Triste-Lune
11-06-2006, 02:05 PM
So far what i have seen Rallos/Inny's favors, and they are all doing stuff like juggernaut, meaning reduce defence/mit increasing your crit/DPS.i wanted to know what the Mithrandiel's favor are, i m not screaming INBALANCE!!1! ... yet. i m just disappointed with Rallos/Inny's favor. IF the favors from Mith are helping Qs to tank (remember the HP buff from the "fluff mith quest"?) does it mean we from the Evil side will have to betray to be able to tank at the same level as our pair from Queynos (not to mention betraying from FP to Q you loose all our masters). Then this would be really inbalance to me if all the Tanks from FP will have a harder time than their pair from Q.Please remember i m not screaming at the wolf i want to know the Good side favor for now, then maybe i ll rant <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
<P>here is a partial list of some of the god stuff i have come across:</P> <P><SPAN><SPAN>INNORUK</SPAN></SPAN><BR><BR><SPAN>Tier 1</SPAN><BR>Seething Hatred<BR>duration: 10 minutes<BR>effects: Reduces the reuse timer on single target and encounter target taunt spells by 25%<BR>comment: works as stated<BR><BR>Tendrils of Hate<BR>duration: 1 minute<BR>effects: Summons 2 limited pets to aid the caster<BR>comment: these pets push out some nice aoe magic damage, they are both tripple ups.<BR><BR><SPAN>Tier 2</SPAN><BR>Minions of Evil<BR>duration: 10 minutes<BR>effects: Summons 4 pet minions of evil<BR>comment: can't wait to test it out.<BR><BR>Lure of Innoruuk<BR>duration: 12 seconds<BR>effects: Charms target<BR>Applies Innoruuk's Hate on termination.<BR>Inflicts 4431 - 6628 on target encounter<BR>Decreases power of target encounter by 477 - 697<BR>Does no affect Epic targets<BR>comment: seems alittle strange, charms a target then aoe's the encounter perhaps?<BR><BR><SPAN>Tier 3</SPAN><BR>Malice of the Dark God<BR>duration: 10 minutes<BR>effects: On a successful attack this spell will cast Malice on target of attack.<BR>Increases Threat of target by 100<BR>comment: woot, save it for one of them important fights!<BR><BR>Malevolent Wail<BR>duration: 24 seconds<BR>effects: Applies Rupture on termination.<BR>Inflicts 5749 - 8605 heat damage on target<BR>Decreases power of target by 1356 - 2015<BR>Mesmerizes target<BR>Dispelled when target takes damage<BR>Epic targets gain immunity to Mesmerize effects of 1 minute 12 seconds and duration is reduced to 8 seconds.<BR>comment: a Mezz and a harm touch together as one!<BR><BR><SPAN>Tier 4</SPAN><BR>Dark Whispers<BR>duration: 10 minutes<BR>effects: Increases the damage, heal and duration of all divine and mental spells by 10%.<BR>comment: no idea why they picked divine and mental, but they did, oh well!<BR><BR>Vengeance's Decree<BR>duration: 1 minute<BR>effects: When target dies this spell will cast Seething Vengeance on caster. Lasts for 10 seconds.<BR>Caster will Double Attack on 15% of melee attacks<BR>Increases Damage Spell Crit Chance of caster by 25%<BR>Increases Damage Per Second of caster by 50<BR>Heals caster for 25% of max health<BR>Increases Mele Crit Chance of caster by 15%<BR>Increases Attack Speed of caster by 15<BR>Increases Casting Speed of caster by 50%<BR>Applies Vengeance's Departure on termination.<BR>Heals caster for 100% of max health<BR>Decreases threat priority of target by 24 positions<BR>Wards caster against 10000 points of all damage<BR>comment: all in all it looks like a pretty awsome save-[expletive haxx0red by Raijinn] except for the lose of 24 threat positions....<BR><BR><SPAN>Tier 5</SPAN><BR>Strife's Curse<BR>duration: 10 minutes<BR>effects: On a successful hostile spell this spell will cast Strife's drain on target of spell.<BR>Decreases power of target by 258<BR>Increases power of caster by 178<BR>comment: OMG YAY<BR><BR>Maestro's Song<BR>duration: 12 seconds<BR>effects: Inflicts 2197 - 3295 divine damage on target<BR>Inflicts 879 - 1318 divine damage on target every 2 seconds<BR>Heals group members for 712 - 1068<BR>Heals group members for 356 - 534 every 2 seconds<BR>comment: not bad...