View Full Version : Berserker KOS AA paths (List)
<div></div><div></div><div>These are still under construction, but this gives you an idea of where they are going. </div><div> </div><div>Before you pick a path, you have to spend 1 point for Bind Wound. Its basically an out of combat regen.</div><div> </div><div> </div><div> </div><div><u><strong>Strength Path:</strong></u></div><div><strong><u></u></strong> </div><div> </div><div><u>Executioners Strength:</u> 1 point per level, 8 levels total, 4 str per level. (must spend 1 point in bind wound)</div><div> </div><div><u>Executioners Wrath:</u> 1 point per level, 8 levels total, when you strike a deathblow, you get a 16 min buff that increases your crit chance when you have an axe equipped. (must spend 4 points in Executioners Strength) Must have Axe equipped in primary</div><div> </div><div><u>Weapon Expertise:</u> 1 point per level, 8 levels total, Raises crit chance 1.3 per level, (must spend 4 points in Executioners Wrath)</div><div> </div><div><u>Executioners Anger:</u> 1 point per level, 8 levels total, Raises hate by 1% per level, (must spend 4 points in Weapon Expertise)</div><div> </div><div><u>Executioners Fury:</u> 8 points per level, 1 level. When the Berserker Falls below 50% health this will cast "Furious" on the caster. This raises crit chance by 20, lasts 300 seconds but is dispelled when the berserker's health goes above 50%. (Must spend 4 points in Executioners Anger)</div><div> </div><div> </div><div> </div><div><strong><u>agility Path</u></strong></div><div><strong><u></u></strong> </div><div><strong><u></u></strong> </div><div><u>Dragoon's Agility: </u>1 point per level, 8 levels total, 6 AGL per level. (must spend 1 point in bind wound)</div><div> </div><div><u>Phalanx:</u> 1 point per level, 8 levels total, inflicts 184 damage and roots a non epic target, must have spear in primary, 20 second recast. (must spend 4 points in Dragoon's Agility)</div><div> </div><div><u>Sweeping Strikes:</u> 1 point per level, 8 levels total, 5% chance for autoattack to be AE (a chance to be open wounds without the haste) (must spend 4 points in Phalanx) Currently says its a buff until canceled, 10 second recast</div><div> </div><div><u>Retaliation:</u> 1 point per level, 8 levels total, .5% chance to reposte frontal attacks, parry ones from other quadrants, (requires 4 points into sweeping strikes)</div><div> </div><div><u>Dragoon's Resilience:</u> 8 points per level, 1 level, 36 second buff, 15 minute recast, When berserker is damaged in combat with a melee weapon this spell will inflict 94 heat damage on target and heal berserker for 65 (must spend 4 points in retaliation.</div><div> </div><div> </div><div> </div><div><strong><u>Stamina Path:</u></strong></div><div> </div><div> </div><div><u>Gladiatiors Stamina:</u> 1 point per level, 8 levels total, 5 Stamina per level (must spend 1 point in bind wound)</div><div> </div><div><u>Gladiatiors Strike:</u> 1 point per level, 8 levels total, On a succsesfull block, this will inflict 92 melee damage on target<em> if a buckler is equiped in secondary</em>. <--- many think this is a bug, we can hope. (must spend 4 in Gladiators Stamina)</div><div> </div><div><u>Finesse:</u> 1 point per level, 8 levels total: Increase attack speed by 20% <em> if a buckler is equiped in secondary</em>. <--- many think this is a bug, we can hope. (must spend 4 in Gladiators Stike)</div><div> </div><div><u>Conditioning:</u> 1 point per level, 8 levels total, increase max health by .6. (must spend 4 in finesse)</div><div> </div><div><u>Efficiency:</u> 8 points per level, 1 level: Berserker will consume 7% less power. 7% of power consumed will be added to health. (must spend 4 in conditioning)</div><div> </div><div> </div><div> </div><div><strong><u>Wisdom Path:</u></strong></div><div> </div><div> </div><div><u>Demolishers Wisdom:</u> 1 point per level, 8 levels total, 7 wisdom per level (must spend 1 point in bind wound)</div><div> </div><div><u>Belly Smash</u>: 1 point per level, 8 levels total, must have hammer equiped, 20 sec recast (looks like another combat art, but the damage numbers all say 0) (must spend 4 in demolishers wisdom)</div><div> </div><div><u>Seasoned Veteren:</u> 1 point per level, 8 levels total, raises dps by 2.5%. (must spend 4 points in belly smash)</div><div> </div><div><u>Unshakable:</u> 1 point per level, 8 levels total, raises mitigation by 40 per level (must spend 4 in Seasoned Vet)</div><div> </div><div><u>Champion:</u> 8 points, 1 level, inflicts 94-115 heat damage when the berserker blocks or parries</div><div> </div><div> </div><div> </div><div><strong><u>Intelligence Path:</u></strong></div><div> </div><div> </div><div><u>Slayer's Intelligence:</u> 1 point per level, 8 levels total, 8 INT per