PDA

View Full Version : Patch notes on test


Jenesaq
12-18-2004, 01:28 AM
<DIV>For all those that have yet to review the upcomming changes here they are in full.</DIV> <DIV> </DIV> <DIV>*** Headlines *** <BR><BR>- Tons of new quests, mostly for solo players! <BR>- New Character Differentiation option: Training! <BR>- Lots of artisan recipe and ability fixes! <BR>- Eat healthy! New examine information to explain the benefits of food and drink! <BR>- Brawlers get built-in shields! <BR>- Guild followers can spend the status they earn at city merchants! <BR>- Now easier to equip rings, wrist items, and weapons! <BR>- Slash that dot! Maps now show your current heading! <BR>- Lots of UI tweaks and enhancements! <BR>- More bug fixes than you can shake a moss snake at! <BR><BR>*** Training *** <BR><BR>- Characters now receive a new character differentiation option every ten adventure levels: Training! <BR>- Training allows you to choose one of four new abilities. Each of these spells or arts builds off abilities you've been using but substantially increases their effectiveness and benefit. <BR>- The choice is yours whether you prefer a stronger attack, a more potent buff, a heartier heal, or a handier utility function. Training allows you to enhance specific aspects of your character and be a bit unique. <BR>- These Training abilities have a longer span of effectiveness than most common spells and arts, so they'll prove very useful to you. <BR>- Note: Characters who reach levels 10 and 20 will not be prompted to make their Training selections until they leave their current zone and enter another. This is a known issue that will be corrected in a future update. <BR><BR>IMPORTANT! <BR>- You will not be able to receive quest rewards until you make any pending character differentiation choices available to you. <BR><BR><BR>*** Gameplay *** <BR><BR>- Group members can now join other group members in a specific instance of a zone even if that zone has reached its capacity. <BR>- If a character dies and is given the option to be revived in a different zone, the revive window will allow the player to choose from multiple instances if they are available. <BR>- Harvesting quests can no longer be completed by purchasing the items from a broker. <BR>- Spells that debuff the target's maximum health or power now work appropriately. <BR>- Fixed a bug that could cause you to fall under the world while swimming. <BR>- Removed the restriction that only guild patrons can spend status points. <BR>- You are no longer able to swap bags into your shared bank if one of the bags contains a lore or no-trade item. <BR>- You are no longer able to drag lore items from your overflow slot into the shared bank. <BR>- Fixed a bug that caused rare mastery quest items not to drop from solo encounters. <BR><BR><BR>*** Controls, Commands, and UI *** <BR><BR>- Character Select: If you choose to delete a character, you will now be asked to type in the character name. <BR>- Inventory: The overflow slot now features a context menu that allows you to examine the item, move it to your inventory, or destroy it. <BR>- Inventory: The default behavior when dragging a stack of items or coins has changed to drag the entire stack. To choose a quantity, hold down the Shift key while dragging. Holding down the Control key while dragging still picks up a single item from the stack. <BR>- Inventory: You can now drag bag windows if your mouse pointer is over an empty slot. <BR>- Inventory: If you attempt to equip a weapon that is not compatible with what you're wielding, your current weapons will be unequipped for you. For example, if you are currently holding a sword and shield and attempt to equip a two-handed weapon, both the sword and shield will be unequipped. <BR>- Inventory: Equipping items in the wrist and finger slots is much easier. <BR>- Inventory: Double-clicking a second dual-wield weapon in your inventory should now allow it to be equipped properly. <BR>- Inventory: Added information on the value of various kinds of food and drink in the examine window and tooltip. <BR>- Guild UI: Class and Name