PDA

View Full Version : Raid DPS, Berserker forum?


Huna
11-10-2006, 10:27 PM
<DIV>Hey guys, just wondering if anyone knows of a berserker specific forum talking mainly about Raid DPS strategies?  Also, does anyone know of a good worldwide ingame channel for berserkers?  If there aren't any raid type forums for berserkers, maybe some of you uber berserkers that dps can post some parse charts, or some tips on how to increase our raid dps.</DIV>

KFizzle
11-10-2006, 10:50 PM
<DIV>I would tell you where to find the uber forum but your Drayden, not Draydin. I likes Teh Draydin <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Kidding, but i have a Zerker 101 thing i posted for zerks on my guilds board, but its laced with profanity...i'd totally have to re-write it for these boards...maybe someday ... someday.</DIV> <DIV> </DIV> <DIV><BR>BTW i really didnt need to post, i just wanted to make the Drayden/Draydin reference. </DIV>

Gortesh
11-10-2006, 10:54 PM
Even though you CAN dps as a berserker, I dont see raids a fit place to do it, theres always the possibility that the main tank can go down. The next tank in line could be you to pick up the aggro...When i was to 'dps' as a zerker, I usually use a 2 hander. But since i'm STR/STA specced, I double attack alot and crit more than others, so it makes up alot for not having an aweosme 2 hander at hand.<div></div>

Renzai
11-10-2006, 11:30 PM
You're going to have a fun time trying to snag aggro if you're not DPSing.

Huna
11-11-2006, 01:12 AM
<BR> <BLOCKQUOTE> <HR> Gortesh wrote:<BR>Even though you CAN dps as a berserker, I dont see raids a fit place to do it, theres always the possibility that the main tank can go down. The next tank in line could be you to pick up the aggro...<BR><BR>When i was to 'dps' as a zerker, I usually use a 2 hander. But since i'm STR/STA specced, I double attack alot and crit more than others, so it makes up alot for not having an aweosme 2 hander at hand.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>hmm, I'm usually near the top of the raids in dps now, but I haven't been raiding with top end guilds or anything.  Plus, since I'm up at the top of the dps, and have some aggro, I can pickup the mobs if the MT goes down and just switch to Def mode.  I know there are lots of berserkers that either dps on raids, or MA instead of MT.  I'm just looking for some tips on how to stay at the top of the dps chart when all the other dps starts getting used to raiding and improving their numbers.</P> <P>And kfizzle, bah, you have it backwards, Draydin is the fake Drayden, it's not my fault he can't spell <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Drayden was created on Nov 9th, 2004.  Pretty sure I'm the original.</P>