<BR><BR><BR><SPAN><SPAN>RALLOS ZEK</SPAN></SPAN><BR><BR><SPAN>Tier 1:</SPAN><BR>Zek's Rending (Blessing)<BR>Target: Self<BR>Casting: 2.5 sec<BR>Recovery: Instant<BR>Recast: 1 Hour<BR>Duration: 10 Min<BR><BR>- Reduces reuse timer of combat arts by 15% and increases the damage amount of combat arts by 15%.<BR>- Special: See description.<BR><BR>Retribution of Rallos (Miracle)<BR>Target: Self<BR>Casting: 2.5 sec<BR>Recovery: Instant<BR>Recast: 1 Hour<BR>Duration: 1 Min<BR><BR>- When target dies this spell will cast Vengeance on target's attacker.<BR>- Inflicts 1713-3182 divine damage on target.<BR>- Inflicts 1713-3182 divine damage on target.<BR>- Heals caster for 25% of max health.<BR>- Inflicts 1713-3182 divine damage on target.<BR>- Inflicts 1713-3182 divine damage on target.<BR>- Grants a total of 1 triggers of this spell.<BR>- Special: See description.<BR><BR><SPAN>Tier 2:</SPAN><BR>Battle Chaos (Blessing)<BR>Target: Self<BR>Casting: 2.5 sec<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 10 min<BR><BR>- Reflects the effect at 15% of its cast level.<BR>- Increases STA and STR of caster by 46-86.<BR>- Decreases Defense of caster by 7-21.<BR>- Increases Crushing, Slashing, and Piercing of caster by 23-43.<BR>- Special: See Description.<BR><BR>Tactical Retreat (Miracle)<BR>Target: Self<BR>Casting: 0.10 sec<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Effect Radius: 50 meters<BR><BR>- Teleports caster and caster's group within the zone.<BR>- Special: See Description.<BR><BR><SPAN>Tier 3:</SPAN><BR>War's Enlightenment (Blessing)<BR>Target: Self<BR>Casting: 2.5 sec<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 10 min<BR><BR>- When target strikes a death blow this spell will cast War Wisdom on caster. Lasts for 1 minute.<BR>- Increases Damage Per Second of caster by 5.0<BR>- Increases Melee Crit Chance of caster by 5.0%<BR>- Caster will Double Attack on 5.0% of melee attacks.<BR>- Caster has a 5.0% chance of having their primary weapon's Auto Attack affect multiple targets they are facing, who are within melee range.<BR>- Special: See Description.<BR><BR>Battlegod's Furor (Miracle)<BR>Target: Self<BR>Casting: 2.5 sec<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 1 min<BR><BR>- Applies Divine Exodus on termination. Lasts for 6.0 seconds.<BR>- Inflicts 15% of max health in divine damage on caster instantly and every 3 seconds.<BR>- Caster has a 20% chance of having their primary weapon's Auto Attack affect multiple targets they are facing, who are within melee range.<BR>- Caster will Double Attack on 20% of melee attacks.<BR>- Enlarges caster by 100%.<BR>- Increases Melee Crit Change by 100%.<BR>- Special: See Description.<BR><BR><SPAN>Tier 4:</SPAN><BR>Tactical Formation (Blessing)<BR>Target: Self<BR>Casting: 2.5 sec<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 10 min<BR>Effect Radius: 50 meters<BR><BR>- Increases Hate Gain of caster by 10.0%<BR>- Decreases Hate Gain of group members (AE) by 5.0%<BR>- Decreases Defense of caster by 30<BR>- Increases Defense of group members (AE) by 15.0<BR>- Special: See Description<BR><BR>Rallos' Devastation (Miracle)<BR>Target: Self<BR>Casting: 0.5 sec<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Effect Radius: 15.0 meters<BR>Max AOE Targets: 10<BR><BR>- Inflicts 3108-4662 divine damage on targets in area.<BR>- Special: See Description.<BR><BR><SPAN>Tier 5:</SPAN><BR>Battle Rage (Blessing)<BR>Target: Self<BR>Casting: 2.5 sec<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 10 min<BR><BR>- Applies Raging Blows on termination.<BR>- Inflicts 314-384 melee damage on target.<BR>- Inflicts 314-384 melee damage on target.<BR>- Inflicts 314-384 melee damage on target.<BR>- Inflicts 314-384 melee damage on target.<BR>- Inflicts 314-384 melee damage on target.<BR>- Inflicts 314-384 melee damage on target.<BR>- Inflicts 314-384 melee damage on target.<BR>- Inflicts 314-384 melee damage on target.<BR>- Increases Melee Crit Chance of caster by 10.0%<BR>- Increases Damage Per Second of caster by 15.0<BR>- Special: See Description.