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View Full Version : Thoughts on a DPS PVP Zerker


Jetblackrogue
03-23-2006, 01:16 AM
<div></div><div></div><div></div><div>I'm thinking of going this route primarily for that added DPS in PVP.</div><div> </div><div>STR: 4, 4,8, 4, 8 (I know the final line isnt the strongest but it brings back old EQ1 warrior days)</div><div>WIS: 4, 4, 8</div><div>INT: 4, 1 (Just so I can get Acceleration Strike)</div><div> </div><div>That should get me about:</div><div>20% crit (45% when I'm below 50 plus 15% extra CA damage)</div><div>20% DPS</div><div>22% Haste (on/off but seems fairly consistant)</div><div> </div><div>Using Dimglow's calculation methods (which are correct).  Assuming 25 damage units (DU) from auto-attack and 75 from CA's puts me at a total of 118.3 DU's after the mods are taken into account (an 18.3% increase).  And 126.7 DU's when below 50% (my friend and I duo Zerker/Healer...we're used to the method of keeping the tank between 1-29% from EQ1 so we'll try to use that method here =P).  Anyone able to think of a better way to maxamize my DPS?</div><div> </div><div>What do you all think?</div><div> </div><div>Also, anyone know what the default crit % chance is as we progress?</div><p><span class="time_text"></span> </p><p>Message Edited by Jetblackrogue on <span class="date_text">03-22-2006</span><span class="time_text">12:25 PM</span></p>

Auberon_Feykin
03-27-2006, 06:31 PM
<div></div><div></div><p>Whee doublepost!  (See below)</p><p>Message Edited by Auberon_Feykin on <span class="date_text">03-27-2006</span><span class="time_text">05:32 AM</span></p>

Auberon_Feykin
03-27-2006, 06:31 PM
<div></div><div></div><p>I've gone STR line but I'm pondering respeccing to ditch my hate increase.  At the end of the day, the under 50% crit bonuses will be more likely to kick in during PvE.  In PvP if you are riding it out under 50% chances are someone is going to come along and do ONE big CA/Spell and you will die.  I have routinely been hit by players within seconds for half my health . . .</p><p>I've been pondering STR 4/4/8 AGI 4/4/8 STA 4/4/8 with a spare point to play around with.  Additional crit chance (constant) plus additional frontal AOE and autoattack.  Comparing the benefit of the ultimate in the STR line to the fact that I can manage to go rank 3 maxxed in 3 lines if I don't take it seems to be a better choice at this point.</p><p>Of course I'm sure I will change my mind again at some point. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Message Edited by Auberon_Feykin on <span class="date_text">03-27-2006</span><span class="time_text">05:32 AM</span></p>

Dimgl
03-27-2006, 07:05 PM
<div></div><div>I'm also on a PVP server, and I do my best to keep my DPS up while still being a viable PVE tank. Depending on your group (if you even have one) I would say your build is likely to vary a lot, the two most important things that I have found so far in PVP are:</div><div> </div><div>1. Get a good longbow, and pump up your auto-attack/ranged-auto-attack as much as possible. Double attack has allowed me to land hits for ~600 twice over in a single firing volley. (While berserk, etc.) And that's using the level ~28 bow from Stormhold.</div><div> </div><div>2. Taunt. If not for your party, then for the simple fact that our single target taunt interrupts. While casters may be intended to be the paper to our rock, and they can be if they play it smart, a berserker with a good longbow and well timed taunts can take out most casters fairly easily, even if rooted.</div><div> </div><div>I would personally suggest maxing double attack, seasoned veteran (+dps) and slayer's speed (+haste) if all your interested in is maximizing your dps in pvp. The majority of my damage comes from ranged attacks or auto attacks due to how much people move around in PVP, and how combat arts are so bad at tracking other players. Also sprint is used -all the time- until people run out of power. Auto-attack still functions without power. One of the best tactics you can do is sprint away, and trick the enemy into following you with sprint, when you're both out of power turn around and kick their face in, no one fights as well as a berserker with no power. I've killed parties of 2-3 players who've done this, even though I wouldn't have survived 15 seconds if they'd had power. This is especially pronounced since my current weapon is screaming mace, and I have manastone, allowing me to have power when my enemy doesn't.</div><div> </div><div>Anyways, regardless of the fact we can do very decent damage in PVP (especially with a bow) we still do function as tanks in PVP. I accomplish a lot more by keeping the other party busy and forcing the enemies to work on my 5k HP pool vs my Warlock's 2.7k, than I do trying to go all out killing. But I am fortunate enough to have a static party, so take that for what you will. If you want to see damage try watching a Swashie with Inspired Daring, Double Attack and Bravado turn clothies inside out. Or Freehand Sorcery -> Devastation -> Nil Absolution from a Warlock.</div>