level (must spend 1 in bind wound)</div><div> </div><div><u>Acceleration:</u> 1 point per level, 8 levels total. This is under construction as well, but it seems like a haste buff with a proc. must have sword equiped (must spend 4 in Slayer's Int)</div><div> </div><div><u>Double Attack</u>: 1 point per level, 8 levels total, 3% chance to double attack per level for 114-190 damage(must spend 4 in acceleration)</div><div> </div><div><u>Parry:</u> 1 point per level, 8 levels total, increases parry by 2.9% per level (must spend 4 in double attack)</div><div> </div><div><u>Unyeilding attack:</u> 1 level, 8 points: Increase spell casting time of caster by 20, this seems to be a misprint (must spend 4 in parry)</div><div> </div><div> </div><div> </div><div>Currently you can get 50 max AA points</div><div><span class="time_text"></span> </div><div><span class="time_text">Guardians Have the same AA list. </span></div><p><span class="time_text"></span> </p><p>Message Edited by Khalad on <span class="date_text">02-08-2006</span><span class="time_text">06:04 PM</span></p>
Dim_Per
02-09-2006, 03:16 AM
<blockquote><hr>Khalad wrote:<div></div><div>(<font size="5">Working on this post slowly, will take a little while, will continue to edit in updates.)</font></div><div> </div><div> </div><div>These are still under construction, but this gives you an idea of where they are going. </div><div> </div><div>Before you pick a path, you have to spend 1 point for Bind Wound. Its basically an out of combat regen.</div><div> </div><div> </div><div> </div><div><u><strong>Strength Path:</strong></u></div><div><strong><u></u></strong> </div><div> </div><div><u>Executioners Strength:</u> 1 point per level, 8 levels total, 4 str per level. (must spend 1 point in bind wound)</div><div> </div><div><u>Executioners Wrath:</u> 1 point per level, 8 levels total, when you strike a deathblow, you get a 16 min buff that increases your crit chance when you have an axe equipped. (must spend 4 points in Executioners Strength) Must have Axe equiped in primary</div><div> </div><div><u>Weapon Expertise:</u> 1 point per level, 8 levels total, Raises crit chance 1.3 per level, (must spend 4 points in Executioners Wrath)</div><div> </div><div><u>Executioners Anger:</u> 1 point per level, 8 levels total, Raises hate by 1% per level, (must spend 4 points in Weapon Expertise)</div><div> </div><div><u>Executioners Fury:</u> 8 points per level, 1 level. When the Berserker Falls below 50% health this will cast "Furious" on the caster. This raises crit chance by 20, lasts 300 seconds but is dispelled when the berserker's health goes above 50%. (Must spend 4 points in Executioners Anger)</div><div> </div><div> </div><div> </div><div><strong><u>Aglity Path</u></strong></div><div><strong><u></u></strong> </div><div><strong><u></u></strong> </div><div><u>Dragoon's Agility: </u>1 point per level, 8 levels total, 6 AGL per level. (must spend 1 point in bind wound)</div><div> </div><div><u>Phalanx:</u> 1 point per level, 8 levels total, inflicts 184 damage and roots a non epic target, must have spear in primary, 20 second recast. (must spend 4 points in Dragoon's Agility)</div><div> </div><div><u>Sweeping Strikes:</u> 1 point per level, 8 levels total, 5% chance for autoattack to be AE (a chance to be open wounds without the haste) (must spend 4 points in Phalanx) Currently says its a buff untill canceled, 10 second recast</div><div> </div><div><u>Retaliation:</u> 1 point per level, 8 levels total, .5% chance to reposte frontal attacks, parry ones from other quadrents, (requires 4 points into sweeping strikes)</div><div> </div><div><u>Dragoon's Resilience:</u> 8 points per level, 1 level, 36 minute buff, 15 minute recast, When berserker is damaged in combat with a melee weapon this spell will inflict 94 heat damage on target and heal berseker for 65 (must spend 4 points in retaliation.</div><div> </div><div> </div><div> </div><div> </div><div> </div><div> </div><div> </div><div> </div><div> </div><div> </div><div> </div><p>Message Edited by Khalad on <span class="date_text">02-08-2006</span><span class="time_text">02:00 PM</span></p><hr></blockquote>"Sweeping Strikes: 1 point per level, 8 levels total, 5% chance for autoattack to be AE (a chance to be open wounds without the haste) (must spend 4 points in Phalanx) Currently says its a buff untill canceled, 10 second recastRetaliation: 1 point per level, 8 levels total, .5% chance to reposte frontal attacks, parry ones from other quadrents, (requires 4 points into sweeping strikes)"WOW as in they took this right from it... /sigh
<div></div><blockquote><hr>Dim_Perma wrote:WOW as in they took this right from it... /sigh<hr></blockquote>Wait till you see what the tree and icons looks like. Somewhat familier to some of us.