<BR><BR>War's Aftermath (Miracle)<BR>Target: Self<BR>Casting: 2.5 sec<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 1 min<BR><BR>-When target takes all damage this spell will cast Aftermath on target's attacker.<BR>- Inflicts 3328-4992 divine damage on target.<BR>- Grants a total of 5 triggers of the spell.<BR>-Special: See Description.<BR><BR>COMMENTS:<BR><BR>Battlegod's Furor is quite a nice spell. Made my beta gnome quite huge. Would love to see what it does to an ogre. Drawing. Not sure if that qualifies as a screenshot or not, but oh well.<BR>War's Aftermath. Not quite sure what it does since I couldn't get that miracle. Still trying to figure out what it means by "when target takes all damage...".<BR>Tactical Retreat. Looks like a quick casting Evac. Seems a little underpowered as a miracle.<BR>And of course, no descriptions on any of these so no idea what "See Description" means.<BR><BR><BR><SPAN><SPAN>BRELL SERELLIS(SP?)</SPAN></SPAN><BR><BR><SPAN>Tier 1</SPAN><BR>Patience of the Smith (750)<BR>Increases Chemistry, Scribing, Artistry, Sculpting, Fletching, Metalworking, Metal Shaping, Tailoring and Artificing of caster by 15<BR>Increases critical success chance and success chance by 5%<BR><BR>Rift from Below (1125)<BR>6s duration, max AE targets 15<BR>Inflicts 2190-5109 crushing damage on targets in Area of Effect<BR>Inflicts 344-803 crushing damage on targets in Area of Effect every 3 seconds_Throws target back<BR><BR><SPAN>Tier 2</SPAN><BR>Stature of Serilis (875)<BR>Shrinks caster by 50%<BR>Increases Mitigation of caster vs all physical, heat and cold damage by 1050<BR><BR>Brell's Favor (1312)<BR>Increases progress and durability by 4500<BR><BR><SPAN>Tier 3</SPAN><BR>Earth's Vigil (1000)<BR>Increases out-of-combat power regeneration per tick of caster by 15<BR>Increases out-of-combat health regeneration per tick of caster by 15<BR>Increases max health of caster by 250<BR>Increases max power of caster by 250<BR><BR>Forgehammer (1500)<BR>Stuns target<BR>Inflicts 6100-7455 divine damage on target<BR>Epic targets duration is reduced to 3s<BR><BR><SPAN>Tier 4</SPAN><BR>Pick of the Duke (1125)<BR>Summons a pet Pick of the Duke<BR>Increases Mining of caster by 25<BR><BR>Armies of the Underfoot (1687)<BR>Summons a limited pet to aid the caster (x7)<BR><BR><SPAN>Tier 5</SPAN><BR>Brell's Hammer (1250)<BR>Summon 1 Brell's Hammer<BR><BR>Protection of Brell (1875)<BR>Increases Mitigation of caster vs all physical damage by 3500<BR>Applies The Hand of Brell on termination<BR>- Heals group members for 30% of max health<BR><BR>The first quest is easy, and clear enough.<BR><BR>However, there is 1 bug. When I bought the first miracle "Rift from Below", and then I was offering more items to test how would the system behave. And I found out I can actually buy the second miracle "Brell's Favor". I believe this is a bug since I haven't finished the second deity quest. The Blessing ability do not have this problem. /bug in game and post just to let you know.<BR><BR>These abilities are a mix of adventure and crafting skills. But I am not sure if any crafter will want to use their favor to buy those skills. Since crafting is not hard to most experienced crafters. But maybe there are some crafter-only character might want to spend on these abilities just to buy an insurance to be 100% sure to make pristine items every time, I don't know.<BR><BR><BR><SPAN><SPAN>MITHANIAL MARR</SPAN></SPAN><BR>This list of abilities is based off of a level 16 looking at the descriptions of the spells. They are divided into groups of two, as that is what is unlocked at each stage of the quest line. The descriptions are EXACTLY copied from the pop-up spell descriptions from the altar menu.<BR><BR>It is also worth noting that abilities are divided into Blessings & Miracles, and you can only have one of each "purchased" at a time, and reports say that you can only use an ability twice before you need to go re-buy it. In this listing for each teir, the blessing is always first, and the miracle always second. While many abilities say "see description," there is actually no descriptions for any of the ones I have unlocked, even after buying them.