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View Full Version : Zerkers need Feign Death and Perminant haste increases


Elk
09-29-2006, 07:29 PM
After having played a Berserker since June of 2005 - I've come to this ultimate and undebatable conclusion: Berserkers need a Feign Death skill.We're more powerful than monks, more tenaceous than bruisers, cause as much damage as a Mage and have more hitpoints and mitigation than any cloth-wearing caster...Simply put: We're the best pullers in the game. But the amount of hate generated by a ward or pre-pull buff is so overwhelmingly high that it's impossible to prevent the priest in question from dying. They're only chance is to not buff, ward or heal...which means dead Berserker.Conclusion: Give the zerkers the ability to FD to preserve the lives of our most precious assets: Our priests.Finally - haste. We self-haste when we're 'berserk' but lets face it - during combat, we're berserk all the time...pony up and give us the buff already - and make the zerk haste a shorter, group-wide, faster haste.

Carlidon
09-29-2006, 07:32 PM
<DIV>Shhht. Dont let the Devs know how good zerker IS now. we will be nerfed soon if they find that out! :smileyvery-happy:</DIV>

phoenixshard
09-29-2006, 07:36 PM
No single class should be able to do everything, or take the primary abilities of another class.  That would be making the other class(es) worthless and obsolete.  That is something that is always detrimental to the game.<div></div>

Elk
09-29-2006, 07:37 PM
Pfft...we were nerfed when they broke Rampage...heck even Destruction looks / acts / hits same as Ramp.I'm all for balancing - I just want to see Feign Death added to my list of skills.

Turb
09-29-2006, 07:38 PM
You may as well have evac and group invis too then I guess.Zerkers are FoTM, no need to give them more.

pharacyde
09-29-2006, 07:55 PM
<BR> <BLOCKQUOTE> <HR> Elkay wrote:<BR>Pfft...we were nerfed when they broke Rampage...heck even Destruction looks / acts / hits same as Ramp.<BR><BR>I'm all for balancing - I just want to see Feign Death added to my list of skills.<BR> <HR> </BLOCKQUOTE><BR>If you want evac and plate go play a SK.

Squelch
09-29-2006, 08:13 PM
<BR> <BLOCKQUOTE> <HR> Elkay wrote:<BR><BR>Simply put: We're the best pullers in the game. But the amount of hate generated by a ward or pre-pull buff is so overwhelmingly high that it's impossible to prevent the priest in question from dying. They're only chance is to not buff, ward or heal...which means dead Berserker.<BR> <HR> </BLOCKQUOTE>What? I dont see any of these 2 problems typically. The priest doesnt die because of pre-warding, and the zerker doesnt die if he doesnt have that pre-buff.<BR>

Lydiae
09-29-2006, 08:23 PM
<DIV>I don't get it.  Damage dealing doesn't make a good puller, a good puller wants to keep hate low so the MT can get aggro off quickly.   Besides a berzerker is supposed to be a battle crazed nut and playing possum is not in their nature. </DIV>

Trynnus1
09-29-2006, 08:23 PM
<DIV>First off two of my best friends are brusiers. They can solo better than I can as a zerker as they should however FD gives them the ability to skip group content when "travelling" through zones that were meant as group areas. As the perfect example of this is at lvl 70 I have to either fight very slowly in SOS, or get a group to get to the lower level to work on claymore quests. Both of the bruisers i know have only been in the zone longer enough to run around and get the quests done. They still need help with the last few named, but otherwise they do not need a group (in fact slows them done). The other issue I have is the quests and zone were designed in a way to include a lot of travelling around the zone, eg trading info or riddle, where the FDers excel.  Combine this with high avoidance and agililty, and monks/bruisers dont not get hit much while running.</DIV> <DIV> </DIV> <DIV><STRONG>I am not calling for a nerf...</STRONG></DIV> <DIV> </DIV> <DIV>But how about give us a FD potion as a reward like the root and evac potions already a reward. How about some mechanic in the expansion where some mobs do not de-aggro to FDers. I dont know, just brainstorming.</DIV>