Bremer
02-09-2006, 03:57 AM
<div>So if I would choose the path of int, what exactly would my beserker (or beserkers in general) get from increased intelligence? Or do I just have to waste points on int to get access to the following skills, which sound quite nice.</div>
<div></div>Some claim that INT causes taunts to be resisted less. I don't believe it myself. I am guessing nothing.
<div></div>so, looking at these...what do you think you guys are gonna choose? I, for one, will not be taking strength. Really it's between agi/sta, but i like int/wis a bit too...if not for the wasted stats.
<div></div><div></div><p>I don't know alot about the AA system yet, but you have the points to get 2 lines if you choose the min 4 levels per and the last one. 24 points per tree, plus 1 for bind would. You could get bind wound, 2 lines min, with 1 point left over. </p><p>I am not sure if there is any restrictions on the last ability and if you can get 2 from 2 differant trees. In WOW you could not. I honestly don't know about the system enough to be sure truthfully.</p><p> </p><p>But if you can, prob going with the STR and the WIS line. Testing will tell better and some are not really finished.</p><p>Message Edited by Khalad on <span class="date_text">02-08-2006</span><span class="time_text">03:33 PM</span></p>
infernus006
02-09-2006, 04:22 AM
It looks like I will be taking the STR and STA paths myself. I like the hate gain ability in the STR path.<div></div>
Mjollnyr
02-09-2006, 04:26 AM
<span><blockquote><hr>Khalad wrote:<div></div><p>I don't know alot about the AA system yet, but you have the points to get 2 lines if you choose the min 4 levels per and the last one. 24 points per tree, plus 1 for bind would. You could get bind wound, 2 lines min, with 1 point left over. </p><p>I am not sure if there is any restrictions on the last ability and if you can get 2 from 2 differant trees. In WOW you could not. I honestly don't know about the system enough to be sure truthfully.</p><p> </p><p>But if you can, prob going with the STR and the STA line.</p><hr></blockquote>You can go 24 points in two lines. Blackguard explained the system in some-detail a week ago (or so) in an interview for an online gaming radio program. He explained that you can potentially get to the top ability in two trees with one point left over.</span><div></div>
I played with the AA too and yes, you can pick 2 8 points one.I will defenetly go Agi path, the third line there , when putting 8 points in it gives us 40%!!!! change that each atack will be AOE.The other line ill go is WIS, since thats where increase in DPS skill is and increase in mittigation by ...400 or so.
<div></div>The good thing is all of the paths have some promise, based on playstyle. Often things like this usually only have 1 path to go.
infernus006
02-09-2006, 04:34 AM
Hmm that WIS path looks nice too though. Hmm...<div></div>
<div></div>I originally said STA in the above post, but meant the wisdom one, so edited it. Mainly for the mitigation.
infernus006
02-09-2006, 04:57 AM
<div></div><div></div>On the other hand it might actually be a better idea to kind of spread out your abilites some like they said some people might want to do. So like, for example...you could spend 17 points in one tree, 17 points in another tree, and 16 points in another, to get at least some ranks in all of the skills you like the most. The only real downside to that being that you would not be able to attain any of the final abilites in any of the trees. But are the final ablilities really so uber that you would be really missing out if you didn't get at least one of them? I'm not so sure. What do you think?<div></div><p>Message Edited by infernus006 on <span class="date_text">02-08-2006</span><span class="time_text">07:01 PM</span></p>
<div>i think the str/agi final abilities are pretty cool, but nothing that i would get upset over not having. dont know about them being worth 8 points, though.</div>
infernus006
02-09-2006, 05:01 AM
Also...if you chose to complete the STR and WIS tree wouldn't that be kind of a bad idea since one of the abilities in the STR line requires you to have an axe equipped in your primary slot and one of the ones in the WIS line requires you to have a hammer equipped there instead? In that case one of your abilities from one of the lines you chose will always be useless depending on what type of weapon you have equippped at the time. IMO that would kind of suck.<div></div>
<div></div>If there is every any type of a class epic weapon, it will be an axe for us for sure. I would guess most berserkers will go STR.