<BR><BR><SPAN>Teir 1:</SPAN><BR>Granted upon completing Initial Deity Quest<BR>Valor of Marr - 750 Favor<BR>Blessing<BR>Target: Self<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 10 minutes<BR><BR>Effects:<BR><BR>* Caster will Parry 9.0% of incoming attacks<BR>* On a successful melee attack this spell will cast Marr's Strength on target of attack.<BR>o Inflicts 7 - 10 divine damage on target<BR>o If facing target<BR>* Special: See Description<BR><BR>Notes: An interesting ability that probably increases in damage as you level, though even with 10x the damage at max level, the dps increase seems rather small. But decent for a starter ability I guess. Pretty straightforward.<BR><BR>Truthbringer - 1125 Favor<BR>Miracle<BR>Target: Self<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 1 minute<BR><BR>Effects:<BR><BR>* Increases WIS of caster by 50<BR>* Increases Hate Gain of caster by 25%<BR>* Increases Reuse Speed of caster by 25%<BR>* Increases Melee Crit Chance of caster by 50%<BR>* Increases Damage Per Second of caster by 50<BR>* Special: See Description<BR><BR>Notes: Good melee ability, but the hate gain seems somewhat negated by the reuse speed increase. Is that supposed to be a drawback, or should it decrease the recast timers? Still, kinda interesting ability for a melee.<BR><BR><SPAN>Teir 2:</SPAN><BR>Granted upon completing 2nd Quest from Deity's Prophet<BR>Glorious Steed - 875 Favor<BR>Blessing<BR>Target: Self<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 10 minutes<BR><BR>Effects:<BR><BR>* Summons a mount to ride that increases your speed by 55%<BR>* Caster will Parry 4.5% of incoming attacks<BR>* Increases Damage Per Second of caster by 13.5<BR>* Special: See Description<BR><BR>Notes: Probably not usable in instances, so for raids, limited use. I guess if you had to get somewhere REALLY fast it would be useful... but I see this as probably the least useful Mith Marr ability.<BR><BR>Sacrifice of Marr - 1312 Favor<BR>Miracle<BR>Target: Group Friend<BR>Health: 50 Percent<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 1 minute<BR>Range: Up to 15.0 meters<BR><BR>Effects:<BR><BR>* Heals target for 75% of max health<BR>* Physical attacks absorbed 10 times<BR>* Special: See Description<BR><BR>Notes: Very straightforward as to what it does. Interesting that it costs health, but it is a 75% heal, which is probably worth it. If your guild is used to using a paladin in the same group as your MT, this is an obvious choice for a pally follower of Mith Marr, though there are likely even better options below, and so this may be better for another member of the MT group. But still, this seems like a great ability.<BR><BR><SPAN>Teir 3:</SPAN><BR>Granted upon completing 3rd Quest from Deity's Prophet<BR>Pious Patience - 1000 Favor<BR>Blessing<BR>Target: Self<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 10 minutes<BR><BR>Effects:<BR><BR>* Divine spells heal 25% more damage but require 15% longer to cast.<BR>* Special: See Description<BR><BR>Notes: This ability probably requires some getting used to. Obviously due to the numbers it's worth it, but for healers timing can be everything, and thus this would probably "throw them off their rhythm" and thus be very dangerous. So use with caution, but once you get used to it, it's probably pretty good.<BR><BR>Honor's Call - 1500 Favor<BR>Miracle<BR>Target: Enemy<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 1 minute<BR>Range: Up to 15.0 meters<BR><BR>Effects:<BR><BR>* Summons a limited pet to aid the caster<BR>* Applies Marr's Heroism on termination.<BR>o Heals group members for 192 - 288<BR>* Applies Honor's Thunder on termination. Lasts for 9.0 seconds.<BR>o Stuns targets in Area of Effect<BR>o Epic targets gain an immunity to Stun effects of 27.0 seconds and duration is reduced to 3.0 seconds.<BR>o Resistability increases against targets higher than level 36.