Nembutal
11-11-2006, 01:49 AM
DPS'ing on raids is tricky... I hate to admit it but I agree with the Fire and Fury guy above... if you are not DPSing you will not be next in line for aggro...But there is a trick... if you are in offensive using juggernaught to do your DPS... you are screwed if the tank goes down.  I mean yes you can click your 2 buffs and switch them around... but you are probably also using higher STR gear and lower MIT.  Between all 3 facets there the stance, the MIT -> DPS tradeoff from Juggernaught, and the gear you are seriously hurting... not to mention you are not in the MT group which costs you more MIT.What I am saying is... if you are one of the 2 tanks expected to pick up aggro when the first tank dies... you better be defensive and without juggernaught and in the right gear.However if you are not one of those extra 2 emergency tanks... you have some freedom to really go DPS mode.Now comes trick #2... now that you are in all DPS gear using buckler and a kick butt 1 hander... with your MOA neck on and a BP other than Curiass of protection... 2 rings that are not light chitin... basically raising your DPS by 2%, your STR by probably 75 points or so... things are looking real good... perhaps too good.First lesson... unless your weapon and gear really suck... pushing destruction, openwounds, and juggernaught at the same time is a great way to eat dirt.... you will get aggro pretty much guarnteed.... and now you are way lower on MIT as I had said before... plus you are standing on the wrong side of the mob... grats you making many people eat riposte or a frontal cone AE.Often I find I can push Destruction and Open Wounds... wait a little bit after they expire... then go juggernaught... and I have a 78 dmg rating weap and I am usually at the STR, haste, and DPS caps.... but then again I can only do this with the other zerker tanking and I try to time it so I do mine slightly after his... or after he hits rescue.You don't want to tear into an encounter using the 2 rampages too quickly... (yeah I know obvious to 99% of people reading my babble) you have to give your tank time to get aggro... even if he is a fellow zerker.... remember he has to pull and get enough aggro to hold the mob to him while he triggers his 2 rampages... because the casting times on them are not so friendly.... so even if you both plan on rampaging early in the combat it will still take him 5-10 seconds longer for him to set up for it.... plus... he is probably in defensive and has less offensive buffs up and less offensive gear on.Now... there is a way to squeak out a tiny bit more DPS depending on your group make up... and that is to watch your juggernaught icon... I call that "my yellow rampage indicatior box"  If this thing is lit up so you can press it... you have bezerk up... and what better way to utilize your best attacks but through the use of extra haste and DPS %?  There is none... The only reason I say it's a slight gain... is because it is hard to not be bezerk with the 2 rampages up.... real hard... that's alot of hits.Now if you find you run out of power quickly... you need to watch which buttons you mash.... anything that does under 400 DMG that doesn't have a debuff attached is OPTIONAL.... basically it is mana expenditure without much DPS increase.  There is one attack that has taunt... Violent Pledge... I highly suggest not using that.... trust me... your DPS alone puts you up high enough to grab agro pretty easy... all it requires is hitting rescue and then starting the taunt cycle.  Starting the taunts prior to the tank going down is not something we really need to do as zerkers unless rescue isn't up... and then you are skating a REAL THIN LINE... between DPS and DIRT NAP.Your biggest asset on how much DPS you do on a raid however can't be discussed here... because you have little control over it... it's who your raid leader sticks you with.  If he sticks you with a dirge and a druid of either flavor (warden offensive buff or fury agitate), an assassin (pois proc), and stuff like that... your DPS will be much higher than if he stuck you with like 2 guardians, a paladin, and a Templar.  To ensure you get in the right team... upgrade War Cry and Roar to M1 ASAP.... 122 STR and 28% haste and DPS proc is something scouts DROOL for... you can provide it at M1... if your DPS team says they need your buffs... you become a member of team DPS.Now... being in the right team with the right buffs is good... but keep in mind that assassin wants to drop his aggro onto a tank in his group... so do a few other classes you might end up standing near... so watch out... if you can suggest the add thier buff to a paladin or guardian or something of that nature nearby that is GOOD.... they will not get aggro unless they really really want it.BTW if you didn't already know... there is more to a M1 vs an AD1 spell/skill than just increase the the Dmg scales... it's the resist rate... if you can get a spell up to AD3 or better yet.. M1 your spells/skills will be resisted less and therefore your DPS rating will go up.I would talk about the STR cap and how to not go overboard and kill your mitigation to have STR that doesn't do anything... however that will be old news in 3 days... so lets just skip that...If you still have problems with aggro then you should seperate the 2 rampages as well.... and if your MT still can't keep aggro off ya... well then try and find a weap with a nice debuff or heal proc or something on it... or ask someone in your group to move thier single target buff to someone else... I mean if you don't have to consume a nice buff for yourself but can tell them to give it to someone else... well any lost DPS by you stopping attacking to lower aggro would be regained by the ranger or whatever that is now using the buff... and personal DPS < raid-wide DPS.<div></div>

