View Full Version : Monk Armor Quest Complete Guide *SPOILER*
<DIV>I'm copying this from my post I did on the "Monk Armor Quest" thread to make it more accessible to people looking for a guide quickly.</DIV> <DIV> </DIV> <DIV> <DIV>This quest can be started from Selwyn Oakheart in South Qeynos at level 20. She is found under a tree near the North Qeynos gate.</DIV> <DIV> </DIV> <DIV>Monk Armor Quest 1:</DIV> <DIV> </DIV> <DIV>For gnoll elders: Kill the ALL of the groups of battlers and rune casters surrounding a tent near Blackburrow. This isn't too tough, they conned green/gray to our group, but sometimes one group will respawn while killing the others. This will spawn a group of two elders and two tormentors (templars need tormentors). <BR></DIV> <DIV>For Caltorsis clerics: We basically had a group of 4 and just ran around Fangbreaker Keep for over an hour killing all undead, which seem to randomly respawn either magi, knights, or clerics. Clerics are the most difficult to spot, as they can only be seen from close range. This got very long and boring.</DIV> <DIV> </DIV> <DIV>Stats on Chainweave Handwraps:</DIV> <DIV>52 ac (39 at 21)</DIV> <DIV>5 agi</DIV> <DIV>2 wis</DIV> <DIV>10 health</DIV> <DIV>14 power</DIV> <DIV>84 vs disease</DIV> <DIV>67 vs heat</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Monk Armor Quest 2:</DIV> <DIV> </DIV> <DIV>For plague acolytes: These were definitely the toughest part (not really that tough... moreso annoying). You need to find a foci of decay (pole in the ground) near the Ruins of Caltorsis, northwest of Windstalker. Clear the 4 groups of restless Caltoris surrounding the pole. Then STAY away from the foci. The acolytes will spawn, and they MUST summon their pet before you can attack. We happened to be standing around the pole and they spawned, and the encounter broke as soon as we attacked because they didn't have a pet yet. On the bright side, if you do agro them and break the encounter, once you kill them they will respawn in about a minute. Once you kill them, the foci of decay will disappear after a little while, so you need to find another one.</DIV> <DIV> </DIV> <DIV>For spider broodtenders: These are pretty easy once you find them in Blackburrow. A quick round through them then through again once they respawn should do the trick.</DIV> <DIV> </DIV> <DIV>For hulking stalkers: Easy to find anywhere northwest, north, or northeast of Windstalker Village. There will be bears in the area that will agro too... but this part is pretty easy.</DIV> <DIV> </DIV> <DIV>Stats on Chainweave Armwraps:</DIV> <DIV>82 ac (59 at 21)</DIV> <DIV>4 int</DIV> <DIV>3 str</DIV> <DIV>10 health</DIV> <DIV>15 power</DIV> <DIV>67 vs divine</DIV> <DIV>84 vs poison</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Monk Armor Quest 3:</DIV> <DIV> </DIV> <DIV>For feign zombies: You have to go down the big spiral staircase in Stormhold to get to the lower level... pretty much all armor quest 3's are here so if you can get a nice solid group of 6 down here you shouldn't have much of a problem (Although tell me if you do... our group was basically 20/21 but we have experience grouping with each other) The feign zombies we found in two different places, and they are encounter level 23's and 24's with either one 2+ arrow ones or two 1+ arrow ones.</DIV> <DIV> </DIV> <DIV>For sealed strongboxes: The way we got to these was interesting. We found a tunnel in one of the feign zombie rooms in a sewer drain that we had to click on. This led to a library with flying books that attacked... yes, books! Connected to this haunted library room is another room that should have your sealed strongboxes. This room is the better of the two places these are in because it has multiple strongboxes, and waiting for just one respawn will be enough to get you the ones you need. There is also one other room that I've found one strongbox in. In the atrium, take the door to the left when you first enter after coming down the stairs. Go down into the water, take a left, then there should be a room up ahead on your left. There should be some crusaders in here, and a strongbox in the room as well. There is only one every time I've seen in this room, so you'll have to wait for respawns.</DIV> <DIV> </DIV> <DIV>Stats for Chainweave Sandals (wearable at 21):</DIV> <DIV>57 ac (39 at 21)</DIV> <DIV>4 sta</DIV> <DIV>4 agi</DIV> <DIV>11 health</DIV> <DIV>16 power</DIV> <DIV>101 vs magic</DIV> <DIV>50 vs mental</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Monk Armor Quest 4:</DIV> <DIV> </DIV> <DIV>This is quest is probably the easiest to figure out on your own that I've seen yet. You basically need a solid group of 4, or a decent group of 5 or 6. This quest is nice because every class pretty much need the same things (except mages need some tougher things down here in the crypt of betrayal... I also am not sure what scouts need). One thing to clarify to your group: when there are deathly beetles around, do NOT use area of effect skills! Out of the three groups I was in we agroed beetles unnecessarily in EVERY group. This zone is extremely easy to avoid adds in... occasionally you will get a restless corpse or forsaken shriller to randomly walk by and agro. To get to this zone: Enter the Down Below, then Vermin's Snye. There are two different places to zone into the Crypt of Betrayal from this zone. If you try to head east as much as possible I've noticed you come to a spiral staircase, and down in the... "water" there should be a grate that will lead you to the Crypt.