View Full Version : IQ Test: Who is the Main Tank?
<DIV><FONT color=#0099ff size=3><STRONG>IQ Test: Who is the Main Tank?</STRONG></FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>You are a level <FONT color=#ffff00>24 Wizzy </FONT>organizing an XP group. The first two players you invite include a level <FONT color=#ffff00>23 Guardian </FONT>and a level <FONT color=#ffff00>24 Monk</FONT>. While recruiting a healer, you pass the time chatting and learn the Monk harvested two rare resources in TS and used his profit to purchase the best equipment one can buy. The Guardian shows great envy towards the Monk's fortune, disappointed about his own coin shortage and openly dreams of the equipment he wants to purchase to "get rid of the blue stuff" and upgrade some of his abilities. In the meantime, a level <FONT color=#ffff00>26 Mystic </FONT>joins the group followed by a level <FONT color=#ffff00>23 Swashbuckler </FONT>and level <FONT color=#ffff00>22 Berserker </FONT>who has spent more time reading the forums than in-game experience. Your intended target includes Steelhoof Mystics that con <FONT color=#ff9900>Orange^^ </FONT>at your level. Out of habit and without discussion the Guardian announces to set your /assist macro to him and begins to head out towards the Centaurs. While the Berserker says "he is the Main Tank" becuase he is, well, a Berserker after all and that's what he read in the Forums, while the Monk is asking for a spirit shard from the healer. </FONT></DIV> <DIV><FONT size=2> </FONT></DIV> <DIV><FONT color=#ffcc99 size=2>Being an educated Wizzy ("inspect" is bugged) and the leader of the group, who would you choose as Main Tank and why?</FONT></DIV> <DIV><FONT color=#ffcc99 size=2></FONT> </DIV> <DIV><FONT color=#ffcc99 size=2>a) The Guardian<BR>b) The Berserker<BR>c) The Monk<BR></FONT></DIV> <DIV><FONT color=#ffcc99><FONT size=2>How would you use the other candidates you did not choose to maximize the groups potential?</FONT></FONT></DIV> <DIV><FONT color=#cccccc size=2></FONT> </DIV> <DIV><FONT color=#ffcc99 size=2></FONT> </DIV> <DIV><FONT color=#ffcc99 size=2></FONT> </DIV>
Yusonge
12-28-2004, 10:26 PM
Monk/Mystic is a great combo. That is my choice.
BLOODka
12-28-2004, 10:26 PM
<DIV>well the guardian has the highest AC even though he is in the middle of the tanks. The zerker has a higher AC than monk at 22 probably. But Monks do not rely on AC but deflection. It's a bit tricky if you ask me. I'd say being they are all so close together in level that all 3 should be nearly the same....should.</DIV>
Grabaan
12-28-2004, 10:31 PM
<DIV>Excellent question, and one that is sure to spark debate.</DIV> <DIV> </DIV> <DIV>But, in my opinion, the monk would likely be the most effective tank as you have a ward based main healer. That is of course assuming the monk knows about his defensive stances and the appropriate agility buffs are applied etc.</DIV> <DIV> </DIV> <DIV>The odds are stacked against the Guardian and the zerker though, as you claim the guardian has blue gear and the zerker is clueless as to in game strategy. Both situations are plausible, but not really fair to those classes <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I think the best way for that particular group make up would be:</DIV> <DIV> </DIV> <DIV>Monk MT, defensive stance and intervene on the mystic</DIV> <DIV>Zerker offtanks adds with his nice aggro control</DIV> <DIV>Guardian spends all of his concentration shielding the monk and the zerker and offtanking as well.</DIV> <DIV> </DIV> <DIV>But thats just my opinion <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>All this goes out the window if none of the characters know their class, which is the truest test of who should do what. I'd take a knowledgeable guardian or zerker over a clueless monk, for the record.</DIV>