Midomiko
09-29-2006, 08:24 PM
<BR> <BLOCKQUOTE> <HR> Elkay wrote:<BR>After having played a Berserker since June of 2005 - I've come to this ultimate and undebatable conclusion: Berserkers need a Feign Death skill.<BR><BR>We're more powerful than monks, more tenaceous than bruisers, cause as much damage as a Mage and have more hitpoints and mitigation than any cloth-wearing caster...<BR><BR>Simply put: We're the best pullers in the game. But the amount of hate generated by a ward or pre-pull buff is so overwhelmingly high that it's impossible to prevent the priest in question from dying. They're only chance is to not buff, ward or heal...which means dead Berserker.<BR><BR>Conclusion: Give the zerkers the ability to FD to preserve the lives of our most precious assets: Our priests.<BR> <HR> </BLOCKQUOTE> <P>If your priest is dying on your pull, try hitting the mob with your encounter taunt on the run back to the group, barring a resist there is <EM>NO </EM>excuse for you to lose aggro to a healer from a pre-ward or buff on the pull.</P> <P>That said, if you are "more powerful than monks, more tenacious than bruisers, cause as much damage as a Mage and have more hitpoints and mitigation than any cloth-wearing caster", maybe they should take a hard look at the FOTM and let another class have their turn being overpowered compared to every other class in their archtype. :smileyvery-happy:</P>

tass
09-29-2006, 08:41 PM
Let the rocord show the post 2 obove references twards bruisers not monks. So if any devs get the 2 to be the same mixed up just dont lol. I dont need another overweight dward in leather just sitting there<span>:smileyvery-happy:</span><div></div>

DrRothchild
09-29-2006, 09:06 PM
<DIV>[expletive haxx0red by Raijinn], no one caught the OP's subtle attempt at a 'nerf berserker' post? You people are getting slow. </DIV>

Gutwren
09-29-2006, 09:07 PM
Furies deserve feign death too. Nuking and Healing pulls a lot of aggro. When Furies get FD, Berserkers can have it.

Siclone
09-29-2006, 09:08 PM
<P>still not sure if this is a serious post or just a joke,,,it reads like a joke but does not have a punch line</P> <P>Zerkers are the single most over powered class in the game bar none....They are great tanks and put out the dps of a scout class.</P> <P> </P>

interstellarmatter
09-29-2006, 09:25 PM
It's funny that you mention this because I saw a memo from Sony recently.  Their short term plans were to give zerks FD and wizard's plate armor.  We'll be like one man armies like in Rambo.

hoosierdaddy
09-29-2006, 09:41 PM
<P>While you're constructing a wishlist, I'd like: a) plate armor b) heals/wards c) evac/safefall/tracking d) a pet that can outdamage scouts e) the ability to reach my damage potential without pulling aggro (but I wouldn't have to worry about aggro if you just gave us plate) f) and, oh yeah, I want FD too!!! Yay!!! :smileyvery-happy:</P> <P> </P> <P>Thanks in advance =D,</P> <P>Kairos</P>

TsarRasput
09-29-2006, 09:57 PM
<div><blockquote><hr>Lydiaele wrote:<div>I don't get it.  Damage dealing doesn't make a good puller, a good puller wants to keep hate low so the MT can get aggro off quickly.   Besides a berzerker is supposed to be a battle crazed nut and playing possum is not in their nature. </div><hr></blockquote>QFE</div>

Rayx
09-29-2006, 09:59 PM
<DIV>A berzerker playing dead during zerker rage...</DIV> <DIV> </DIV> <DIV>now <EM>theres</EM> some logic...</DIV>

Lasai
09-30-2006, 02:28 AM
Pretty silly idea, I love playing my Zerker, but honestly FD would be waaaay over the top for that class.But, I have an SK I play a lot too. I like my SK, but going from her to my Zerker is like /godtankmode on.I honestly don't think Berserkers need more, do some tanking as an SK, you'll appreciate all that a Zerker can do a lot more in comparison.Berserkers are just fine, IMO.