</DIV> <DIV> </DIV> <DIV>Stats for Chainweave Mantle (wearable at 22):</DIV> <DIV>88 ac (70 at 23)</DIV> <DIV>3 sta</DIV> <DIV>5 wis</DIV> <DIV>16 health</DIV> <DIV>13 power</DIV> <DIV>84 vs cold</DIV> <DIV>67 vs heat</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Monk Armor Quest 5:</DIV> <DIV> </DIV> <DIV>Unearthed Settlers: Pretty easy, find the little village that enters the valley of undead that lead to the docks. There should be a bunch of green solo unearthed settlers wandering around the area. Watch out, because their buddies with double up arrows can be nasty. Should be able to solo this part.</DIV> <DIV> </DIV> <DIV>Sabertooth diviners: These are extremely easy to get. They spawn right by Qeynos Tower 1 in the little basin. Just need a group to get these.</DIV> <DIV> </DIV> <DIV>Swarm beetles: Head to the western coast of Thundering Steppes to get these. Initially we found some in the plains area and we got multiple adds and half our group died (thank Karana for feign death!). The western coast you should be able to find swarms running a little east of the beach, without getting griffon adds and such. </DIV> <DIV> </DIV> <DIV>Corpse feeders: These you should be able to find around the area with unearthed settlers. Slightly higher than unearthed settlers, but still considered a solo encounter. Easy.</DIV> <DIV> </DIV> <DIV>Stats for Chainweave Leggings (wearable at 23):</DIV> <DIV>91 ac (76 at level 24)</DIV> <DIV>6 int</DIV> <DIV>3 str</DIV> <DIV>11 health</DIV> <DIV>19 power</DIV> <DIV>67 vs cold</DIV> <DIV>101 vs poison</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Monk Armor Quest 6</DIV> <DIV> </DIV> <DIV>Steelhoof mystics: There are a few different places to find these. You can try near Varsoon (middle, eastern field on the map) or the fields with the mighty griffons (I only found one there in the two hours I was fighting there) in the southwest. The quickest way that I found was to go to the southwest griffon field, but go to the southern edge of the field. There should be a few buildings with centaurs surrounding it (considered a bandit camp), and mystics composed of about 1/3 of the spawns there. Got the mystics I needed in probably less than half an hour there.</DIV> <DIV> </DIV> <DIV>Griffawns: Soloable... if you can jump up and focused strike them out of the air or use throwing knives. Lots of these are really high up, so if you can, bring knives <IMG height=16 src="http://eqiiforums.station.sony.com/i/smilies/16x16_smiley-happy.gif" width=16 border=0> This is the easiest part of this quest. Lots of griffawns can be found in Thundermist Valley... which you will find if you keep following the road out of Antonica to the southwest.</DIV> <DIV> </DIV> <DIV>Highland Huntresses: By far the most annoying part of this quest (especially from what I've read from other people). I found the best way to do this is to get a solid group of 3 (preferably more) The best field that I found to find these is in the southwest where all the mighty griffons are. Have your friends sit idly by in a safe area on the outside of the field, and you will pull to them. Find any highland stalkers, patriarchs, or matriarchs and pull them, they are placeholders for the highland huntresses. Sometimes if you keep running the lions will be far enough behind that none of their attacks will hit, other times they will keep hitting you the entire run... so if things get nasty, feign! That's what we have it for! Also, watch out, because the mighty griffon adds are nasty--they stun. </DIV> <DIV> </DIV> <DIV>Shadowdash: I've read about people having problems spawning Shadowdash; however, I had no problems, it just took me a while to find the place. If you follow the road in Thundermist valley there will be a lake on the map with a pit JUST to the south of it. In between the lake and the pit there are a group of rocks. All you have to do is run up to the rocks... Shadowdash came. He conned even at 25 with ^^ arrows, and had two even friends. Definitely should have a group of 4 or more here (unless you are very confident you can win with three) because he is harder than Ott Stompgut (the named spawn for plate classes).</DIV> <DIV> </DIV> <DIV>Stats on Chainweave Gi (wearable at 24):</DIV> <DIV>157 ac (131 at level 25)</DIV> <DIV>5 agi</DIV> <DIV>4 str</DIV> <DIV>16 health</DIV> <DIV>16 power</DIV> <DIV>84 vs disease</DIV> <DIV>84 vs magic</DIV> <DIV> </DIV> <DIV>Congratulations! You have completed the set of Monk Armor!</DIV> <DIV> </DIV> <DIV><IMG src="http://img.photobucket.com/albums/v98/Kram006/natyana.jpg"></DIV></DIV><p>Message Edited by Naskin on <span class=date_text>12-12-2004</span> <span class=time_text>07:59 PM</span>
<DIV><FONT color=#ffffff>So the totals are as follows:</FONT></DIV> <DIV> </DIV> <DIV>AC 527 Str 10 Sta 7 Agi 14 Power 93 Health 74 Int 10 Wis 7 vs Mag 185 vs Heat 134 vs Cold 151 vs Mental 50 vs Disease 168 vs Poison 185</DIV> <DIV> </DIV> <DIV>Not complaining about the overall stats, but for a class with one of the main attributes being AGI, we only get 14 agility on our combined class armor? I wonder how this compares to other fighter class armor, my guess is that the plate classes will have more AC, which they should, but I would think we would have considerable more Agi and less AC on our armor. It will be interesting to see, once other fighter classes get complete sets to compare them. Just my opinion.</DIV>