swampthing
12-28-2004, 10:55 PM
Level is greater than all. I'd say at first glance monk. Although..... there is only one level difference between the guardian and monk and the mobs are 2 up orange to the monk which means he'll avoid like crap. The zerk will get creamed, he's the absolute worst choice as tank. It might be best to have the monk try and the guardian try and see who handles it better. If the guardian handles it better i'd probably just have the monk go DPS.The reality though is that since the zerk is a newb he'll likely have aggro anyhow so you might as well just assist him as his bloodlust is going to pull everything regardless.Course since this is a pickup group, it's probably easier to just say screw it and let the guardian tank, as if you don't it'll end up being a 30 minute argument on who can tank better.<p>Message Edited by swampthing on <span class=date_text>12-28-2004</span> <span class=time_text>09:58 AM</span>
Kerganx
12-28-2004, 11:01 PM
<DIV>The fact that a shaman is healing with wards makes the monk a hands down choice. If I am not mistaken (and I could be) wards set your AC to 0 for tanking, which is balanced by more mana efficient healing. Because the monk has higher avoidance then the guardian, the monk would actually tank much better using shaman wards for heals. Perhaps if a druid or cleric was healing the case would be different, but because you explicitly stated that a shaman would be healing in this group, the monk is the best option.</DIV>
Mamasee
12-28-2004, 11:01 PM
Level is greater than all/agree
Varg_MM
12-28-2004, 11:05 PM
Eh, could be level 400, but a [expletive ninja'd by Faarbot] is still a [expletive ninja'd by Faarbot].Equipment/level can only replace skill to a limited degree.Edit: okay. Can't say [expletive ninja'd by Faarbot]. How about 'intellectually challenged'?<p>Message Edited by Varg_MM on <span class=date_text>12-28-2004</span> <span class=time_text>10:13 AM</span>
stgninja
12-28-2004, 11:16 PM
<DIV>Yeah monk and mystic are a great combo so thats my choice as well.</DIV>
swampthing
12-29-2004, 12:31 AM
<blockquote><hr>Varg_MM wrote:Eh, could be level 400, but a [expletive ninja'd by Faarbot] is still a [expletive ninja'd by Faarbot].Equipment/level can only replace skill to a limited degree.Edit: okay. Can't say [expletive ninja'd by Faarbot]. How about 'intellectually challenged'?<p>Message Edited by Varg_MM on <span class=date_text>12-28-2004</span> <span class=time_text>10:13 AM</span><hr></blockquote>Not sure what you're trying to say through all the swearing, perhaps try a little better grammar and the board wouldn't have to censor your opinion.What i think your trying to say is that "skill" outweighs level. Sorry, but it doesn't. Gear doesnt' outweigh level either, one or 2 level difference against yellow mobs makes a HUGE difference in tanking ability. If you think whatever "skills" you have of mashing buttons somehow outweighs game mechanics then a potty mouth is the least of your worries.<p>Message Edited by swampthing on <span class=date_text>12-28-2004</span> <span class=time_text>11:31 AM</span>
<DIV>I choose guardian because this is eq1 and monks are pullers because feign death works 99.9999995% of the times.</DIV>
Varg_MM
12-29-2004, 12:59 AM
A) My "Potty Mouth" is simply me attempting to say a fairly tame word that is pronouced ri-'tärd (apparently SOE thinks this word is bad - I have no idea why)B) A two level differance, while greatly affecting the defensive capabilities of a 'tank' character, still won't make up for someone who is incompetent. If the mob doesn't hit them, who cares how well they tank? If the player is running running around with grey armor and dragon stance on, his 2 levels are completely and utterly meaningless.
