View Full Version : Little Annoyances
Dimgl
08-15-2006, 11:42 PM
<DIV><FONT color=#00cc99>What are some of the little problems/annoyances that you experience while playing your berserker? Dislike a specific ability or two? Maybe it is useless or you never use it? Post those cases with a little explanation here, I'm curious what things irritate other Zerker players. Some of these may also apply to the Guardian equivalents. Here's my list:</FONT></DIV> <DIV><FONT color=#00cc99></FONT> </DIV> <DIV><FONT color=#00cc99>#1. The Blood Craze/Boil/etc line. Why isn't this a concentration-free buff, or part of some other buff we have? Having to recast this every 15 minutes is incredibly annoying. I've probably cast this buff over 2000 times now, and I wonder why I have to each time.</FONT></DIV> <DIV><FONT color=#00cc99></FONT> </DIV> <DIV><FONT color=#00cc99>#2. The power cost of the Demolish/Slay/Vanquish line, and how weak it is now. This was once of the Berserker's most powerful skills before the stun was changed into a stifle. Now it is a moderately damaging combat art with a fairly useless debuff that costs an inordinate amount of power for the effects. The power cost on this ability needs to be dropped, or it needs to be improved in damage.</FONT></DIV> <DIV><FONT color=#00cc99></FONT> </DIV> <DIV><FONT color=#00cc99>#3. Cast time of the Mayhem (group mit) line. If this was intended to be used to help protect our teammates it would certainly be nice if we could cast it faster. Guardians may have a similar problem with their group mit buff, if so they should also have the benefit of casting it faster as well.</FONT></DIV> <DIV><FONT color=#00cc99></FONT> </DIV> <DIV><FONT color=#00cc99>#4. Subdued Rage line (trade offense for defense) at high level you should be skirting defense cap, and breaking it with any class that buffs defense at all. Does anyone use this skill, or find it effective? The trade-off is pretty poor.</FONT></DIV> <DIV><FONT color=#00cc99></FONT> </DIV> <DIV><FONT color=#00cc99>#5. Juggernaut. I can't use it while tanking because I will kill myself. I can't use it DPSing because I will pull hate and kill myself, even a Guardian being hate-buffed by a Dirge in a raid-setting can't hold a mob off me when I use Juggernaut and actually put out real DPS (1600+.) Everytime I see Obliterate drop I wince when I compare the two warrior 65s.</FONT></DIV> <DIV><FONT color=#00cc99></FONT> </DIV> <DIV><FONT color=#00cc99>What about you? Agree or disagree with any of these? Or do you have your own little annoyances?</FONT></DIV>
KFizzle
08-16-2006, 12:34 AM
<DIV>1, 2 And 5 i agree with you a million times over. </DIV> <DIV> </DIV> <DIV>In specific the Blood Boil recast, its just really frustrating to have to do all the time, i end up casting it every 4-5 fights just to make sure its always up. </DIV> <DIV> </DIV> <DIV>The Vanquish nerf hurt like heck, but i wouldnt mind it as much if it kept the root with the stiffle, as is though it needs a power reduction.</DIV> <DIV> </DIV> <DIV>The Mayhem casting time doesnt bother me, i usually know when to anticipate using it so i've gotten used to that.</DIV> <DIV><BR>But Subdued Rage/Wall of Ferocity realllllllllllly help me. I consider myself 'well equipped' but i understand i'm not in outstanding gear, in fact my jewelery stinks (cept for the MoA). I'm not capped on defense, mit, or avoidance self buff. Sure i've been NEAR the cap of Mit in MT Setups (again not at it)...and keeping in mind those caps are against 70's and the nameds are usually 71-74 (75 i havent seen yet, i'd probably just CoQ and just jump off of things in Antonica to take the damage to my gear instead of wasting my breath trying) so they help there. I understand it hurts the heck outta my offense (wish maybe that was reduced) but i use both of those (have em both at m1). I consider those my 'shut it down' spells, cause when im getting hit really hard and the healers are trying to catch up, first comes one then if its still slamming me ill throw the other and things will straighten themselves out real fast.