View Full Version : Insolent Gibe! CONFIRMED BUGGED!!!!
Erick_Stormfu
03-02-2006, 08:15 PM
<div></div><div></div><div>Ok finally ran down why this thing is not working, or working poorly.</div><div> </div><div>I've confirmed that it is taunting up to 8 targets (thanks to the patch that limited aoe's to 8 targets) however, it hits EVERYTHING within its range, including party members AND THEIR PETS!</div><div> </div><div>oh if theres a swarm pet around.. GL, yes they all count as individual targets as well. hence, the reason very few of the real targets your trying to taunt ever get taunted.</div><div> </div><div>In addition, this is causing the "Stuck in combat" bug. whenever a pet gets taunted, it keeps you in combat, because the pet has you on its hostile list. you must make the pet class(es) destroy there pet, and re-summon them, or possess them, and have them physically stop attacking you (yes even though there not really attacking you)</div><div> </div><div>PLEASE FIX THIS!!!!</div><div> </div><div>with the new content, training people to kill off groups who are near you is a common practice. This is our only true AoE out of encounter taunt that can give us a chance to survive a train. Its killing my party having this thing bugged!</div><div> </div><div>-Erick</div><p>Message Edited by Erick_Stormfury on <span class="date_text">03-02-2006</span><span class="time_text">07:15 AM</span></p><p>Message Edited by Erick_Stormfury on <span class="date_text">03-02-2006</span><span class="time_text">07:16 AM</span></p>
<div>In case you don't check them, they have a fix for this listed in the test live update notes.</div>
Erick_Stormfu
03-03-2006, 07:12 PM
<div></div><p>yep..</p><p>hope its really fixed. and hope this goes live soon, this is a real pain in the [Removed for Content].</p><p> </p><p>-Erick</p>
<div></div><p>Confirmed and will be fixed in LU21 per test notes....</p><p> </p><p><font color="#ffcc00"><b>*** Combat ***</b></font><font color="#ff3333"><b>Berserker changes:</b>- Insolent Gibe will no longer initially cast onto other players in the area.</font><b>Brawler changes:</b>- Bruiser and Monk primary offensive and combination stances each increase slashing and piercing skill.<b>Warlock changes:</b>- Dark Nebula should now stack appropriately with the necromancer's Torrential Plague.- Multiple warlocks can now properly spawn Dark Infestation broodlings on a target.<font color="#ffcc00"><b>*** User Interface ***</b></font>- When spells are changed through achievements (casting time, duration, effectiveness, etc), the tooltips will update automatically.</p><div></div><p><font color="#999999">Ryan "Blackguard" Shwayder</font></p>
<div>BTW - Nice catch Erick</div>
Mjollnyr also deserves some credit. Thank you both.<a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=20058">http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=20058</a><div></div>
Mjollnyr
03-03-2006, 10:01 PM
<div></div><div></div><span><blockquote><hr>uux wrote:Mjollnyr also deserves some credit. Thank you both.<a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=20058" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=4&message.id=20058</a><div></div><hr></blockquote>Hehe, thanks for the nod. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I'm just glad SoE noticed the issue, and is resolving it.Now i dont even have to move to the mob to taunt it. Sweet sweet laziness.</span><div></div><p>Message Edited by Mjollnyr on <span class="date_text">03-03-2006</span><span class="time_text">12:21 PM</span></p>
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