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Azmadar
09-22-2006, 07:40 AM
<DIV><FONT size=2>Hi,</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>I have a lvl 40 zerker, I think he tanks ok, but his DPS are questionable, (& I believe this qn has been asked a 10^6 times) </FONT></DIV> <DIV><FONT size=2>...how do I max out my zerker's DPS ?!</FONT></DIV> <DIV><FONT size=1></FONT> </DIV>

zormik
09-22-2006, 11:41 AM
<DIV>A zerker starts to become a zerker lvl 50+.</DIV> <DIV> </DIV> <DIV>You'll see once you get rampage at lvl 50 and open wounds at lvl58 that you will be able to dps VERY well...</DIV> <DIV> </DIV> <DIV>Anyway.</DIV> <DIV> </DIV> <DIV>Your true dps comes from maxing out your str, haste and dps modifiers.  That combined with the stamina aa line makes you a very viable option for dps...</DIV> <DIV> </DIV> <DIV>Try to find classes that boost haste and dps and give you procs (dirge, illusionist, inquisitor, defiler, coercer,...)</DIV> <DIV> </DIV> <DIV>Also at T6/7 try to invest in M1 ca's</DIV>

Thor Of Hal
09-22-2006, 06:27 PM
<P>Also get a mastercrafted ring of Str has a slight chance to proc xx% DPS but lasts for a relatively long time. + the Haste ring.. things its Sta ring.</P> <P>Get Thimzems Breastplate + Underworld Legplates.</P> <P>Thimzems you get from RoV... Underworld i forget where u get it- raid zone in t4.</P> <P> </P> <P>And aye as zorm says, Destruction/rampage + openwounds will help loads... esp. witha  dirge in your group and the buckler line.  </P> <P>Also have a look at your AA lines.  There are ways in their to maximise ur dps.</P> <P>Also make sure your max as high as possible the melee skill for your chosen weapon.</P> <P>And remeber the <STRONG>Weapon Damage Triangle</STRONG>.  At each corner there are the following; 1. <STRONG>Damage Rating</STRONG> 2. <STRONG>Min/max damage ratio</STRONG> 3. <STRONG>Delay</STRONG>.   SoE have basically designed it imo, so that if ya imagine a triangle with all these 3 points in the exact '<STRONG>middle' </STRONG>would be the optimum weapon...for 2h, 1h dw etc.  But buckler double attack means that 1h is pritty much the best option when you have enough aa points. Jade Inlaid Crescent Axe comes close to it, but it cant beat Planar Axe of Destrution (best 1h in game afiak) or ShadowAxe + buckler.</P> <P>You will find the more able you are to cap ur dps+haste 100% (or get it as close to cap as possible) for longer periods of time the greater dps u will do.  The better you can do it solo, the less reliant you are on other classes to give u dps and therefore, when u do group with them they bonus ur dps.  Once you achieve 100%/100% then it becomes a question of other classes abilities to inc. the actual hits you do via procs and so on.</P> <P>Good luck</P> <P>Vladnor The Berserk</P> <P>70 Berserker</P> <P>Unity</P> <P>Splitpaw  </P><p>Message Edited by Thor Of Halla on <span class=date_text>09-22-2006</span> <span class=time_text>07:35 AM</span>

Azmadar
09-23-2006, 06:47 AM
<div><blockquote><hr>Thor Of Halla wrote:<div></div> <div></div>And remeber the <strong>Weapon Damage Triangle</strong>.  At each corner there are the following; 1. <strong>Damage Rating</strong> 2. <strong>Min/max damage ratio</strong> 3. <strong>Delay</strong>.   SoE have basically designed it imo, so that if ya imagine a triangle with all these 3 points in the exact '<strong>middle' </strong>would be the optimum weapon...for 2h, 1h dw etc.  But buckler double attack means that 1h is pritty much the best option when you have enough aa points. Jade Inlaid Crescent Axe comes close to it, but it cant beat Planar Axe of Destrution (best 1h in game afiak) or ShadowAxe + buckler. <p>You will find the more able you are to cap ur dps+haste 100% (or get it as close to cap as possible) for longer periods of time the greater dps u will do.  The better you can do it solo, the less reliant you are on other classes to give u dps and therefore, when u do group with them they bonus ur dps.  Once you achieve 100%/100% then it becomes a question of other classes abilities to inc. the actual hits you do via procs and so on.</p><hr></blockquote>Hi could you pls explain WDT again & procs ??</div>