</DIV> <DIV> </DIV> <DIV>Oh and before anyone suguests the claymore quests for jewelery, i didnt ask, i know i can get great stuff there, i'm just too lazy to quest.</DIV> <DIV> </DIV> <DIV>*edit note, even though i didnt talk about Jugernaut i hate its situationalness. Its good when DPSing but even then i have to be really careful about what else i use when im using it so i dont pull agro, its a real pest and something i have a hard time using to its best.*</DIV><p>Message Edited by kfizzle on <span class=date_text>08-15-2006</span> <span class=time_text>01:37 PM</span>
FightGame
08-16-2006, 02:00 AM
<P>The few you included in your list, are on my list too.</P> <P> </P> <P>#1) Ya, this is my number 1 too. Recasting every 15 minutes is annoying. And I hate being mid way through a fight, realizing it's not on, but dont want to turn it on at this point because of the long cast time.</P> <P> </P> <P>#2) Agreed. They nerfed it's greatness, so they should nerf the power consumption as well. Many times, the damage this does, is equal to the damage of an auto attack, so I'm spending all the power on the stifle, which goes away quickly when it gets hit.</P> <P> </P> <P>#3) Would be nice for a little faster cast time, but this isn't too bad. As Kajar stated, I've got used to it too. I usually use this one just prior to the pull, so I'm not casting for a few seconds, when I should be taunting. If it's a long fight, I'll cast it during the 30 seconds insolent gibe is up, so as to not loose aggro.</P> <P> </P> <P>#4) This is really helpful when fighting mobs that has debuffed your mitigation. Or even when things get tough, because of the encounter slow affect. And even more so when fighting higher level mobs (that also debuff), when you need to be over cap.</P> <P> </P> <P>#5) Before I had the gear I have now, I didn't like the spell much at all. I only used it when I had 2 good healers, and clearing trash in a group. And never in a raid, even if I was not tanking. Now that I have good gear, I pop it off all the time. We had 8 good healers in our recent run through HOS, and I was MT. I would pull everything as normal (shield, defensive stance), then 5 seconds later, switch to 2H and juggernaught. Did this with all the names as well (except that dam bloodbeast). It was a blast!</P>
Dimgl
08-16-2006, 06:01 AM
<DIV><FONT color=#00cc99>I wasn't talking about the Wall of Ferocity line. Believe me, I love it as well, I have it m1. The snare on it is fantastic in group PVP as well. I was talking about Subdued Rage. The +DEF skill ability, it has no mitigation.</FONT></DIV> <DIV><FONT color=#00cc99></FONT> </DIV> <DIV><FONT color=#00cc99>And the thread's purpose was to get more ideas, not just comments on mine, so please list some of your own special ones as well. :smileyvery-happy:</FONT></DIV>
minionofdeath
08-16-2006, 11:11 AM
<div><blockquote><hr>Dimglow wrote:<div><font color="#00cc99">What are some of the little problems/annoyances that you experience while playing your berserker? Dislike a specific ability or two? Maybe it is useless or you never use it? Post those cases with a little explanation here, I'm curious what things irritate other Zerker players. Some of these may also apply to the Guardian equivalents. Here's my list:</font></div> <div><font color="#00cc99"></font> </div> <div><font color="#00cc99">#1. The Blood Craze/Boil/etc line. Why isn't this a concentration-free buff, or part of some other buff we have? Having to recast this every 15 minutes is incredibly annoying. I've probably cast this buff over 2000 times now, and I wonder why I have to each time.</font></div> <div><font color="#00cc99"></font> </div> <div><font color="#00cc99">#2. The power cost of the Demolish/Slay/Vanquish line, and how weak it is now. This was once of the Berserker's most powerful skills before the stun was changed into a stifle. Now it is a moderately damaging combat art with a fairly useless debuff that costs an inordinate amount of power for the effects. The power cost on this ability needs to be dropped, or it needs to be improved in damage.