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Urza
11-04-2006, 08:53 AM
<DIV>Okay a few things about EOF might scare some people so just here to ease so concerns.</DIV> <DIV> </DIV> <DIV>I wont go into AA's due to they are for a complete overhaul asap so.</DIV> <DIV> </DIV> <DIV>But mitigation will scare some of yall.   I went from 73% on live to about 55% self buffed on beta.  DONT BE ALARMED ITS THE SAME MIT just lowered numbers.  Mobs have been nerfed just as well.  The new combat changes are nice, and are a needed improvement.  With 700+ str I can notice a big difference in how I hit from live compared to beta.  </DIV> <DIV> </DIV> <DIV>Also avoidance got hit to but dont worry just lowerd numbers.</DIV> <DIV> </DIV> <DIV>Few good things is they changed how our defense stance works.  It now increase mitigation by 15% according to the armor you have on you.  So fable gear gives you better mitigation increase compared to treasured.  </DIV> <DIV> </DIV> <DIV>Well I post more just a tease atm </DIV> <DIV> </DIV> <DIV>L8er Tuppo</DIV> <DIV>70 Berserker of Nagafen</DIV> <DIV>Havoc</DIV> <DIV> </DIV>

FightGame
11-04-2006, 11:32 AM
You said "a big difference"....but in a good way or a bad way?  So with 700+ is it better now, or in EoF?

Urza
11-04-2006, 11:34 AM
<P>Yes having over the cap is a very nice improvement for us <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>L8er Tuppo</P>

Madrocsz
11-04-2006, 11:56 AM
<P>Haha was reading post and saw Tuppo, sup cousin.</P> <P>Yeah, im looking forward to the new numbers and the new dmg, least its not AS big of a change from the desert of flames expansion</P> <P> </P> <P>Madroc</P> <P>70 Zerker - Splitpaw</P> <P>Virtue</P>

Urza
11-04-2006, 12:11 PM
<P>Ha ha sup Cous....</P> <P>Yeah not as big but all the smaller numbers will still scare people <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>Just a lil info on the current AA's it seems like they want us to have 4 trees.</P> <P>One to increase our debuffs such as the one that slows attack speed,  health regen line to increase bloodcraze and such, another line for our AOE's for instance lower reuse on OPEN WOUNDS, and an increase in Berserk. </P> <P>Right now though they are reworking all of the AA's for Berserkers so they prob stay true to the same type of lines just change end AA's and such.</P> <P>On non berserker issues I have to say as a whole the Expansion looks amazing, and at the moment there is about 4 raid zones introduced and like 10 contested <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></P> <P>Cloaks look awsome (Rat on a carpet with a cloak is RL [Removed for Content])</P> <P>L8er Tuppo</P> <P>70 Berserker of Nagafen</P> <P>Havoc</P><p>Message Edited by Urza69 on <span class=date_text>11-03-2006</span> <span class=time_text>11:12 PM</span>

atem
11-04-2006, 04:49 PM
<DIV>So i take it Zerker AAs suck and thats why there is nothing about them?</DIV> <DIV> </DIV>

Urza
11-04-2006, 07:04 PM
<P>It not they they tottaly suck there is a few good ones.   I just not know how they going to do the revamp for us, they said the AA revamp was suppose to go in the 2nd but still is not pushed to the beta servers yet. </P> <P>Everything in the trees only improve your current CA's and the final ones are actual new abilities.  There is no increase str/agi/sta/wis line they all start with a base of improving your CA's.  For instance one improves how often our berserk spell triggers by 1% each rank max 5 ranks.   </P> <P>There are only 2 end abilities that I think are even worth getting in the present form of our AA's.  That is Gut Roar which is a PBAOE shout basically that hits up to 8 targets.  It has a % change for 5seconds to counter an abilitiy/spell being cast.  The other instantly makes you go berserk and gain 17.1 HASTE/DPS gain which stacks with our other berserk spells.  At first I was like this is kinda eh but they gave us improved Juggernaut and improved Unyielding WIll.  Unyielding will now makes it where you wont get the exploding heart if your berserk so its a free 35% heal basically.  The improved Juggernaut now halfs the mitigation that it debuffs so now its like 650 or so.  With the new combat changes that is like 2% expecially if your fully fabled out.  </P> <P>The ability to instantly go berserk allows  you to do some combat tricks with it.  And with only a 1 min recast its a very nice pull spell.</P> <P>The other 2 end abilities are if were under 25% health we gain 10 hp regen a tick.  Yeah dont worry I think the berserker community did enough /feedback on this one I doubt it will make it to the tree.  </P> <P>Also we got one that improved our AOE's by 5m.  This does not count for Open wounds so I viewed it as worthless imo.  There were one or two berserkers that like this one but most of us /feedback for it to be changed so.</P> <P>L8er Tuppo</P>