Thor Of Hal
09-23-2006, 08:05 PM
<P>It is vague, because SoE dont give anyone detailed info, the info they do generally give, in this case - to do with weapons, is not precise they will just say somthing like ' Slashing/Crushing/Piercing increases your hit accuracy even over level cap (350+)' and not much else because it will ruin the game.  Some players have taken upon themselfs to research and test these things but its still hard because no two parses, or methods for that matter, can be identical (unless they just copy and paste jobs).</P> <P> </P> <P><STRONG><U>Features of the 'Weapon Damage Triangle':</U></STRONG></P> <P><STRONG>Min Max Damage:</STRONG> The greater the ratio the higher the crits, afiak this applies to combat arts too.  Here ill use two 2handers as they demonstrate the point well:</P> <P><STRONG>Vraksakins Club</STRONG></P> <P><STRONG><EM>Min/Max</EM></STRONG> dmage: 1-429  with a <STRONG><EM>DR</EM></STRONG>: ~101 (cant remeber exact)</P> <P><STRONG>Jade Inlaid Crescent axe:</STRONG></P> <P><STRONG><EM>Min/Max</EM></STRONG> dmage: 58-329 with <STRONG><EM>DR</EM></STRONG>: ~106 (again exact memory fails me <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )</P> <P>The damage ratio you can get by seeing how many times the <STRONG>min </STRONG>damage 'fits' into the <STRONG>max</STRONG>, 58 goes into 329 roughly 5 times, so the Damage ratio is about <STRONG>1:5</STRONG>, with Vrak's club the damage ratio will be massive.  So basically with Vraksakins club you will get big Crits... far bigger ones then the Jade Inlaid, however, on the other hand because of the min damage being so low you could also potentially hit with a 20 damage.  The Jade inlaid crescent axe doesnt have this problem, however, it will probably never crit as high as Vraks Club.  So basically the Jade Inlaid Axe will offer you greater stable dps and high at that because of its v. good stats.  Where as you may get awsome spike hits with the club but overall the Inlaid axe will give u better dps.</P> <P><STRONG>Damage Rating</STRONG>: This is how much actuall damage you do with the weapon above its base damage (the min max displayed) things like your strength (as a berserker) modify the damage, the more strength you have the more damage you do as Zormik has said.  So if  you have a weapon with the same min/max damages say 50-70 but one with a Damage Rating of 60 and another of 90, you will see the one with 90 will consistantly do far greater damage then that of 60. I went from some crappy treasured weapon to Shadowaxe and saw my hits leap from on average +2-300 pts of damage not including dps bonus.</P> <P><STRONG>Weapon Delay:</STRONG> Obviously the faster the weapon hits the more damage you will do, Jus equip a DW weapon in ur primary hand slot and hit a mob then equip a 1h weapon.  You can definatly notice the difference between a 1.5sec delay and a 2.5 sec delay.</P> <P>This is where this <STRONG>'Weapon Damage Triangle' </STRONG>or <STRONG>(WDT)</STRONG> comes to play, to help you picture the weapons features in a graphic way. The closer you move to corner <STRONG>A </STRONG>of the triangle, the stronger the<STRONG> influence </STRONG>corner <STRONG>A </STRONG>will have but this will <STRONG>weaken </STRONG>the<STRONG> influences</STRONG> of Corner <STRONG>B </STRONG>and <STRONG>C</STRONG> on the weapon features.  SoE will seek to balance the weapons attributes for that particular tier/ level and its quaility (fabled, legendary etc). So to give you an example, say Corner<STRONG> A</STRONG> is Weapon Delay,<STRONG> B</STRONG> is Damage Rating and <STRONG>C</STRONG> is Min/Max Damage.  If you have a 2h with a low weapon delay, its position will be more to corner<STRONG> A</STRONG> then the rest, Therefore, its looses out <STRONG>B</STRONG> and <STRONG>C</STRONG>'s features.  For Example Gnillaw's Sword of Slaughter has a delay of 1.6 seconds (almost DW standards) But its min max damaged is reduced and its Damage rating is High but not that High.  So Youd position is close to <STRONG>A</STRONG> and Closer to <STRONG>B </STRONG>then <STRONG>C</STRONG> because the damage rating is good, but the min max isnt. But because of the Warrior AA line, you could achieve the same damage witha 1h and a buckler.