View Full Version : Order of importance for stat improvement for an ogre berseker?
KaBa'
11-13-2006, 02:31 AM
<DIV> <P><SPAN>I just returned to EQ2 after playing for just two months after it first released two years ago. I just started an Ogre Berserker and I'm trying to map out his progression (plus, I just got prompted to choose my first Character Trait). So, my question is, with an ogre who already has a high starting STR and STA, what should I concentrate on with my Character Traits? I've heard people referring to AA-Wis as being needed for weapon procs later on, but I suspect these aren't related (or are they?) </SPAN></P> <P><SPAN>Please help. I have yet to find any ogre 'zerker strategy guides and general Berserker guides only seem to regurgitate the info you already know, like at what level you get what spell effects.</SPAN></P> <P><SPAN>Any suggestions or redirections would be appreciated.<SPAN> </SPAN></SPAN></P></DIV>
Lamprey_02
11-13-2006, 04:23 AM
That's fairly easy/obvious. Sta, then str.<div></div>
Mastic
11-13-2006, 06:20 AM
<DIV>From what I can tell at 70th every 5 points of stamina only grants like 13 HPs. Hardly worth the improvement IMHO.</DIV>
Lamprey_02
11-13-2006, 08:12 PM
<DIV>You mean a berserker shouldn't get STA gear? That's news to me.</DIV>
KaBa'
11-14-2006, 11:16 AM
<DIV>I guess it isn't obvious or I wouldn't need to ask. :smileyhappy:</DIV> <DIV> </DIV> <DIV>I realize that most of the gear will be stat-tailored to what a berserker needs, so I'm not worried about that so much. What I'm asking is what to focus on with my Charater Trait points (the periodic +4 to any stat, etc), or even Racial Trait stat bumps? Are there holes that the gear's stats don't fill perfectly? How important is WIS for proc'ing, etc (cause a starting Ogre's WIS is abysmal). If I dump everything into STA and STR, will I hit caps too soon? (For that matter, are there caps?) Is AGI important at all?</DIV> <DIV> </DIV> <DIV>These are what I need help with.</DIV> <DIV> </DIV> <DIV>Thanks for your posts!</DIV>
KaBa'
11-14-2006, 12:07 PM
<P>Correction- I guess it's actually INT for proc'ing and WIS for resists. Are these minorly important for a berserker, or not at all?</P> <P>So far, I'm figuring if I were to rate each stat on a scale of 1-10 for importance, I'd guess the following:</P> <P>STA - 10; STR - 9; AGI - 6; WIS - 3; INT - 1</P> <P>Is that close?</P>
Fazzarya
11-14-2006, 07:15 PM
<DIV>With the new change to stat caps you basically need to decide what kind of role you want your character to fill. If you want to be max-tank then you want to go with Stam. If you want to be max-dps then you want to go with Strength. If you want a little of both, then balance that out as best you can.</DIV> <DIV> </DIV> <DIV>I personally have yet to find a mob out side of the Chel'drak pull that spikes damage hard enough to really need that extra 200 hps to survive. Though we have yet to see what EoF really has to offer.</DIV> <DIV> </DIV> <DIV>I assume that despite the change to the way stats work, once again most tanks will find themselves pushing against the ceiling before too long with the right gear and group buffs. We'll soon see I suppose.</DIV>
Gortesh
11-14-2006, 08:03 PM
Your going about it all wrong IMO. Here are my opinions and ''guidelines'' on stats for berserkers and their importantce, along with some comments on why I veiw these stats the way I do.Theres 3 sides to a Berserker, the <font color="#66ff00">DPS</font>, <font color="#ffff00">Tanking</font> and <font color="#ff0000">Raid Tanking</font> sides. Heres the layout of importance for stats for zerkers doing both in order from greatest to least!<font color="#66ff00">DPSing</font>: STR/STA/AGI/WIS/INT<font color="#ffff00">Tanking</font>: STA/AGI/STR/WIS/INT<font color="#ff0000">Raid Tanking</font>: STA/WIS/AGI/STR/INT<font color="#3333ff">Comments</font>:<font color="#66ff00">DPSing</font>: You want your combat arts to be maxed out and have your STR maxed out, you wont be getting hit ALL too often, but there will be those bosses that have that nasty AE every now and then, so STA is still important so you can live. AGI is not imporant as you are not the main tank.<font color="#ffff00">Tanking</font>: By this, I mean 1 group tanking. It basically goes like this though. The more hitpoints you have, the longer you'll stay up from a fight that really pounds you. The more avoidance you have, the easier it is for healers to heal you because you wont be getting hit as much.<font color="#ff0000">Raid Tanking</font>: HEALTH HEALTH HEALTH! This is the MOST important stat for raid tanking, you NEED STAMINA(dur x3). Wisdom comes next because in MOST raid situations, there will be a boss or a mob that has some type of Elemental damage(you can always substitute having a high wisdom stat for resist gear though) which does a substantial amount of damage to the tank/raid party. Agility is still a VERY important stat, if your getting hit EVERY time the mob swings, it becomes harder to heal you because the healers have no time to think. Strength is one of the lower stats here because you only need to tank, not deal damage, thats what the other 23 members of the raid party are for!<font color="#6633cc"></font><font color="#6633cc">Other Comments</font>: Intelegence is useless. >.><div></div>Edit: Since Berserkers get a huge STR buff(roar m1 is +122 to str) it isnt always nessacary to carry TONS of str gear on you, Balancing your skills is a very good way to be versatile. For instance, I use STA hex dolls instead of STR hex dolls, the HP is more important than STR only BRCAUSE of the buffs we get!<p>Message Edited by Gortesh on <span class=date_text>11-14-2006</span> <span class=time_text>08:42 AM</span>
Bozidar
11-14-2006, 09:24 PM
What about PVP tanking?