shaolen
12-01-2004, 02:05 AM
<DIV>Thanks for taking the time to post this Information. I have just begun my quests, your guide will save me a lot of needless running around. </DIV>
ForceUs
12-01-2004, 02:22 AM
<DIV> <DIV><FONT color=#ffcc66>What I don't understand is why we gain Int bonuses on our armor - it says in the brawler class guide that Int is not an important stat for us. So what gives? Seems like a waste.</FONT></DIV></DIV>
<BR> <BLOCKQUOTE> <HR> ForceUser wrote:<BR> <DIV> <DIV><FONT color=#ffcc66>What I don't understand is why we gain Int bonuses on our armor - it says in the brawler class guide that Int is not an important stat for us. So what gives? Seems like a waste.</FONT></DIV></DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Well, it's not needed for out class, but INT does increase the chance for your skills to go up as you harvest, swim, punch, etc..</P> <P>my 2cp. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Peace</P> <P> </P>
5 Stars for you! Keep it up! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Autolog
12-01-2004, 08:21 PM
<DIV>Do you get to select the color or is it always gold or is it random?</DIV> <DIV> </DIV> <DIV>Autologus</DIV>
Hecklerko
12-01-2004, 08:41 PM
<DIV>Force: In my experiences it's always the same, you get better armor and it has stat adds that are not that useful to your class. /shrug Guess they think it would be unbalancing if, for instance, a piece had +20 Agi and no Int, so they do a +5 Agi and +5 Int so the stats look pretty <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Adolo: Is that true in EQ2, I've heard conflicting stories? I know in EQ1 your Int/Wis had direct impact on your skill-ups for trades and spells and Dex for weap skills but I've heard it does and it doesn't in EQ2. Anyone have any empirical data proving/disproving this?</DIV> <DIV> </DIV> <DIV>Thx.</DIV>
Gaige
12-01-2004, 09:42 PM
<BR> <BLOCKQUOTE> <HR> Autologus wrote:<BR> <DIV>Do you get to select the color or is it always gold or is it random?</DIV> <DIV> </DIV> <DIV>Autologus</DIV><BR> <HR> </BLOCKQUOTE>Always yellow.<BR>
<DIV>I want charisma bonuses dammit!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Anyone bothered by +10 int and +7 sta for a <FONT size=1>(not so good at)</FONT> tanking class?</DIV><p>Message Edited by Coraz2 on <span class=date_text>12-01-2004</span> <span class=time_text>10:06 AM</span>
<BR> <BLOCKQUOTE> <HR> Gage-Mikel wrote:<BR><BR> <BLOCKQUOTE> <HR> Autologus wrote:<BR> <DIV>Do you get to select the color or is it always gold or is it random?</DIV> <DIV> </DIV> <DIV>Autologus</DIV><BR> <HR> </BLOCKQUOTE>Always yellow.<BR> <BR> <HR> </BLOCKQUOTE><BR> Im sure i saw a pic of a Woodelf in Green?
<DIV>And here it is</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=35&page=3" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=35&page=3</A></DIV>
<DIV>It's yellow-green and changes depending on gamma and lighting.</DIV>
Xanrn
12-03-2004, 08:54 PM
<DIV>Yeah stupid stats they don't fit with a class are an EQ 1 Tradition.</DIV> <DIV> </DIV> <DIV>I was a Warrior and half my class stuff had Int and Wis.</DIV> <DIV> </DIV> <DIV>Its waste, Int and Wis were only good for Casters.</DIV> <DIV> </DIV> <DIV>Dex was offence skills and Agi was defence skills.</DIV> <DIV> </DIV> <DIV>Basically we have Yellow!!!! Armour with a bunch of useless stats. Nice to know what they think of Monks. I mean I am a Barbarian, do they know what wearing YELLOW will do to my Rep?!</DIV>
Cyngii
12-04-2004, 12:37 AM
<DIV>I remember reading that Int/Wis were a factor in resisting mental attacks. Can't find anthing on it atm, but I remember it from the Beta boards. If anyone could verify this, would be appreciated.</DIV>
Neimhidh
12-04-2004, 01:03 AM
<DIV>ehh, the original uber armor in EQ 1 was planes armor, and it had stats all over the board too.</DIV>
stfields
12-09-2004, 08:01 PM
<DIV>I hate to bump an older post, but I'd like to add some info regarding AQ6.</DIV> <DIV> </DIV> <DIV>If you start AQ6 and have never killed a centuar-type, save the Steelhoof mystics for last. One of the better spots to camp is right off the side of those fields (where the griffons and lions roam and firerock scouts are <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> near the mountain wall (east of the "bandit camp"). If you are not KOS to centuars yet, it will make your life a lot easier. The wandering centuars in the field won't aggro you or your group. </DIV> <DIV> </DIV> <DIV>When you kill a single centuar, you become KOS. Mystics are easy to find at that bandit camp in the SW of the map, so there is no need to pull one because they are not "rare" like the huntresses. Save mystics for last. </DIV> <DIV> </DIV> <DIV>Great post Naskin <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Hecklerko
12-09-2004, 08:17 PM
