View Full Version : How did everburning flame change?
xrippe
03-12-2005, 12:46 AM
<DIV>I had read in the patch notes that everburning flame is a 15 minute buff now. I like that. But Ive also noticed that since the patch I dont have the constant lifedrain I use to have when using this. I rarely used it because I was in a constant lifeburn until it was dropped. I tried it out last night and I barely saw my life go down but still had the added haste. Has anyone else noticed a difference?</DIV> <DIV> </DIV> <DIV>Yenyang Angrydragon</DIV> <DIV>35 Ogre Monk</DIV> <DIV>Kithicore</DIV>
<DIV>Seems to me and I would bet that they took the previous drain and divided it by 5 (from 3 to 15minutes), effectively stretching the life drain to be 5 times easier on the health bar. Could be a mishap, though..</DIV>
Jewishman
03-12-2005, 01:17 AM
<DIV>[expletive ninja'd by Faarbot], this CA is actually worth using now? lol </DIV> <DIV> </DIV> <DIV>Nice, thanks for the heads up! I'll have to try it tonight:smileyvery-happy:</DIV>
<DIV>You bet. In fact, if you press "Fighting Chance" everytime it's up, you will barely, and I mean BARELY see any health decrease. (If you don't already know, Fighting Chance, the heroic opportunity starter, increases your health an incremenal amount everytime its initiated) And no, you don't have to complete the HO everytime you initiate it. You can get a powerless small heal evertime it comes up.</DIV>
Jewishman
03-12-2005, 01:40 AM
<DIV>Ok thanks Liou :smileyvery-happy: </DIV> <DIV> </DIV> <DIV>I'm just so glad its fixed(?) changed, whatever. Before, it was probably the most useless ability ever. I remember the first time i used it...i almost died to a blue solo mob lol</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>I think I'll have to try it out tonight. Some friends of mine want to do Efreeti bastion tonight, and unfortunately they want me to tank lol (grumble grumble :smileymad: ) </DIV> <P><SPAN class=time_text> ^ ^ ^ ^ Hopefully the Monk-police don't see that :smileytongue:</SPAN></P><p>Message Edited by Jewishman on <span class=date_text>03-11-2005</span> <span class=time_text>12:53 PM</span>
xrippe
03-12-2005, 01:43 AM
<DIV>There is really a heal that goes off when you hit fighting chance? Ive never noticed. Is it a couple points or something?</DIV>
OgApostrap
03-12-2005, 06:25 AM
<DIV>I get like 11ish at 27...</DIV>
Yes, its a certain % of your total health. Im guessing somewhere between 0.5% and 4%And why was my awesome post 1-starred!!?
<DIV>Its actually pretty useful in the right situation. In long fights or if you are low on power and NOT tanking you can do some pretty nice melee dps with it on. I usually have it on every fight when I'm not tanking, unless we're fighting something with a lot of AoEs or something.</DIV>
Yeah I have it on a lot too.
bonesbro
03-12-2005, 11:20 PM
It is a 1% heal.
Jewishman
03-13-2005, 02:24 PM
<DIV>everburning flame doesnt drain any life at all now </DIV> <DIV> </DIV> <DIV>its a free 36% haste buff at adept1</DIV>
What? It's 36% at AD1? AP4 is only 28 percent /sigh. I've been using it even before the patch, druid regen is more hp then it drains.
<DIV>It does drain health. At 50, hardly noticable, but it does. Every ... minute or so it drains... 30-100health (ish)</DIV>
Jewishman
03-13-2005, 10:46 PM
<DIV><EM>It does drain health. At 50, hardly noticable, but it does. Every ... minute or so it drains... 30-100health (ish)</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM></EM> </DIV> <DIV>After looking at it again today, yah you're right.. it does drain an imperceptible amount of health... With using food/regen its almost unnoticeable lol...They need to leave it how it is .. its really uber now =/</DIV>
<DIV>Actually, Everburning Fire/Flame still does drain 5% hp per "round".</DIV> <DIV> </DIV> <DIV>It's just that when EF was still 3mins duration, it had a "round" every 6 seconds.</DIV> <DIV> </DIV> <DIV>When they bumped the duration to 15mins (5times), the round also increased to 30sec (5 times).</DIV> <DIV> </DIV> <DIV>Since you regen about 1% in combat per 10sec, and your Fighting Chance HO increases hp by 1% (refreshes every 10sec), you are healing 6% per 30sec, which negates the effect of the HP drain in combat.</DIV> <DIV> </DIV> <DIV>Also note that Everburning Flame/Fire does not stack with Spider Stance's 10% haste.</DIV> <DIV>i.e. if EF gives you 36% haste, and you have spider stance active, only 26% haste gets added.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Everburning Fire gave me at...</DIV> <DIV> </DIV> <DIV>App1 - 28%</DIV> <DIV> </DIV> <DIV>App4 - 34%</DIV> <DIV> </DIV> <DIV>Adept1 - 36%</DIV> <DIV> </DIV> <DIV>So if we extrapolate that...</DIV> <DIV> </DIV> <DIV>Adept 3 will give you 40% haste. (or 30% extra haste if under spider stance)</DIV>
Caesium
03-14-2005, 02:12 PM
ya it's acctually worth useing now heh. no doubt the pro tank people will have it nerfed soon enough!
