View Full Version : Brawler / Monk / Bruiser Interview with Moorgard
Zadkiel3
12-14-2004, 09:00 PM
www.brawlers-pit.com is pleased to announce an interview with Moorgard, with Brawler-based classes as the theme.Please come and see it at <a href="http://www.brawlers-pit.com/" target=_blank>Brawlers Pit</a>We have a thread for discussion on our messageboards <a href="http://p204.ezboard.com/fmonklybizeq2frm2.showMessage?topicID=260.topic" target=_blank>here</a>Zadkiel.<p>Message Edited by Zadkiel343 on <span class=date_text>12-14-2004</span> <span class=time_text>04:02 PM</span>
GangsterFi
12-14-2004, 09:57 PM
<blockquote><hr>Zadkiel343 wrote:www.brawlers-pit.com is pleased to announce an interview with Moorgard, with Brawler-based classes as the theme.Please come and see it at <a href="http://www.brawlers-pit.com/" target=_blank>Brawlers Pit</a>We have a thread for discussion on our messageboards <a href="http://p204.ezboard.com/fmonklybizeq2frm2.showMessage?topicID=260.topic" target=_blank>here</a>Zadkiel.<p>Message Edited by Zadkiel343 on <span class=date_text>12-14-2004</span> <span class=time_text>04:02 PM</span><hr></blockquote>After reading this interview I think this update will perhaps bridge the gap and make the monk a more equal tank, compared to every other tank. It seems they will be fixing deflection on tomorrow.
perculat
12-14-2004, 11:23 PM
<DIV>THANKS!!!!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>This is a great interview, very cool. Thanks for asking the questions that have been nagging everyone here.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Monkeygr
12-25-2004, 09:30 AM
<DIV>am I reading that interview wrong, it seemed like he was saying you can use Feign to split grouped mobs. I didn't think that was possible...</DIV>
WackyDakky
12-25-2004, 09:54 AM
<BR> <BLOCKQUOTE> <HR> Monkeygrrl wrote:<BR> <DIV>am I reading that interview wrong, it seemed like he was saying you can use Feign to split grouped mobs. I didn't think that was possible...</DIV><BR> <HR> </BLOCKQUOTE><BR> He meant to split multiple encounters. There are spots where you'll pull multiple encounters because of range aggro. A monk could in theory split those multiple encounters so that the group only pulls one encounter.
<DIV>Ahh where is it all I see is some contest...</DIV>
SageGaspar
12-26-2004, 02:53 AM
<BR> <BLOCKQUOTE> <HR> WackyDakky wrote:<BR><BR> <BLOCKQUOTE> <HR> Monkeygrrl wrote:<BR> <DIV>am I reading that interview wrong, it seemed like he was saying you can use Feign to split grouped mobs. I didn't think that was possible...</DIV><BR> <HR> </BLOCKQUOTE><BR> He meant to split multiple encounters. There are spots where you'll pull multiple encounters because of range aggro. A monk could in theory split those multiple encounters so that the group only pulls one encounter.<BR> <HR> </BLOCKQUOTE><BR> <DIV>I'm not a monk, so I apologize for cluttering this up, but I was just wondering, by range aggro, do you mean by your proximity, or are there actually social encounters that call friends from other encounters?</DIV> <DIV> </DIV> <DIV>In my experience you can just use a ranged attack to pull encounters right past other encounters, and it seems that just working your way back to the encounter you're looking for would be more efficient/less dangerous/just as fast as trying to get a monk or someone to split up a bundle of encounters.</DIV>
<DIV>Did I read it wrong or did he say they were actually making or deflection <EM>worse</EM> with the patch? He said the defection bonus was a bug that benefited monks/bruisers and that we should enjoy it while we can. So I guess we can expect to tank worse after the patch, not better. </DIV>
<DIV>Yes you read it wrong. The bug is for the lvls betweeh 20- 28 after that our skill raises up agaon on its own. Before that the skill is maxed at the lvl 28 skill so when you ding 20 you are dodging like a lvl 28.</DIV> <DIV> </DIV> <DIV>As for the pulling the encounters, there are times when one group of mobs standing too close to another group will aggro each other when pulled. In stormhold Church they are much that way, at least when I pulled them they did.</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Dooyas on <span class=date_text>12-27-2004</span> <span class=time_text>03:54 PM</span>
<DIV>That sucks, I thought we were getting bonus deflection back with patch.</DIV>
Zadkiel3
12-30-2004, 04:22 PM
<DIV>Coraz, did you find it?</DIV> <DIV> </DIV> <DIV>The front page of the site only lists the last 3 articles, and it had dropped off as it was posted a few weeks ago...</DIV> <DIV> </DIV> <DIV>Here is a direct link to the article for you:</DIV> <DIV> </DIV> <DIV><A href="http://www.brawlers-pit.com/index.php?option=com_content&task=view&id=41&Itemid=2" target=_blank>http://www.brawlers-pit.com/index.php?option=com_content&task=view&id=41&Itemid=2</A></DIV> <DIV> </DIV> <DIV>Zadkiel.</DIV>
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