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View Full Version : Haste Capped at 100% Now.


Amon`
03-24-2006, 12:02 PM
<div>Anyone else noticed haste won't go over 100%? With 20% item haste, inquis zealotry for 42%, Open Wounds Master for 52%, and Engulfing Rage Master for 27% that is a total of 141% haste. With another haste buff class such as illusionist, I used to be able to get close to around 200%. Today I noticed, no matter what I do it stops at 100%. A silent nerf to melee dps? This is a substantial cut to zerk dps as many of my highest parses have been when using open wounds along with other skills and blasting the haste off the chart. This makes me sad <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></div><div> </div><div>Amon</div>

Aeralik
03-24-2006, 12:11 PM
<div></div>It was always capped at 100 on the server side but the results sent to the client were not applying the same cap. So no nerf here just a visual fix so that both are now consistant in what they are really using <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Amon`
03-24-2006, 12:32 PM
<div></div>Sweet, that is good news. I figured that may be the case, I am glad it is <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Star
03-24-2006, 01:14 PM
<div></div>What about DPS?

Chog
03-24-2006, 01:31 PM
<div></div><blockquote><hr>jwmaynar wrote:<div></div>What about DPS?<hr></blockquote>Capped at 100% as well

Nacire
03-24-2006, 01:44 PM
<div></div>Any chance we could get these (both haste and dps) BACK to displaying numbers over 100% just make them red when capped an maybe the mouseover show they are exceeding cap?  Knowing at a glance how far over you are can help you optimize buffs by knowing how much haste you can drop right off.

Verit
03-24-2006, 05:15 PM
Its pretty funny when some classes have a spell who is boosting 100%+ dps or haste.<div></div>

Sirlutt
03-24-2006, 06:06 PM
<div><span><blockquote><hr>Verityn wrote:Its pretty funny when some classes have a spell who is boosting 100%+ dps or haste.<div></div><hr></blockquote>its not one class, its a combination of buffs and abilities. There is no one class that has 100% haste .. it requires using the haste/DPS stacking rules to get this.  So its not "pretty funny" at all really.I find this thread kind of interesting.. I wonder how much of peoples perceptions in this game are purely based on the numbers they see on their screens, not on the actual numbers used in the game mechanics.Perhaps things such as the crusaders lamenting over their mitigation could be solved by just adding a certain % to it on the front end display.  I suspect it would have a placebo effect.</span></div>

Fumbles
03-24-2006, 06:55 PM
<div>There is a benefit to buffing past 100%, even tho your max is 100%, say you get debuffed mid fight, if your 50% beyond the hard cap, and get debuffed by 30%, you will still maintain 100%.</div>

Kel
03-24-2006, 08:43 PM
<span><blockquote><hr>Sirlutt wrote:<div><span><blockquote><hr>Verityn wrote:Its pretty funny when some classes have a spell who is boosting 100%+ dps or haste.<div></div><hr></blockquote>its not one class, its a combination of buffs and abilities. There is no one class that has 100% haste .. it requires using the haste/DPS stacking rules to get this.  So its not "pretty funny" at all really.I find this thread kind of interesting.. I wonder how much of peoples perceptions in this game are purely based on the numbers they see on their screens, not on the actual numbers used in the game mechanics.Perhaps things such as the crusaders lamenting over their mitigation could be solved by just adding a certain % to it on the front end display.  I suspect it would have a placebo effect.</span></div><hr></blockquote>As a level 70 assassin, I have 113% natural dps boost easily. Granted, one spell is a master but the other is only adept 1. If it caps at 100%, this is extremely pointless 99% of the time, and there is no reason for me to have gotten the master spell.</span><div></div>