</P> <P>The perfect weapon is a balance of these stats for that particular tier.  The way to find this out for say 1h would be to get all the 1h so far discovered in tier x and then with the stat ranges that they have for each of the Features of the <STRONG>WDT</STRONG> (weapon delay, damage rating etc..) use them to create the measurement matrices for the triangle.  Lol... but this would probably take a while <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />.  And imo the WDT does good for a rough guide anyway. However, id certainly be interested if someone could actually make one <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P><STRONG><U>Modifiers</U></STRONG></P> <P>These will serve to amplify the features of the weapons:</P> <P><STRONG>DPS </STRONG>(damage per second):  DPS will amplify the damage and it is capped at 100%, at which point your doing double damage. (Note this does not work on CA's) </P> <P><STRONG>Haste</STRONG>: This will serve to reduce the delay of the weapon, it too is capped at 100% at which point you should be hitting twice as fast. You can test this by equiping a weapon and typing /weaponstat then getting a haste buff from somewhere and then whilst its in effect type /weaponstat again and you should see a reduction in the delay of your weapon(s) <EM>(Note this feature is not entirely accurate apparently but still good to show haste in action <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )</EM>  This again, obviously doesnt work on CA's</P> <P><STRONG>Crit Chance</STRONG>:  This, as i believe. is the chance for a weapon or CA to a 30% extra large hit.  However, it could crit on say the lowest damage you could do with that CA/Weapon and therefore give u a Crit of somthing youd expect to hit normally with it... or it could crit on the max value of that CA/Weapon giving you obsurd damage values.  This is a good skill to have as high as you can, imo, as it works both off CA and Weapons.  It will also crit on an inflated hit value created by having your dps at say 100%.  Our AA lines as a fighter give us 22% chance in Str line.. and u can get potions and Mark of Awakened that give u like another 4% each + Juggernaut, can get some very nice crit hits. </P> <P><EM><STRONG>Its important to remeber the longer you can keep each one of these to 100% or on 100%  the more Damage you will do.</STRONG></EM> </P> <P><STRONG><U>Procs</U></STRONG></P> <P>These are added damage hits that are either part of a buff put on you from a raid member or group member, or they are part of the equipment/buffs you have on yourself. When you are capped at 100% haste + 100% dps your overall damage is then limited to values generated from them + Crit hit % (v. hard to get 100% afiak).  So procs are a nifty way to gain extra damage, as a fighter you should particularly pay attention to how the proc is fired.  Some are by melee, some by CA and so on.  By far the best ones are by melee because they will work off your autoattack which is what you do alot of <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  CA procs are a bit more 'iffy' they fire on a % chance for when you hit that combat art.   You can do huge amounts of damage when ur haste/dps is capped if you have many procs on you from group members, which range from the awsome dirges 'Cacophony of Blades' (excellent with 'rambo' mode - openwounds+rampage/destruction) which is a weapon based proc, to buffs that proc when u hit or when someone hits you.  The fun is endless <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P>Hope that has answered your question, sorry for the long post.</P> <P>here are some links you may find useful:</P> <P>- <A href="Info on Critical Hits" target=_blank>Info on Critical Hits</A></P> <P>-<A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=21252" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=21252</A> - Info on DPS/Haste/Crit Chance Warrior AA lines. (read through thread)</P> <P> </P> <P>Thanks </P> <P>Vladnor The Berserk</P> <P>70 Berserker</P> <P>Unity</P> <P>Splitpaw</P> <P> </P> <P> </P>

