Log in

View Full Version : New update L24 - hmm?


cr0wangel
05-06-2006, 12:05 AM
<div>The next live update has changes that will affect the control utility of every class. It addresses Enchanter utility in group and raid settings, and diminished encounter difficulty in group settings by non-Enchanter control abilities.</div> <div> </div> <div>We have been reviewing the impact that control spells have throughout the game. Here are some of the major issues that we identified and some details in how the next live update will address them:</div> <div> </div> <div><strong><font color="#ffff00">The way that Stun sometimes ends before its full duration is confusing.</font></strong></div> <div> </div> <div>Different classes gain different types of control spells. In EQ2, until now, what many people would expect to be called a Mesmerize spell was presented as a “Stun that always breaks on damage.”</div> <div> </div> <div>Changes: For all classes, we have separated Stun and Mesmerize into distinct effect types that behave in a way that should be clearer.</div> <div>- "Mesmerize" effects always break when damage is received.- "Stun" effects are now unbreakable and will always last for their full duration.</div> <div> </div> <div>A number of Stun spells that would formerly have a chance to break have had their durations reduced, providing more dependable utility over slightly shorter durations.</div> <div> </div> <div><strong><font color="#ffff00">Enchanter utility diminishes with increased group size.</font></strong></div> <div> </div> <div>By the time you have a full group, the combined abilities of the group members often provided enough control to chain-stun/control the primary target and reduce the threat it posed on the Fighter. An additional encounter on the Fighter did not pose much of a threat since the amount of damage that the Fighter received was already reduced from chain-stunning that went on with the first encounter. This made many group encounters trivial, especially after level 50 where all stun durations receive a small boost to duration.</div> <div> </div> <div>Changes: Control durations or reuse timers are generally lowered across all non-enchanter classes, and are better balanced across subclass pairs than before. Some Stun effects have been replaced with Stifles and Dazes which are not used as often and do not completely incapacitate an enemy. An Enchanter’s ability to control will have more utility in group settings than it did before.</div> <div> </div> <div>Example: abilities with Knockdown effects that stunned for 4 seconds have been reduced to 2.5 seconds.</div> <div> </div> <div><strong><font color="#ffff00"></font></strong></div><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=102219" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=102219</a>How it affect us? It seems they are messing with the stuns...<div></div>