Huna
11-11-2006, 03:53 AM
<DIV>thanks for the tips nembutal, pretty much what I'm doing now, except I'm not switching out gear to get the highest str possible.  I'm trying to get a good balance of gear, plus I don't have any of the high end stuff anyway.  Basically, since I'm one of the top dps now, I'll just stick with not switching out gear and keeping the high mitigation, but once the raid dps starts moving up I'll start to switch out, especially since I'm not always MA.  I have most of my offensive masters now, but I've stopped using most except the debuffs and AEs.  Group buffs and Off Stance are mastered, now if I can just talk myself into spending the plat on OW and Destruction Masters I'll be set.  My last parse in Labs was 65% crushing damage, I'd be interested in seeing parses and the charts of damage that ACT generates if anyone wants to post them.</DIV>

austforber
11-14-2006, 04:19 AM
I was actually going to post this topic myself.  Nice to see it's already here.  My guild has been doing Labs and Halls alot recently so that's where we're at.  I'm constantly getting outparsed, even by the MT.  Before I went the STA AA route and my 1hs was only 60.2 or something damage rating.  I know that's a problem but it's the best weapon I could afford.  Anyway I just got the runeblade (98 damage raiting, but 2.5 seconds per attack) from Labs last night and respected for INT again to take advantage of it.  I'm waiting to see how I'll fair with a nice 2 hander now.  But that's neither here nor there.  I'm just curious if there are any other tips to help bring my DPS up.  I'll try to find more STR gear for starters though, thanks.<div></div>

zormik
11-14-2006, 03:16 PM
<BR> <BLOCKQUOTE> <HR> austforber wrote:<BR>I was actually going to post this topic myself.  Nice to see it's already here.  My guild has been doing Labs and Halls alot recently so that's where we're at.  I'm constantly getting outparsed, even by the MT.  Before I went the STA AA route and my 1hs was only 60.2 or something damage rating.  I know that's a problem but it's the best weapon I could afford.  Anyway I just got the runeblade (98 damage raiting, but 2.5 seconds per attack) from Labs last night and respected for INT again to take advantage of it.  I'm waiting to see how I'll fair with a nice 2 hander now.  <BR><BR>But that's neither here nor there.  I'm just curious if there are any other tips to help bring my DPS up.  I'll try to find more STR gear for starters though, thanks.<BR> <BR> <HR> </BLOCKQUOTE> <P>If you're getting outparsed by the MT it's because the MT has a lot of buffs on him.  If he has a dirge in the MT group his dps will be a lot higher.   Add some healers to it that can buff nicely (inquisitor, warden, fury) and you'll have a MT doing insane dps.</P> <P>I MT often with a dirge in the MT group and in DT i do often like between 1.1k and 1.3k dps on single target and 1.3k -1.8k dps on groups (with a normal pull and using either destruction or either open wounds, i don't stack them since i don't feel like waiting for 3 mins between each pull).</P> <P>My gear is pretty decent (as good as fully fabled) and i'm pretty mastered out (all my stances and destruction, juggernaut, open wounds, insolent gibe are M1 (espescially these matter for dps and tanking) ). </P> <P>If you're in a dps spot and you want to do dps, hope you get a dirge or an illusionist/coercer as buffer.  If you can't get those pray for a warden, fury or inq.  to at least get some buffs (their are more classes that buff but i'm not gonna write a novel here :smileytongue:&nbsp<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />...</P> <P>Also a lot of people already said it but go buckler line nomatter what (tanking or dpsing) and prey you get a fabled 1H asap...</P> <P>P.S. If you're a bit kitted out (5.3k+  mit solo, not buffed) you can tank pretty much all the trash in labs, lyceum, DT in offensive stance. hell i have even tanked nameds in offensive stance (i'm in a casual raiding guild so we're not one of those uber raiding guilds)</P><p>Message Edited by zormik on <span class=date_text>11-14-2006</span> <span class=time_text>11:21 AM</span>

YummiOger
11-14-2006, 05:59 PM
<DIV>Hey ya, im APed as Stamina/Wisdom lines. </DIV> <DIV> </DIV> <DIV>Stamina 5/4/8/8 ==> +buckler reversal, 76% double attack, +reposte/sheild block(+aviod) .. good for DPS and yet adds to defense</DIV> <DIV> </DIV> <DIV>Wisdom 4/4/8/8 => +DPS +Mitigation.. improves DPS and Defensive mit </DIV> <DIV> </DIV> <DIV>Im VERY happy with this build. i can usually hold 700-1000ish DPS (group dependent) and simply swap between Def/Off stances to pick up adds or mob if MT goes down. </DIV> <DIV> </DIV> <DIV> </DIV>