gfx
09-24-2006, 01:27 PM
<DIV>my 60 zerker was usually nr 3 with the dps on raids at lvl 60 while raid tanking.. pop on rampage + open wounds + aoe's = Huge dps .. usually there was a bruiser and a brigand above me.</DIV> <DIV>zerkers have alot of haste and dps if you have imbued rings, with a dirge etc and the open wounds give alot of haste. So your auto attack gets pretty nasty too.</DIV>

Ep
09-25-2006, 08:18 AM
your always on the parser if your raid tanking, pretty impossible not to be. ds and all those other procs everyone gives, go off.<div></div>

Thor Of Hal
09-25-2006, 03:55 PM
<P>remeber zerkers have the unique ability to hold agro via dps thanks to SoE blessing us with Destruction/rampage + openwounds and more.  So when playing your berserker, remeber that you should not totally neglect your dps.  Imo, its a vital part to a zerker maintaining agro.</P> <P> </P> <P>Vladnor The Berserk</P> <P>70 Berserker</P> <P>Unity</P> <P>Splitpaw </P>

CrazyMoogle
09-25-2006, 07:48 PM
 <blockquote><hr>Thor Of Halla wrote:<div></div><p><strong>Crit Chance</strong>:  <font color="#ff3300">This, as i believe. is the chance for a weapon or CA to a 30% extra large hit.  However, it could crit on say the lowest damage you could do with that CA/Weapon and therefore give u a Crit of somthing youd expect to hit normally with it</font>... or it could crit on the max value of that CA/Weapon giving you obsurd damage values.  This is a good skill to have as high as you can, imo, as it works both off CA and Weapons.  It will also crit on an inflated hit value created by having your dps at say 100%.  Our AA lines as a fighter give us 22% chance in Str line.. and u can get potions and Mark of Awakened that give u like another 4% each + Juggernaut, can get some very nice crit hits. </p> <hr></blockquote>As far as I know, this is not correct.  It is my understanding that a crit makes your hit range from 0% to 30% over the max hit of your particular weapon.So, unmodified in any way, if your weapon range was 1 - 100 you would have a damage range of 100 - 130 during a crit.  There should never be a crit that is less than the max regular damage range for your weapon.  Unless this has been changed and I just never noticed it.<div></div>

Thor Of Hal
09-25-2006, 08:09 PM
<DIV><BR> <BLOCKQUOTE> <HR> CrazyMoogle wrote:<BR> <BR> <BLOCKQUOTE> <HR> Thor Of Halla wrote:<BR> <BR> <P><STRONG>Crit Chance</STRONG>:  <FONT color=#ff3300>This, as i believe. is the chance for a weapon or CA to a 30% extra large hit.  However, it could crit on say the lowest damage you could do with that CA/Weapon and therefore give u a Crit of somthing youd expect to hit normally with it</FONT>... or it could crit on the max value of that CA/Weapon giving you obsurd damage values.  This is a good skill to have as high as you can, imo, as it works both off CA and Weapons.  It will also crit on an inflated hit value created by having your dps at say 100%.  Our AA lines as a fighter give us 22% chance in Str line.. and u can get potions and Mark of Awakened that give u like another 4% each + Juggernaut, can get some very nice crit hits. </P> <HR> </BLOCKQUOTE>As far as I know, this is not correct.  It is my understanding that a crit makes your hit range from 0% to 30% over the max hit of your particular weapon.<BR><BR>So, unmodified in any way, if your weapon range was 1 - 100 you would have a damage range of 100 - 130 during a crit.  There should never be a crit that is less than the max regular damage range for your weapon.  Unless this has been changed and I just never noticed it.<BR><BR> <BR> <HR> </BLOCKQUOTE><BR>hmmm could be.  Never tested it out properly.  For my jade inlaid crescent axe all i kno is that i can crit for 1.4 - 4.3k and my non crit damage ranges from 900 - 2.9k. although these are with dps mods, havnt tested without. This would appear not to be consistant with what you say crazymoogle.  As the max hit i believe is about according to /weaponstat (inaccurate i kno) 1.2/1.3k and 30% of that is 450 ish... which should mean that the max crit hit i should ever be able to do is about 1.9k.  This is unless you mean max hit possible with capped dps, then it would look more like 4.3k.   Curiously i appear to hit for somthing like 2,985 exactly alot more then randomness /shrug.</DIV> <DIV> </DIV> <DIV>Maybe crits work differently on CAs... as i have seen crits hit lower then the total potential damage.   Could have been fixed... will keep eye out.</DIV> <DIV> </DIV> <DIV>Vladnor The Berserk</DIV> <DIV> </DIV> <DIV>etc etc</DIV>

Raeyel
09-27-2006, 08:26 PM
Don't forget that physical mitigation debuffs on the mob you are fighting will significantly increase the damage you are doing... <div></div>

Thor Of Hal
10-09-2006, 04:49 AM
<DIV>Aye, im actually resonably sure it may be 30% on your max hit, for at least combat arts.  It may have been fixed back in DoF days, as i do remeber my combat arts criting for less then the max damage... man i was [Removed for Content] with juggernaut back then.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Vladnor The Berserk</DIV> <DIV>70 Berserker</DIV> <DIV>Unity</DIV> <DIV>Splitpaw</DIV>