columns are now sized according to their content. <BR>- Guild UI: Guild UI now displays the guild status earned by each patron in the "Standing" column. <BR>- Guild UI: Fixed the confirmation screen for guild demotions. <BR>- Main UI: The society window's members list will now sort correctly on rank, level, current status, and total status when you click on the column headers. <BR>- Main UI: Fixed a bug causing only the first embedded item link to get the link color. <BR>- Main UI: Custom chat channels now use their assigned channel colors. <BR>- Main UI: Maps now have a heading indicator instead of a dot. <BR>- Main UI: Coins in your bank and in a trade window now have a tooltip. <BR>- Main UI: Clicking on a map icon now creates a temporary waypoint and a wisp to that location. For real this time. <BR>- Main UI: Various points of interest have been added to the city maps. <BR>- Main UI: UI window settings should now save more consistently. <BR>- Main UI: You will receive notification when players on your friends list log in and out. <BR>- Main UI: The tooltip on the experience bar now reports experience debt more accurately. <BR>- Main UI: The con color of quests is now visible on the quest acceptance window. <BR>- Main UI: Hotkey macros can now have up to three command lines, which are executed in order. <BR>- Main UI: Hotkeys should no longer flash when a heroic opportunity starter chain fails. <BR>- Main UI: Only relevant hotkeys should flash during a heroic opportunity. <BR>- Main UI: Items that cannot be equipped no longer show their condition in the examine window. <BR>- Main UI: Items can now be dropped anywhere in the trade window. If you drop an item somewhere that doesn't make sense, it will be placed into the leftmost available spot. <BR>- Tradeskill UI: When repeating a recipe, the components window will now remember which particular items you previously selected. <BR><BR><BR><BR>*** Quests *** <BR><BR>New Quests <BR>- A Bitter Brew <BR>- A Change in Plans <BR>- A Message for Kitty <BR>- Darig Giantbane <BR>- Desperately Seeking Ants! <BR>- Desperately Seeking Butterflies! <BR>- Desperately Seeking Moths! <BR>- Duranar the Swift <BR>- Flight of the Sage <BR>- Granville's Restaurant, D'Lere <BR>- Granville's Restaurant, Antonica <BR>- Karath the Forgotten <BR>- Kleron's Earring <BR>- Kleron's Helmet <BR>- Kleron's Leggings <BR>- Kleron's Ring <BR>- Kleron's Shoes <BR>- Kleron's Wrist-Guards <BR>- Kuranam of the Seven Foals <BR>- Like a Ring in a Haystack <BR>- Never Judge a Book By Its Cover <BR>- No More Witnesses <BR>- Reliving the Past <BR>- The Age of Rediscovery <BR>- The Curious Augur's Three Meanings of Life <BR>- The Farmer's Ring <BR>- The One-Eyed Chief <BR>- The Scholar's Search <BR>- The Traveling Augur's Three Meanings of Life <BR>- The Wanderer's Three Meanings of Life <BR>- Trantieral Thunderhoof <BR>- A Menace to Berrybrook <BR>- Angry Augur's Three Meanings of Life <BR>- Arboreal Survey <BR>- Bootstrutter's Trail Guide to Old Grove <BR>- Bootstrutter's Trail Guide to West Zek <BR>- Bootstrutter's Trail Guide to the Badlands <BR>- Case of the Missing Person <BR>- Case of the Poisoned Wine <BR>- Crab Exploratory <BR>- Defending Harold Winemaster <BR>- Disrupting the Mining Operation <BR>- Far Seas Requisition ENC0457 <BR>- Far Seas Requisition ENC0679 <BR>- Far Seas Requisition ENC0699 <BR>- Far Seas Requisition ENC0745 <BR>- Far Seas Requisition ENC0825 <BR>- Far Seas Requisition Special Contract #TS023 <BR>- Fauna Fecundity <BR>- Hail to the Derris Heroes <BR>- Hail to the Sullon Heroes <BR>- Hail to the Tallon Heroes <BR>- Hail to the Vallon Heroes <BR>- Keys for Hammer <BR>- Magical Residue Recovery <BR>- Marine Fecundity <BR>- Meandering Augur's Three Meanings of Life <BR>- Mettle Testing <BR>- Miscellaneous Request <BR>- Native Hostile Exploratory II <BR>- Native Melee Efficacy IV <BR>- Native Projective Efficacy IV <BR>- Sea Life Farmability <BR>- Short Range Patrol <BR>- Special Acquisitor, I <BR>- Special Acquisitor, II <BR>- Special Acquisitor, III <BR>- Special Acquisitor, IV <BR>- The Curse of the Bloody Shank <BR>- The