View Full Version : Ideas for a New Juggernaut
TheBoh
03-09-2006, 12:43 AM
<div></div><div></div><div></div>I think most Berserkers would agree that not only is juggernaut so situational that we would hardly ever use it but that other class 65 spells are far and away better. I duo box and partner with a Fury and an Inquisitor... Fury amazing, inquisitor pretty great too, juggernaut... coffin. At this point the development team must realize that we are unhappy with juggernaut they tried to change the ability but I think it needs an entirely new overhaul, Let's try posting some creative ideas on a NEW juggernaut in hopes the dev team will read it and incorporate something that the commnity suggests.Idea#1Turn all built up hate into dmg (appropriate dmg to hate against all targets, IE 1 target is at 400 hate and other is at 50 hate one takes 400 dmg one takes 50 dmg) stifles berserker for 5 sec.Idea#2Reverse Juggernaut effects (if only we were this lucky)Idea#3For XX seconds every hit against the berserker and / or hit from the berserker heals the berserker for either HP or Power. (obviously a few variations on how these combos could work)Idea#4Roots or Stuns the berserker, increase all mitigation vs all dmg by xxxx amount (should be atleast 1000), Increase hate by xxxx amount for every hit against the berserker.Idea#5Parry or Riposte ability, already similar in AA but maybe a riposte variation.Idea#6High chance proc rate of some sort, 25% chance to lifetap / powertap for 36 sec.Idea#7Power heal, similar to mend 5 min reuse, heal power by 50% and increase incombat power regen by xx for 36 sec.Idea#8Stun / Stifle Cure and immunity for XX secondsSugarGirlShort Duration Immunity to AoE effectsI have used 3 of the 65 spells and seen several more, and frankly some of them are truly amazing. Juggernaut needs to be totally rethought. Please post some constructive and creative ideas, try and keep them in line with some of the other 65 abilities, in regards to effects, and power increase of having the ability, and frequency of use.<p>Message Edited by TheBohbo on <span class="date_text">03-08-2006</span><span class="time_text">12:01 PM</span></p>
<div></div>I honestly, still like the idea Sugar Girl had in the other thread to change Juggernaut into a short duration immunity to AoE effects.
Dimgl
03-09-2006, 01:10 AM
<div>Juggernaut is supposed to mean something unstoppable and overwhelming that crushes everything in it's path. What I'd like to see is:</div><div> </div><div>3-5 minute recast, 15-30 second duration:</div><div> </div><div>Charges target (Very fast dash into a target.)</div><div> </div><div>Makes caster immune to root, stifle, stun, snare, mes, etc effects.</div><div> </div><div>Deals 200-300 crushing damage in front of the caster every 1-2 seconds while caster is moving. Knocks targets hit by Juggernaut back (further in front of the berserker, so they can be continuously steamrolled forward.) You could also consider a brief (1 second) stun or an interrupt to each wave of damage.</div><div> </div><div>The berserker will parry all frontal attacks. Or: The berserker has increased migitation by 1000-1500 mitigation for duration.</div><div> </div><div> </div><div>Imagine a frontal cone attack where the berserker essentially starts steamrolling everything in front of them, parrying all attacks, and dealing crushing damage, while pushing all of the targets continuously forward, obliterating them. For the duration of Juggernaut the Berserker would be "Unstoppable" by any crowd control, making it a very effective ability vs groups of enemies (our tank niche.)</div>
Korganaxe
03-09-2006, 03:44 AM
^^^think about that in PvP <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />would be amazing<div></div>
SugarGirl
03-09-2006, 03:48 AM
<div></div><div>I don't know if you guys have been keeping up with the other thread on this, but there's some great suggestions here:</div><div> </div><div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=19467">http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=19467</a></div>
infernus006
03-09-2006, 04:14 AM
<i>"Deals 200-300 crushing damage in front of the caster every 1-2 seconds while caster is moving. Knocks targets hit by Juggernaut back (further in front of the berserker, so they can be continuously steamrolled forward."</i>LOL that would be nice. Of course you know it wouldn't effect epic targets. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> But I would still take it.<div></div>
Comalv
03-09-2006, 08:53 PM
also take a look at my idea on page 8 of the other thread <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.