ArivenGemini
12-29-2004, 03:39 AM
<blockquote><hr>Alarr wrote:<DIV><FONT color=#0099ff size=3><STRONG>IQ Test: Who is the Main Tank?</STRONG></FONT></DIV><DIV><FONT size=2></FONT> </DIV><DIV><FONT size=2>You are a level <FONT color=#ffff00>24 Wizzy </FONT>organizing an XP group. The first two players you invite include a level <FONT color=#ffff00>23 Guardian </FONT>and a level <FONT color=#ffff00>24 Monk</FONT>. While recruiting a healer, you pass the time chatting and learn the Monk harvested two rare resources in TS and used his profit to purchase the best equipment one can buy. The Guardian shows great envy towards the Monk's fortune, disappointed about his own coin shortage and openly dreams of the equipment he wants to purchase to "get rid of the blue stuff" and upgrade some of his abilities. In the meantime, a level <FONT color=#ffff00>26 Mystic </FONT>joins the group followed by a level <FONT color=#ffff00>23 Swashbuckler </FONT>and level <FONT color=#ffff00>22 Berserker </FONT>who has spent more time reading the forums than in-game experience. Your intended target includes Steelhoof Mystics that con <FONT color=#ff9900>Orange^^ </FONT>at your level. Out of habit and without discussion the Guardian announces to set your /assist macro to him and begins to head out towards the Centaurs. While the Berserker says "he is the Main Tank" becuase he is, well, a Berserker after all and that's what he read in the Forums, while the Monk is asking for a spirit shard from the healer. </FONT></DIV><DIV><FONT size=2> </FONT></DIV><DIV><FONT color=#ffcc99 size=2>Being an educated Wizzy ("inspect" is bugged) and the leader of the group, who would you choose as Main Tank and why?</FONT></DIV><DIV><FONT color=#ffcc99 size=2></FONT> </DIV><DIV><FONT color=#ffcc99 size=2>a) The Guardian<BR>b) The Berserker<BR>c) The Monk<BR></FONT></DIV><DIV><FONT color=#ffcc99><FONT size=2>How would you use the other candidates you did not choose to maximize the groups potential?</FONT></FONT></DIV><DIV><FONT color=#cccccc size=2></FONT> </DIV><DIV><FONT color=#ffcc99 size=2></FONT> </DIV><DIV><FONT color=#ffcc99 size=2></FONT> </DIV><hr></blockquote>I would pick the monk for main tank, have the guardian throw intervene on him and /assist him and have the serk doing DPS and trying to help manage adds.This is based on the presumption that the highest level fighter is likely to have the best defenses, ac and health... so the level 24 should at first glance get it... put that with the fact that he supposedly has maxed out his good equipment, making him even better at that..But, since the monk is limited in class of armor to the lower stuff, when a hit DOES get through to him, it is likely to hit him hard.. so the intervene by the guardian helps absorb and mitigate some of that damage input. Targetting through the monk means he is not likely to pull agro by accident.If the serk was higher level than the guardian, I would say he should do intervene. Heck, they BOTH can, and make it even easier, but in reality I would suggest the serker throw intervene on the mystic to help keep him alive a bit longer if agro breaks on to him.After a few rounds of combat I would see how that setup worked, and make adjustments as needed.
ArivenGemini
12-29-2004, 03:41 AM
<blockquote><hr>swampthing wrote:Level is greater than all. I'd say at first glance monk. Although..... there is only one level difference between the guardian and monk and the mobs are 2 up orange to the monk which means he'll avoid like crap. The zerk will get creamed, he's the absolute worst choice as tank. It might be best to have the monk try and the guardian try and see who handles it better. If the guardian handles it better i'd probably just have the monk go DPS.The reality though is that since the zerk is a newb he'll likely have aggro anyhow so you might as well just assist him as his bloodlust is going to pull everything regardless.Course since this is a pickup group, it's probably easier to just say screw it and let the guardian tank, as if you don't it'll end up being a 30 minute argument on who can tank better.<p>Message Edited by swampthing on <span class=date_text>12-28-2004</span> <span class=time_text>09:58 AM</span><hr></blockquote>the level 22 serk wont have bloodlust, so he wont pull agro with that.