<DIV>Personally I'd like to see this stickied, great info helped a ton. One thing I would add concerns the boots. If you're spending any time in Stormhold and haven't completed the Archeologist's Quest (he's right by zone as you come in), I'd finish that quest first BEFORE you Attune your chainweave boots. The result of the Arch quest is a pair of boots, something like Sandals of the Grave or some such, the stats of which are just a little better than the Monk armor quest ones. Sorry wrote numbers down but must have thrown them away <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> But AC on both pair is the same, as are most of the other stats except the Grave ones have higher SvM & 14 more power.</DIV> <DIV> </DIV> <DIV>I had unfortunately Attuned my Monk ones the day before I finished the SH quest. Guess you could keep Monk and sell Grave or vice versa. Arch quest is easy IF you go when it's crowded in SH. You basically have to go to 3 places and touch and object there. The chapel, armory, and library. When it's crowded these are also the areas that get the most camping so you just sort of walk in, touch the object, and get out of Dodge. If there's not many hunting SH I'd suggest a full 20+ group, some of those things are pretty nasty.</DIV>
matthewstud
12-10-2004, 02:03 AM
<DIV>Where does this quest start? I am a level 17 Brawler and was wondering where I start the Monk Armor quest and if I am too low to start. Thanks in advance!!!!</DIV> <DIV> </DIV> <DIV>-DiStudo</DIV>
Gaige
12-10-2004, 02:18 AM
<DIV>You can start it at 20, in SQ by the NQ, talk to the gnome name Swelyn under the tree.</DIV>
Kwonryu_DragonFi
12-10-2004, 02:50 AM
<DIV>Selwyn Oakheart, cute lil druid lady standing under a tree in South Qeynos (overlooking the N Qeynos zone-gate)</DIV> <DIV> </DIV> <DIV>Talk to her at lvl 20 Matthew!</DIV>
Kelendryy
12-10-2004, 05:50 PM
<DIV>I finally completed the armor quest last night. I HATE those Highland Huntresses. PITA to find. </DIV> <DIV> </DIV> <DIV>I put on the Gi and i'm wearing an all white outfit. My dwarven nipples are now publicly visible. </DIV> <DIV>I also noticed another member of my guild who's a kerren monk that finished the quest. Their outfit is yellow/green look to it and don't appear to be wearing the sandals. Maybe they tailored the color scheme to different races. </DIV>
Tully
12-10-2004, 07:33 PM
<DIV>What sandals? I have my full set and I am barefoot with a yellow outfit on.</DIV>
Gaige
12-10-2004, 09:50 PM
<BR> <BLOCKQUOTE> <HR> Kelendryyst wrote:<BR> <DIV>I finally completed the armor quest last night. I HATE those Highland Huntresses. PITA to find. </DIV> <DIV> </DIV> <DIV>I put on the Gi and i'm wearing an all white outfit. My dwarven nipples are now publicly visible. </DIV> <DIV>I also noticed another member of my guild who's a kerren monk that finished the quest. Their outfit is yellow/green look to it and don't appear to be wearing the sandals. Maybe they tailored the color scheme to different races. </DIV><BR> <HR> </BLOCKQUOTE>Post a screenshot?<BR>
Kelendryy
12-11-2004, 06:02 PM
<DIV>When i log on this afternoon I'll take a screenshot of myself and if my guildie is on..one of him too. I'll post as soon as possible. </DIV>
RockaMan
12-13-2004, 04:08 AM
<DIV>I don't know why but everyone has trouble finding Acolytes.</DIV> <DIV>What you can do is get a scout archtype and ask them to track them</DIV> <DIV>I read about it, not sure if it works but it's worth a try maybe?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>__________________________</DIV> <DIV>16 Brawler/10 outfitter</DIV> <DIV> </DIV>
Gaige
12-13-2004, 04:36 AM
<DIV>Just clear all the social mobs around a foci of the dead and 5 Alcolytes spawn <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
Zadkiel3
12-17-2004, 06:48 PM
I copied this quest guide, with credit to the author, to the brawlers pit quest section, at <a href="http://www.brawlers-pit.com/" target="_blank">Brawlers Pit</a>.If this is a problem, let me know and I will remove it.Thanks!Zadkiel.
a orc pa
12-17-2004, 08:33 PM
<DIV> Just finishing AQ2 tonight. Once I have a full set, I'll have to post a screenshot.</DIV> <DIV> </DIV> <DIV> Curious what an Ogre Monk will look like wearing the set...</DIV> <DIV> </DIV>
garaldor
12-17-2004, 10:02 PM
<DIV>If your're curious about the looks of an ogre monk, take a peek at this, posted in the other armour thread</DIV> <DIV> </DIV> <DIV><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=35&page=4" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=35&page=4</A></DIV> <DIV> </DIV> <DIV>Awesome hehehehe</DIV> <DIV> </DIV> <DIV> </DIV>
<BR> <BLOCKQUOTE> <HR> Zadkiel343 wrote:<BR>I copied this quest guide, with credit to the author, to the brawlers pit quest section, at <A href="http://www.brawlers-pit.com/" target=_blank>Brawlers Pit</A>.<BR><BR>If this is a problem, let me know and I will remove it.<BR><BR>Thanks!<BR><BR>Zadkiel.<BR> <HR> </BLOCKQUOTE><BR> No problem Zadkiel <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
<DIV>When is the color change on the armor supposed to take effect? I thought next week with the big patch.</DIV> <DIV> </DIV> <DIV>Reason I ask is I have picked up the AQ4 shoulders the other day, and when equipped came out as white bands on my arms. Look cool too, showing off my tattoos on my dwarf. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
I really hope its not in affect already... because now i'm going to have a mismatched set. Have the first 4 pieces and yellow arms, now my pants are white.