Mjollnyr
02-09-2006, 05:07 AM
Has there been any mention of how Achievement respecs will work?<div></div>
atjtennis
02-09-2006, 05:20 AM
<div></div><p>I personally have yet to see a t6 fabled or even legednary no crafted axe. I personally prefer swords myself especially 2 ahdners but it looks like goignup the intelligence line would be a big waste of time since we have 0 spells and get nothign from intelligence at all atm.</p><p>Also the end skill for STR doesn't seem that great. Imean if you are soloing or ona raid and all the healers are dead but besides that I never fall below 50% health unless I'm MT'ing on a raid and then usually if I'm below 50% health I'm gonna die very very soon.</p><p> </p><p> </p>
<div></div>you spike alot in raids though, at least against tough mobs so it would be flickering on and off a bit.
Fazzarya
02-09-2006, 06:46 AM
<div></div><u>Dragoon's Resilience:</u> 8 points per level, 1 level, 36 minute buff, 15 minute recast, When berserker is damaged in combat with a melee weapon this spell will inflict 94 heat damage on target and heal berserker for 65 (must spend 4 points in retaliation.Holy smokes is that for real? That's insane. There has got to be more to that skill, as it is written there... that's just frigging insane healing on some mobs.<div></div>
<div></div>36 second buff, i mistyped, changed it up top, thanks for catchjing it
Lechac
02-09-2006, 11:01 AM
I still need to see those in game, but at first glance I'm quite happy. There's a little bit of everything, and severall path seem possible for different types of zerks.If the list stays as it is, I think my first try will be to max the AGI path, and to take STA and WIS halfway into step 4 (and buying previous steps halfway too). 50 (24 + 13 + 13) points used if I understand correctly how those work.<div></div>
Mjollnyr
02-09-2006, 06:39 PM
<span><blockquote><hr>Lechacal wrote:I still need to see those in game, but at first glance I'm quite happy. There's a little bit of everything, and severall path seem possible for different types of zerks.If the list stays as it is, I think my first try will be to max the AGI path, and to take STA and WIS halfway into step 4 (and buying previous steps halfway too). 50 (24 + 13 + 13) points used if I understand correctly how those work.<div></div><hr></blockquote>You'd could go 50 (1 + 24 + 13 +12). You have to buy bind wounds for 1 pnt before you can purchase any other AA' s <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Basically, you get 49 points to play with. It'll be interesting to see the "leet builds" that'll pop up. Since they always do with systems like this.</span><div></div>
Darcblood
02-09-2006, 07:31 PM
<div></div>So would these AA's raise the level cap for abilities too? I know lots of people who hit their caps regularly and even go over. (which doesn't help them any) so what would teh point be for them to take all of the extra STR or STA if it doesn't help them any?
ThaLege
02-09-2006, 07:44 PM
there is actually a post on the inquisitor boards with a pic of the abilities tree, just thought i'd share that with you guys<div></div>
c00nd
02-09-2006, 10:18 PM
<div></div><blockquote><hr>Khalad wrote:<div></div>Some claim that INT causes taunts to be resisted less. I don't believe it myself. I am guessing nothing.<hr></blockquote>Proc damage is affected by INT is it not?
<div></div>Proc damage ya, but I don't think we could gain enoiugh to make a difference really.
atjtennis
02-10-2006, 03:58 AM
<div></div>Does anyone know for sure like 100% fact if the Halbred from the Prismatic 2.0 quests is considered an axe?? Cause these lines are having me rethink my weaposn casue up till now I always use 1 hand and 2 hand swords but I can say atm I'm 99.99% sure I'm not going to be going up the int line in the AA's so I'm trying to figure out legendary and fabled weapons that I want to get/roll onin raids for when this stuff does come out.
