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View Full Version : Level 60, back. Could use advice!


Cro
03-07-2006, 02:44 AM
<div>Heya, I am a 60 zerker in full cobalt, and all spells at least ad3.</div><div> </div><div>Not really sure how long I have been away from EQ (Working new job). I remember the last patch before I left was to let people finish that Ashen Order quest to get the last name.</div><div> </div><div>Anyway.... I play with close friends mostly, and like to solo alot....  won't have more than and hour or 2 a night for EQ....</div><div> </div><div>I played EQ1 from release and I know what AA's in EQ1 were.... I heard that they put AA's in EQ2 but have no idea what direction to head in.</div><div> </div><div>Anyway, if anyone has any advice or any tips I would greatly appreciate it.  </div><div> </div><div>Just waiting on all these files to update and thought if I posted here first it might save me a respec >;O)</div>

infernus006
03-07-2006, 03:26 AM
You will be fine for now.  Go to one of the spires in one of the overland zones to ge to the Overrealm.  The ones in EL and Feerrott take you to Bonemire and the ones in Nek Forest and TS take you to Barren Sky.  I'm guessing the ones in Ant and CL will take you to the Tenebrous Tangle, which is the best place for you to start out for your level, otherwise you can go to Barren Sky and take a cloud to the Isle of Desolation where there is a portal to TT but you will have to run past a few mobs to get to it.As far as AA's you will be shown a full list of all the different paths you can take on the achievements tab in your skills window.  There 5 different paths you can choose from, all based in the primary stats (STR, STA, AGI, WIS, and INT).  You will be able to get up to a total of 50 points to spend and will have to spend 1 point on the starter ability called Bind Wounds, then you will have 49 points left to spend in the actual paths that branch off from there (after you earn them of course).  You must spent at least 4 points in each ability to unlock the next one in that line until you get to the final ability in a path which requires a total of 8 points just to get and cannot be upgraded.  But you don't have to stick with just one set path if you don't want to, you can use your points to spread out your choices a bit too if you prefer, which is what a lot of people I know are doing.  Or you can spend all your points in one path and have those abilities be more powerful then if you had only given them the minimum required amount of points.  There are already a couple of other threads on this forum where people are discussing what builds they want to go with.  The only thing you really have to watch out for is the item requirements for certain abilities in each path.  One of the abilities in the STR path requires you to have an axe equipped in the primary slot.  One of the abilities in the AGI path requires you to have a spear equipped in the primary slot.  One of the abilities in the INT path requires you to have a sword equipped in the primary slot.  One of the abilities in the WIS path requires you to have a hammer equipped in the primary slot.  Two of the abilities in the STA path require you to have a buckler (yes, a BUCKLER) equipped in the secondary slot.  So watch out for that.<div></div>

Cro
03-07-2006, 05:56 AM
<div></div><p>TY >;O)</p><p> </p><p> </p><p> and [expletive haxx0red by Raijinn]....   a Buckler?</p>

Chog
03-07-2006, 02:11 PM
<blockquote><hr>infernus006 wrote:<font color="#ffff00"><strike>Two</strike> Three</font><font color="#ffff00"> </font>of the abilities in the STA path require you to have a buckler (yes, a BUCKLER) equipped in the secondary slot.  So watch out for that.<div></div><hr></blockquote><p>Fixed.</p><p>Unless they changed it only the increase to Stamina and the last (8 point) ability do not require a buckler.</p>