Auberon_Feykin
03-27-2006, 07:19 PM
<div></div>Interesting thoughts on the haste and dps lines.  I do find that in greater than 50% of my PvP fights I retain power at the end.  Perhaps our experiences are slightly different in that respect.  I do see the point of able to kill while out of power of course. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Dimgl
03-27-2006, 11:16 PM
<div></div><blockquote><hr>Auberon_Feykin wrote:<div></div>Interesting thoughts on the haste and dps lines.  I do find that in greater than 50% of my PvP fights I retain power at the end.  Perhaps our experiences are slightly different in that respect.  I do see the point of able to kill while out of power of course. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><hr></blockquote><p><font color="#00cccc">It may have something to do with the fact that my group is "ahead of the curve" and even though we're outnumbered almost 6:1 in our level range we tend to encounter people slightly lower than us fairly often. I rarely solo, but when I do I usually don't have problems, unless it is a shadowknight (Harm Touch hurts) or a bruiser because of evasion, at least in one on one fights.</font></p><p><font color="#00cccc">It could also have to do with name recognition, there have been cases where an evenly matched group escaped the second they saw us. We priority target scouts. :smileyhappy:</font></p><p><font color="#00cccc">I do not solo very much, but if someone gets the jump on me (which is usually everyone, thanks to mage invis or scout stealth) I usually use sprint, and they'll think they've got me (since I'm running) when we're both out of power I simply turn around and bury them. It's my #1 survival tactic in solo PVP, and it has scored me countless kills. I have no idea what the common mage is thinking sprinting after me. When I finally turn around, they realize they're out of power, and then THEY try to run.:smileytongue:</font></p>

Auberon_Feykin
03-28-2006, 05:40 PM
Question I'd have is why not go for +crit instead of +haste?  Both fire on autoattack yet +crit helkps with CAs while +haste can tend to screw up your AA/CA timing when using faster weapons.In terms of levelling curve (curse?) I have somewhat the same issue.  I'm a bit lower than you are but I fall somewhere in the top 100 (meaning top 30 or so from my faction) so we mainly end up seeing people a bit lower level.It is a good thought though regardless of how you look at it.  Fighting with no mana is a reality moreso on PvP servers.<div></div>

Dimgl
03-28-2006, 06:18 PM
<div></div><div></div><p><font color="#00cccc">I favor haste over crit solely because I don't find myself able to land very many combat arts (besides taunts) in PVP. If someone is running you may catch up to them enough to auto-attack, or ranged attack, but even if on your screen you're ahead of them running -backwards- waiting for them to catch up to you, you will still get out of range messages for your CAs. The cases where I do land CAs are usually when someone has been snared by a groupmate, and in that case whether or not I land CAs matters very little, as the target is about to be hit by however many people are in the group in a matter of seconds.</font></p><p><font color="#00cccc">I do wonder why you worry about your weapon speeds, slower weapons are almost universally seen as better in PVP solely for burst damage, not to mention damage shields or reactive heals. But maybe we've had different experiences.</font></p><p>Message Edited by Dimglow on <span class="date_text">03-28-2006</span><span class="time_text">08:18 AM</span></p>

Auberon_Feykin
03-28-2006, 06:55 PM
Autoattack damage tends to interrupt when it lands.  Even with maxed focus my guildmates have experienced interrupts frequently from autoattack and not from an interrupt art or spell.Thus I would tend to want to use a faster 1h weapon rather than a slower 2h weapon.  (Ideally DW, but with buckler that seems pointless, eh? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> )  In any case the crits still land hasted or not, so the increased damage from Crits would seem to be a viable alternative to Haste.    Or am I missing some fundamental math? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>