Nembutal
11-14-2006, 07:39 PM
<div><blockquote><hr>austforber wrote:I was actually going to post this topic myself.  Nice to see it's already here.  My guild has been doing Labs and Halls alot recently so that's where we're at.  I'm constantly getting outparsed, even by the MT.  Before I went the STA AA route and my 1hs was only 60.2 or something damage rating.  I know that's a problem but it's the best weapon I could afford.  Anyway I just got the runeblade (98 damage raiting, but 2.5 seconds per attack) from Labs last night and respected for INT again to take advantage of it.  I'm waiting to see how I'll fair with a nice 2 hander now.  But that's neither here nor there.  I'm just curious if there are any other tips to help bring my DPS up.  I'll try to find more STR gear for starters though, thanks.<div></div><hr></blockquote>60.2 * 1.76 = 105.95298 * 1 = 98Now granted you don't get the haste stuff from the INT line if you went down the STA line for the double attack... but at the same time a buckler might not be much of a shield... but at least it's there.I also get alot more procs using STA line.</div>

YummiOger
11-14-2006, 08:27 PM
<P>Useful DPS Info:</P> <P>First thing is KNOW YOUR ROLE in a raid. are u the OT/ST? better be defensivly built. OR are u a straight DPS unit?. If u are a DPS unit then here is a list of things i think may help out.</P> <P>1. the best single target DPS AP build is STR 4/4/8 , STAM 4/4/8 , WIS 4/4/8 with a fable 1 hander. high dps but lacking in Defense.</P> <P>2. best 2 hand DPS (IMO) is STR 4/4/8 WIS 4/4/8 INT 4/4/8. but lacks defensive</P> <P>3. Weapon type needs to be looked at. Swords and Axes provide a useful dps output AP attack where as Hammers do not.</P> <P>4. Agility Line 4/4/8 i have found provides Exellent DPS via the Frontal AE, BUT is dangerous on several T7 raid mobs.</P> <P>5. +Haste seems EZer to cap than +DPS as there r several items that give a worn +23% haste. i know of no items that give a static +DPS effect. personally i think +DPS>+Haste.</P> <P>6. The Damage Range (ex. 1-489? on Vesh Club) is important to look at when involving Critical Melee %. Auto-attack Crits follow this : Crit = MaxDamage+(1 thru 30%) ... After +dps bonuses. Larger Damage ranges r better in this case. </P> <P>7. CA criticals follow a flat +30% extra damage.</P> <P>8. Items can help alot. Underworld Leggings (T5) proc +30% DPS, Chest from RoV gives clickable +40% DPS. MOA provides +Crits and Power Regen. Potion of Tactics give +Crit and +DPS. Imbued Acrylia Str ring is suprisingly 1 of the best DPS rings in game.</P> <P>9. Procs on weapons r a good thing. </P> <P>10. Group Composition is maby the single biggest determinant of Overall Damage. Inquisitors/Bruisers/Coercers give +DPS, Monks,illus give +Haste. Furies, Wiz(?), dirges, SKs give Procs.  group with Monk, Inq, Dirge, Wizzy, Zerk, bruiser = awsome dps.</P> <P>11. Do not spam your CAs constantly. i would say 80-90% of Zerk damage is generated thru Auto-Attack. Time ur CAs to work togeather. Like if Open Wounds is engaged, i MIGHT hit Jugg, but usually just ride it out. Wait till ur CAs r up and turn on Jugg => then Demolish, Frenzied, ect.. </P> <P>Hope that helps.</P> <P>Message Edited by YummiOger on <SPAN class=date_text>11-14-2006</SPAN> <SPAN class=time_text>07:44 AM</SPAN></P><p>Message Edited by YummiOger on <span class=date_text>11-14-2006</span> <span class=time_text>07:49 AM</span>

Tasi3989
11-15-2006, 10:13 PM
<P> I call that "my yellow rampage indicatior box"</P> <P> </P> <P> </P> <P>Classic, thanks</P>