Ama
09-30-2006, 03:05 AM
<BR> <BLOCKQUOTE> <HR> Elkay wrote:<BR>After having played a Berserker since June of 2005 - I've come to this ultimate and undebatable conclusion: Berserkers need a Feign Death skill.<BR><BR>We're more powerful than monks, more tenaceous than bruisers, cause as much damage as a Mage and have more hitpoints and mitigation than any cloth-wearing caster...<BR><BR>Simply put: We're the best pullers in the game. But the amount of hate generated by a ward or pre-pull buff is so overwhelmingly high that it's impossible to prevent the priest in question from dying. They're only chance is to not buff, ward or heal...which means dead Berserker.<BR><BR>Conclusion: Give the zerkers the ability to FD to preserve the lives of our most precious assets: Our priests.<BR><BR>Finally - haste. We self-haste when we're 'berserk' but lets face it - during combat, we're berserk all the time...pony up and give us the buff already - and make the zerk haste a shorter, group-wide, faster haste.<BR> <HR> </BLOCKQUOTE> <P>Hmm, not to sound rude here but if you want an FD skill why not make a SK toon and play that instead.  Berserkers as you say are tenaceous little bugers and I have grouped with several berserkers.  Offensive mode or Defensive mode some of those buggers draw aggro right off me pretty quick.  My SK *level 70* has an adpet III shield bash, adept I single taunt and a Master II AoE taunt which pretty much covers it. </P> <P>Zerkers are good as they are and to give them an FD skill would kinda corrupt SKs.  If zerkers get an FD skill I would demand that SKs get a proc on their defensive buff that increases hate or does addition damage. <BR></P>

kenm
09-30-2006, 03:21 AM
<div></div>I've been saying Berserkers need FD for ages.Seriously, what kind of a dimwit can't just drop to the ground and do nothing?  I do it all the time when a monk groups with me, but I get stupid without one?We also need tower of stone, and swap that crappy HP regen skill with the guardians max HP buff.<div></div>

stgninja
09-30-2006, 05:34 AM
<P>Well since we are asking for things necros need....oh wait we already can do everything.</P> <P>Wait I'm wrong.  Necros need the ability to disarm chests.  </P>

EQII_Faeal
09-30-2006, 07:33 AM
<DIV>You need to look at your class lol. What do you want to be? An epic? Maybe you're right though, well sony is giving you FD my ranger would like some nice heals, able to wear plate, oh, and since I'm always using my focus CA make it a perm buff.</DIV> <DIV> </DIV> <DIV>Zerkers are overpowered as it stands, you'd be best just to lay low and hope to dodge the nerfbat.</DIV>

selch
09-30-2006, 10:08 AM
Yeah, I want a plate armor and remain in my same avoidance in this like Zerkers do. Also would like to do same damage with dual wielder classes using Shield & 1h as zerkers do with an AA line. I also want Area Agros and area attacks stunning as well, also I want to gain aggro from every attack I dodged, parried, deflected... Oh and like another poster said I also want mitigation brawler only items, as a reward like the root and evac potions already a reward.Basically you want to be a monk but does not want to give up stuff I mentioned above... On the ironic side, monks have nothing left original and class specific that other classes can not do better for groups / raids. Haste? FD? Group FD? Heh.. that's why you want to stay zerker may be... Ah yeah, Bruisers & Monks are definitely one of most "different" classes in same archetype. +1300 mitigation buff makes a lot of difference on their side. Only thing those classes have in common is being in leather & trusting extinct avoidance and self-FD.Oh and I wondered about your pulling tactics making zerkers pullers <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><p>Message Edited by selch on <span class=date_text>09-29-2006</span> <span class=time_text>11:42 PM</span>