Grain Grog Run <BR>- The Mysterious Dagger <BR>- The Tallon Plunder Chests <BR>- Undead Survey <BR>- Utilitarian Desires of the Miners <BR>- Utilitarian Desires of the Protectors <BR>- Utilitarian Desires of the Toiler <BR><BR>Modified Quests <BR>- Avenge the Freeport Trooper <BR>- Do or Die, Says Irizan <BR>- Kill 'em All <BR>- Lost Friend in Fallen Gate <BR>- Narin Heirloom <BR>- Saving the Sewage Pumps <BR>- Slaying the Defiled Villagers <BR>- Stopping the Grimmin Plan <BR>- Ignatia Cellus' History of Antonica <BR>- Iridescent Brooch <BR><BR>The progress text for the following quests should no longer report invalid information when completing the second stage of the quest: <BR>- Gildas' Requests - Part III <BR>- Gildas' Requests - Part IV <BR>- Gildas' Requests - Part V <BR>- Gildas' Requests - Part VI <BR>- Selwyn's Errands - Part I <BR>- Selwyn's Errands - Part II <BR>- Selwyn's Errands - Part III <BR>- Selwyn's Errands - Part VI <BR>- Selwyn's Errands - Part V <BR>- Selwyn's Errands - Part VI <BR><BR>Heritage Quests <BR>- Some modifications have been made to the Bag of Sewn Evil Eye, Polished Granite Tomahawk, and Stein of Moggok quests. <BR>- The tradeskill tutorial window should no longer show up during the Dwarven Workboots quest. <BR><BR>Quest Updates <BR>- The experience gained when completing catalog quests has been modified. <BR>- Catalog quests should now reward players when completed. <BR>- The zombie mastery trophy has a new appearance. <BR>- The access quest to Fallen Gate should now be working properly. <BR>- Players should now be able to finish the "Vale of the Shattering" quest. <BR>- Some modifications have been made to Ian Cathlan's armor quests. <BR>- The "Acidic Liquid" quest will now reward an item of a more appropriate level. <BR>- The level of the "Failed Assassin" quest has been increased to match the difficulty of the targets of the quest. <BR>- The quest level for "The Lost Religion of Fallen Gate" has been increased. Skullsprainer weapons have been removed from the quest. <BR>- Society tasks will now reward players with coin in the quest reward window. <BR>- The reward for "Green Hood Ration Recipe" has been changed to something more appropriate. <BR>- Lore and Legends quests are no longer flagged as Mastery. They'll now have their own quest category type. <BR>- The "History of the Feir'Dal" book has been added to sage merchants in Qeynos. <BR>- The rat collar quest in Edgewater Drains is no longer repeatable. The reward has been set to be Lore and No Trade. <BR>- The level and experience rewarded in the "Snake Slayings" quest has been modified to better match the difficulty of the quest. <BR>- The Leatherfoot Brigade quests can now be completed more easily. <BR>- "Keep of the Ardent Needle" is no longer labeled as an Access quest. It is now labeled as an Antonica quest. <BR>- "Recovery of Bloodsaber Plans" and "Into the Crypt of Betrayal" are no longer labeled as Access quests. They are now labeled as quests for Elddar Grove. <BR>- "Cleansing of the Firemyst Gully" should now be working correctly. <BR>- Dialogues have been modified in the "Skullsprainer" quest. <BR>- The Collection quests for moths and butterflies should now properly reward players. Players will need to speak with the collector NPCs to have the larger collections added. <BR>- Kregnok's Axe is no longer obtainable as a quest reward. <BR>- The amount of experience rewarded for completing "Tillin's Gnoll Woes" has been lowered. <BR>- "Shadow Axe" has had its reward changed. <BR>- "Rings that Thirst" had its reward changed. <BR>- Celeg Ixuri, Ikara V'Tahl, Obere Warrain, Narek Bonecarver, Shadowdash, and Ott Stompgut should no longer appear if the armor quest they are part of has been completed. <BR>- Books found in adventure areas that provide quests had their respawn times reduced from 5 minutes to 15 seconds. <BR>- The Deathfist Access quest will now work properly if the character's journal is full and has been changed to a Hallmark quest. <BR>- The Polished Granite Tomahawk recipe and pristine piece of granite have been marked as No Trade, No Value, and