RadricTyc
12-29-2004, 05:06 AM
<DIV>In an ideal world: Kick one or more of the fighters and replace with a damage dealer or chanter. But that is mean and rarely going to work anyway. More realistic is:</DIV> <DIV> </DIV> <DIV>Guardian = main tank</DIV> <DIV>Zerker = DPS/assist</DIV> <DIV>Monk = DPS/assist</DIV> <DIV> </DIV> <DIV>It's a tough choice, but being a monk I would feel better if the player who is ONLY a tank took that role even though I might be better at it. Sure you could use intervene tricks and get some benefit from the guardian even if he wasn't the MT, but it makes more sense, IMO, to just put the guy wearing plate in the line of fire and let the monk get behind the mob and waste him.</DIV> <DIV> </DIV> <DIV>Just because a Monk CAN be the main tank and would make a BETTER main tank, doesn't necessarily mean he SHOULD be the main tank. At the end of the day, the configuration that takes the mobs down fastest, with least chance of a life lost is the best. You have to work with what you have and configure your group to make best use of its best assets.</DIV><p>Message Edited by RadricTycho on <span class=date_text>12-28-2004</span> <span class=time_text>07:06 PM</span>
ArivenGemini
12-29-2004, 05:54 AM
<blockquote><hr>RadricTycho wrote:<DIV>In an ideal world: Kick one or more of the fighters and replace with a damage dealer or chanter. But that is mean and rarely going to work anyway. More realistic is:</DIV><DIV> </DIV><DIV>Guardian = main tank</DIV><DIV>Zerker = DPS/assist</DIV><DIV>Monk = DPS/assist</DIV><DIV> </DIV><DIV>It's a tough choice, but being a monk I would feel better if the player who is ONLY a tank took that role even though I might be better at it. Sure you could use intervene tricks and get some benefit from the guardian even if he wasn't the MT, but it makes more sense, IMO, to just put the guy wearing plate in the line of fire and let the monk get behind the mob and waste him.</DIV><DIV> </DIV><DIV>Just because a Monk CAN be the main tank and would make a BETTER main tank, doesn't necessarily mean he SHOULD be the main tank. At the end of the day, the configuration that takes the mobs down fastest, with least chance of a life lost is the best. You have to work with what you have and configure your group to make best use of its best assets.</DIV><p>Message Edited by RadricTycho on <span class=date_text>12-28-2004</span> <span class=time_text>07:06 PM</span><hr></blockquote>If you automagically kick the monk because he isn't wearing plate, then I have to object to your introduction of the guardian as main tank, since a berserker can wield the same weapons, shields -AND- armor, and as such is as good at those steps, add in the superior (especially at level 23+ with bloodlust in its current form) agro control and the berserker becomes perfect for doing the job of holding agro...BUT...Using the problem as defined I would pick the monk first and foremost... the guardian can do the task of "guarding" the monk with intervene (and the short term one to hold all damage for party members) and let the monk with most likely higher DPS, better defenses and avoidance do the job of main tank.
Gaige
12-29-2004, 06:13 AM
<DIV>Me.</DIV>
Dovifat
12-29-2004, 06:38 AM
It kinda depends on the players. There are a whole lot of Brawlers who just cant let go the EQ1 or {insert random other RPG} mentality and view themselves as dps/puller, whatever. A good portion of the "Monks cant tank" attitude comes from Monks themselves. It in fact is a lot easier to mess up as a Monk than it is a plate tank, good knowledge of the game and hand picked equipment is essential.So, if its one of those one-trick-pony monks ( i still dont understand why people get so excited about Feign Death, its kinda useful at times but in no way a class defining skill ), letting him tank would be..bad.If he is used to tanking, Monk is the first choice. Highest level and matches best with the healer. The Guardian might feel a little obsolete only using some of his defensive skills on the Monk and wacking away at the mobs, but overall that would be most effective.As an "educated wizzy" however, i would obviously not ever invite three fighters, unless there is really noone else available and i for some reason need all slots filled. They stack extremely poor, worse than any other archetype ( assuming different classes/subclasses ). Two fighters might be useful in some situations, in many that already is a far suboptimal setup. Three of them are a complete waste. In addition, Guardians and Zerkers usually dont get along well, at least that has been my experience. Aggro war is the last thing a group needs.