<div></div><p>Dark fury halberd of Anuk is a Great Spear offically. Its useable by shamans even though they have no slash skill.</p><p> </p><p> </p><p>And regarding the AAs, there seems to be many changes daily so the ones posted are already getting out of date.</p>
AsukaKazuma
02-10-2006, 06:03 PM
<div></div><div>Ooooh... even if INT is nearly useless for 'zerkers....</div><div> </div><div>I'm definitely going INT. 2.9%x8 = +23.2% extra parrying ability! I can't even imagine how [Removed for Content]' awesome that'd look in a duel, 'specially with my characteristic staff. </div>
infernus006
02-10-2006, 10:23 PM
I'm thinking about using all my points to gain a roughly even number of abilities in 3 of the different AA trees. So if I have 49 points available after spending 1 point for the initial starter ability then I will probably spend 17 points in the STR line, 16 points in the STA line, and 16 points in the WIS line. So then I will wind up with something like this:4 levels of Executioner's Strenth = 16 STR4 levels of Executioner's Wrath = some increase in crit chance (only with axe equipped)4 levels of Weapon Expertise = more increase in crit chance5 levels of Executioner's Anger = 5% extra hate4 levels of Gladiator's Staminia = 20 STA4 levels of Gladiator's Strike = chance to proc damage with blocking4 levels of Finesse = more haste with 1h4 levels of Conditioning = more max HP4 levels of Demolisher's Wisdom = 28 WIS4 levels of Belly Smash = extra DD CA (only works with a hammer equipped)4 levels of Seasoned Veteran = raises DPS %4 levels of Unshakeable = 160 mitigationWhat do you guys think, do you think that's worth it? It would help if I knew certain things like, for exmaple, the Conditioning ability in the STA line says it increases max HP by .6. What does that mean exactly and how does that increase with each level of the ability? So if I spend 4 points in that how much more max HP will I actually get out of it then? Same thing with the Finesse ability in the same tree. It says it gives 20% haste...how much does that increase if you spend 4 points on that ability?On the other hand, out of all the final ablilties in all the AA trees I like the one in the STA path the best and I would really like to have that. Would I be better off sacrificing all my choices in the STR line to go with full WIS and STA perhaps? Or maybe I would put more into STA than WIS but still get some WIS abilities. Actually what I would do in that case is probably go with something like this:8 points of Gladiator's Stamina = 40 STA4 points of Gladiator's Strike = block proc4 points of Finesse = a lot of extra haste with my 1h8 points of Conditioning = a lot of max HP8 points for Efficiency = woot4 points of Demolisher's Wisdom = 28 WIS4 points of Belly Smash = extra DD with hammer equipped4 points of Seasoned Veteran = more overall DPS5 points of Unshakable = 200 mitI'm interested in seeing the different builds that others will come up with.<div></div>
<div>There have been more changes, but right now, if you examine them to see, you crash to desktop, heh. Took me a few times to realize what was causing it.</div>
KFizzle
02-10-2006, 10:36 PM
<div></div><p>Im kinda confused i will admit about the "AA" system, and I am hoping one of you can clear somthing up for me.</p><p>I understand you have to spend one point on bind wounds leaving you with 49 maximum points etc ... BUT how do you get to be able to pick the '8'pt uber skills...Like i was looking at Infernus' build and to be honest i've been wondering what i would do since i saw this post yesterday. I want to start getting an idea on how i'm going to proceed but like do you have to spend a certain amount in a line in order to get that 8pt thing, or is it you have to bring each skill to a certain level etc. Can someone break it down for me?</p><p>I know theres posts all over the place but all the ones i've read have left me a little confused, and yes i know i am thinking of this early but i want to get an idea whats best for my playstyle.</p>
<div></div>gotta spend 16 points in the one line, spread out 4 4 4 4 to pick the 8 point final skill
KFizzle
02-10-2006, 10:45 PM
<div></div>Your schlong must be Immense Khalad, to have the knowledge you have of Zerkerdom. W00t now to plan out my paths ... or at least 'get an idea' of them
KFizzle
02-10-2006, 10:54 PM
<div>Hopefully this is my final question in regards to this stuff, but the whole 'Buckler' thing...please tell me they mean all shields...cause i never have nor would i ever use a buckler. The Stamina line looks great but i'd be all sad if i knew i never would use some of it...</div>
infernus006
02-10-2006, 11:01 PM
