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Ep
02-11-2006, 08:00 PM
i'm not going to post all the changes made to crafted rares, except for one.all crafted weapons are tagged as treasured now, yes even rares.i wonder how this affects raid mobs.this so far from the kos beta.<div></div>

Wiseman160
02-11-2006, 09:36 PM
<div></div><p>Is this a documented change or could it still be a bug?</p><p> </p>

atjtennis
02-11-2006, 11:48 PM
<div>It is a documented change.  Basically what Dymus the Lead Content Designer said about imbued rings, which I'llpsot at the bottom of this, is going to hold true now for all crafting classes they don't want crafters to be able to make gear that is basically so great that the only step up is fabled from raiding epic mobs so all the gear is now going to be treasured at best for both weaposn and armor and shields.... I haven't seen any screenshots of the new jeweler crafted stuff so I don't know if they resis on them or not.</div><div> </div><div>here is what Dymus said about rings</div><div> </div><div><div>A little background first:  Some time ago we used to do itemization more based on feel than a more strict objective point value system.  Tradeskills, Quest Rewards, and in-game mob loot were all done by different people without a strong common system of reference.  We had a vague value system but not as much was defined as solidly as really was needed in order to objectively make items in the system.  We did not have a good way to ensure that an item of a given level and tier of quality would not be worse or better than another item of a different level and tier of quality.</div><div> </div><div>This was bad and has since been corrected.  The launch of Desert of Flames and the combat revamp taught us a number of things.  One of them:  Many of the tradeskill imbues as they currently exist are broken.  They go far outside the bounds of the current itemization rules and in order for them to fall within line they are going to have to change.  If we're to make itemization resemble anything of a system that makes sense the rules have to be applied across the board, not just for mob drops or quest rewards, but also for tradeskilled items.</div><div> </div><div>The new effects on the imbued rings are an attempt to make them somewhat unique while also putting them back inside the allowed ranges for their quality, tier, and level.  When an item can be gained with little risk by digging something out of the ground (if you're patient enough) and it winds up better than items found off the most difficult enemies in the game which can only be worn 10 levels later, something is probably wrong.</div><div> </div><div>Note:  These have gone to the test server to see how they work out.  They are not going to revert back to the way they were before any of the changes and they are not going to remain as they are on live now.  Both of those options are not within the bounds of the current itemization ruleset.  Comments and feedback about the current state of the rings / imbues are welcome and helpful as to their present usage and effects.  Comparing them against an older broken ruleset is not really valid.  Comparing them against other existing rings in the same quality level (and level range) is going to end in better results</div></div>

khurath
02-14-2006, 06:46 PM
<div></div><p>Why don't they just say plainly that crafters are on their way to oblivion?C'mon Dymus: really you think that to wear a T6 crafted legendary is so easy?That you only have to "dig something out of the ground with little risk"?First of all the ground HAVE to be in T6 and that eliminates that "with little risk" from your statement, but most important: doesn't it come to your mind that you have to be 60! crafter to transform it? Yeah yeah, you have only to know a crafter to have it made, but that holds true even with the adventuring: you only have to know a 60 adventurer to follow him and have all the relevant quests/named mobs done!Establishing a coherent ruleset is a good thing, but if you hit the crafter classes with the nerf bat, I'd expect that you repay me for all the time I invested in bringing my WW to 60.Ah, and also that you give me back the money I spent to have my "now_beautiful,_in_the_future_who_knows" full cobalt set.</p><p>Khurath60 WW, 52 ZerkerOasis server.</p>