Jewishman
03-14-2005, 04:00 PM
<BR> <BLOCKQUOTE> <HR> Caesium wrote:<BR>ya it's acctually worth useing now heh. no doubt the pro tank people will have it nerfed soon enough!<BR> <HR> </BLOCKQUOTE><BR> <DIV>[Removed for Content] ! :smileytongue:</DIV>
Cyngii
03-15-2005, 06:15 AM
<BR> <BLOCKQUOTE> <HR> Winnoe wrote:<BR> <DIV>Everburning Fire gave me at...</DIV> <DIV> </DIV> <DIV>App1 - 28%</DIV> <DIV> </DIV> <DIV>App4 - 34%</DIV> <DIV> </DIV> <DIV>Adept1 - 36%</DIV> <DIV> </DIV> <DIV>So if we extrapolate that...</DIV> <DIV> </DIV> <DIV>Adept 3 will give you 40% haste. (or 30% extra haste if under spider stance)</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>I just got this the other day and when you first get it, App1 is only 20% and App4 is 28%. Unless the haste % increases as your tranquility skill increases, it seems they might have reduced the haste % a bit when they increased the duration?</DIV>
<BR> <BLOCKQUOTE> <HR> Cyngii wrote:<BR><BR> <BLOCKQUOTE> <HR> Winnoe wrote:<BR> <DIV><STRONG><FONT color=#ff9933>Everburning Fire</FONT></STRONG> gave me at...</DIV> <DIV> </DIV> <DIV>App1 - 28%</DIV> <DIV> </DIV> <DIV>App4 - 34%</DIV> <DIV> </DIV> <DIV>Adept1 - 36%</DIV> <DIV> </DIV> <DIV>So if we extrapolate that...</DIV> <DIV> </DIV> <DIV>Adept 3 will give you 40% haste. (or 30% extra haste if under spider stance)</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>I just got this the other day and when you first get it, App1 is only 20% and App4 is 28%. Unless the haste % increases as your tranquility skill increases, it seems they might have reduced the haste % a bit when they increased the duration?</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>No... what you are talking about is <STRONG><FONT color=#ffff33>Everburning Flame(lvl32 skill)</FONT></STRONG>. I'm speaking of <FONT color=#ff9933><STRONG>Everburning Fire (lvl46 skill)</STRONG>.</FONT></DIV>
Harpax
03-16-2005, 08:52 PM
Has anyone picked up AdeptIII Everburning flame? Does it work correctly? I know some of the guardian haste spells are bugged when going from apprentice to adept levels
buggz620
03-21-2005, 11:04 AM
<IMG src="http://xs21.xs.to/pics/05121/ef.png">
xrippe
03-21-2005, 07:54 PM
!!! :smileysurprised:
Gaige
03-25-2005, 02:03 PM
<BR> <BLOCKQUOTE> <HR> buggz620 wrote:<BR> <IMG src="http://xs21.xs.to/pics/05121/ef.png"> <BR> <HR> </BLOCKQUOTE>Hey, how are your borders gray like that?<BR>
buggz620
03-25-2005, 02:11 PM
The color change is from a custom UI I DL from eq2interface.
WOW. And the reason for the people confusing why its different hate % at same skill levels (App1, etc) its because you haven't grown into it as much as the next guy. ex app1 - 20% haste - level 26 (or whenever you get it) app1 - 24% haste - level 35 (its even/blue/green to you) <div></div>
Kurai_Mitsukai
03-25-2005, 11:23 PM
<DIV>Sometime after they changed the timer/hp drain of the spell, they also changed it so you can't cast it on yourself again before it has run out, which was helpful if you like to keep your buffs up at all times.</DIV> <DIV> </DIV> <DIV>Cogglesprok Gearfist</DIV> <DIV>37 gnome monk, Lavastorm</DIV>
Not that big of a deal <div></div>
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