No Destroy. <BR>- Language quest items have been changed to be Lore and had their drop rate increased. <BR>- The "Insulated Warmers" quest will now update correctly. <BR>- All steps for the "Hundred Fold Blade" quest are no longer displayed immediately on starting. <BR>- The Orcish Wastes creature catalog quest has been updated. <BR>- The Qeynos Catacombs creature catalog quest has been updated. <BR>- The Elephant Hide Boots quest will now update correctly when defeating Dervish Cutthroats. <BR>- The Feerrott creature catalog quest has been updated. <BR>- Mr. Burpbelly can once again be found within Fallen Gate. <BR>- Betrayers should now be able to select their tradeskill class and subclass correctly. <BR>- Qeynos betrayers should no longer be able to accept and complete another class quest within Freeport. <BR>- The Bird Watching tome quest has had its reward modified. <BR>- Several tome quests had their category changed from Miscellaneous to the zone in which they are meant to be completed. <BR>- The Fury subclass quest in Freeport has been adjusted. <BR>- "Pretty Ponies, All in a Row" can now be completed. <BR>- Dancer should now give you her second quest even if you end the dialogue or happen to die in the middle of speaking with her. <BR>- "The One Who Got Away" quest has been modified. <BR>- "Rumble" should now update correctly. <BR>- "Freedom" should now update correctly. <BR>- "Virtue Belt" should now update correctly. <BR>- "Blood Ore Basher" should now update correctly and had some typos fixed. <BR>- Striped spiders should now update the Striped Spider collection quest. <BR>- Vital portions of Rask Helstot's quests can no longer be deleted. <BR>- Experience rewards have been removed from the following quests: <BR>Report to Marauder Kindolus <BR>Report to Disciple Telas'velle <BR>Report to Aesthetic Winchester <BR>Report to Missionary Jenson <BR>Report to Sergeant Ironcast <BR>Report to Guard Rellin'thir <BR>Report to Baron Zafimus <BR>Report to Shepherd Sell'ar <BR>Report to Archivist Jindlefog <BR>Report to Chronicler Steelwill <BR>Report to Boatswain Fomas <BR>Report to Liege Helvanica <BR>Report to Naturalist Tummyfill <BR><BR><BR><BR><BR>*** Zones *** <BR><BR>Commonlands <BR>- The zombie maid should no longer be dropping inappropriate treasure. <BR>- Ghostly orcs are no longer classified as living orcs. <BR><BR>The Down Below <BR>- Several items that drop in the zone had a stat increase. <BR>- Fallen Nobles should no longer spawn inside walls. <BR><BR>Fallen Gate <BR>- Some areas within the zone have been re-leveled. <BR>- Players should now be able to retrieve their corpses from the Fallen Gate doors if they do not have a key to the zone. <BR><BR>Nektulos Forest <BR>- A dragoon guard near Theeral the Nomad has been removed. <BR><BR>The Sprawl <BR>- Giantslayers are now more plentiful. <BR><BR>Thundering Steppes <BR>- The class type of a Varsoon apprentice has been modified. <BR>- Doomsquall and Grimfeather will no longer camp players at the zone line. <BR>- The drop rates for items obtained from Doomsquall and Grimfeather have been modified. <BR>- An additional respawn camp has been added into the zone. <BR><BR>Vermin's Snye <BR>- Triggers for the level 20 priest hallmark quest should now only appear when the player is on the proper stage. <BR>- Infected burrowers and infected tomb vermin should no longer have pets. <BR><BR>Antonica <BR>- The Bandits involved in the Flowing Black Silk Sash quest will now despawn after a set amount of time if they are left untouched. <BR>- Additional marine life has been added to water areas. <BR>- Scarecrows should now show their names. <BR><BR>North Qeynos <BR>- Executor Adept Sal`ynelle has been moved to the Ironforge Estate. <BR><BR>Runnyeye Citadel <BR>- A Runnyeye armorer will no longer drop treasure associated with another NPC. <BR><BR>The Ruins of Varsoon <BR>- The Creator should no longer break encounters when attacked. <BR><BR>Stormhold <BR>- The secret entrance door linking Antonica and Stormhold must now be unlocked from inside Stormhold before it can be used. <BR><BR>Miscellaneous Updates <BR>- Several spells have been added to the treasure tables in Stormhold, Thundering Steppes, Nektulos Forest, the Crypt of Betrayal, and Edgewater Drains. <BR>- The re-use timers for epic and instanced zones have been changed based on the level of the zone. <BR>- Changes were made to instanced zone junctions to only allow up to the maximum number of people intended to enter the zone. <BR><BR><BR>*** NPCs *** <BR><BR>- Kizdean Gix will no longer disguise himself as a female. He has also decided to carry a certain key. <BR>- Lady Faideth will no longer attempt to appear to be male. <BR>- Icsillinatis the Marrow Fiend and Captain Surestout should now drop items appropriate to the difficulty of their encounters. <BR>- Bosses in Permafrost, Runnyeye Citadel, and Feerrott should now behave appropriately. <BR>- Scribe Zizwold will no longer drop an owlbear feather. <BR>- Players who end their conversation with Investigator Targok can now continue to receive their quests. <BR>- The spawn time on Tinmizer's astounding frostdisruptors in Orcish Wastes and Enchanted Lands has been reduced. <BR>- Tangle Weed's minions should now follow properly and not wander off on their own. <BR>- Mender Manus will wait until you are closer to him before calling out. <BR>- Chaplin Graveguzzle can now be found by looking in the proper location. <BR><BR><BR>*** Mechanics *** <BR><BR>- Dual Wield is now listed in the skill window for all professions who can use dual wield weapons. <BR>- Slightly increased the block rate of round shields. <BR>- Adjusted shields to provide a more noticable benefit at higher levels of quality. <BR>- The Safe Fall skill will now increase through use. <BR>- The cost of light and higher armor types on vendors has been reduced. <BR>- Scouts can attempt to disarm traps beyond their current skill level. Even if unsuccessful they have the chance to gain skill through use. <BR>- Removed the ability for bralwers, monks, and bruisers to equip shields. <BR>- Increased brawler Deflection to provide the equivalent of always having a buckler equipped. <BR>- Increased monk and bruiser Deflection to provide the equivalent of always having a round shield equipped. <BR><BR><BR>*** Items *** <BR><BR>- The price of the Market Bulletin Board has been reduced. <BR>- The colors of certain ranger and monk armor quest rewards have been modified. <BR>- The appearance of the level 20 bruiser quest armor has been changed. <BR>- Band of the Soulstripper no longer looks like a chain chestpiece. <BR>- The names of some Heritage Paintings have been corrected. <BR>- The Ghoulbane will now do bane damage to the undead. <BR>- The Fishbone Earring has been modified slightly. <BR>- The Greater Lightstone will now shed a yellow light. <BR>- The Charred Bone has been changed to No Trade, No Value, Lore. <BR>- The stats of Cap of the Ethernere have been increased. <BR>- A Glowing Black Stone has been changed to No Trade. <BR>- The following items have been set to No Trade, Lore, and No Value: Crude Blueprint, Tattered Diary, Acidic Gland, Rat Collar, and a Trooper Signet. <BR>- All Legend and Lore quest items should now be using the correct icon. <BR>- Assault Axes have been changed to be one-handed instead of two-handed. <BR>- The Shiny Brass Halberd has been made No Trade and Lore. <BR>- Starfall no longer appears as a scourge and is more like the description given in the quest. <BR>- Many new quest rewards and loot drops have been added to the game. <BR><BR><BR>*** Spells *** <BR><BR>- The damage on Lanet's Excruciating Scream has been increased. <BR>- All spell scrolls should now list the tier after the name instead of before it. <BR>- Apprentice IV ward spells can now absorb an increased amount of damage. <BR>- Class and Subclass "Vitae" lines of spells should now stack correctly. <BR>- Odyssey has been changed to only be used on group/raid members. <BR>- Protection of the Seasons now adds heat and cold resistances correctly. <BR>- Ensnaring Roots, Grasping Roots, and Seizing Vines affect movement speed correctly. <BR>- Decree of Decay has been fixed to allow the lifetap effect to work