avoiding (in my unbuffed case 28.6%) and divide that number by my mitigation (1007). Do the same for the other tank, and whoever has to the lowest number should be tanking (HP is a discretionary factor for healers really, so long as its not a huge difference, which in most cases it isnt). </DIV> <DIV>Ok so heres my theory as to how this works. First hits have to get through my avoidance, so only 28.6% of the hits thrown at me are getting through (from what I've seen since patch these numbers are fairly accurate). After that 28.6% get through, the damage then has to get through my mitigation, so therefore divided by 1007. Now granted 1007 may not be what the damage is actually being divided by but it serves its purpose. This ends up with what I've nicknamed the "strikethrough" number. Its something incredibly small like .002564359302 etc. etc. </DIV> <DIV>Anyway some feedback on what people think about this would be great, I may be way off so if anyone has any corrections go ahead and tell me.</DIV> <DIV> </DIV> <DIV>-Auridan</DIV></DIV>

Bos
03-24-2005, 06:43 AM
<span><blockquote><hr>Auridan wrote:<div>*Note: This started as a response to another thread until I realized that I had gone so offtopic I should start my own thread, here it is*</div> <div> </div> <div> <div>Level 29 monk, and I can tank oranges just fine. I focus on Agility more than anything else, I have 1007 mitigation and 71.4% avoidance unbuffed. What I've been doing to determine who should be tanking in a group is take the % of hits I am not avoiding (in my unbuffed case 28.6%) and divide that number by my mitigation (1007). Do the same for the other tank, and whoever has to the lowest number should be tanking (HP is a discretionary factor for healers really, so long as its not a huge difference, which in most cases it isnt). </div> <div>Ok so heres my theory as to how this works. First hits have to get through my avoidance, so only 28.6% of the hits thrown at me are getting through (from what I've seen since patch these numbers are fairly accurate). After that 28.6% get through, the damage then has to get through my mitigation, so therefore divided by 1007. Now granted 1007 may not be what the damage is actually being divided by but it serves its purpose. This ends up with what I've nicknamed the "strikethrough" number. Its something incredibly small like .002564359302 etc. etc. </div> <div>Anyway some feedback on what people think about this would be great, I may be way off so if anyone has any corrections go ahead and tell me.</div> <div> </div> <div>-Auridan</div></div><hr></blockquote>If you put your mouse over the mitigation number it tells you what % of damage is being mitigated.  For 1000 it's probably around 30% mitigation.</span><div></div>

Aurid
03-24-2005, 06:55 AM
<DIV>Ha right of course I didnt do that abvious thing. So would the new formula be % not avoided divided by % mitigated? And can you mouse over someone else's mitigation to find out what % they are mitigating? Because otherwise we would have to go back to the theory above which would give us those never ending decimals again. </DIV>