<BR>* Special: See Description<BR><BR>Notes: The resistability note is probably only 36 because of the level of my character being 16. I'm sure it scales up or it'd be pretty stupid. As for the rest of the ability, seems interesting that it's a combination swarm pet, and heal, and stun. Hopefully the termination things trigger on the pet being killed, and if so, it's just a decent ability, though probably not AS GOOD as some of the other miracles, but that only says how good some of the others are, not that this one is bad, because it's not bad at all.<BR><BR><SPAN>Teir 4:</SPAN><BR>Granted upon completing 4th Quest from Deity's Prophet<BR>Marr's Perseverance - 1125 Favor<BR>Blessing<BR>Target: Group Friend<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 10 minutes<BR><BR>Effects:<BR><BR>* Increases Max Health of target by 500<BR>* Special: See Description<BR><BR>Notes: Hopefully this scales to level, or this doesn't seem extremely useful. At high levels, hopefully this ability becomes awesome. If not, this ability seems pretty bad.<BR><BR>Valorous Service - 1687 Favor<BR>Miracle<BR>Target: Group Friend<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 1 minute<BR>Range: Up to 15.0 meters<BR><BR>Effects:<BR><BR>* Wards caster against 5000 points of all damage<BR>* 100% chance to intercept all damage on target. On a sucessful intercept caster takes 80% of attack damage, target takes 20% of attack damage.<BR>* Applies Marr's Heroism on termination.<BR>o Heals group members for 192 - 288<BR>* Special: See Description<BR><BR>Notes: For a raid off-tank this is beyond godly. This is literally a "save the tank" ability without having to transfer agro and all the pitfalls associated with ping-ponging agro, AND includes a self-ward, which gives the healers a bit of time to transfer themselves to the new tank. Class A ability here IMO. Also has a function on incoming pulls on massive-damage mobs.<BR><BR><SPAN>Teir 5:</SPAN><BR>Granted upon completing 5th Quest from Deity's Prophet<BR>Mark of Mithaniel - 1250 Favor<BR>Blessing<BR>Target: Group Friend<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 10 minutes<BR><BR>Effects:<BR><BR>* 100% chance to intercept all physical damage on target. On a sucessful intercept caster takes 75% of attack damage, target takes 50% of attack damage.<BR>* Special: See Description<BR><BR>Notes: This is a way to split the incoming damage. Now unfortunately the percentages work out to be more damage incoming than originally (over both) though on big-damage mobs, splitting between two might be the only way to survive. I can definitely see some uses here.<BR><BR>Marr's Barrier - 1875 Favor<BR>Miracle<BR>Target: Self<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 20.0 seconds<BR><BR>Effects:<BR><BR>* All attacks absorbed 100 times<BR>* Special: See Description<BR><BR>Notes: Obviously a main-tank ability, or for others, a "need it for running away" ability. But amazingly powerful. No question an end-miracle.<BR><BR>Summary: An extremely useful deity for both main and off-tanks. There's even a few good abilities for a healer, though IMO Tunare is a better choice for the Good priest class due to a wider selection of abilities, though the ones here are definitely nothing to sneer at either. Unfortunately these abilities may be good enough for tanks that some mobs will REQUIRE them to succeed, which is very bad news for the evil tanks unless they have things just as good from an evil deity<BR><BR><BR><SPAN><SPAN>CAZIC THULE</SPAN></SPAN><BR><BR>1. Terror of the Fear-Servant:<BR><BR>Duration: 10 minutes<BR>Effects:<BR><BR>* On a successful attack this spell has a chance to cast Thule's Terror on target of attack. Last for 15.0 seconds. If a melee attack is used, only the primary weapon can trigger this effect.<BR>* Makes target afraid<BR>* 15% chance to dispel when target takes damage<BR>* Resistibility increases against targets higher than level 90.<BR><BR>* On successful hostile spell this spell has a chance to cast Thule's Terror on target of spell. Last for 15.0s<BR>* Same description as melee one.