<DIV>Jaide, that always happens. The outfit only works with the arms and gi, with the pants and without the gi you will look like you have newbie pants on.</DIV>
Anasyn Silverdagg
12-22-2004, 04:44 AM
<DIV>Hello everyone just wanted to say thanks for great Armor quest guide! And if anyone wants to see what it looks like on a barbarian monk just check out my gallery. </DIV> <DIV> </DIV> <DIV><A href="http://eq2players.station.sony.com/en/pplayer_gallery.vm?characterId=123737102" target=_blank>http://eq2players.station.sony.com/en/pplayer_gallery.vm?characterId=123737102</A></DIV>
LothostheUnse
12-22-2004, 07:33 AM
<DIV>Very cool. Thanks.</DIV>
Gathorne_The_Fir
12-23-2004, 02:57 PM
<DIV>Are any of the mobs solo-able?</DIV><p>Message Edited by Gathorne_The_First on <span class=date_text>12-23-2004</span> <span class=time_text>02:02 AM</span>
garaldor
12-23-2004, 03:28 PM
<DIV> </DIV> <DIV>Heres My human male, I have to say the female one looks better, if they get the color right though id wont look too bad</DIV> <DIV> </DIV> <DIV><IMG src="http://lmcvann.users.btopenworld.com/silky.jpg"></DIV>
<DIV>Thanks for the guide, just finished AQ6 myself and the 1st couple pieces of info were very helpful in getting to the swing of things.</DIV> <DIV> </DIV> <DIV>As for the armor, not sure why, maybe it is a dwarven monk thing, though I am sure I saw some green/yellow armor on dwarves, but mine is white.</DIV> <DIV>Yes, you heard me, all the pieces are white. If someone wants the screenshots just leave an email addy and I can send them.</DIV>
<DIV>Just completed AQ last night and dinged at 27. I probably completed the AQ a little later than most Monks but it's finally done! Many thanks for this post I've consulted it many times during the quest.</DIV> <DIV> </DIV> <DIV>When is it time to upgrade your AQ armor? I would expect bwtween level 31 - 35?</DIV> <DIV> </DIV> <DIV>The most annoying part of the entire AQ experience was by far the <FONT color=#ff3300>Highland Huntresses</FONT>. Get a tracker! </DIV>
Squidwalk
12-27-2004, 11:45 PM
<BR> <BLOCKQUOTE> <HR> Ctiz wrote:<BR> <DIV><FONT color=#ffffff>So the totals are as follows:</FONT></DIV> <DIV> </DIV> <DIV>AC 527 Str 10 Sta 7 Agi 14 Power 93 Health 74 Int 10 Wis 7 vs Mag 185 vs Heat 134 vs Cold 151 vs Mental 50 vs Disease 168 vs Poison 185</DIV> <DIV> </DIV> <DIV>Not complaining about the overall stats, but for a class with one of the main attributes being AGI, we only get 14 agility on our combined class armor? I wonder how this compares to other fighter class armor, my guess is that the plate classes will have more AC, which they should, but I would think we would have considerable more Agi and less AC on our armor. It will be interesting to see, once other fighter classes get complete sets to compare them. Just my opinion.</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Trust me this stuff is seriouls less AC then the other fighters. I'm playing a ranger as my main, monk for alt, and my AC ratings on the ranger stuff which is medium armor, is double this stuff. So I can just imagine the heavy harmor the warriors are wearing is prolly double that. </P> <P>Out of curiosity, at level 20 do we still only wear light armor? Or do monks ever get to wear medium. </P> <P>And besides the Agi bonus being kind of low considering we get crap for AC rating, I would think it would deflection bonuses in it. And what's with the low mental resist? They play monks up like they are strong minded and strong willed, even get specials for mental defences, but that's the lowest resist bonus. </P> <P>Personally, I think this armor is seriously lacking. I understand the difference of AC values from light to medium to heavy. But my ranger who wears medium doesnt tank. My monk who wears light does tank. Or at least is supposed to be able to. I think this armor needs some serious beefing for our defences. Like more Agi bonuses, and how about like a 20-30 bonus to deflection, with all the armor on?