<BR> <BLOCKQUOTE> <HR> Gage-Mikel wrote:<BR> <DIV>Me.</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>:smileyvery-happy: Heh, I was thinking the same thing.</P> <P> </P> <P>Anyways, Berserkers aren't good DPS really. A good monk will outdamage a good berserker any day especially at that level. Only thing berserkers really got going for them is Wound which Guardians also have. :smileyindifferent: Part of the reason i stopped playing berserker is becuase the damage wasnt there... they get plenty of group buffs though. /boggle Oh well.</P>
GenesisForgot
12-29-2004, 01:56 PM
<DIV><FONT size=2>You are a level <FONT color=#ffff00>24 Wizzy </FONT>organizing an XP group.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>^ that is the main problem. LOL =)</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>In all seriousness, I'd let both tank the same mob and see who could tank the best out of the guard / monk. Most likely its the monk since he has level and apparently nice gear advantage.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>Who picked up that [Removed for Content] zerker and not the assassin btw? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT></DIV>
Klithor
12-29-2004, 05:41 PM
<DIV>As a shaman I could care less about AC and who has more. It's all about who can hold argo the best. I don't care if the wizard is the MT if he can hold argo then I can keep him alive. The good/bad of the shaman's wards is that they act as a force field that have an exact amount of hp. So wether you have 400 AC or 2000 AC doesn't stop the fact that the wards gets hit first. How much damage you can take only comes into play between my recasting of ward, for adds, and for cases were argo is not held by the main tank. I would rather the Monk tank but I have been in fights were the wizards nukes gave him argo the whole fight. I just handled it as if he were the MT and everything was fine. </DIV>
Kerganx
12-29-2004, 07:52 PM
<DIV>Technically with shaman wards a monk will tank better then any class, because they have the highest avoidance. While AC doesn't effect damage taken against wards, avoidance still factors in the hit chance of the mob.</DIV> <DIV> </DIV> <DIV>So, regardless of gear the monk would tank better with a shaman as the main healer. Although fighting orange^^ mobs the wards will be broken much more quickly and the AC difference would be more apparent.</DIV>
Xanrn
12-29-2004, 08:20 PM
<DIV>Nothing wrong with having a group of fighters.</DIV> <DIV> </DIV> <DIV>I often group with 2 other fighters and its fun.</DIV> <DIV> </DIV> <DIV>See this isn't EQ 1, Warrior aren't nerfed and ACTUALLY have DPS.</DIV> <DIV> </DIV> <DIV>You all getting prissy cause people say Monk's can't tank, you are sitting here saying other classes can't DPS.</DIV> <DIV> </DIV> <DIV>They can, Guardian/Knights with a good 2 hander, Plus Offensive Arts.</DIV> <DIV> </DIV> <DIV>Zerker can dual wield and are very close to Monks/Bruisers in DPS.</DIV> <DIV> </DIV> <DIV>With the above group I would experiment between Guardian and Monk, see which one dropped the mob faster</DIV> <DIV> </DIV> <DIV> </DIV>
Zalmon
12-29-2004, 08:47 PM
My main is a 26 Monk. I started a shaman to see how the shaman class works with monks. My shaman will shortly ding to mystic.My shaman has duo'd with brawlers. My monk has grouped with mystics. The shaman/brawler mystic/monk is an incredible combination. You don't have to heal what isn't hit. With the monk's deflection -- which will increase after the big patch -- plus his ability to keep agro and the mystic's shield, I would choose the monk as main tank and have intervene put on him.