<BR><BR>Thule's Blessing<BR><BR>Effects:<BR>* Mental spell damage and duration is increased by 25%. Mental spell resistability is reduced by 25%.<BR>* Special: See Description [this is currently missing]<BR><BR>Servant of Fear:<BR><BR>Duration: 10 minutes<BR>Effects:<BR><BR>* Summons a pet Servant of Fear<BR>* Special: See Description [also missing]<BR><BR>Spines of Thule:<BR><BR>Duration: 10 minutes<BR>Effects:<BR><BR>* When target is damaged with a melee weapons this spell has a chance to cast Thule's Terror on target's attacker. Lasts for 15s.<BR>* Makes target afraid<BR>* 15% chance to dispel when target takes damage<BR>* Resistibility increases against targets higher than level 90.<BR><BR>* When target is damaged with melee weapon this spell will cast Fear Spines on target's attacker. Lasts for 2.0s<BR>* Inflicts 123 - 184 poison dmg on target<BR>* Heals target for 26 - 38 every 2s<BR>* Increases mitigation of caster vs poison damage by 1080.<BR><BR>Fear's Grasp:<BR><BR>Duration: 10 minutes<BR>Effects:<BR><BR>* Charms Target<BR>* See Description: [missing atm]<BR><BR>Miracles:<BR><BR>Id's Release:<BR><BR>Duration: 1 minute<BR>Effect Radius: 25 meters<BR>Max AOE Targets: 25<BR>Effects:<BR><BR>* Makes target in Area of Effect afraid<BR>* Special: See Description[missing]<BR>* Reistibility increases against targets higher than level 90.<BR><BR>Thule's Fear Mastery:<BR><BR>Duration: 1 minute<BR>Effects:<BR><BR>* Makes caster immune to Fear effects<BR>* Increases mitigation of caster vs mental damage by 1575<BR>* Special: See Description[missing]<BR><BR>Amygdalan Assault:<BR><BR>Duration: 1 minute<BR>Range: Up to 25 meters<BR>Effects:<BR><BR>* Summons a limited pet to aid the caster<BR>* Summons a limited pet to aid the caster<BR>* Summons a limited pet to aid the caster<BR>* Summons a limited pet to aid the caster<BR>* Summons a limited pet to aid the caster<BR>* Special: See Description[missing]<BR><BR>Terror Link:<BR><BR>Duration: 1m<BR>Effects:<BR><BR>* When target is dmg with a spell this spell will cast Terror on target's attackers. Lasts for 6s.<BR>* Makes caster afraid<BR>* 15% chance to dispel when target takes damage<BR><BR>* Grants a total of 5 triggers of the spell<BR>* Decreases mitigation of target encounter vs mental damage by 1375<BR>* Special: See Description[missing]<BR><BR>Cazic's Will:<BR><BR>Duration: 56 seconds<BR>Effects:<BR><BR>* Applies Cazic's Punishment on termination.<BR>* Inflicts 5675 mental damage on target<BR>* Slows target by 88%<BR>* Makes target afraid<BR>* Special: See Description[missing]<BR>* Reistibility increases against targets higher than level 90<BR><BR><BR><SPAN><SPAN>TUNARE</SPAN></SPAN><BR><BR><SPAN>Teir 1:</SPAN><BR>Granted upon completing Initial Deity Quest<BR>Nature's Caress - 689 Favor<BR>Blessing<BR>Target: Self<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 10 minutes<BR><BR>Effects:<BR><BR>* Healing spells provide a 15% greater healing amount.<BR>* Special: See Description<BR><BR>Notes: Very straightforward, fairly good blessing for any priest or paladin. Unknown if it affects "lifetap-like" heals to yourself, though do any Good classes (that can worship Tunare) even get these?<BR><BR>Life's Restoration - 1034 Favor<BR>Miracle<BR>Target: Enemy<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 1 minute<BR>Range: Up to 15.0 meters<BR>Resistability: 3% Easier<BR><BR>Effects:<BR><BR>* Inflicts 1741 heat damage on target<BR>* Inflicts 1044 heat damage on target every 6 seconds<BR>* Special: See Description<BR>* If target is undead<BR><BR>Notes: Undead Manaburn! (over a duration at least) Awesome for a 1st-teir ability IMO. 10 ticks of the DoT plus the initial damage means around 12k of damage, and it's probably higher for a maximum-level character (the character this was taken with was only 56). Seems decent to me, though rescue or another threat-level manipulation ability is probably necessary afterwards if a priest is using it, or a great tank to keep the agro.