View Full Version : PvP Change Preference Of 2H or DW or 1H and Shield?
jvrebi
02-27-2006, 05:42 PM
<div>I know it's early in the PvP game but I was giving this some thought as my litle Zerker hits level 10 and joins the slaughter fest known as PvP/ :smileyhappy:</div><div> </div><div>Any thoughts are appreciated.</div>
I'd actually like to get peoples thought on this alsoat lvl 20 (new pvp server) I have a really hard time killing anyone as by the time I get them low health they just run away - and having only one stun w/ the shield which I don't use unless I'm tanking in a group doesn't work to well to stop them fleeing - I thought of trying hunker down just for the snare but havn't had a chance to use it yet<div></div>
Mondrago
02-27-2006, 11:09 PM
<div></div><p>Ok...here is my two cents...</p><p>I'm currently a lvl 18 zerker and have had a good time playing this class. I played a pali on Oasis until the PvP server came out. This is a TOTALLY differant world. In the PvP world the DPS classes rule...that is the bottom line. I have a good friend that is a fury and he does really well one on one in PvP. Not that fury is a great DPS class, but my point is that even furies seem to be better at PvP. </p><p>It is really hard to keep anyone close to you as a zerker...like mentioned above. As soon as you start to unleash, they get out of range. Any help on this matter would be GREATLY appreciated. But just look at the PvP ranking board...see ANY zerkers? Me either. Do you see any tank class for that matter? A couple around the bottom half. Anyway...thinking about rolling another toon, just to compare...</p>
Mjollnyr
02-27-2006, 11:41 PM
<span>Weapon types depend on the class your fighting. I find when dueling, i do better going 1h/shield verse other tanks/scouts, But i find i need the extra dps of the 2h'er verse healers/casters.<blockquote><hr>Zervun wrote:I'd actually like to get peoples thought on this alsoat lvl 20 (new pvp server) I have a really hard time killing anyone as by the time I get them low health they just run away - and having only one stun w/ the shield which I don't use unless I'm tanking in a group doesn't work to well to stop them fleeing - I thought of trying hunker down just for the snare but havn't had a chance to use it yet<div></div><hr></blockquote>This has been a problem for tanking classes in every pvp game.There is no real solution, besides finding ways to stun, root, snare your opponents.This issue will become slightly easier at higher levels, since you'll only get more stuns. Ending up with four possible stuns. Slaughter, Vanquish, stunning roar, and shield bash.In pvp, burst damage is key. Getting your opponent low and then laying the damage on hard and fast before they realise they are in trouble. Otherwise they just run away. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></span><div></div>
Coho1
02-28-2006, 02:02 AM
<div></div><div></div><p> I normally play a pali but for PvP I tried a zerker. First off I thought DPS would be abit better. I'm lvl 17 now and have gone to shield and 1 hander. I find the stun helps alot. Get plate armor. I also found we do better in enclosed areas so the FP smerfs can't run as easily. Get a good bow/arrows too. Helps get those runners with HP in the low red.</p><p> Maybe its just my lvl. </p><p>Message Edited by Coho1 on <span class="date_text">02-27-2006</span><span class="time_text">01:05 PM</span></p>
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