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View Full Version : Open Wounds/Taunt Stealth Nerf


Copernus
02-27-2006, 11:36 AM
<div>I know there are some other threads already on this but I wanted to add my voice to the chorus in hopes of getting some devs attention.</div><div> </div><div>I noticed about 1 week ago that Open Wounds did not seem to be working as usual. It used to be extremely effective at softening up either one big mob or a group of lesser mobs. It was not all powerful tho since it had a long recast time (you couldn't use it encounter after encounter) and it usually ran out of steam before it finished the job against a tough mob. But ever since the nerf (I believe it has been nerfed) it now does a fraction of the damage it used to. In fact it seems to be a little less effective than even Rampage at this point.</div><div> </div><div>To put things in perspective, I am a lvl 61 zerker with about 1/2 fabled armor and weps and all my combat abilities including Rampage and Open Wounds are at adept 3. I have also noticed some lessening of the ability to taunt effectively. In fact I have had use Rescue a couple of times in the last week even on relatively weak mobs to pull them off a healer or caster. Before this week I rarely if ever had to use Rescue to do this.</div><div> </div><div>So in essence if I am correct, our ability to do some serious dmg has been somewhat silently nerfed and also our ability to taunt as effectively has also been silently nerfed. This is a deadly combination in my opinion. If Sony honestly thought we did too much dmg then a reduction in our dmg output should not have also been connected with a reduction in our ability to taunt as well. In fact our ability to taunt should have probably been increased slightly to compensate for a lower dmg output. I shudder to think what the situation is for Berzerkers that do not have all adept 3 spells and legendary/fabled armor and weps....</div><div> </div><div>It seems to me that every time someone is having some fun with this game, Sony decides to remove the fun element  and make it harder or less fun. I know for instance that we are not the only class complaining bitterly about some silent nerf. The poor Mystics got a joke pet for their 1st AA point and the even poorer Rangers are having a hard time finding a reason to play at this point.</div><div> </div><div> </div>