<BR><BR><SPAN>Teir 2:</SPAN><BR>Granted upon completing 2nd Quest from Deity's Prophet<BR>Earthmother's Aegis - 804 Favor<BR>Blessing<BR>Target: Self<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 10 minutes<BR><BR>Effects:<BR><BR>* When target is damaged with a spell this spell has a Moderate chance to cast Elemental Healing on caster<BR>o Heals caster for 372 - 559<BR>* Increases Mitigation of caster vs heat and cold damage by 1375<BR>* Special: See Description<BR><BR>Notes: depending on how often this procs, this could be the ultimate tanking ability, or a spell that almost-never triggers. It also could have a maximum number of procs not listed here, which could severely limit its usefulness. An interesting ability either way.<BR><BR>Blessing of Tunare - 1207 Favor<BR>Miracle<BR>Target: Self<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 1 minute<BR><BR>Effects:<BR><BR>* All healing spells heal 50% more health.<BR>* Special: See Description<BR><BR>Notes: Because it's a Miracle, it's likely only for 1 casting, or very few, not a 1 minute duration. Then again, the low duration could mean exactly that, with unlimited procs. If it's an unlimited number of spells in 1 minute, this is an awesome miracle (perhaps even unbalanced since evils can't get it, thus giving a major advantage to Good healers), but if not, then it is kinda bad, as that much favor for just one spell probably isn't worth it.<BR><BR><SPAN>Teir 3:</SPAN><BR>Granted upon completing 3rd Quest from Deity's Prophet<BR>Forest Spirit - 919 Favor<BR>Blessing<BR>Target: Self<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 10 minutes<BR><BR>Effects:<BR><BR>* Summons a pet forest spirit<BR>* On a successful hostile spell this spell has a Low chance to cast Nature's Touch on caster. Lasts for 6.0 seconds.<BR>o Heals group members for 192 - 287<BR>o Heals group members for 96 - 144 every 3 seconds<BR>* On a successful combat art this spell has a Low chance to cast Nature's Touch on caster. Lasts for 6.0 seconds.<BR>o Heals group members for 192 - 287<BR>o Heals group members for 96 - 144 every 3 seconds<BR>* Special: See Description<BR><BR>Notes: Great ability all-round. For melees and offensive casters (mages) this is quite good as they can help heal the group in a tough encounter, though conversely, not as great for healers, as you would only burn this when there is a hard need for healing in the group, but that's when you're NOT offensive casting, and pure healing, thus not triggering this ability at all. Perhaps good for priests in small-groups, where everybody's nuking some, but for hard full-group content or raids, not very useful.<BR><BR>Grove's Entanglement - 1379 Favor<BR>Miracle<BR>Target: Enemy<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 1 minute<BR>Effect Radius: 15.0 meters<BR>Max AOE Targets: 5<BR>Range: Up to 25.0 meters<BR>Resistability: 49% harder<BR><BR>Effects:<BR><BR>* Roots targets in Area of Effect<BR>* Stifles targets in Area of Effect<BR>* Decreases Attack Speed of targets in Area of Effect by 23<BR>* Decreases Mitigation of targets in Area of Effect vs heat damage by 1375<BR>* Special: See Description<BR>* Epic targets gain an immunity to Stifle effects of 3 minutes and duration is reduced to 20.0 seconds.<BR>* Resistability increased against targets higher than level 75<BR><BR>Notes: The resistability note is probably only 75 because of the level of my character... but then again maybe it's static. Somebody else will have to comment on that aspect. As for the rest of the ability, seems somewhat interesting, as there is no mention of breaking on damage, so this could definitely have its uses in certain encounters, even epic ones.<BR><BR><SPAN>Teir 4:</SPAN><BR>Granted upon completing 4th Quest from Deity's Prophet<BR>Trueshot - 1034 Favor<BR>Blessing<BR>Target: Self<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 10 minutes<BR><BR>Effects:<BR><BR>* Increases Ranged Crit Chance of caster by 10.0%<BR>* Increases Ranged of caster by 20<BR>* Summons 100 trueshot arrows<BR>* Summons 100 trueshot throwing knives<BR>* Special: See Description<BR><BR>Notes: Could be useful, though from what some ranged DPS I know have said about arrow consuption rate in the past, the number of arrrows/knives summoned seems vastly inadequate for 10 minutes worth of firing. But could be OK for increased crit chance and chance to hit. A ranged DPS class will have to comment on this ability further.