kfizzle,What Kahlad just posted is the minimum requirement for getting to one of the final abilities, however you're actually going to have to spend at least 24 total points on one line that way (not just 16) since you have to spend 8 points to get the final ability, which still leaves you with 25 extra points to get skills in other lines if you wanted to use them for that instead of using all of your points in one line to get all max levels plus the final ability in that line. So you could spend 24 points in one line and 24 points in another line and have the minimum requirement in all the abilites plus get the final abilies of 2 different lines. Or if you really like the final ability in one line and don't really care for the final ability in the other line that you still want to get some abilities from, you could do what I'm thinking about doing and give extra points to the abilities that you like the most out of the 2 lines you're working with instead of wasting it on that extra final ability you don't really care that much about.Also, when they say that certain skills require a buckler...I think they put that because a buckler is the lowest form of a sheild that we can still use. So basically as long as you have at least a buckler equipped the ability will still work and I'm sure that it will work just as well if you have a kite or tower sheild equipped instead.<div></div>
<div></div><div></div><blockquote><hr>infernus006 wrote:Also, when they say that certain skills require a buckler...I think they put that because a buckler is the lowest form of a sheild that we can still use. So basically as long as you have at least a buckler equipped the ability will still work and I'm sure that it will work just as well if you have a kite or tower sheild equipped instead.<div></div><hr></blockquote><p> </p><p>The wording on this sounds like the guardian skill Tower of Stone, which requires a tower shield I do not have the skill to test out other shields but It does not sound like it will work. But, it could have been a buckler for just testing purposes. These are being tweaked daily so we will see. </p><p>My guess will be that it will be fixed, no reason to have buckler instead of tower.</p><p>Message Edited by Khalad on <span class="date_text">02-10-2006</span><span class="time_text">10:30 AM</span></p>
infernus006
02-10-2006, 11:49 PM
<div></div><div></div><div></div><div></div><div></div><i>"I do not have the skill to test out other shields but It does not sound like it will work."</i>Not sure why you think that way, Khalad. Do you really think they expect Guardians and Berserkers to use a buckler instead of a kite or tower sheild just to make these abilites work? I seriously doubt that. That would be rather silly wouldn't it? Remember, these ability trees were designed espeically for the Warrior classes. No other classes have access to them. And no Warrior in his right mind actually uses a buckler although we have the ability to do so.In any case I agree that the way they have it worded is very misleading and I hope they fix it soon to dispel the extra confusion that's being caused by it.<div></div><p>Message Edited by infernus006 on <span class="date_text">02-10-2006</span><span class="time_text">01:56 PM</span></p>
<div></div>I simply compared the wording of the AA to the wording of the guardian skill that says "-if tower equiped in secondary." IT means tower and only tower. This AA reads at the end " if buckler equiped in secondary". So right now thats what it is. Do i think thats how it should be? No. Do i think it will stay? No. All I said that if it says buckler, it means buckler and not buckler and all shields above it.
infernus006
02-11-2006, 02:31 AM
<div></div><div></div><i>"So right now thats what it is."</i>You said you hadn't actually tried it out yet so then you don't really know that for sure.<i>"All I said that if it says buckler, it means buckler and not buckler and all shields above it."</i>True. But remember, this is SOE we're dealing with. They don't always say exactly what they mean. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><div></div><p>Message Edited by infernus006 on <span class="date_text">02-10-2006</span><span class="time_text">04:34 PM</span></p>
Kaberu
02-11-2006, 10:48 AM
I think the point of the line is to make using a buckler a feasible option considering you'll get benefits that supposedly offset the reduced effectiveness compared to a kite or tower shield. Whether that holds true or not, we'll have to see.Then again, even after seeing, it will probably take several "no really, they're not nerfs, we mean it this time" before it actually plays out.<div></div>
Wiseman160
02-11-2006, 09:41 PM
<div></div>Any word on when we can get some clarification for the Wisdom tree?
Dimgl
02-11-2006, 10:27 PM
<div>Can anyone who is in beta answer this for me? And also some general question on berserkers...</div><div> </div><div>Can you trigger Sweeping Strikes with an off-hand weapon?</div><div> </div><div>Can you trigger berserking, berserker offensive stance, or anything other than the weapon's imbued effect or innate proc on the off-hand while DWing?</div>
<div>FYI, "If buckler equiped in secondary" has been changed too "if shield equiped in secondary".</div>
Serventof Wrath
02-12-2006, 09:44 PM
<div></div><p>Quick question, In the description for the STR line it says "if axe in primary" but for the INT line it just says "if sword is equiped" does this mean I can duel wield an axe and sword as long as the axe is in the primary and get full benifit of both lines?</p><p>Thanks</p><p>Blog, Najena</p>
<div>Currently you can't respec on test, So i havent been able to test things very much at all. Had to make a raid so i picked the bare min of the STR and AGL lines, with 1 point leftover in hate. They are adding respec NPCs soon, so will know better then. </div><div> </div><div>I can say one thing, I am seriously considering picking no 8 point final skills.</div>