Vaelorn
12-30-2004, 05:30 PM
<DIV>This is a trick question, right? The answer seems pretty obvious...</DIV> <DIV> </DIV> <DIV>Now, without reading any of the replies, I would have to say without a doubt that the Monk should be your main tank. Not only is he the highest level Fighter in the group, but he also apparently has better equipment than the other tanks, the group's primary and ONLY healer is a Shaman whose wards are much more effective than reactives on a Brawler with low mitigation but high avoidance, and to top it all off the Monk was the only one of the tanks to actually take the time to ask the Shaman for a revive item before the pulling starts.</DIV> <DIV> </DIV> <DIV>Seriously, was that a trick question? :smileytongue:</DIV>
<BR> <BLOCKQUOTE> <HR> Vaelorn wrote:<BR> <DIV>This is a trick question, right? The answer seems pretty obvious...</DIV> <DIV> </DIV> <DIV>Now, without reading any of the replies, I would have to say without a doubt that the Monk should be your main tank. Not only is he the highest level Fighter in the group, but he also apparently has better equipment than the other tanks, the group's primary and ONLY healer is a Shaman whose wards are much more effective than reactives on a Brawler with low mitigation but high avoidance, and to top it all off the Monk was the only one of the tanks to actually take the time to ask the Shaman for a revive item before the pulling starts.</DIV> <DIV> </DIV> <DIV>Seriously, was that a trick question? :smileytongue:</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Not really a trick question although it is slanted towads the Monk: 1) The Mystic is 2 levels above the Monk, 2) the Monk has great equipment, 3) The Guardian does not have the beest armor, 3) Ther are other fighters with DPS to bring mobs down faster, 4) The Monk is one level more than the Guardian, 5) the Zerk is rather new.</P> <P>The message is this, what role you play in a group depends on who else is in the gorup. There are a lot of black-and-white debates about who should tank rather than who should tank in "this situation". Some players may pick the Guardian becuase "he is a Guardian". However, if you dig deeper into the gorup (both level, armor, abilities, and player experience) the answer may be something a little more sophisticated. This post probably has less effect in the Monk forum and greater impact in other forums to help other classes understand the Monks roll and the positive impact a Monk can have in a group. </P>
Mukluk
12-31-2004, 01:30 AM
<DIV>A group is about efficiency, not egos...</DIV> <DIV> </DIV> <DIV>If I was the monk in this situation, I'd probably have the guardian tank. I'd put staggering stance on the guard and go offensive on my self-buffs. Assuming I didn't out-agro the guardian, my blocks combined w/ his mitigation makes a darn nice tank out of him, even if he's a level lower. Also, him tanking w/ me in offense is going to provider more DPS than me in stance and him doing dmg. </DIV> <DIV> </DIV> <DIV>We're very versatile (moreso than some of the other fighter classes), so why not take advantage of it.</DIV> <DIV> </DIV> <DIV><A href="mailto:Hiss@Mistmoore" target=_blank>Hiss@Mistmoore</A></DIV>
Mamasee
12-31-2004, 01:47 AM
A group is about efficiency, not egos...It would be more efficient for the higher level to be taking the hits.
RadricTyc
12-31-2004, 07:52 AM
<BR> <BLOCKQUOTE> <HR> Mamaseeta wrote:<BR>A group is about efficiency, not egos...<BR><BR>It would be more efficient for the higher level to be taking the hits.<BR> <HR> </BLOCKQUOTE><BR> <P>Efficiency doesn't care who is taking the hits. A simple quantity for group efficiency would be:</P> <P>duration_of_encounter * group_power_consumed </P> <P>The smaller this value is, the more efficient the group is. If the monk acts as DPS, the group will take the mob down faster, if he acts as tank, they might consume less power. At the end of the day, it comes down to something pretty simple like this, not egos or levels or equipment.</P>
Zarvax
12-31-2004, 12:18 PM
<DIV>Well... I am lazy right now and have not read all of the posts here so I will warn you that I may be repeating something...but...