</P> <P> </P> <P>Hollly Brell, just looked at the other SS of the male's in this stuff. Hideous!!! Even thought the color looks like puke, at least the chic look hot in it. But males in tight exposing clothing? What near sited designer thought that crap up? And who the hell ever uses tight clothing for martial arts anyway? I practice 2 different martial arts, and we use loos fitting Gi's and pants. And every other martial art I have looked or tried was the same. Again what the hell was the designer thinking? Oh it must have been the same one that made the Ranger quest armor PINK!!!! Which by the way we got changed to green in the big update. Thank Brell. So maybe we can get this armor changed. At least the color, to black or white. Or maybe white for Qeynos folks, and black for Freeport folks. </P><p>Message Edited by Squidwalker on <span class=date_text>12-27-2004</span> <span class=time_text>10:55 AM</span>
<DIV>The Ac value for Plate is not 4 times that of light, it is not even twice as much. Please stop blowing things out of proportion, you made it pretty clear in some of your other posts you hate the monk, fine reroll then.</DIV> <DIV> </DIV> <DIV>At lvl 30 these are the stats on some of the pieces of each class.</DIV> <DIV> </DIV> <DIV>Gloves </DIV> <DIV>Plate: (Gaurdian)</DIV> <DIV>110 AC</DIV> <DIV>5 agi</DIV> <DIV>4 wis</DIV> <DIV>14 power</DIV> <DIV>18 health</DIV> <DIV>8 disease</DIV> <DIV>3 heat</DIV> <DIV> </DIV> <DIV>Medium (Ranger)</DIV> <DIV>95 AC</DIV> <DIV>4 agi</DIV> <DIV>5 wis</DIV> <DIV>13 power</DIV> <DIV>19 health</DIV> <DIV>8 disease</DIV> <DIV>3 heat</DIV> <DIV> </DIV> <DIV>Light (Monk)</DIV> <DIV>63 AC</DIV> <DIV>6 agi</DIV> <DIV>3 wis</DIV> <DIV>19 power</DIV> <DIV>13 health</DIV> <DIV>8 disease</DIV> <DIV>3 heat</DIV> <DIV> </DIV> <DIV>Chest Slots are:</DIV> <DIV> </DIV> <DIV>Plate</DIV> <DIV>276 ac</DIV> <DIV>7 agi</DIV> <DIV>2 str</DIV> <DIV>15 power</DIV> <DIV>17 health</DIV> <DIV>8 disease</DIV> <DIV>5 magic</DIV> <DIV> </DIV> <DIV>Medium (Ranger)</DIV> <DIV>236 AC</DIV> <DIV>4 agi</DIV> <DIV>5 str</DIV> <DIV>16 power</DIV> <DIV>16 health</DIV> <DIV>8 disease</DIV> <DIV>5 magic</DIV> <DIV> </DIV> <DIV>Light (Monk)</DIV> <DIV>157 ac</DIV> <DIV>4 agi</DIV> <DIV>5 str</DIV> <DIV>20 power</DIV> <DIV>12 health</DIV> <DIV>8 disease</DIV> <DIV>5 magic</DIV> <DIV> </DIV> <DIV>The only thing that changes is the HP/Power ratio, stat ratio and the amount of AC, but if you add up all the stats everyone's is equal and the only thing different is AC. Which it should be, monks get a bigger bonus to AGI then what plate classes do. And a rogue class having a higher AGI then a monk is nothing really big, AGI is basically the most important stat for the rogues because it controls thier accuracy and thier power pool.</DIV>
Neimhidh
01-05-2005, 10:35 AM
<DIV>NT</DIV><p>Message Edited by Neimhidh on <span class=date_text>01-04-2005</span> <span class=time_text>11:37 PM</span>
XunSarak
01-06-2005, 11:13 AM
<DIV>Thinking about the int and wis stats, don't they affect some of the skills, like crushing anvil and sky cleve, indomnible will, martial focus, etc.? Maybe even taunts and shouts. Don't know how to check though.</DIV>
<DIV>I've never used indomitable will and never plan to ever ever ever.</DIV>
blueberryl
01-10-2005, 08:09 PM
<DIV>/bump for those of us too lazy to bookmark....</DIV>
SilentFe
01-11-2005, 05:38 AM
<blockquote><hr>Naskin wrote:<DIV>Jaide, that always happens. The outfit only works with the arms and gi, with the pants and without the gi you will look like you have newbie pants on.</DIV><hr></blockquote>Actually.. most of the armor pieces do the exact same thing. The gloves, wrists, and sandals look like the "newbie" things as well, meaning nothing shows up and if you unequip them you will look exactly the same. None the pieces affect the look of your character (meaning the difference between not having something equipped and having the armor on) except the mantle and GI.