Serventof Wrath
02-13-2006, 02:19 AM
<div></div><p>I was just wondering about the STR and INT lines so i can get the increased crit chances and hate gain and then add the haste, double attacks, and parry. But if you can't meet both requirements by duel wielding the axe and sword, if I'm reading it right, it wouldn't work. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Blog, Najena</p><p> </p>
Laereneth
02-13-2006, 10:51 PM
<div></div><p>I too would be very interested if DWing could be the solution to not having a wasted skill on my bar at all times when taking two branches. Hopefully we can find out before launch.</p><p>Bjoern</p>
Laereneth
02-13-2006, 10:52 PM
<div></div><p>Khalad, I believe it's a 16 second buff instead of a 16 minute buff on Executioners Wrath. Could you confirm or deny this?</p><p>Bjoern</p>
<div></div><p>So much has changed since i made that list its not even funny. If I try to keep it update it would honestly take over an hour a day.</p><p>I will post a new list with screenshots (since before you could only examine one at a time) closer to release once things settle down. Unless someone else from beta does this.</p><p> </p><p>And, the changes made have all been good ones so far. Warriors will be very happy with the choices.</p>
atjtennis
02-13-2006, 11:27 PM
<div></div>That sounds very promising and thanks Khalad for all your hard work and help
Laereneth
02-14-2006, 02:41 AM
<div></div><p>Yes, thank you very much for your hard work. It's great to get a peak at what is to come.</p><p>I did have a couple questions when reviewing the above list. The following AAs read like they are persistant: Weapon Expertise, Executioner's Anger, Sweeping Strikes, Seasoned Veteran, Acceleration and Double Attack. Is this correct? Also, do the abilities above proc off or effect AoE attacks, offhand attacks and combat arts? I wouldn't expect the CAs, but had to ask if you've seen any of it.</p><p>Also, does every skill under an attribute path only pertain to the associated weapon, or is it just those that specifically state such? Such as Weapon Expertise is under str and axe, but it does not specifically state thus.</p><p> </p>
<div></div><p>Right now on beta you can not change achievments. They removed the command to do it. They say their are NPCs on the way that, for a price, will reset your points. So I havent been able to test things yet. I just have the STR and AGL paths filled.</p><p> </p><p>I do not think I will put any into STR. The hate gain seems too small to be worth it, the extra crit chance seems very small and the 8 point ability is about a waste.</p><p>The AGL line seems really nice so far. Dragoons reflexes seems like a must have if you are a raid tank, I will prob keep that. No idea what else I will pick, too many choices. </p><p> </p><p>I have not tested it yet, but im guessing for those of you who are concerned with DPS, is that double attack will be more profitable then crits.</p>
Laereneth
02-14-2006, 05:15 AM
<div></div>Since you've tried the AGI path, is sweeping strikes a persistant skill or a duration triggered skill? It does sound pretty nice. And does it proc off other weapons other than spear? Or CAs?
<div>Sweeping Strikes works with all weapons. 5% chance per point spent. Is a buff that is up till canceled. When canceled it can be recasted 12 seconds later. It's toggleable so chanters don't cry.</div>
<div></div><div>NM, Khalad answered <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><p>Message Edited by Halcat on <span class="date_text">02-14-2006</span><span class="time_text">12:17 PM</span></p><p>Message Edited by Halcat on <span class="date_text">02-14-2006</span><span class="time_text">12:17 PM</span></p>
Schmalex23
02-16-2006, 12:44 AM
Wow, in the current AA state im going to max the wisdom pathfirst skill yields 56 wisdom, sweet for resiststhird gives 20% DPS increasefouth gives 320 more mitand fifth gives a pretty nice proc when tanking, even if you are using dw, 2hander, or a shield.Sta path looks like it might be cool too, but it really depends on what type of shield is usable and how the skills stack(like the haste and the block proc)
<div>I think double attack seems real nice, only for auto attack, but i think it will yeild more then crits.</div>
<div><div><u>Retaliation:</u> 1 point per level, 8 levels total, .5% chance to reposte frontal attacks, parry ones from other quadrants, (requires 4 points into sweeping strikes)</div><div> </div><div> </div><div> </div><div>This has been changed to a defense buff, its a nice value, still disapointing though.</div></div>
<div></div><p>changes i noticed</p><p> </p><p>Dragoons cyclone (open wounds) has been reduced from 5 % per level to 3% per level</p><p>Double attack in the int line has been changed to haste, 2.2% per level (very disapointing) still called double attack, description says double attack, but effects say haste and that is what it gives. </p><p>The last skill in the wisdom line, removes all penalties from offensive and defenseive stance</p><p> </p><p>Thankfully, dragoons reflexes remains unchanged, will still go the agl line, was gonna go int, but not sure i will now due to no double attack</p>
Rhayv
02-20-2006, 08:18 PM