correctly. <BR>- Wisdom of Zephyl increases skill with updgrades correctly. <BR>- Frozen Manacle's root duration has been increased. <BR>- The description for Venomous Runes was changed to be more reflective of the actual spell effect. <BR>- Runic Shield had its description changed to be more clear. <BR>- Spirit of the Rhino was fixed to allow application to the group. Note that this ward only protects against elemental and noxious damage. <BR>- Umbral Fortitude should now increase divine resistance as intended. <BR>- Sibyllant should now have its damage effect working properly. <BR>- Noxious Bolt had its description clarified. <BR>- Boon of the Lifeless had its description clarified. <BR>- Flaming Agony now includes a DoT effect and had its spell icon changed. <BR>- Quicksand had its movement decrease effect increased. <BR>- Mend Bones should now cost the caster health as was intended. <BR>- Spiritual Seal had its description clarified. <BR>- Favor of the Phoenix should now only allow revival of the correct classes. <BR>- There were many additional updates and fixes to address spell bugs and balance issues. <BR><BR><BR>*** Combat Arts *** <BR><BR>- Escape has been changed to a 5-second cast time with a 30-minute recast. <BR>- Power Cleave should now be available on the appropriate merchants. <BR>- Stealth abilities no longer stack. <BR>- Focused Rage had its description clarified. <BR>- Unfriendly Reminder should now lower the target's agility as intended. <BR>- Ignore Pain should now increase in effectiveness with upgrades. <BR>- Intimidating Orders should now increase in effectiveness with upgrades. <BR>- Watery Shot should now reduce the target's power correctly. <BR>- Break Through now has the correct skill requirement. <BR>- Bob and Weave should now increase in effectiveness with upgrades. <BR>- Kidney Blow had its description clarified. <BR>- Haymaker should now increase in effectiveness with upgrades. <BR>- Bouncer had its description clarified. <BR>- Fury should now increase in effectiveness with upgrades. <BR>- Grapple now includes a stun effect. <BR>- Bloodlust should now increase in effectiveness with upgrades. <BR>- There were many additional updates and fixes to address combat art bugs and balance issues. <BR><BR><BR>*** Tradeskills & Societies *** <BR><BR>- Artisans level 15-19 and 25-29 should now receive tasks of a level near or slightly below their own. <BR>- Several alchemy potions/poison recipes have been fixed. <BR>- Society task rewards have been reduced. <BR>- The Manastone Heritage quest recipe should now be working correctly. <BR>- New raids are now available for guilds level 20 and 25. <BR>- Alchemy Potions and Poisons have been changed to Baubles. They are no longer stackable and will use their charges properly. <BR>- Multiple city writ quests can no longer be obtained from the same NPC. <BR>- Fixed a bug that allowed city task NPCs to issue quests to players whose citizenship did not match that of their guild leader at the time of the guild's formation. <BR>- The kill quotas have been reduced for the level 15+ Social Structure quests. <BR>- New tradeskill quests have been created that reward players with guild experience and status points. <BR>- Power Cleave can now be created using a tradeskill recipe. <BR>- New tradeskill tasks are now available for players between level 30 and 50. <BR>- Spell and combat art creation has been changed to allow for different qualities of scrolls to be created. Apprentice IV spells and arts will now result when a pristine spell or art is successfully made. <BR>- Multiple fixes were made to advanced craftsman recipes. <BR>- Reactive arts now share reuse timers across the same crafting lines. <BR>- Stacking rules for the benefits received from reactive arts have been revised. <BR>- Some special events have been changed in frequency and severity. <BR>- Refine basil has been added to the Tradeskill Essentials 3 book. Players who have scribed this book automatically gain the ability to refine basil. <BR>- Tin Plate now uses the correct tradeskill techniques to counter negative events. <BR>- Player-crafted