Wyrmypops
09-30-2006, 12:00 PM
<P>I wouldn't want Feign Death on my zerker. It's counter to the imagery, and intrudes upon the schticks of other classes. </P> <P>Laying down when berserk, and there's killing needed doing... stuff that for a lark. </P> <P>Course, if I had it, it'd be fun. I'd use it as most people do, for a giggle to accompany the group banter. But that's hardly a reason to have it eh. I can just squat and go through the /mood faces to look like I'm taking a dump for giggles instead. :smileyvery-happy:</P> <P>Of all the abilities out there, I'd never even have considered Feign Death as a want-to-have. The amount of hate we generate, sometimes turning off the Taunting Defense isn't enough to keep us from ripping agro when we ain't the main tank. A de-taunt to direct a portion of our agro at the MA would be top of my list "<EM>Rawr! That MA said you stink of goat poo, rawr</EM>!"</P> <P>Wouldn't argue for that either though. Our berserk aggresions gaining the attention of mobs, wholly appropriate innit. </P> <P>Personally, I reckon that classes, and my berserker in particularly, is something I applaud SOE for getting so very right. The arts afforded them are spot on for the class, and fun, if you like that class. :smileyhappy:</P> <P> </P> <P> </P>

Kyriel
09-30-2006, 05:19 PM
<BR> <BLOCKQUOTE> <HR> Elkay wrote:<BR>heck even Destruction looks / acts / hits same as Ramp.<BR> <HR> </BLOCKQUOTE><BR>its called an upgrade

Lakaah
09-30-2006, 08:56 PM
OP's post was a little odd, but I have to agree with him about haste and berserk. If you're fighting mobs that are tough enough to actually hit you, berserk is always up. Might as well just make it a haste buff. I'd like to see 'going berserk' as something that happens much less frequently, but when it happens, it aught to make me feel like saying 'RAWWWR'.<div></div>

Wyrmypops
10-01-2006, 11:17 AM
I say it a lot already. Prob'ly some kinda Zerk Tourettes. :smileytongue:

Dakkon_10
10-01-2006, 01:49 PM
You've got to be kidding me... /sighA zerker having Feign death is as logical as a monk wearing plate armor.Don't worry, SOE will get right on this after the LU643 which will make pigs fly.

Galithdor
10-01-2006, 02:33 PM
<BR> <BLOCKQUOTE> <HR> Dakkon_1007 wrote:<BR>You've got to be kidding me... /sigh<BR><BR>A zerker having Feign death is as logical as a monk wearing plate armor.<BR><BR>Don't worry, SOE will get right on this after the LU666 which will make pigs fly.<BR> <HR> </BLOCKQUOTE><BR>Fixed it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Galithdor
10-01-2006, 02:33 PM
<BR> <BLOCKQUOTE> <HR> Wyrmypops wrote:<BR> I say it a lot already. Prob'ly some kinda Zerk Tourettes. :smileytongue:<BR> <HR> </BLOCKQUOTE><BR>Haha bet that gets annoying in battle! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Mee
10-04-2006, 09:58 PM
<BR> <BLOCKQUOTE> <HR> Midomiko wrote:<BR> <BR> <BLOCKQUOTE> <HR> Elkay wrote:<BR>After having played a Berserker since June of 2005 - I've come to this ultimate and undebatable conclusion: Berserkers need a Feign Death skill.<BR><BR>We're more powerful than monks, more tenaceous than bruisers, cause as much damage as a Mage and have more hitpoints and mitigation than any cloth-wearing caster...<BR><BR>Simply put: We're the best pullers in the game. But the amount of hate generated by a ward or pre-pull buff is so overwhelmingly high that it's impossible to prevent the priest in question from dying. They're only chance is to not buff, ward or heal...which means dead Berserker.<BR><BR>Conclusion: Give the zerkers the ability to FD to preserve the lives of our most precious assets: Our priests.<BR> <HR> </BLOCKQUOTE> <P>If your priest is dying on your pull, try hitting the mob with your encounter taunt on the run back to the group, barring a resist there is <EM>NO </EM>excuse for you to lose aggro to a healer from a pre-ward or buff on the pull.</P> <P>That said, if you are "more powerful than monks, more tenacious than bruisers, cause as much damage as a Mage and have more hitpoints and mitigation than any cloth-wearing caster", maybe they should take a hard look at the FOTM and let another class have their turn being overpowered compared to every other class in their archtype. :smileyvery-happy:</P><BR> <HR> </BLOCKQUOTE><BR>what he said ! :smileywink:

Trynnus1
10-04-2006, 10:22 PM
<P>Now for starters I do not think zerkers should get FD. I do think that some zones like should not allow for such easy train travel.</P> <P>My Zerker is DPS and I go RRAAAAAAAWWWWWWRRRRR all the time. please dont nerf me ! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Hadanelith
10-05-2006, 01:30 AM
<P>Newsflash:</P> <P>Check your DoF "Ancient" abilities. One of them is more or less a Feign Death...</P> <P>Too bad the re-use time is 30 minutes. That's about the best you're going to get unless you wanna get nerf'd hard in your other various abilities.</P> <P> </P> <P>-Hadanelith Raswrolski, 70 Assassin of Kithicor</P>

FightGame
10-05-2006, 05:15 AM
I play a 70 zerker.  Although some other utility would be nice, it is definetely not NEEDED.  I've survived this long without it, and been having fun with what I have.  Zerkers should go down trying, not lay down and play dead.  If they ever do decide to give us something else, I would hope it's not a class defining ability that some other class has - that just wouldn't be fair.  But then again, the zerker has no class defining ability.  We give strength, sometimes haste and DPS, in combat health regen, temporary mitigation, which are things that many other classes give.  Someone mentioned in the forums awhile back that it would be cool to have some ability that allows you to basically charge an enemy and blow up, killing yourself, and dealing big damage to the enemy.  I thought that was original, and would be cool.  Be cool when, on the rare occasion that your group/raid gets an enemy down to like 4% and most of the group/raid is dead and the enemy is running around killing the last few....up runs the zerker with juggernaut horns with a bomb strapped to his back.  haha

Wargurine
10-05-2006, 06:10 AM
<div><blockquote><hr>Hadanelith wrote:<div></div> <p>Newsflash:</p> <p>Check your DoF "Ancient" abilities. One of them is more or less a Feign Death...</p> <p>Too bad the re-use time is 30 minutes. That's about the best you're going to get unless you wanna get nerf'd hard in your other various abilities.</p> <p>-Hadanelith Raswrolski, 70 Assassin of Kithicor</p><hr></blockquote>It shows that you have never...ever played a zerker high enough to actually get that ability. Its called Vission of Madness and it does NOTHING of the sort as a FD does. NOT EVEN CLOSE. You die, it immediately rezzes you, usually too fast to even see yourself lay down, and starts to heal you a little bit. I fail to see how that is a FD more or less...</div>

Captain Jack Sparrow
10-05-2006, 10:44 AM
<blockquote><hr>Elkay wrote:After having played a Berserker since June of 2005 - I've come to this ultimate and undebatable conclusion: Berserkers need a Feign Death skill.We're more powerful than monks, more tenaceous than bruisers, cause as much damage as a Mage and have more hitpoints and mitigation than any cloth-wearing caster...Simply put: We're the best pullers in the game. But the amount of hate generated by a ward or pre-pull buff is so overwhelmingly high that it's impossible to prevent the priest in question from dying. They're only chance is to not buff, ward or heal...which means dead Berserker.Conclusion: Give the zerkers the ability to FD to preserve the lives of our most precious assets: Our priests.Finally - haste. We self-haste when we're 'berserk' but lets face it - during combat, we're berserk all the time...pony up and give us the buff already - and make the zerk haste a shorter, group-wide, faster haste.<hr></blockquote>Maybe they could just give every class exactly the same abilities, magic, heals, buffs etc. Oh and also let everyone wear any armor they wanted. That'd be cool,no more worrying about what some other class has that we don't, no need to have alts and maybe have a little fun actually trying different ways of playing the game or anything.Maybe they could even make everyone look exactly the same too!!!! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />__________________________________________________ ____I shall call you ageless, faceless, gender-neutral, culturally ambiguous, adventurer person. AFGNCAAP for short.