</DIV> <DIV> </DIV> <DIV>I will go from expierience, I have never played a healer seriously... or a mage... or a scout... I have gotton them all to about 10 but I find that I like fighters most. I haven't tried the brawler archtype yet so I may be bias toward the beserker(as that is the only one listed there that I have tried) I have played a Shadow Knight and a (almost) beserker and I find that for the level range the warrior types seam to tank better. I find that the Crusader Ward can realy help (although there is no Crusader here there is a shaman) so I think that if it wasn't for level/equipment the Guardian would be the obvious choice, the beserker gets a number of damage abilities and as such is probably better as a secondary, and the monk can duel wield so they probably can get in some good DPS. We are, in fact, going by equipment though and since the Guardian has worse equipment and a lower level and the Beserker is not very expierienced, the monk is probably the best choice. Monks do not rely on equipment much, but better equipment is always a plus. The monk also will get a ward and be dodging (probably) most attacks so the ward will last longer as well. You haven't mentioned skills at all (adept1, app3 etc) and that makes a big difference too. If you have a level 22 Beserker with adept 1 taunt and a 24 monk with app1 (not likely) taunt then the beserker is the obvious choice. Also, since the monk was asking for a shard it probably shows that he knows what hes doing which is another plus to the monk, and since this is the monk forum...:smileyhappy:</DIV>
Dirtbea
01-05-2005, 04:04 AM
<BR> <BLOCKQUOTE> <HR> Varg_MM wrote:<BR>A) My "Potty Mouth" is simply me attempting to say a fairly tame word that is pronouced ri-'tärd (apparently SOE thinks this word is bad - I have no idea why)<BR> <HR> </BLOCKQUOTE><BR> <DIV>Probably the same reason the first "bad word" my 6-year old was told not to use in school was "stupid." It's a word that's rarely used politely. Or maybe some of SOE's staff have relatives with disabilities.</DIV>
XunSarak
01-06-2005, 10:47 AM
<DIV>Most definately the Monk as MT with the wards. The monk uses staggering stance on ber and gets and aditional +30 agi or so. Then uses tranquil blessing on the mystic, just i n case, and his own buffs. The shard thing is also really important as the monk can feign death if it all falls apart and rez the healrer.</DIV> <DIV> </DIV> <DIV>May be a trick question as I don't see any other viable alternatives.</DIV> <DIV> </DIV> <DIV>Alarr is correct though, every situation is different. We added a guardian to the group tha a monk had been takning for. Just because he wass a guradial and had higher HP and AC. Monk and Guardian at same level and comperable equipment. Single mob Guardian tanked better. Multiple mobs Monk tanked better. Big issue was everyone charging in before all the buffs could be set. And, yes, I was the Monk, lol</DIV><p>Message Edited by XunSarak on <span class=date_text>01-05-2005</span> <span class=time_text>11:54 PM</span>
Babayaaga
01-06-2005, 12:04 PM
<DIV>Nice puzzle <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>On immediate inspection, I'd like to say that whomever the "MT" is, they'll be working very hard to peel off the 26 mystic, who may by default end up tanking. Low levels suck when it comes to class balance issues.</DIV> <DIV> </DIV> <DIV>To break it down further, I am going to assume that the <FONT color=#ff9900 size=2>Orange^^ </FONT>con is based on the Wizard who is organizing the group, so that would make the mobs 26+? (Assumption). This means that the mobs would be even con to the Mystic, who although has the role of healer in the group, will probably be drawing the most agro, but on the flipside would probably mitigate the damage better than the rest of the group based on level alone. It's the sad truth but in the 20's, this just seems to be how things work.</DIV> <DIV> </DIV> <DIV>Being that this is the case, I wouldn't look at MT but rather who would be in charge of "peeling agro" off the mystic most often. With your group setup I would hope it's the Monk and Guardian keeping it rather than the Zerker... a rather low level one at that for the mobs you're fighting. I'm not sure what level they get it, but if he has the Rampage skill and has the adept version, it is more than likely he'll be pulling the most agro out of the group if he's spamming it relentlessly. He'll also be burning all healer power every fight too boot!</DIV> <DIV> </DIV> <DIV>24 Wizzy should not be tanking, period. =p. Seriously hope they know when to nuke, and when not to nuke, because as it is that is going to be one busy mystic!</DIV> <DIV> </DIV> <DIV>23 Guardian: These mobs could be both Orange and Red con to him. Irregardless what his AC is, he's going to get hit hard by Red cons, and as a result shouldn't be the first choice.</DIV> <DIV> </DIV> <DIV>24 Monk: Has kept their armour up to date, but again we're looking at Orange con mobs. Given the selection though, this is obviously the best choice overall.</DIV> <DIV> </DIV> <DIV>23 Swash: I'm just going to say that it's a shame he doesn't have the Evac skill yet, because this group will probably need it!</DIV> <DIV> </DIV> <DIV>Overall, especially considering the [Removed for Content]tanking debate happening, I'd say it's probably a good idea to find a new group!</DIV><p>Message Edited by Babayaaga on <span class=date_text>01-05-2005</span> <span class=time_text>11:09 PM</span>
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