<BR><BR>Growth's Replenishment - 1552 Favor<BR>Miracle<BR>Target: Group (AE)<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 1 minute<BR><BR>Effects:<BR><BR>* Heals group members (AE) for 10% max health instantly and every 6 seconds<BR>* Special: See Description<BR><BR>Notes: Over the 1 minute duration, this works out to a 100% heal for every member of the group. I can definitely see it as useful at times in heavy-AE environments. Less useful directly for a Main Tank, but it could keep his/her group up, which is just as important. If it were to stack between multiple people casting it at the same time it could soak up an extreme amount of damage, even for a main tank. An ability definitely worth trying out.<BR><BR><SPAN>Teir 5:</SPAN><BR>Granted upon completing 5th Quest from Deity's Prophet<BR>Tunare's Behest - 1149 Favor<BR>Blessing<BR>Target: Self<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 10 minutes<BR><BR>Effects:<BR><BR>* Summons a pet Tunare's guardian<BR>* Special: See Description<BR><BR>Notes: if this is a controllable pet like other summoner pets, this could be quite godly for whomever takes it. Perhaps (due to the name) a tank-type like Conjurors/Necromancers get, but this is purely speculation. Not enough information here to say whether this is good/bad/mediocre. It's worth noting that at least one other God (Solusek Ro) gets a pet with a similar non-description in this "slot" in the Blessings, so this may be common to all Gods, and thus all be relatively similar in effect (or not).<BR><BR>Tunare's Lifeshield - 1724 Favor<BR>Miracle<BR>Target: Self<BR>Casting: 1.5 seconds<BR>Recovery: Instant<BR>Recast: 1 hour<BR>Duration: 1 minute<BR><BR>Effects:<BR><BR>* Reflects the effect at 50% of its cast level.<BR>* All attacks absorbed 10 times<BR>* Special: See Description<BR><BR>Notes: Because many named, mobs, and raiding targets all burn their biggest effects right at the beginning of fights, this could be amazingly useful, especially since there doesn't seem to be a limit on how much damage like some other AA immunity-abilities (for example, some only block if less than a 50% health hit). For a tank, this could both give some massive damage to a mob, and hold a massive amount of agro, AND save their life on an initial flurry. Could also be useful soloing the big named. Not useful however if you're not getting hit!<BR><BR>Summary: An extremely useful deity for any Good priest due to the number of healing-related abilities. A Paladin would be able to use every ability here (with the exception of Trueshot) to awesome effect at different times, with the other tanks having a few of less use, but still a few great abilities. Ranged Scouts have one ability only for them, though limited use of others. Offensive casters probably wouldn't want to choose Tunare, as while they could use a couple of the abilities here to good effect, it's not as oriented to their playstyle.<BR><BR>Final Note: As said above, these favor values were taken from a mid-50s player, so the favor values probably grow to the max as you hit level 70, which is probably the reason for the unusual numbers. See the Solusek Ro Ability List & Discussion thread for likely @70 values for the favor costs</P>
Triste-Lune
11-06-2006, 03:09 PM
[expletive haxx0red by Raijinn] you answered to fast i was browsing the beta an yes i saw the full list. I wanted to edit my post but well.My thoughs as a zerker/necro:Evil side MT will see the one from Q workshipping Mith Mar prefered...Necro dont get much love from the gods the Fear proc is ridiculous.. and we dont have heat base spell unlike conjurors.The healer from FP get the shaft when you look at the Tunare’s favor...
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