LothostheUnse
01-12-2005, 12:43 AM
<BR> <BLOCKQUOTE> <HR> XunSarak wrote:<BR> <DIV>Thinking about the int and wis stats, don't they affect some of the skills, like crushing anvil and sky cleve, indomnible will, martial focus, etc.? Maybe even taunts and shouts. Don't know how to check though.</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>Well as I understand it higher INT helps resist arcane hostile spells cast on you and a higher WIS helps resist or avoid divine hostile spells cast at you.</P> <P>I know as a dark elven brawler and now monk (yes!) I generally resist spells cast on me a lot more than other brawlers and monks, which helps a great deal at times and works well with our interrupts for chain casters.</P> <P>so the higher INT and WIS stats may prove helpful in that sense even if we're all trying to mainly boost our AGI.</P>
Darthwoogy
01-13-2005, 09:59 PM
<BR> <BLOCKQUOTE> <HR> Naskin wrote:<BR> <DIV> </DIV> <DIV> <DIV> </DIV> <DIV>Monk Armor Quest 2:</DIV> <DIV> </DIV> <DIV>For plague acolytes: These were definitely the toughest part (not really that tough... moreso annoying). You need to find a foci of decay (pole in the ground) near the Ruins of Caltorsis, northwest of Windstalker. Clear the 4 groups of restless Caltoris surrounding the pole. Then STAY away from the foci. The acolytes will spawn, and they MUST summon their pet before you can attack. We happened to be standing around the pole and they spawned, and the encounter broke as soon as we attacked because they didn't have a pet yet. On the bright side, if you do agro them and break the encounter, once you kill them they will respawn in about a minute. Once you kill them, the foci of decay will disappear after a little while, so you need to find another one.</DIV> <DIV> </DIV> <DIV><BR> </DIV></DIV> <HR> </BLOCKQUOTE><BR> <DIV>I just can NOT get these guys to spawn. My group and I killed all the restless Calt's and all else that got near the foci, and nothing spawned. We did this through mutliple rounds of calt spawns. What could I be doing wrong? thanks </DIV>
Kiiyo
01-14-2005, 08:32 PM
<blockquote><hr>Darthwoogy wrote:<BR><BLOCKQUOTE><HR>Naskin wrote:<BR><DIV> </DIV><DIV><DIV> </DIV><DIV>Monk Armor Quest 2:</DIV><DIV> </DIV><DIV>For plague acolytes: These were definitely the toughest part (not really that tough... moreso annoying). You need to find a foci of decay (pole in the ground) near the Ruins of Caltorsis, northwest of Windstalker. Clear the 4 groups of restless Caltoris surrounding the pole. Then STAY away from the foci. The acolytes will spawn, and they MUST summon their pet before you can attack. We happened to be standing around the pole and they spawned, and the encounter broke as soon as we attacked because they didn't have a pet yet. On the bright side, if you do agro them and break the encounter, once you kill them they will respawn in about a minute. Once you kill them, the foci of decay will disappear after a little while, so you need to find another one.</DIV><DIV> </DIV><DIV><BR> </DIV></DIV><HR></BLOCKQUOTE><BR><DIV>I just can NOT get these guys to spawn. My group and I killed all the restless Calt's and all else that got near the foci, and nothing spawned. We did this through mutliple rounds of calt spawns. What could I be doing wrong? thanks </DIV><hr></blockquote>Nearby one of the foci by the cliff, there is a caltorsis spawn down below near the cliff edge. If they still don't spawn, you can always try the other foci (I think there are three of them), or try another Antonica instance. In my experience, it doesn't take long for them to spawn normally.-Faryll, Antonia Bayle
<DIV>Keep in mind that there are 4 groups surrounding the foci, and you MUST kill all 4 groups before any of them respawn or the acolytes will not spawn. I've helped multiple people do this, and being higher level I can clear them now with ease, and I have never found an instance where it does not spawn them. There are is one foci located near a cliff that I know of that the restless Caltorsis are actually over the side of the cliff... make sure to pull those. Hope that helps.</DIV>
<DIV>good advice in here.</DIV> <DIV> </DIV> <DIV>Good luck on finishing these all!</DIV> <DIV> </DIV> <DIV><img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV>
PeoplesAssass
01-20-2005, 04:22 PM
<DIV>First of all, thanks for the guide it has helped me a great deal so far and hopefully will continue to do so until i finish all my Armor Quests.</DIV> <DIV> </DIV> <DIV>One point i did find some difficulty with however and want to clarify for others is the location of <STRONG>strong boxes for AQ3. </STRONG></DIV> <DIV><STRONG></STRONG> </DIV> <DIV><STRONG><FONT size=4>Feign Zombie and Strong box Locations:</FONT></STRONG></DIV> <DIV>Both of these mobs are reached from the Atrium. </DIV> <DIV><STRONG><EM></EM></STRONG> </DIV> <DIV><STRONG><EM>To get to the Atrium:</EM></STRONG></DIV> <DIV>1) Take the second door on the rigth once inside the main entrance.