</font></div> <div><font color="#00cc99"></font> </div> <div><font color="#00cc99">#3. Cast time of the Mayhem (group mit) line. If this was intended to be used to help protect our teammates it would certainly be nice if we could cast it faster. Guardians may have a similar problem with their group mit buff, if so they should also have the benefit of casting it faster as well.</font></div> <div><font color="#00cc99"></font> </div> <div><font color="#00cc99">#4. Subdued Rage line (trade offense for defense) at high level you should be skirting defense cap, and breaking it with any class that buffs defense at all. Does anyone use this skill, or find it effective? The trade-off is pretty poor.</font></div> <div><font color="#00cc99"></font> </div> <div><font color="#00cc99">#5. Juggernaut. I can't use it while tanking because I will kill myself. I can't use it DPSing because I will pull hate and kill myself, even a Guardian being hate-buffed by a Dirge in a raid-setting can't hold a mob off me when I use Juggernaut and actually put out real DPS (1600+.) Everytime I see Obliterate drop I wince when I compare the two warrior 65s.</font></div> <div><font color="#00cc99"></font> </div> <div><font color="#00cc99">What about you? Agree or disagree with any of these? Or do you have your own little annoyances?</font></div><hr></blockquote>I agree #1 is frustrating and definately top of my list for spell/ca changes needed. It should be a permabuff just like our other abilities. It appears to me it got missed when a year or so ago, our buffs got changed to permabuffs instead of the refresh buffs every 5-15mins routine. Although it doesn't bother me as much, having Weapon Aegis changed to self refreshing buff just like Buckler Reversal would be cool.As a player who betrayed from a Guardian, I noticed alot of our self and group buffs, take up concentration slots, whereas some of the Guardian equivalent ones do not. A little more consistancy in this area would be nice.I heard even before I betrayed how much people hated Juggernaut. After using it myself, it is totally lethal. It can produce a huge increase in spike dps, but on a raid, it's just too deadly.I'm happy though with the skillset Beserkers have. There's not really any spells I don't use</div>
KFizzle
08-16-2006, 05:02 PM
<BR> <BLOCKQUOTE> <HR> Dimglow wrote:<BR> <DIV><FONT color=#00cc99>I wasn't talking about the Wall of Ferocity line. Believe me, I love it as well, I have it m1. The snare on it is fantastic in group PVP as well. I was talking about Subdued Rage. The +DEF skill ability, it has no mitigation.</FONT></DIV> <DIV><FONT color=#00cc99></FONT> </DIV> <DIV><FONT color=#00cc99><STRONG>And the thread's purpose was to get more ideas, not just comments on mine, so please list some of your own special ones as well.</STRONG> :smileyvery-happy:</FONT></DIV><BR> <HR> </BLOCKQUOTE><BR>True but besides the ones you've mentioned i dont know if theres too many 'issues' with our stuff! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> You pretty much nailed the only problems i have with things. I Wish our HP Regen conc slot thing was a HP buff again, but thats about it that you didnt mention ... and I can understand why it's not, the Guardians need to have the advantage there because i think we personally have a huge advantage with our ability to do DPS. <BR><BR>Personally i'm very happy with the class and the only problems i have that you didnt mention are the really minor things ... i hate having a Bear Form on both of my characters (Zerk and Mystic) ... The HP Regen/Buff thing i mentioned ... and I would kill to have some kind of self utility even, a friggen evac, sneak, or maybe some kinda immunity when we're berserk we're immune to stun/stiffle effects? (Mmmmmmmmmmn) <BR><BR>Like i said though, nothing to get in a twist over.
