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View Full Version : No special moves = more DPS???


Simmeon
03-09-2006, 09:21 AM
<div>Hey I'm back to the game after several months away.  I started a Zerker so I could play with a friend who wanted to get into the game.  Anyway, I bought the 2 handed sword, Giantbane which has a rating of 17.3.  At level 22 that's pretty good for me. Anyway, my big problem is that I seem to do a lot more damage with just my auto attack than I do with any of my special moves besides maybe knee break.  Any special moves I'm doing 25-50ish but with just auto attack I'm hitting 70's to low 100's.  The delay on the sword is 2.5 so I'm dishing out quite a bit more damage just using the auto attack than if I use ANY spcial move.  Is this right?  It doesn't seem right to me that using no special moves is getting better results.  Plus a bit boring... </div><div> </div><div> </div>

Flor
03-09-2006, 09:59 AM
CAs dont cancel your auto atack, therefore you cant posible do more damage with just auto attack.Just use a parser, and you will notice the difference, not that is not ovious

Wado
03-09-2006, 10:43 AM
They don't cancel it, but they can interrupt the auto-attack flow. If you could spam CA's one after another you wouldn't ever actually auto-attack (not possible since most of the CA's are near insta cast and the reuse timers are long enough). But, if you let auto-attack hit, then hit a CA, auto-attack should hit again right after you use your CA, depending on the delay of the weapon. That way you could get 2 auto-attacks and a CA in the time it would usually take to cast 1-2 CA's by themselves.It's not something I really pay attention to, but if you were really hardcore and wanted the best dps possible, you wouldn't spam your CA's.<div></div>

-Aonein-
03-09-2006, 12:03 PM
<div></div><div></div><div></div><p>Certain CA's do cancel your auto attack DPS, like Rampage, Berserker Rush line, Slaughter line, Stunning Howl line, all the arts that have long cast timers like 2 seconds or more, just test it, dont even need a parser to test this, take the fastest set of dual weild weapons you can get, run upto a mob start auto attacking it and hit rampage, watch how long your dmg flow stops for, providing you have no reactive damage abilties on you wont see any dmg dealt until the art is finished casting, same with all the other abilities i just mentioned.</p><p>You dont see other CA's stopping your auto attack flow or interupting it as bad as it used to be because they changed them all to 0.5 second cast timers.</p><p>This used to be a hard road to travel awhile back, for when people who didnt use many CA's would get the most benefit out of dual weild weapons and those who were pretty heavy CA's users got the most out of slow 2 hand weapons, because you could easily see your auto attack damage and throw in a flurry of CA's, but now it doesnt really matter because there on such fast cast timers, its casted almost as soon as you have clicked it.</p><p>Message Edited by -Aonein- on <span class="date_text">03-09-2006</span><span class="time_text">05:04 PM</span></p>

Wado
03-09-2006, 06:24 PM
Again, they don't cancel it, they interrupt it =p<div></div>

FlameingInfer
03-09-2006, 08:19 PM
<div></div><blockquote><hr>Simmeon wrote:<div>Hey I'm back to the game after several months away.  I started a Zerker so I could play with a friend who wanted to get into the game.  Anyway, I bought the 2 handed sword, Giantbane which has a rating of 17.3.  At level 22 that's pretty good for me. Anyway, my big problem is that I seem to do a lot more damage with just my auto attack than I do with any of my special moves besides maybe knee break.  Any special moves I'm doing 25-50ish but with just auto attack I'm hitting 70's to low 100's.  The delay on the sword is 2.5 so I'm dishing out quite a bit more damage just using the auto attack than if I use ANY spcial move.  Is this right?  It doesn't seem right to me that using no special moves is getting better results.  Plus a bit boring... </div><div> </div><div> </div><hr></blockquote><p> </p><p> </p><p>Read a few of my Posts here on this thread on how to best use your DPS/Haste <a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=20045">http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=20045</a></p><p> </p><p>Should answer some of your questions ; )</p>

Generic123
03-09-2006, 08:43 PM
<div></div><p><font size="2" color="#ffffff">Auto attack will not fire if there is a CA in progress, but it will queue up and fire as soon as that attack is finished. <span> </span>The CA will delay the autoattack but not cancel it altogether. <span> </span>If the CA is longer then the attack speed of the weapon you can end up with situations where an autoattack gets skipped completely so you need to be carefull about when you use attacks with longer cast times.<span>  </span>This is mostly an issue with AE attacks and some buffs.</font></p><p><font color="#000000"><font size="2"><font color="#ffffff">With faster single target CA’s there isn’t as much of a difference.<span>  </span>Sometimes get a little extra sustained DPS by timing your CA’s so you use them just after autoattack fires.<span>  </span>The other side of this is that firing your fast CA’s gives you a higher burst of damage at the start of the fight, even though it may cost you a little in the long run. <span> </span>With the fights being so short in EQ2 this can result in higher overall damage because if you slow down the mob may very well be dead before you can use them all.</font><span> </span></font></font></p>

Simmeon
03-10-2006, 02:16 AM
<div></div>Hey thanks for the help everyone.  I'll try timing my CA's with my autoattack. From what you guys say it sounds like I can take advantage of that. 

-Aonein-
03-10-2006, 05:29 AM
<div></div><div></div><blockquote><hr>Wadoon wrote:Again, they don't cancel it, they interrupt it =p<div></div><hr></blockquote><p>Yeah, thats what i meant to say, not acually cancel it, but they stop it form flowing, but after your long timer based CA's have cast, the flow picks up from where it left off.</p><p>Yeah you can put this to your advantage, especially if you use a slow 2 hand weapon. You wont be able to judge much using fast dual weilds because the flow of auto attack damage especially when hasted and going Berserk is fast, and if you use two different type of weapons with different delays, it becomes even harder.</p><p>Best way to look at it is like this, if you dont use your CA's alot, then go dual weild, if your a heavy CA user, go slow 2 hand weapon, you will make the best of both worlds if you can play both styles which i do often, because what i do is i use slow 2 hand when tanking for Xp groups and Dual Weild leafblades when DPS mode or support role.</p><p>This is just my style of play and im not saying you should play like this, this is just my perfered way of playing because i like change, but its something to think about and maybe add a few things to mix and match with your style of gameplay.</p><p>Message Edited by -Aonein- on <span class="date_text">03-10-2006</span><span class="time_text">10:30 AM</span></p>