</DIV> <DIV>2) Once through the door take a left and then hop over the broken floor</DIV> <DIV>3) Take the second right</DIV> <DIV>4) Follow the corridor until you come to a door on your left, go through this and left into the atrium</DIV> <DIV> </DIV> <DIV><STRONG><EM>Once in the Atrium:</EM></STRONG></DIV> <DIV><EM>Zombies </EM></DIV> <DIV>If you are in a group with other people that need stuff for AQ3 (cavaliers & acolytes) then the best to go is the first door on the left, go right and then follow the corridor taking any lefts along the way through the chapel. You'll eventually find a room with a few feign zombies in and in the next room a few cavaliers and acolytes. Running between these will get your group their kills in no time. </DIV> <DIV> </DIV> <DIV><EM>Strongboxes</EM></DIV> <DIV>From the atrium take the second door (counting clockwise) take two rights and click on the grate to enter the Library, here you'll find your strongboxes in a room round a corner to the left.</DIV> <DIV><STRONG></STRONG> </DIV> <DIV><STRONG>Map of Stormhold Level 2:</STRONG></DIV> <DIV><A href="http://www.gry-online.pl/eq2/maps.asp?ID=50" target=_blank>http://www.gry-online.pl/eq2/maps.asp?ID=50</A></DIV> <DIV> </DIV> <DIV>Hope this helps.</DIV><p>Message Edited by PeoplesAssassin on <span class=date_text>01-20-2005</span> <span class=time_text>11:25 AM</span>
PeoplesAssass
01-20-2005, 04:22 PM
<DIV>*grumble-doublepost-grumble*</DIV><p>Message Edited by PeoplesAssassin on <span class=date_text>01-20-2005</span> <span class=time_text>11:23 AM</span>
Troja
01-21-2005, 10:05 AM
At what level is it time to get new armor? (after you have full AQ armor)
Gaige
01-21-2005, 10:17 AM
<DIV>You can get a full set of crafted every tier or the dropped stuff usually is totally wearable at midway through a tier.</DIV>
PeoplesAssass
01-24-2005, 09:32 PM
<DIV>Hi again, I am finally on AQ6!</DIV> <DIV>I got 4 & 5 done in one day, these were the easiest for me so far. </DIV> <DIV> </DIV> <DIV><STRONG>AQ4: </STRONG></DIV> <DIV>Seeing as i play on Neriak at GMT times it can be hard to get a group in some places, especially for things like armor quests. This is where belonging to a guild comes into its own. I managed to persuade two level 30 guildies to come and help. This meant that everything in the CoB was grey and thus presented no danger of adds, not to mention we buzzed through the entire quest in a little over 40 minutes! 10 of which we spent waiting for the last pesky bat to spawn!</DIV> <DIV> </DIV> <DIV><STRONG>AQ5: </STRONG></DIV> <DIV>I was lvl 24 when I did this, and all mobs other than the swarm beetles I was able to kill solo. As others have said swarm beetles are not to be taken lightly, they are tough little blighters, but get a solid healer and you should be fine. </DIV> <DIV> </DIV> <DIV>A final note: The only place I could find corpse feeders was by the village, only 2 or 3 maximum seem to spawn at any one time and have a fairly long (5-10 mins) respawn timer, this was the most frustrating part of the quest due to a lot of waiting around.</DIV> <DIV> </DIV> <DIV><STRONG>AQ6:</STRONG></DIV> <DIV>Attempting tonight and rest of this week. not too worried as have been killing griffawns and steelhoofs for a few levels now, are the huntresses really that annoying to find? </DIV> <DIV> </DIV> <DIV>Hopefully will be able to post a finished picture soon <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>
PeoplesAssass
01-24-2005, 09:33 PM
<DIV>finally done, huntresses really were a pain! :smileymad: </DIV> <DIV> </DIV> <DIV><IMG src="http://eq2images.station.sony.com/000/000/415/057.jpg"></DIV> <DIV><IMG src="http://eq2images.station.sony.com/000/000/415/011.jpg"></DIV><p>Message Edited by PeoplesAssassin on <span class=date_text>01-25-2005</span> <span class=time_text>12:19 AM</span>
<DIV>Corpse feeders do not just spawn by the village. You can find them pretty much everywhere in the dead river. However, the ones by the village are the easiest to do solo since this is the only area in the dead river where there are not group mobs that will agro.</DIV>
PeoplesAssass
01-25-2005, 10:22 PM
<DIV>Ah, I thought that must be the case but in the run between the two bridges I couldnt find anything other than the lower crabs scavengers and the higher ones (I forget thier name).</DIV> <DIV> </DIV> <DIV> </DIV>
Auhal
01-25-2005, 10:23 PM
I got it done finally - thanks for the great guide and tips on each stage. My only problem now is that I am unsure of what to do next!
<DIV>Blah, finally finish AQ1, the armor she gave me has worst stat then the Woven Cuirboilli Gloves I have on now...<IMG src="http://img194.exs.cx/img194/236/eq20000000rk.jpg"></DIV>
Amanojak
03-28-2005, 10:06 AM
<P>Opps.</P><p>Message Edited by Amanojakae on <span class=date_text>03-27-2005</span> <span class=time_text>09:08 PM</span>
<P>Hey Guys...</P> <P>I'm on AQ5 at the moment and went looking around for swarm beetles in the area posted and couldn't find them.</P> <P>Can anyone give me some help on this?</P> <P> </P> <P>Thanks in advance!</P> <P> </P> <P>Phang Lotusflower<BR>23 Monk - Permafrost</P>
Faithes
04-12-2005, 06:08 AM
<DIV>Heya, I created a guide with my warden ( tis the same quest just different rewards ). I did not read this guide because I don't have the time right now, but you can check mine out in the Warden section. Mine may give more or less information, or add stuff this poster left out...I hope it helps =D.</DIV>
joliver
04-25-2005, 12:05 AM
Swarm Beetles are located directly east of tower 1 or on the west coast of the highland plains (where the griffons hang out). There are 2 groups of beetles that are east of tower 1 and they are about 2 levels lower than those in the west. I was able to solo the beetle groups east of tower 1 at level 25 with no special gear, though I did have to FD in the middle of one swarm once. <div></div>
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