Harpax
03-24-2006, 09:19 PM
<div></div><div></div><blockquote><hr>Sirlutt wrote:<div><span><blockquote><hr>Verityn wrote:Its pretty funny when some classes have a spell who is boosting 100%+ dps or haste.<div></div><hr></blockquote>its not one class, its a combination of buffs and abilities. There is no one class that has 100% haste .. it requires using the haste/DPS stacking rules to get this.  So its not "pretty funny" at all really.</span><hr></div></blockquote><p> </p><p>Actually most Monks can self buffed get to 100% haste, mainly due to them having a group haste buff in addition to a self haste buff which stacks with their stance haste and a haste item.  Pre-KoS without a single master spell I was at 101% Haste.</p><p>Message Edited by Harpax on <span class="date_text">03-24-2006</span><span class="time_text">08:20 AM</span></p>

Istaril
03-24-2006, 09:32 PM
Yaulp + Blessing Line + Coercer DPS line - as a 40ish Inquisitor I hit my 100% cap. Still, lots of +haste needed till I hit that cap!<div></div>

Sanju
03-24-2006, 10:03 PM
<span><blockquote><hr>Nacireen wrote:<div></div>Any chance we could get these (both haste and dps) BACK to displaying numbers over 100% just make them red when capped an maybe the mouseover show they are exceeding cap?  Knowing at a glance how far over you are can help you optimize buffs by knowing how much haste you can drop right off.<hr></blockquote>I like this idea. Make it so!</span><div></div>

Kulaf
03-24-2006, 10:47 PM
<div></div>So basically what everyone seems to be agreeing on is that it's too [expletive haxx0red by Raijinn] easy to hit the haste cap.......and perhaps some CA nerfage is in order?  :robottongue:

Nacire
03-24-2006, 11:08 PM
<div></div><blockquote><hr>Sirlutt wrote:<div><span><blockquote><hr>Verityn wrote: Its pretty funny when some classes have a spell who is boosting 100%+ dps or haste.<div></div><hr></blockquote>its not one class, its a combination of buffs and abilities. There is no one class that has 100% haste .. it requires using the haste/DPS stacking rules to get this.  So its not "pretty funny" at all really. I find this thread kind of interesting.. I wonder how much of peoples perceptions in this game are purely based on the numbers they see on their screens, not on the actual numbers used in the game mechanics. Perhaps things such as the crusaders lamenting over their mitigation could be solved by just adding a certain % to it on the front end display.  I suspect it would have a placebo effect. </span></div><hr></blockquote><p>Not only have you been given several examples of single classes that can exceed the caps alone, here's a single SPELL that does as well.  /boggle</p><p>aITEM 1752427708 255943894:sk-Death March (Master I)/a</p>Just paste that into ingame chat window to see actual link.<p> </p><p>Message Edited by Nacireen on <span class="date_text">03-24-2006</span><span class="time_text">01:09 PM</span></p>

Sirlutt
03-24-2006, 11:16 PM
<div><span><blockquote><hr>Nacireen wrote:<div></div><blockquote><hr>Sirlutt wrote:<div><span><blockquote><hr>Verityn wrote: Its pretty funny when some classes have a spell who is boosting 100%+ dps or haste.<div></div><hr></blockquote>its not one class, its a combination of buffs and abilities. There is no one class that has 100% haste .. it requires using the haste/DPS stacking rules to get this.  So its not "pretty funny" at all really. I find this thread kind of interesting.. I wonder how much of peoples perceptions in this game are purely based on the numbers they see on their screens, not on the actual numbers used in the game mechanics. Perhaps things such as the crusaders lamenting over their mitigation could be solved by just adding a certain % to it on the front end display.  I suspect it would have a placebo effect. </span></div><hr></blockquote><p>Not only have you been given several examples of single classes that can exceed the caps alone, here's a single SPELL that does as well.  /boggle</p><p>aITEM 1752427708 255943894:sk-Death March (Master I)/a</p>Just paste that into ingame chat window to see actual link.<p> </p><p>Message Edited by Nacireen on <span class="date_text">03-24-2006</span><span class="time_text">01:09 PM</span></p><hr></blockquote>Nerf eeeeet !!</span></div>