food and drink durations have been adjusted. <BR>- Cream cheese has been added to tradeskill wholesalers. <BR>- Edible refined components were removed from tradeskill vendors. <BR>- Advanced Crafting Volumes should now work properly. <BR>- Missing Adept III spell and art scrolls have been added to recipe books. <BR>- The Outfitter Essential recipe for the Iron Crescent Axe has been fixed. <BR>- Essence of Bully: Adept III has been added to Advanced Alchemist Vol. 45. <BR>- Liquefied Sycamore has been added to scholar recipes. <BR>- The iron bar recipe has been changed to use the correct knowledge types and techniques. <BR>- Pristine versions of Carbonite Vanguard armor can now be created. <BR>- Loss of harvesting skills should no longer occur when a character's tradeskill level is higher than the adventuring level. <BR>- The burlap thread recipe has been changed to use the correct knowledge types and techniques. <BR>- The iron plate recipe has been changed to use the correct knowledge types and techniques. <BR>- The burlap yarn recipe has been changed to use the correct knowledge types and techniques. <BR><BR><BR>*** Player Housing *** <BR><BR>- A one-room apartment in Qeynos now allows a hundred furnishings to be placed inside it, and two vendors can now operate from a single merchant board. <BR><BR><BR>*** Status *** <BR><BR>- Status gain messages have been add to Social Structure tasks. <BR>- Status defrayment values have been added to in-game furniture items that did not previously have them. <BR>- Guild followers can now use their status points to purchase items from City Merchants. <BR><BR><BR>*** Art *** <BR><BR>Creatures <BR>- Fixed shaders on fire beetle and gnoll LODs. <BR>- Fixed combat states for gnolls and giants. <BR>- Fixed skin weights on orc skeleton LODs and adjusted shaders, improved LOD tolerances. <BR>- Fixed Venekor's breath attack. <BR>- Made flies on diseased skeletons visible from further away. <BR><BR>Characters <BR>- Whips can now be holstered when wielded in the secondary slot. <BR>- Fixed orbs to show up when wielded in the secondary slot. <BR>- Added eight new one-handed spears. <BR>- Added eight new fighting sticks. <BR>- Fixed some robe issues to allow helmets, hair, and bracers to display properly. <BR><BR>Zones <BR>- Fixed bugs that caused players to fall below the world in Stonestair Byway, Starcrest Commune, and Freeport five-room apartments. <BR>- Fixed some disappearing NPC issues in Graystone Yard and the Orcish Wastes. <BR>- Made some minor cosmetic fixes to Qeynos Harbor and South Qeynos. <BR>- Opened access to the bear caves in Nektulos Forest. <BR>- Fixed some rock placements in Antonica. <BR>- Improved the environment settings for the boats leading to Everfrost and Lavastorm. <BR>- Improved door functionality in Solusek's Eye. <BR><BR>FX <BR>- Removed erroneous sound triggers from all harvesting visuals: fishing, gathering, mining, forestry, and trapping. <BR>- Fixed these persist effects so they display on the creature and follow it better: stun, stone, poison, mesmerize, mental, energy, ice, divine, debuff, and fire. <BR>- Shortened the initial result visual used on these spells: Eidolic Ward, Spectral Ward, Wards of Spirit, Oberon, Wakinya's Skin of Spirits, Everling's Cadaverous Ward, Cursed Affliction, Curse of Shielding, and Eidolic Savior. <BR>- Fixed the dust fall effect used on many combat arts. <BR>- The skull effect is now more visible in lifetap spells. <BR>- Lightning bolt effect now displays properly on non-humanoid creatures and objects. <BR>- Optimized the lightning bolt effect. <BR>- Missing glows fixed in spell crystal pieces. <BR>- Fixed all "animal" spell visuals so the initial conjuring effect is displayed. <BR><BR><BR>*** Audio *** <BR><BR>- Horses used as mounts now have footstep sounds. <BR><BR><BR>*** The Following UI Files Have Been Modified *** <BR><BR>UIDefaulteq2ui_community.xml <BR>UIdefaulteq2ui_journals_quest.xml <BR>UIdefaulteq2ui_mainhud_editmacro.xml <BR>UIdefaulteq2ui_mainhud_guild.xml <BR>UIdefaulteq2ui_mainhud_map.xml <BR>UIdefaulteq2ui_mainhud_socials.xml </DIV>