PDA

View Full Version : Agility and Power Pool


Oliv
11-26-2004, 10:14 PM
I'm wondering if our power pool is determined by agility or strength? Which oneof the stats whould we be stressing? From the stat allocation it would seemthat agility is the most important from a monk, but doesn't strength stillcontrol our power pool and our damage and hit-chance?

Zakane
11-28-2004, 03:52 AM
<DIV>I was thinking the same thing, I am a hafling myself so naturally agility, as well I have been picking traits like nimble and avoidance. But frankly I do not know it seems they want us to have agility since it adds agility when you become a monk more so then strength..</DIV>

ChrisRay
11-28-2004, 05:10 AM
<DIV>Been determined by int as far as I can tell.</DIV> <DIV> </DIV>

Yinmaren
11-28-2004, 05:52 PM
<BR> <BLOCKQUOTE> <HR> ChrisRay wrote:<BR> <DIV>Been determined by int as far as I can tell.</DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>I must agree with you on this. I personally think all fighters power is done by int and scouts is done by wis. Just a personal belief seeing as how high int races seem to have more power than I do as monks of the same lvl.</DIV> <DIV> </DIV> <DIV>I think we should conduct a test to see exactly what gives power by taking off str equipment and such.</DIV>

Gaige
11-28-2004, 08:09 PM
<DIV>I thought fighter class power pool came from Strength?</DIV>

Xintal
11-28-2004, 08:23 PM
<BR> <BLOCKQUOTE> <HR> Gage-Mikel wrote:<BR> <DIV>I thought fighter class power pool came from Strength?</DIV><BR> <HR> </BLOCKQUOTE><BR> <P>It does.</P> <P>At level 14 (Brawler):</P> <P>5 STR gives me 6 power.</P> <P>8 AGI gives me 0 power.</P> <P>2 INT gives me 0 power.</P> <P>Tested by equiping and unequiping items.</P>

Jezekie
11-29-2004, 04:33 AM
<blockquote><hr>Oliven wrote:I'm wondering if our power pool is determined by agility or strength? Which oneof the stats whould we be stressing? From the stat allocation it would seemthat agility is the most important from a monk, but doesn't strength stillcontrol our power pool and our damage and hit-chance?<hr></blockquote>Fighters power pool is based off STR.

Yinmaren
11-29-2004, 04:59 AM
<DIV>Of course we have no real idea what stats do to our character overall. For all we know, str could only effect how much power fighters get and how much weight we can carry.</DIV>

Hu
11-29-2004, 08:10 PM
Anyone else here thinking traits should plz plz be passive ? Geez, am a lvl 21 monk and already have hotkeys like mad...

Gaige
11-29-2004, 08:20 PM
<DIV>Traits are passive.</DIV>

Jezekie
11-29-2004, 08:28 PM
<blockquote><hr>Yinmaren wrote:<DIV>Of course we have no real idea what stats do to our character overall. For all we know, str could only effect how much power fighters get and how much weight we can carry.</DIV><hr></blockquote>And that's where you are wrong.STR * Power for Fighters * increases melee damage (all classes) * increases melee hit probability (all classes) * carrying weight (all classes)AGI * Power for Scouts * increases damage avoidance (all classes) STA * Increased hitpoints (all classes)WIS * Power for Priests * secondary power stat for Crusaders * helps resist spells cast by mobs (all classes) INT * Power for Mages * secondary power stat for Bards * helps spells overcome mob resistance (all classes)

Raznic
12-20-2004, 03:11 PM
<DIV>Nice info :smileywink:, Have you got a source as I'm yet to find this type of info around.</DIV>

Jezekie
12-20-2004, 08:25 PM
<blockquote><hr>Raznic wrote:<DIV>Nice info :smileywink:, Have you got a source as I'm yet to find this type of info around.</DIV><hr></blockquote>Beta forums, compiled by the players but with dev replies chiming in on some of it.

xrippe
12-20-2004, 08:30 PM
<DIV>Its determined by strength.  I play an ogre monk and I will chain my combat arts.  I very rarely if ever run out of power.</DIV> <DIV> </DIV> <DIV>Yenyang Angrydragon</DIV> <DIV>21 Ogre monk</DIV> <DIV>Kithicore</DIV>

