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Psai
09-27-2006, 03:27 AM
<DIV>just curious on what your opinions would be.</DIV> <DIV> </DIV> <DIV>str/wis or str/int</DIV> <DIV> </DIV> <DIV>what is better dps or haste?  with regards to total damage output or maxing damage output.</DIV>

FightGame
09-27-2006, 04:56 AM
<P>for max damage output?  neither</P> <P> </P> <P>Many times, with our zerker procs combined with haste items, and buffs from group members, the added dps and haste you'll get from wis and int will be wasted.  Even if there was some that wasn't wasted, I think max damage output would come from</P> <P>STAMINA (best offensive and hate generater, period)   4-4-8   for 76% chance to double attack</P> <P>STRENGTH    4-4-8 for best chance to crit</P> <P>AGILITY  4-4-8  for about 25% chance of auto attack to be AE</P> <P> </P> <P>Picture this if you will....even without rampage/destruction, open wounds, and juggernaught...having the agility line proc on the 8 mobs in front of you, and also having it double attack on each one, and critting.  them mobs will be mad.  Got that picture in your head?  Now add destruction, open wounds, and juggernaught.  [Removed for Content]</P> <P> </P> <P>Now, if you rarely fight groups of mobs, or rarely get into groups that buff DPS or haste, then choose either wis for dps or int for haste.....but in my experience DPS is harder to buff than haste (because there are haste items, but no DPS items) so wis.  Regardless, I think STAMINA line no matter what for double attack, and strength line for crits....since we arleady have dps and haste mods....then AGI, WIS, or INT, whichever you need more based on your regular groups, haste gear, etc.</P> <P>I hope that if you're not tanking, that your tank can hold some good aggro, cause this combo will be rediculous.</P><p>Message Edited by FightGame on <span class=date_text>09-26-2006</span> <span class=time_text>05:58 PM</span>

Flor
09-27-2006, 03:31 PM
"  Picture this if you will....even without rampage/destruction, open wounds, and juggernaught...having the agility line proc on the 8 mobs in front of you, and also having it double attack on each one, and critting."It is a 24% to Ae and only afects 3 mobs. So not that useful as you think. IT might ae, it might not.The OP was asking what is better , dps or haste.Starting from the idea that you are not capped on any of these, HASTE is waaaaay better then dps. And let me explain why.First, the dps line give you 19% dps while the haste line give you 44%!!! haste. So even only with that you win. 44% haste on auto atack will provide you more dps than a 19% increase in dps on each atack.( 44% asuming you use a sword and keep that 1 min haste buff up at all time.)Now theres an even more increase in your dps output if you go with haste than the dps line. Why? Is simple...more haste means more swings.  Each swing provides a chance to proc for each proc you have. More swings automaticaly means more procs.I went with INT line myself and when not in a group, my haste is 99%.  That gives me twice the number of reguar swings with my sword, twice the number of procs i get from my procs.<div></div>

Psai
09-27-2006, 08:11 PM
<DIV>i understand that agi gives best result due to double attack, however, for this character i wanted to be a 2h type person not a shield user.  personal preference.  so would str/int/wis 4/4/8 in all be the best option?</DIV>

Psai
09-27-2006, 08:12 PM
i mean sta for double attack.

FightGame
09-28-2006, 12:14 AM
<DIV>I'd say DPS > Haste because Haste is easier to cap out.  If you are hitting 99% solo, there will be much wasted once you're in a group.  Unless you solo most of the time, I guess.  There are haste items, no DPS items.  It also seems more classes can buff haste.  Haste and DPS only affects auto attack.  If you're one who likes to spam CA's, then a slower weapon, that hits harder would be better.  Most of our DPS comes from CA's, not auto attack.  I don't think more haste will make you proc more.  I think the procs are based on a 3 second time period, so it doesn't matter if you swing once in that 3 seconds, or 10 times.  There may also be a minimum time you can reach (say 0.5 seconds) for swinging your weapon.  So, if you have a fast swinging weapon, combined with 100% haste, you will be missing alot of swings while you're casting CA's.  Where as, a slower weapon has time to refresh while you're casting CA's and won't miss any in between.</DIV> <DIV>The difference will be small.  Try both.</DIV>

Ep
09-28-2006, 01:17 AM
imo it depends on your raid, and your classes. My guild has always been dps mod heavy. We hae zero illusionists(don't want any) 2 coercers, 2 dirges, 1bruiser. for haste side, we only have 1 monk and recruit troub(hard to find).as such our melee are near capped on dps mod, with some wanting the monk in thier group heh.<div></div>

Flor
09-28-2006, 01:30 AM
" I don't think more haste will make you proc more.  I think the procs are based on a 3 second time period, so it doesn't matter if you swing once in that 3 seconds, or 10 times."See, this is a wrong statement...each HIT has a chance to proc based on a 3 sec combat round. Let me explain.10 sec delay weapon (lol, for demo purposes only)  with a 50% chance to proc.The formula is:The % to proc is based over 3 seconds.  So each weapon will have a   delay/3 * proc%. BUT this is for every hit. So you see, each hit has a chance to proc based on a 3 sec combat round. More hits, due to the haste, more chances to proc.But yes, this is for me as i solo a lot. Haste is a lot easier to cap so this only works for ppl that dotn cap haste.

FightGame
09-28-2006, 06:35 AM
<DIV>thanks for explanation, again.  I knew it was something like that, and wasn't sure...that's why I didn't state it as fact, and said "I think".</DIV> <DIV> </DIV> <DIV>Do you agree with what I said about too much haste won't help when you're casting alot of CA's?  Do you agree most damage output comes from CA's?  If you use a parser, go fight a longer fight, while spamming your CA's to get max damage output.  Divide the length of the fight by the speed of your swings (all haste included).  I'll bet you're not swinging as often as you thought.  But then if you had all the DPS mods instead of haste, you may not swing quite as much, but every swing will be alot harder.  DPS and Haste mods will matter most when you are not casting CA's for whever reason and just standing there auto attack.  And even 100/100 probably still isn't equal to spamming the big CA's.  I think it will be different for everyone, depending on how often and when they cast their CA's, combined with what weapon, etc.  For the same person playing the same way, the difference from haste to dps will be minimal.</DIV>