I think I will be spending most of my points in Stamina line. <div></div>
Laereneth
02-20-2006, 08:22 PM
<div>Do you still feel the cyclone/sweeping strikes is worth it at 3% per level instead of 5% per level? And double attack gives a haste bonus? Doesn't Accelerate right before that skill give a haste as well?</div>
<div>the skill before cyclone is just a reg low damage AE now that you need a spear there is no Haste on dragoons cyclone(formerly sweeping strikes). I want Dragoons reflexes so i will be getting cyclone no matter what, and i still think it is worth it. Alot of our AAs have been adjusted (nerfed, but its still beta so not really a nerf) so i see less and less choices with each day it seems. </div>
<div></div><p><img src="http://www.secondawn.com/images/upload/dbl.jpg"></p><p> </p><p>Posted this in the beta forum asking it it was a bug or are they midway through changing it.</p>
Splinte
02-21-2006, 11:03 PM
<div>O.... i can just TASTE the massive amount of DPS to come</div>
infernus006
02-22-2006, 04:24 AM
<i>"The last skill in the wisdom line, removes all penalties from offensive and defenseive stance"</i>Woot, that seals it for me. I am going with full STA and WIS paths.<div></div>
I think I'm going to go full STA and WIS as well.I'm a bit confused though. So far, I spent a point on Bind Wound and a few on stamina. For Bind Wound, should there be something in the knowledge book that can be dragged to a hotbar? I'm a bit puzzled<span></span> as to how to actually use this ability. <span>:smileyindifferent:</span><div></div>
infernus006
02-22-2006, 08:17 PM
<div></div>Yes, the icon for the Bind Wounds ability shows up under the abilities tab though, rather than combat arts. It's actually a nice little ability too. Sucks it can only be cast while out of combat but nevertheless it's still come in handy for me a couple of times already.<div></div><p>Message Edited by infernus006 on <span class="date_text">02-22-2006</span><span class="time_text">10:20 AM</span></p>
Ah hah! Thank you very much. <span>:smileyvery-happy:</span><div></div>
TangBaBa
02-26-2006, 03:25 AM
<div>Could we get a sticky on this?</div>
Korganaxe
03-02-2006, 03:23 AM
bind wound is great <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />since its so easy to run away, you can get far enough away, cast it on the run, get tha nice heal, then turn around and suprise whos chasing you, or, itl be a nice little boost if you can catch up to someone, also helps with downtime between fights or if you see a group heading towards yours right after a fight<div></div>
FightGame
03-04-2006, 04:34 AM
<div>can the OP or someone update this tree? I see a few things that have been changed.</div>
FightGame
03-14-2006, 02:18 AM
<div></div><div></div><p>Many of these have been changed.</p><p>I'm really confused on the last in line for Stamina. In game, the tree says it's 0% and 0%, where as here it says 7% and 7%. Stamina line also has 3 steps that require buckler, here says 2 steps.</p><p>4th step in agility is now + to defense for each point spent.</p><p> </p><p>If the original poster or someone else can't update this list, I guess I could do it later.</p><p> </p><p>Message Edited by FightGame on <span class="date_text">03-13-2006</span><span class="time_text">01:20 PM</span></p>
<div></div>All anyone who wants so see is open their skills window in game. With the AAs on live servers there is really no reason for a list on forums. I posted the first one from beta, cause at that point people had no idea what the AAs would be, I knew they would change, but it gave people some insight into what to expect.
FightGame
03-14-2006, 03:09 AM
<div>So the one in game is correct? The last in the stamina line really is 0% and 0%???</div>
potatotr0ll
03-14-2006, 07:29 PM
<div></div><blockquote><hr>FightGame wrote:<div>So the one in game is correct? The last in the stamina line really is 0% and 0%???</div><hr></blockquote>I believe all the AA skills scale to your level. If this is true I would say some of the skills will be 0% or very low numbers on it because at your lower level it is near impossible to get to that last skill. There might be a way, but there only so many named and such that one can do within a certain level limit. I am currently lvl 43 and only have 3 points into the WIS line. Havent even got any of the offensive or passive skills. According to EQ2 WIS increases resists, which is nice for a tank. The Demolisher line is really nice, and if the resists go up cool.
infernus006
03-14-2006, 09:43 PM
<div></div>Mine doesn't say 0% mine says 7%. I think yours might be bugged.<div></div><p>Message Edited by infernus006 on <span class="date_text">03-14-2006</span><span class="time_text">11:44 AM</span></p>
FightGame
03-15-2006, 12:43 AM
<div></div>Doubt it's a level thing, I'm 68, and have put in about 18 points so far.
LordPi
03-21-2006, 04:30 PM
<p>I think I know what I'm doing (Ha!) but I can't get the Ex Wrath to trigger. I have 4 ranks in Ex Wrath (spent all at once) and a two handed axe equiped but the buff simply will not trigger - can anyone let me know if I am doing anything stupid - I have killed zillions to make sure it's not a rare trigger.</p><p>Any help would be appreciated.</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.