Bremer
08-18-2006, 09:47 AM
<P>Blood Craze should be made a permanent buff like Taunting Defense, there is no reason why you have to recast it all the time, it's just annoying.</P> <P>Weapon Guard as permanent buff would also be great, it could work like Buckler Reversal and would cost I don't know how much power every 30 seconds.</P> <P>Demolish is really costs too much power since the nerf. Who cares if it stiffles, it makes zero difference for the tank if a mob is stifled or, well, it's a disadvantage. Mobs do often less damage with combat arts or spells than with autoattack and those who have high damage attacks are stifle immune. But still it is power wise our most expensive combat art, Beserker Onslaught hits multiple targets for less power and more damage, real bad balance. It shouldn't cost more power than Frenzied Blows.</P> <P>Supressed Rage was made completely useless by KoS. There are so many +defense items that you don't even need a defense buffer, you easily cap 420 defense solo. It should be made in either in +parry buff (although, with a Dirge you also easily cap parry) or better, increase agi or buff additional protection, as if you had second shield.</P> <P>Stampede and Breach are the 2nd. and 3rd worst zerker spells simply because they are totally useless and extremely boring, they do nothing but very little damage, with autoattack you do more damage, casting them is a waste of power. Stampede was once (before LU13) a small ae, would be nice if anything like that or a debuff or don't know would be added to these spells so you had a reason to cast them.</P> <P>Juggernaut, the worst joke of em all, I can't imagine who had the idea for this spell. Making a spell called Juggernaut that makes you as easy to kill as a cloth wearer, the designer truly must be a genius. But sadly the responsible dev never dared to say why he punished Beserkers with this spell and months of no change can only mean that SOE has no plans to change this piece of crap and give us something usefull (a 100 hp buff, a spell that turns you into a bear with another color than the lvl 40 fun spell, anything would be better).</P>
1. hey i remember when hold the line snared/rooted us and you had to cast and recast to cancel fast so you could keep on moving.(taunting defense) so i don't mind blood craze being stupidly annoying to cast every 15mins(have ui that shows spell timers and it's "ok")2, weapon guard acting like buckler reversal is a great idea, seems to be great in theory, but maybe b/c some of us were/are spoiled by buckler reversal heh.3. yea suppressed rage, 1% less use than jugg, but at least it might have a use.5. juggernaut would be cool if it lowered mit by 700, then you could just combo it with wall/and/or mayhem. Be nice as an extra "hate aggro" like demolish or open wounds is. But i haven't used juggernaut in 3months, You really can't when you raid mt, i can't prove how stupidily situational that just sounds, of course i have it at M1 b/c no one buys it and it sells for nearly nothing, i'm just waiting till they fix this skill and make it usable, i even forget it's on my hotbar.<div></div>
KFizzle
08-18-2006, 03:20 PM
WHOA I totally forgot about Stampede/Breech .... I have the Breech one on my hotbar, but i dont even bother with Stampede anymore. I used to LOVE the stampede line when it had that little AOE. Those are two spells i havent upgraded past ad1 ever, since Stampede was nerfed before i had an ad3 made of it, and the Breech line just stinks. Those two things i totally think either need to have their damage increased, or maybe some kind of component added to them to make them not suck, like a debuff of some sort to the mob, or a buff to us or something. It's just really sad how much they stink that i forgot to even mention them because they stink so much that one isnt even on any of my hotbars (4 are up all the time and i rotate another one in), so thats 5 hotbars and i cant even dignify a reason to put Stampede on there...Heroic Ops? Screw it, if i cant continue it without Stampede, then it wasnt that heroic.<div></div>
Vindorus
08-19-2006, 04:02 AM
1. /agree2. /agree for more dmg on this skill3. /agree but it´s a mit buff and for our group so the long casting timer is actually right. 4. /agree a parry buff would be lovely <div></div>5. /TOTALLY AGREE pleace give us a skill for real zerkers
infernus006
08-21-2006, 06:58 PM
I don't have a problem with recasting Blood Craze myself and I wish that people would stop complaining about it. If you have a problem with it you should realize that the reason they made it a non-perma buff that has to be recasted every so often is so it doesn't have to take any concentration points like our other perma buffs do. One of the things I love most about this class is that we can have every single one of our buffs on at the same time (except for stances) without having to worry about filling up our concentration points like many other classes in this game do. I think that's why they made the buff that way, because if it was a perma buff then it would have to take at least one concentration point to maintain and as it is all of my concentration slots are full. I don't want to have to