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Teeuff
03-22-2006, 01:10 AM
<div>I Chose Chitin plated Gauntlets 320 mit, 25 agi, 25 sta, 50hp, 5 Def 5 Parry and a bunch of saves over Rune Scrawled Gauntlets 423 mit, 14 str, 6 sta, 50hp, 40p and a couple saves.  The hundred difference in mitigation brought me down 1% and the added agi, parry, and def took me up 2% avoidance.  Would everyone agree that gaining 2% avoidance for the loss of 1% mit is the best?</div>

FightGame
03-22-2006, 01:19 AM
<div></div><div></div><div>I was in the same situation.  If you're playing the main tank role, I'd say the 1% mitigation is better than 2% avoidance.  And the 2% avoidance is coming from the +25 agility and +5 Defense....since the Parry does nothing for the plate class.  Mouse over the avoidance, and you'll see you still have 0% parry, even with those gloves on.  It's really close, but imo, mitigation for a plate class who is tanking.  If you are not tanking, then maybe use the other ones for the little extra power and strength (for DPS), since mitigation won't matter much.  And what do you mean by saves?  Resists?  If so, then maybe depending on what type of damage you're dealing with, switch to the other pair.</div><p>Message Edited by FightGame on <span class="date_text">03-21-2006</span><span class="time_text">12:21 PM</span></p>

Khal
03-22-2006, 06:39 PM
<div></div>I think it depends more on your playstyle.  For me, i raid tank, i take mitigation over anything.

Mjollnyr
03-22-2006, 10:03 PM
<div></div><span><blockquote><hr>FightGame wrote:<div>..since the Parry does nothing for the plate class.  Mouse over the avoidance, and you'll see you still have 0% parry, even with those gloves on. </div><hr></blockquote>Incorrect.  Deflection does nothing for a plate tank.  Parry directly affects our avoidance, parry is also tied to ripostes.  I'm thinking you ment to type deflection instead of parry. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span><span>Inregards to the OP,Its a toss up, in theory mitigation should = avoidance.  Unfortunately this is not the case.  2% avoidance, is 2% chance to take zero damage from that 1000 pnt hit, when 2% mitigation results in 980 damage.Depends on your play style, like Khalad said.  I'm a fan of Mitigation, but have been leaning towards increasing my avoidance where i can.  In the end, I think a decent balance of both, but favoring mitigation (since its our thing, as a plate tank), might be the best situation.</span><div></div><p>Message Edited by Mjollnyr on <span class="date_text">03-22-2006</span><span class="time_text">12:05 PM</span></p>

Zhu
03-23-2006, 01:05 AM
The bigger difference there is between your mitigation % and your avoidance % the less important avoidance becomes.For example:If a mob hits for 1000 and you have 50% mitigation  and 20% avoidance.over 100 hits you can expect to take 80*(500)=40000 damageif you raise your avoidance 3% you take 77*(500)=38500 damageif you raise your mitigation 2% you take 80*(480)=38400 damageSo, 2% mitigation is better than 3% avoidance in this case.The reason is that 2% avoidance doesn't mean that you avoid 1000 damage as you would've only taken 500 damage had you gotten hit in the first place.  The other side of this is that if you have a high avoidance(like bruisers and monks) then having more armor has diminishing returns because most of the time it doesn't come into play due to the high avoidance rate.<div></div>

FightGame
03-23-2006, 01:05 AM
<div>ahh you are correct.  It's deflection that don't work for plate, but now I have to correct the OP, becuase the chitin plate gauntlets he's refering to says +5 deflection, not +5 parry.  (this is why I got confused, because I have the same gauntlets)</div>

Mjollnyr
03-23-2006, 04:11 AM
<span><blockquote><hr>FightGame wrote:<div>ahh you are correct.  It's deflection that don't work for plate, but now I have to correct the OP, becuase the chitin plate gauntlets he's refering to says +5 deflection, not +5 parry.  (this is why I got confused, because I have the same gauntlets)</div><hr></blockquote>I also thought they have deflection, but i'm at work so i couldn't confirm. Hehe.I have them in a backpack for resist gear. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span><div></div>

infernus006
03-23-2006, 04:35 AM
The +5 deflection on the Chitin Plated Guantlets is a bug, it's supposed to read parry.  They are plate gauntlets and there are no plate classes in this game that can use deflection skill at all.  So putting a bonus to deflection skill on a plate item does not make any sense whatsoever.  It was a mistake for them to do that and I believe they really meant for it to be parry instead.  Also If you look up the item in the eq2players database it does say parry, not deflection.  I believe I read somewhere that problem is getting fixed in the next update so then they should add even more to your avoidance than they currently do.  You also have to take into account that they also have 25 STA and some very nice bonuses to every one of your resists.I do think that the mitigation on the item is pretty crappy for a level 65 legendary plate item though.  And I was hard pressed to forgo that 100 points of mitigation to wear them over the Rune Scrawled ones myself and normally I would not choose the extra avoidance over the extra mitigation but I feel that the extra health and resists they come with as well are worth the trade.  So I am wearing them for now until I get better ones, like the Awaked Scalelord ones from PoA which are really nice.<div></div>

Mjollnyr
03-23-2006, 04:40 AM
Just for the record: KoS's motto has been: "trade offs"Your trading off mitigation for stats/resists/avoidance in this instance.  Other item have high stats low hp/power, or high mit and low stats....etcThe idea is to provide people with more variety in gear to suit their needs.I'll just aim for t7 fabled which has high everything <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><div></div>

Fidjit
03-24-2006, 10:18 AM
I know mit > avoidance in all situations in regards to defence.  How much of an improvment is the agility making on your ability to hit opponents?  I assume that it would lead to more damage in compensation for the lost mitigation.<div></div>

FightGame
03-25-2006, 02:16 AM
<div></div><div></div><div>Agility no longer helps you hit anything better,</div><div> </div><div>The chitin gaunlets now read parry, instead of defection, which is cool...but I wonder what they screwed up in the process.  You know, every time they try to fix something, they break something else.  It's a tough decision choosin (+5defense and +5parry and extra stamina) OR 100 mitigation.  You would think that level 65 (tier 7) legendary would have higher or equal mitigation to legendary tier 6.  Hell, I think my crafted level 50 cobalt has more than these legendary 65's.</div><p>Message Edited by FightGame on <span class="date_text">03-24-2006</span><span class="time_text">01:18 PM</span></p>

infernus006
03-25-2006, 03:18 AM
<div></div><i>"It's a tough decision choosin (+5defense and +5parry and extra stamina) OR 100 mitigation."</i>Don't forget about the resists though.  They have some really nice resists on them too.  Better than cobalt and IMO better than the Rune Scrawled ones as well overall, which are the ones that the OP was weighting them against.  So in that case you are trading 100 mitigation points and 14 STR for +5 defense, +5 parry, 20 STA, 25 AGI, and a buttload of resists.  Well worth it IMO.  I am wearing them for now but I am still trying to get the Awakened Scalelord Gauntlets from PoA because I think they are at least slightly better in quality.  The mit is certainly much nicer.<div></div><p>Message Edited by infernus006 on <span class="date_text">03-24-2006</span><span class="time_text">05:21 PM</span></p>