Nembutal
11-09-2006, 12:14 AM
<DIV>I know someone had said there was a fighter revamp like the same day our tree was dropped out here... I am guessing with the lack of new info the tree that was published here was the new tree or nothing really changed.</DIV> <DIV> </DIV> <DIV>Any info?</DIV>
<DIV>I'm interested as well, I read on another forum that most of the AAs are now decent, they made it sound like it was a huge change in everyones AAs, can someone on beta let us know if ours were changed?</DIV>
Smudgy67
11-09-2006, 04:41 AM
<span class="postbody">Debilitation Line D1: Enhance: Raging Blow, increases taunt amount of damage+threat line by 3% per step. A must buy for tanking zerks, of course. The rest of the line, not so much. D2: Enhance: Mangle, increases offensive debuff of line by 3% per step. D3: Enhance: Tackle, increases knockdown duration of line by 0.2s per step. Buys an extra second to sneak in a Belly Smash. Still doesn't affect epics. D4: Enhance: Vicious Cut, increases haste debuff of line by 1% per step. Attack speed is probably the single most likely thing to be fully debuffed on a mob, and the Berserker version of the debuff is one of the weakest available. D5: Enhance: Surround, increases focus debuff of line by 3% per step. D6: Enhance: Vanquish, increases stifle duration of line by 0.3s per step. Doesn't effect epics. D7: Enhance: Wild Swing, adds debuff to enemy casting and recovery speeds (not recast). I'll reserve judgment on this until I see numbers, but in general I don't think mobs spend a ton of time casting or recovering, so this looks tame. Recast is always the more useful debuff. Bulking Line B1: Enhance: Focus Anger, increases berserk proc rate by 1% per step. B2: Enhance: Disorder, reduces recast of line by 3s per step. Appears to be the only defensively oriented achievement in the tree. Can reduce a 90s recast to 75s. B3: Enhance: Screaming Rage, increases HP regen of line by 3% per step. B4: Enhance: Battle Chant, increases berserk proc rate by 1% per step. B5: Enhance: Blood Rage, increases HP regen of line by 3% per step. Requires BOTH B2 and B3. B6: Enhance: Stifled Rage, reduces penalties of line by 10% per step. B7: Enhance: Weapon Shield, reduces recast of line by 0.5s per step. Maxing this out turns a 30s recast into a 27.5s recast. That is underwhelming. B8: Enhance: Vision of Madness, reduces recast of line by 90s per step. Maxing this out turns a 30m recast into a 22.5m recast. Eh. B9: Enhance: Juggernaut, reduces penalties of line by 10% per step. Even at 50% penalty, meaning -650 mitigation at M1, Juggernaut is not something I would cast while tanking. It remains a weak DPS boost reserved for non-tanking situations, when the penalty doesn't matter... meaning this enhancement doesn't matter. Bug: **MISSING SPELL MODIFIER EFFECT DESCRIPTION** [Fixed, Oct. 4 (3544)] B0: Berserk, just go berserk for 10s. 0.25s cast, 90s recast. Requires BOTH B8 and B9. On live today, it seems like I spend more time berserk than not. And to qualify for this, you almost have to have bought the two berserk proc rate enhancements, so the only time I see someone making use of this is on the pull. These are some stiff requirements for a gap-filler that will only give about 30% haste/dps for 10 seconds. Cyclone Line C1: Enhance: Whirl, increases damage of AE line by 2% per step. 10% more damage is solid, I guess. C2: Enhance: Hunker, increases proc rate of line by 3% per step. Worthless. Virtually nobody cares about the snare proc at all. I actually had to look this up to see what the proc even was. It's a non-factor. C3: Enhance: Stunning Cry, increases damage of AE stun line by 2% per step. 10% more damage is solid, I guess. C4: Enhance: Barrage, increases damage of frontal AE line by 2% per step. 10% more damage is solid, I guess. C5: Enhance: Rampage, reduces recast of line by 5s per step. Knocking this down from 3 minutes to 2:35 seems pretty attractive. C6: Enhance: Open Wounds, reduces recast of line by 5s per step. See above. C7: Cyclones, increases effective radius of all AE skills by 0.5m per step. Uh, I guess. I'm not sure how often I miss a mob with an AE by 2.5m or less, but I can't imagine it would be often enough to make this worthwhile.</span><div></div>
Any word on Gut Roar? i am really curious to see what this ability does or is supposed to do.
Gortesh
11-09-2006, 10:08 PM
<font color="#ffffff">Gut Roar: Provides a 100 % chance to counter a combat art damage effect 1 time, duration increased 3 second per rank (5 ranks, 60 sec recast)I see this useful for PvP, [Removed for Content] off scouts, mainly assasins who try to decapitate you right off the bat.Also its great for raid tanking. With a 60 second recast, it could be useful on raid mobs like Talendor(for instance), every minute he casts and AE that does a good amount of damage.This skill is promising to me, I think i'll be picking it up</font><div></div>
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