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View Full Version : Couple things I have noticed since the expansion


Sambora
02-24-2006, 11:31 PM
<div></div><div>1.  I can't seem to hold aggro as well as before...but I remember having the same issue when DoF came out and it seemed to work itself out after a week or so.</div><div>2.  I saw the upgrade to Infuriate last night (can't remember the name), but it was the Adept and it was not as good as the Adpet III of Infuriate....needless to say, this has INFURIATED me.</div><div>3. LAG!!  Hopefully that will be worked out too.</div><div>4.  It appears that when I use my Rampage and Open Wounds together (both Master I) I don't get the same procs that I use to.  I see that there are some comments about that on the boards and I will now do some reading of the op's <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><p>Message Edited by Sambora on <span class="date_text">02-24-2006</span><span class="time_text">10:33 AM</span></p>

Tudd
02-25-2006, 12:39 AM
<span><blockquote><hr>Sambora wrote:<div></div><div>1.  I can't seem to hold aggro as well as before...but I remember having the same issue when DoF came out and it seemed to work itself out after a week or so.</div><div>2.  I saw the upgrade to Infuriate last night (can't remember the name), but it was the Adept and it was not as good as the Adpet III of Infuriate....needless to say, this has INFURIATED me.</div><div>3. LAG!!  Hopefully that will be worked out too.</div><div>4.  It appears that when I use my Rampage and Open Wounds together (both Master I) I don't get the same procs that I use to.  I see that there are some comments about that on the boards and I will now do some reading of the op's <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><p>Message Edited by Sambora on <span class="date_text">02-24-2006</span><span class="time_text">10:33 AM</span></p><hr></blockquote>I haven't noticed any change in my aggro production. I've been holding aggro just fine in group situations. This is with sword and board, non-procc'ing weapon. Tanked 4 hours in Sanctum, only occasionally lost aggro to the assassin pet, which has always been the case.On certain spell line like Infuriate, it appears that SOE is getting close to the percentage cap that they are comfortable with. Personally, I disagree with the target numbers they seem to have chosen. I agree, the "upgrade" is not really worth it, even at Adept 3 or Master.Lag, I think the issue here is that there are just too many people in one zone. I did a /who last night while in Tenebrous, and it was capped at 100 people. I checked, and there was not a second instance of Tenebrous up. I'm suspecting that possibly something is wrong in that regards, and other instances aren't spawning as they should. Either that, or SOE has held off on allowing multiple instances to see how the zone performs under load. In any case, the lag problem seems pretty straightforward, there are just too many people in zone.Changes were made as noted in the update notes as to how procs work. In a nutshell, on any given swing, you can only proc once. For abilities like Rampage and Open Wounds, this means that you can't have multiple procs going off on the same swing. So yeah, you'll see a large reduction in procs when using those CA's.</span><div></div>

Baeel
02-25-2006, 12:47 AM
And again I have not seen a nerf in the way that rampage has been working.  In a 4 mob encounter in the roost last night I popped rampage and then my aoe attack.  Hit all 4 mobs and see 4 procs hit each mob, 1 proc per mob x 4 mobs = 4 procs.  This is correct.  The thing I think people are seeing is that now you're not getting a proc from a proc like before, you're getting the one proc from rampage and the one proc from open wounds as is intended.  SoE just fixed the problem that was occuring all along and we are in no way hurting for dps, I can easily solo 4 lvl 57^ mobs at lvl 55 with rampage and my ae's.<div></div>

Sambora
02-25-2006, 12:56 AM
<div></div><div></div><p>Well I can deal with all but the changing of the proc.  To me that's a bunch of bull!  So what they have in fact done is take away one of our class defining specialties.  [expletive haxx0red by Raijinn] SOE!  Why do you have to keep f'ing with our class after a year and 1/2 after the game was released?!!?!?!?</p><p>1 word:  V-Guard. </p><p>Message Edited by Sambora on <span class="date_text">02-24-2006</span><span class="time_text">11:56 AM</span></p>

Tudd
02-25-2006, 01:24 AM
<div></div><span><blockquote><hr>Baeelin wrote:And again I have not seen a nerf in the way that rampage has been working.  In a 4 mob encounter in the roost last night I popped rampage and then my aoe attack.  Hit all 4 mobs and see 4 procs hit each mob, 1 proc per mob x 4 mobs = 4 procs.  This is correct.  The thing I think people are seeing is that now you're not getting a proc from a proc like before, you're getting the one proc from rampage and the one proc from open wounds as is intended.  SoE just fixed the problem that was occuring all along and we are in no way hurting for dps, I can easily solo 4 lvl 57^ mobs at lvl 55 with rampage and my ae's.<div></div><hr></blockquote>Technically, Rampage isn't a proc. It's an additional swing that hits for X amount of damage. Because it was an additional swing, it had a chance to proc on each of those swings if it landed. So if your fighting 4 mobs and your Rampage hit on each on of them, there was a chance that hit would cause a proc to go off on that mob.The end effect is the same, though.Now, for CA's that generate multiple swings, only one proc is allowed. So now your Rampage may hit 4 mobs, but a proc only has a chance to go off on one of those hits and not all four as before.Not only that, but it also limits the number of procs that can go off. If for example I am wearing 4 items that each have a chance to proc on a successful hit, only one proc will go off. Before, there was a chance that all 4 could go off on the same swing. This is the reason some folks could generate crazy numbers, because the combination of allowing a proc for each hit, and each hit being able to generate multiple procs, meant that you could have a crazy number of procs go off. For example, if I had 4 items that could proc on a hit, and used Frenzy, that was a chance for 12 procs! Combine that with a high delay weapon which increased the % chance a proc would go off, and you are talking a lot of damage via procs.</span><div></div><p>Message Edited by Tuddar on <span class="date_text">02-24-2006</span><span class="time_text">12:25 PM</span></p>