sacrifice any of my other buffs to have Blood Craze on just so I don't have to recast it every 15 minutes, do you? Furthermore, I think we should be thankful that it has a 15 min duration unlike most of our temporary buffs did prior to LU13. It's just fine the way it is so let's leave it alone, kthx. I guess it would be nice to have the casting time reduced a bit, but that's the only thing I would want changed about it. Another thing is your complaint about Suppressed Rage. It may not do much (if any) good when you're fully buffed for tanking but it's really nice for soloing, especially while using offensive stance, when you get into some trouble. If anything I'd like to see the +defense changed to +parry, but otherwise I like it just fine. One thing I do agree with you about though is that crappy Juggernaut spell. I never ever use that ability at all and IMO it's the most useless spell in the entire game, especially when compared to the Guardian's level 65 ability, it's just sickening. I will never waste a spongy loam or spend any plat for the master of that spell because it's so bad I won't even waste a space on my hotbar for it, let alone pay any money for it. If I saw the master1 of Juggernaut on the broker for 1pp, I would still not buy it. I have seen it as low as 4. Of course, I've been complaining about it for ages now but from what I've heard they have already decided that they are not going to change it any more. In fact, I was one of the very few people here who actually bothered to complain about it on these forums before the expansion was even released. As soon as I saw a screenshot of it from the test server I threw a huge fit about it because I knew it was going to be a PoS but hardly anyone would listen to me because most people thought it was going to be the greatest thing ever for Zerkers that DPS in raids. I tried to warn people that it was just going to get them aggro and make them die even faster than they normally would and I tried to tell people that we were getting screwed over royally because we were the only fighter class in the game that was getting a new spell at level 65 that could not be used while tanking or soloing and probably not for DPS'ing either, at least not without getting yourself killed, but no one would listen. Well, I'm afraid we're stuck with it the way it is now so I just pretend like it doesn't even exist and I just hope that they will make up for it somehow in a later expansion. Sadly, it's what we get when we have too many Zerkers in this game complaining about the fact that we are more of a tanking class than a DPS class and trying to compare us to the Berserkers in other MMO and RPG games - a worthless ability that doesn't fit our class in this game because it does so much more harm than good. <div></div>
sammythebull
08-21-2006, 10:48 PM
<DIV>I'm not sure if this was mentioned, i suppose it's possible it's just me bein nitpicky but:</DIV> <DIV> </DIV> <DIV>I duo with an illusionist quite a bit and i typically stay stanceless because i don't want the auto aoe of our offensive stance to break mez. If anyone knows if it does in fact break mez, let me know, cuz i'm too lazy to test it.</DIV> <DIV> </DIV> <DIV>Thanks (i've only been a zerker for a few weeks)</DIV><p>Message Edited by sammythebull on <span class=date_text>08-21-2006</span> <span class=time_text>02:51 PM</span>
off stance doesn't break mez, it's not like hurricane.<div></div>
Bremer
08-21-2006, 11:20 PM
Open Wounds and Destruction break mez
Pnaxx
08-22-2006, 12:48 AM
<P>Lemme see....</P> <P>1. One thing that comes to mind is, while running through agro infested areas, once they hit me, I sometimes become like a magnet. I stop and am in full Zerk mode. All I want to do is run through it, but now I am stuck, and sometimes that leads to my untimely death.</P> <P>I know that I could cancel the buff that causes that, but the little annoyence is that I needd to remember to turn it on when I need it...which I forget sometimes.</P> <P>I usually run with Spirit of Wolf totem now, but even still...I was killed by Maj Guards the other day with what I am talking about. I have no idea how to "fix" it, but it can be annoying.</P> <P>2. Another thing is not knowing which mob is on which teamate when things get real nasty and there is a blob of mobs on us. Would be nice to locate, with ease, the mob killing my player.</P> <P>I think that is about all I can think of. :smileywink:</P> <P>For the reason I picked Zerker, it is fullfilling the role quite nice me thinks. Plate Tank!</P> <P> </P>
Comalv
08-22-2006, 02:36 PM
<blockquote><hr>Bremer wrote:<div></div>Open Wounds and Destruction break mez<hr></blockquote> Open Wounds does....Destruction doesn't<div></div>
infernus006
08-23-2006, 06:25 PM
So does Dragoon Cyclone from the AGI line of our AA's. Breaks mezzes I mean. <div></div>
KFizzle
08-23-2006, 07:21 PM
yup
Bremer
08-24-2006, 05:02 AM
<BR> <BLOCKQUOTE> <HR> Comalv schrieb:<BR><BR> <BLOCKQUOTE> <HR> Bremer wrote:<BR> Open Wounds and Destruction break mez<BR> <HR> </BLOCKQUOTE><BR>Open Wounds does....Destruction doesn't<BR> <BR> <HR> </BLOCKQUOTE><BR>Yup, you are rigth
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