Conjourer
11-04-2006, 07:11 PM
<P>The new AA tree is kind of anti climatic. There are 4 trees. They are non linear, you have alot of options in them.</P> <P><IMG src="http://img284.imageshack.us/img284/6388/eq2000085qp0.jpg"></P> <P>As you can see, there are 4 ultimates corresponding with 4 types of positions on the Tree. </P> <P>Cyclones increases availablity of timers, increases damage, or radius on our AoE attack types ending with this ultimate. </P> <P><IMG src="http://img169.imageshack.us/img169/643/eq2000111vx4.jpg"></P> <P> </P> <P>If you feel that your AoE's didn't have enough radius before, I guess this is something you were looking for? *shrugs*</P> <P> </P> <P>The next line is Bulking...it enhances our dps/haste mod procs in both the self buff and group buff, the highlight of this line is the Unyielding Will position that makes the CA not kill you when it goes off if you are berserk...another life saver is always handy in my book. Reduces the debilitation effect  of Juggernaught by a little bit, but still not enough to make Juggernaught a viable option while tanking. The ultimate in the line gives an instant 10 second berserk. The stats on the berserk are questionable however in that they are lower then adept 4 version of a level 70s self or group proc...and it currently overwrites your proc haste/dps to effectively lower your overall haste and dps when used. Since we are mostly berserk mode when in combat with the rate of the proc going off anyway, the utility of this is quesionable. The only use I have found for it so far is as a safety button when using the life saver Unyielding Will, as you will not die when it takes effect if your berserk when it ends. but I was able to easily put myself in berserk with combat when I tested the effect of Unyielding Will also negating the overall need of this ultimate.</P> <P> </P> <P> </P> <P><IMG src="http://img284.imageshack.us/img284/3548/eq2000126wz6.jpg"></P> <P> </P> <P>Opps, ran out of time, but I will post the other two later...</P> <P>You can make your own judgement as to the excitement value of the new Achievements....They are still working on these however, so there is still hope!!!</P> <P>Syrius Silverblade</P> <P>70/50 Berserker</P> <P>Venekor Server</P>

Hardain
11-04-2006, 07:23 PM
<blockquote><hr>Urza69 wrote:if were under 25% health we gain 10 hp regen a tick.<hr></blockquote>Must have been a joke<span></span>. Sure, regen 10 is gonna make a difference when we have 1/4 of our hp left, especially in raid <span>:smileyvery-happy:</span>Surely they can't leave it that way.... right?

atjtennis
11-04-2006, 08:17 PM
<P>Ok it's really early in the morning but I got a dumb quesiton.  What is unyielding will? I swear I don't have an exploding heart ability at all,on ability that brings me back from the dead is VIsion of Madness and that doessn't then kill you.</P> <P>SO what is Unflinching Will and where do you get it, I also dont' see it on our list of combat arts <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=6794" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=6794</A>, but maybe I'm missing it.</P> <P> </P> <P>As far as the AA's go they sound 100% worthless.  I was hoping we were finally going to get an HP or STA buff since were the only fighter class without one but i guess not.  Oh well no love for the Berserkers again</P>

Conjourer
11-04-2006, 08:50 PM
<P>The exploding heart CA is a level 35 ability from the Blood line Cronicles...Everyone of the class specific trees has something from Bloodline cronicles in them, which I thought was odd, but there it is...</P> <P> </P> <P>Syrius</P>

infernus006
11-04-2006, 09:11 PM
Unyielding Will is a special ability for Warriors from the Bloodlines adventure pack.  It's a 3 minute buff that will bring you back to life if you die with it on with 35% of your HP back (at Ad3) but then you only have 36 seconds to live before your heart explodes and kills you again, assuming that you are not killed by the mob again before that time.  It's useful because after it kicks in you still have all your aggro and buffs on for the extra 36 seconds that you are allowed to live.  What I do in situations where I am about to die is let VoM go off first then cast Unyielding Will as a backup precaution.  If you cast Unyeilding Will before VoM goes off they will go off at the same time and you will get healed more but then the 36 second timer before exloding heart goes off will also kick in right away so I don't recommend doing that in most situations where the spells need to be used.   In order to get Unyielding Will all you have to do is get a t4 loam and talk to any level 35+ alchemist to get the Ad3 made. <div></div>

Conjourer
11-04-2006, 09:29 PM
<BR> <BLOCKQUOTE> <HR> infernus006 wrote:<BR>Unyielding Will is a special ability for Warriors from the Bloodlines adventure pack.  It's a 3 minute buff that will bring you back to life if you die with it on with 35% of your HP back (at Ad3) but then you only have 36 seconds to live before your heart explodes and kills you again, assuming that you are not killed by the mob again before that time.  It's useful because after it kicks in you still have all your aggro and buffs on for the extra 36 seconds that you are allowed to live.  What I do in situations where I am about to die is let VoM go off first then cast Unyielding Will as a backup precaution.  If you cast Unyeilding Will before VoM goes off they will go off at the same time and you will get healed more but then the 36 second timer before exloding heart goes off will also kick in right away so I don't recommend doing that in most situations where the spells need to be used.   In order to get Unyielding Will all you have to do is get a t4 loam and talk to any level 35+ alchemist to get the Ad3 made.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Exactly right, and with the new tree you can use Unyielding Will and if berserker at the end of the 36 seconds you won't die...Makes it a good option for raid tanks who get spike damage, so long as they can get into berserk at the right time.</P> <P>Syrius</P>

FightGame
11-06-2006, 01:12 PM
<BR> <BLOCKQUOTE> <HR> infernus006 wrote:<BR>Unyielding Will is a special ability for Warriors <BR> <HR> </BLOCKQUOTE> <P><BR> </P> <P>Eaxactly correct, except I think this is a Berserker ability, not a guardian one,</P>