Dooy
12-20-2004, 08:31 PM
<DIV>It is also listed on page 24 of your EQ2 instruction book. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Though I am hesitant to actually recommend something out of the book, you can also download the updated version. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Raznic
12-21-2004, 07:05 AM
<BR> <BLOCKQUOTE> <P> <HR> Jezekiell wrote:<BR><BR>Beta forums, compiled by the players but with dev replies chiming in on some of it.<BR> <HR> </P> <P> </P> <P>Don't suppose those Beta forums are still open ?</P></BLOCKQUOTE><BR><BR><BR> </FONT>

Cyngii
12-21-2004, 07:31 AM
<BR> <BLOCKQUOTE> <HR> Gage-Mikel wrote:<BR> <DIV>Traits are passive.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>I know half elves get an activatable trait that adds proc damage to weapons... I am sure there are more. </DIV>

Nt
12-21-2004, 07:42 AM
<DIV>From the in game description...</DIV> <DIV> </DIV> <DIV>"Agility makes you harder to hit, and more accurate."</DIV> <DIV> </DIV> <DIV>I think it's safe to say Agility raises your accuracy as well.</DIV>

Hu
12-21-2004, 07:58 PM
"Traits are passive."Gage, depends on which you choose, some of em are not <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.

Baelas
12-21-2004, 08:39 PM
<DIV>Traits = Traits</DIV> <DIV> </DIV> <DIV>Traditions != Traits</DIV> <DIV> </DIV> <DIV>Anyway, only a select few of the <STRONG>traditions</STRONG> are activatable, most notably the procs and increased regens (health/power)</DIV> <DIV>Technically, vision upgrades are activatable too, I guess.. though that's just because vision modes are activated</DIV> <DIV> </DIV> <DIV>All <STRONG>traits</STRONG> are passive though.</DIV>

Jezekie
12-23-2004, 02:03 AM
<blockquote><hr>Raznic wrote:<BR><BLOCKQUOTE><P><HR>Jezekiell wrote:<BR><BR>Beta forums, compiled by the players but with dev replies chiming in on some of it.<BR><HR></P><P> </P><P>Don't suppose those Beta forums are still open ?</P></BLOCKQUOTE><BR><BR><BR></FONT><hr></blockquote>No they were wiped two days prior to launch. I saved a coupple threads in html format at the last day though, but I missed so many. The stat explanation, duel wield, and assorted others were saved. As well as most classes 1-50 skill lists (all but scouts).

Raznic
12-23-2004, 02:50 AM
<BR> <BLOCKQUOTE> <HR> Jezekiell wrote:<BR><BR> <BLOCKQUOTE> <HR> Raznic wrote:<BR><BR> <BLOCKQUOTE> <P> <HR> Jezekiell wrote:<BR><BR>Beta forums, compiled by the players but with dev replies chiming in on some of it.<BR> <HR> <P></P> <P></P> <P>Don't suppose those Beta forums are still open ?</P></BLOCKQUOTE><BR><BR><BR> </FONT><BR> <HR> </BLOCKQUOTE><BR><BR><BR>No they were wiped two days prior to launch. I saved a coupple threads in html format at the last day though, but I missed so many. The stat explanation, duel wield, and assorted others were saved. As well as most classes 1-50 skill lists (all but scouts).<BR> <HR> </BLOCKQUOTE><BR> That's a shame, sounds like all the good stuff that you normally use to fugure out what's best for your character. I be interested on what you have on dual wield?

Jezekie
12-23-2004, 06:10 PM
<blockquote><hr>Raznic wrote:<BR><BLOCKQUOTE><HR>Jezekiell wrote:<BR><BR><BLOCKQUOTE><HR>Raznic wrote:<BR><BR><BLOCKQUOTE><P><HR>Jezekiell wrote:<BR><BR>Beta forums, compiled by the players but with dev replies chiming in on some of it.<BR><HR><P></P><P></P><P>Don't suppose those Beta forums are still open ?</P></BLOCKQUOTE><BR><BR><BR></FONT><BR><HR></BLOCKQUOTE><BR><BR><BR>No they were wiped two days prior to launch. I saved a coupple threads in html format at the last day though, but I missed so many. The stat explanation, duel wield, and assorted others were saved. As well as most classes 1-50 skill lists (all but scouts).<BR><HR></BLOCKQUOTE><BR>That's a shame, sounds like all the good stuff that you normally use to fugure out what's best for your character. I be interested on what you have on dual wield?<hr></blockquote>Nothing more then what was already posted here or in the interview with moorgard.http://eqiiforums.station.sony.com/eq2/board/message?board.id=5&message.id=1220#M1220