Gortesh
11-14-2006, 09:39 PM
Well, pvp tanking is sparactic, the groups are tottally different every time(unless you have a zerging group).But, with PvP tanking I would consider going more with STR/AGI, because in a pvp group you need to deal damage. The aspect of PvP tanking is way too different from PvE tanking, characters have free will over which skills they use...I'll have to PvP some more and come up with a feedback for that question...
Bozidar
11-14-2006, 11:37 PM
If you're grouped with a druid, i would imagine that wisdom becomes less important if they buff you properly. In PvP, I'm finding that the thing that makes zerkers and guards shine is that our taunts don't allow our opponents to change targets for a certain duration. So if i can keep the entire opposing team focused on me, they can't kill my caster or healer friends. But like i asked in the other thread, what stat can increase my hate, and resisitibility of my taunts? I've read that they're essentially mental attacks.
Gortesh
11-15-2006, 02:04 AM
Well, the only REAL way to increase their resistabiliy is by upgrading them(i.e. Adept 1 2 3, Master 1).One funny pvp strategy that I have is running out into the middle of the group, taunting them all and AEing, finishing my destruction skill, gorup taunting them again and then running away behind a rock or somthing so they can't see me. If you can't see your target, you can't deal damage can you? I repeatedly do this only running out to use my AE attacks and taunts.<div></div>
Bozidar
11-15-2006, 10:59 PM
<BR> <BLOCKQUOTE> <HR> Gortesh wrote:<BR>Well, the only REAL way to increase their resistabiliy is by upgrading them(i.e. Adept 1 2 3, Master 1).<BR><BR>One funny pvp strategy that I have is running out into the middle of the group, taunting them all and AEing, finishing my destruction skill, gorup taunting them again and then running away behind a rock or somthing so they can't see me. If you can't see your target, you can't deal damage can you? I repeatedly do this only running out to use my AE attacks and taunts.<BR> <BR> <HR> </BLOCKQUOTE><BR>I am so doing this... as soon as Sony gets off their dumb arses and gets the servers back up..
KaBa'
11-16-2006, 12:05 PM
<P>Serious thanks for the all the info. It certainly helps. I suppose it would have been easier if I had mentioned my play style. I plan on duoing with a partner 50% of the time (-he's likely going play a Fury or Defiler); 40% will be solo; and 10% will be groups, -so I guess that means tanking just about all the time with some soloing damage needed too. PVE only. I've never really gotten any MMO chars high enough to raid at all, but I'm open to the idea. Though, I want the toon to shine on on pre-raid content.</P> <P>With that said, does the STA/AGI/STR/WIS/INT order Gortesh recommended still work best?</P> <P>Thanks!</P>
Gortesh
11-16-2006, 06:43 PM
Nope, if your going to be small group tanking then go STR/STA/AGI/WIS/INT. You want to maximize your DPS for 'small group' tanking, it makes the fights alot quicker. Also, pick up a good axe and spec in STA/STR, this give the best over all DPS you can get due to the huge crits and the double attack. There is a way to maximize your DPS even more but I can't exactally remember how to. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
KaBa'
11-17-2006, 01:40 AM
<P>Sweet, I can do that! :smileyhappy:</P> <P>Can I get a recommendation on a tradeskill for a duo/solo Berserker, while I'm at it?</P>
Gortesh
11-18-2006, 12:01 PM
One that makes money. I would go with wood worker(for making totems) or even tailor, now that the expasion is out, tailorers make some of the best adornments for armor(to my knowledge)<div></div>
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