SugarGirl
03-25-2006, 12:33 AM
<div></div><blockquote><blockquote> </blockquote><p>Not only have you been given several examples of single classes that can exceed the caps alone, here's a single SPELL that does as well.  /boggle</p><p>aITEM 1752427708 255943894:sk-Death March (Master I)/a</p>Just paste that into ingame chat window to see actual link.<p> </p><p>Message Edited by Nacireen on <span class="date_text">03-24-2006</span><span class="time_text">01:09 PM</span></p><hr></blockquote><p> </p><p>Nac... good point I was just about to point this one out as well. What is the point of having a spell line that boosts haste over 100% when the cap is 100%? I would much rather have the haste/DPS cap removed and have the encounter difficulty increased. I hated this haste cap since the day it was implemented, it goes against the very idea of what a berserker is.</p>

Harpax
03-25-2006, 04:02 AM
<div></div><blockquote><hr>SugarGirl wrote:<div></div><blockquote><blockquote>Nac... good point I was just about to point this one out as well. What is the point of having a spell line that boosts haste over 100% when the cap is 100%? I would much rather have the haste/DPS cap removed and have the encounter difficulty increased. I hated this haste cap since the day it was implemented, it goes against the very idea of what a berserker is.</blockquote></blockquote><hr></blockquote>I was under the impression that it was a "usable cap" i.e. you could have 140% haste, but you only use 100% of it.  That way if you get hit by a 40% debuff you are still at cap.  I could be wrong <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Nacire
03-25-2006, 04:26 AM
<div></div><blockquote><hr>Harpax wrote:<div></div><blockquote><hr>SugarGirl wrote:<div></div><blockquote><blockquote>Nac... good point I was just about to point this one out as well. What is the point of having a spell line that boosts haste over 100% when the cap is 100%? I would much rather have the haste/DPS cap removed and have the encounter difficulty increased. I hated this haste cap since the day it was implemented, it goes against the very idea of what a berserker is.</blockquote></blockquote><hr></blockquote>I was under the impression that it was a "usable cap" i.e. you could have 140% haste, but you only use 100% of it.  That way if you get hit by a 40% debuff you are still at cap.  I could be wrong <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><hr></blockquote>I do believe it works this way BUT very rarely does a mob ever slow you and if it stays on more than a second fire yer healer. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

SugarGirl
03-25-2006, 05:18 AM
<div>A usable cap? That raises another question.... as great as that might sound, I would think it would be more of a detriment  than a boon. I figure it would wind up working this way. Let's say your base attack speed is 10 swings per second. Buffed to 100% you would be swinging twice as fast... or 20 swings per second. Lets say a mob debuffed your attack speed by 10%; you would lose 2 swings per second and would therefore be at 18 swings per second.</div><div> </div><div>Take the same scenario, you are haste buffed up to 200%, however, you are only able to attack at the capped 100%. If a mobbed debuffed your attack speed by 10%, it is going to debuff for twice the number of swings per second as it would if you were 100% hasted.</div><div> </div><div>While this might not make a difference if you are way over the cap, it certainly makes a difference if you are marginally over the cap. Let's say your haste is at 120% and you get debuffed for 30%. The debuff will actually bring you below the attack rate that you would have had if you were debuffed while at 100% haste. Since haste is figured by percentages, I am curious if debuffs are calculated by the capped haste, or the total haste. I would think it would make a significant difference.</div><div> </div><div>At any rate, I really don't think that debuffs are taken off the total haste. The reason being is that, if I am hasted to 200% and I cast Wall of Rage, the decrease in my attack speed is still noticeable. I haven't thoroughly tested this at all, so I am going off memory, but I don't recall ever casting Wall of Rage, without seeing my attack speed decrease. I won;t be able to log in for a few days to test this, but I would be interested to hear any findings if anyone wanted to try buffing their haste up around 200% and then castign Wall of rage to see if there is a decrease noted in the persona window... and whether that deacrease is higher or lowwer at 100% compared to 200% </div>