Huna
10-05-2006, 04:58 PM
<DIV>I think this post was an attempt to bring out the berserker hate club that keep calling for nerfs.  You got a few to come out, you left out that we need a hp buff, and that the penalties of juggernaut should be removed.  Hmm, also if we could get some fabled bucklers that would be nice.  That should get a couple more out of the woodwork. heh</DIV>

Kiyalin
10-05-2006, 05:30 PM
<P>Apparently a lot of people don't read closely.  This was pretty clearly an attempt at humor and some nose-thumming to the nerf wishers, followed by two pages of people responding without actually thinking about them.</P> <P>And for the record, I can see a FD'd zerker flopping all over his enemy while in rage, trying to beat him with his limp corpse.  Good stuff.</P>

KFizzle
10-05-2006, 05:45 PM
<DIV>Ok look...NO ONE is more "Pro-Zerker" than me...And I didnt even read most of this thread (admittedly) ... but come ON you cannot be serious. While i'd LOVE to have either FD or a Perm Haste increase rather than the proc, We're FINE as is. We have our flaws...see the things about the other classes is, they have more utility type stuff than us, which we make up for with our DPS and extra tankage. If we had those things we'd have to lose something, and i dont want to lose any tankability or DPS.</DIV> <DIV> </DIV> <DIV>Thats why i started a Monk alt, so i could have those very things...FD and Perm Haste (as well as Safe Fall). Now i just gotta play that alt more so i could start leveling him</DIV>

Brorimed
10-05-2006, 06:45 PM
<DIV>Yes and we need a complete self heal, powerdrain, A huge healer pet with all guardian skills </DIV> <DIV> </DIV> <DIV>oh yes and a build in peanut dispenser</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> Brorim </DIV>

Oldlore
10-05-2006, 06:57 PM
My only problem with my zerker (had him since day 1 release) is that it seems alot of my CAs are just useless.  My autoattack damage is pretty much higher than almost every CA except demolish or frenzy.  I only use persistent battering and disfigure for the secondary effects.  Just seems when I'm playing "dps" in a raid I'm basically hitting attack and throwing up OW/destruction every 3 minutes...slight exaggeration maybe, but some of our CAs ought be made at least worth the trouble to cast.<div></div>

YummiOger
10-05-2006, 07:33 PM
<DIV>LOLOLOLLLLLLLLLLLLLlOOoweLLLololo @ this Topic!</DIV> <DIV> </DIV> <DIV>ggggGGGOOOOOOOOo KAJAR!!</DIV>

infernus006
10-09-2006, 05:53 AM
The last thing a Zerker needs is FD.  I would prefer an HP buff or a hate siphon. <div></div>

Zaknafiend
10-09-2006, 06:16 AM
Well a Zerker joke thread has brought out the hate, most of which seems to be from other classes, so I guess the usual response is in order.ZERKERS AREN'T OVERPOWERED!!! LEARN TO PLAY YOUR CLASSES NOOBS!!! Well that felt good, think I'll say it more often<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

laker34one
10-09-2006, 09:08 AM
<div><blockquote><hr>Oldlore wrote:My only problem with my zerker (had him since day 1 release) is that it seems alot of my CAs are just useless.  My autoattack damage is pretty much higher than almost every CA except demolish or frenzy.  I only use persistent battering and disfigure for the secondary effects.  Just seems when I'm playing "dps" in a raid I'm basically hitting attack and throwing up OW/destruction every 3 minutes...slight exaggeration maybe, but some of our CAs ought be made at least worth the trouble to cast.<div></div><hr></blockquote>Actually alot of our offensive CAs also come with stuns/interrupts which are an added bonus. Pair up your CAs according to refresh time, make them into macros in pairs and just pound away <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>